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Comparing deliantra/server/Changes (file contents):
Revision 1.21 by root, Sat Jun 9 21:16:12 2007 UTC vs.
Revision 1.39 by root, Wed Nov 21 05:46:45 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 3 - switch from Event to EV for higher performance, easier usage,
4 less bugs...
5 - updated to release version of the gnu affero license.
6
72.31 Sun Nov 11 17:26:28 CET 2007
8 - more thoroughly rename the binaries, contact addresses.
9 - update the copyrights.
10 - avoid backtraces due to old spells on some maps, sometimes causing
11 crashes.
12 - fix a problem where facedata wasn't initialised to zero properly,
13 potentially causing crashes.
14 - assign weapons on user load time, not login-time, avoiding
15 crashes.
16
172.3 Sat Oct 27 11:22:38 CEST 2007
18 - fixed an important bug that caused passwords to be forgotten.
19 - implement *tag destinations for goto, slaying etc. and use it
20 in some of the maps.
21 - bigworldised many maps (islands as in pupland and aldwulf),
22 which is now trivial to do.
23 - removed all traces of the old (and never working) plug-in interface
24 (70kb code less on amd64).
25 - improve/tune scheduling priorities.
26 - fix some freezing bugs.
27 - fix a memory corruption problem in dynbuf.printf.
28 - use channels for chat and many informational commands.
29 - improved the tutorial.
30 - create missile is now fixed.
31 - race fields must now contain archetypes.
32 - jumping skill now works as advertised.
33
342.2 Tue Sep 11 15:41:24 CEST 2007
35 - relicense under the gnu affero license.
36 - new inscription skill, can only inscribe INSCRIBABLE items.
37 - implement server-side framework for generic resources.
38 - use resource framework for server-provided ambient
39 music.
40 - save object owners (players only atm).
41 - replace limited sound api with server-provided sound effects.
42 - new sc (sound control) protocol command.
43 - improve fxix protocol to include types.
44 - exactly fill tcp segments, if possible.
45 - output-rate is now an upper limit, the server will automatically
46 (and quite perfectly) adjust to the network conditions, ensuring
47 low latency even during bulk transfers (music, images, sounds etc.).
48 - implement server-side widgets (i.e. client widgets controlled
49 in the server side). this will allow future expansion without
50 having to upgrade clients.
51 - implement a (artwork) world map with realtime player position
52 tracking.
53 - new and more efficient extcmd (server still supports old extcmd
54 protocol).
55 - fixed lots of underflow/overflow bugs in diseases and general stats
56 calcluation that could be easily exploited by users.
57 - rebalanced diseases to spread more naturally/evenly.
58 - completely asynchronous map loading even for tiled maps.
59 - replace simple messaging protocol with channels carrying metadata
60 (similar to message types, but more directed at the user).
61 - reduce command processing latency by a whopping 120ms by
62 reordering some processing steps inside the server. this directly
63 reduces lag by 120ms.
64 - actually send spell faces to the client.
65 - implement player genders.
66 - unclean logout/login results in: nothing if map hasn't reset,
67 otherwise return to savebed and possible kill if the log-out
68 was for too long.
69 - fast socket-dead detection (kick player after 8 seconds without ack).
70 - greatly reduce the cpu time needed to draw maps _again_.
71 - archetypes are now subclasses of objects.
72 - rebalanced shop greed and approval functions to be more realistic
73 (and likely match the actual intention).
74 - implement "crossfire pod" format for messages, with working bold,
75 italic, gender-specific text, paragraphs etc.
76 - implemented hint framework, players can opt to receive hints.
77 - implemented (long) book framework, added some books from the cf wiki.
78 - implement generic message framework that uses xml, utf8 for the client
79 protocol and is capable of transmitting generic meta information.
4 - implement (in a suboptimal way) per-player instantiated maps. 80 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff 81 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house. 82 better than the newbie house.
7 - fix the magicmap colours. 83 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks. 84 - optimise map update even more by removing unneeded code and checks.
10 - implement observe command. 86 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord 87 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison. 88 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the 89 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace. 90 map refresh did not update the mapspace.
91 - support custom keys for regions and maps, regions are now
92 refcount-managed.
93 - allow worldmap overlays anywhere in the 000..999 range.
94 - new system to acquire time slices for background jobs, to reduce
95 jitter.
96 - semi-persistent object-referencing framework (currently only players
97 supported).
98 - dependency tracking for perl extensions.
99 - new slag-ex extension for cleaning cauldrons.
100 - fix invoke result processing.
101 - there are even less i/o syncpoints in the server now.
102 - added map-tags extension that scans all maps for object tags
103 and records them in the database (not used yet).
104 - metaserver 2 support.
15 - many bugfixes and minor optimisations. 105 - many more bugfixes and minor optimisations.
16 106
172.1 Sun May 27 04:21:29 CEST 2007 1072.1 Sun May 27 04:21:29 CEST 2007
18 - optimised event invocation (non-wanted events can now be 108 - optimised event invocation (non-wanted events can now be
19 skipped with 4-5 inlined instructions). 109 skipped with 4-5 inlined instructions).
20 - complete rewrite of town_portal: it now creates a portal 110 - complete rewrite of town_portal: it now creates a portal

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