--- deliantra/server/Changes 2008/12/18 02:49:22 1.279 +++ deliantra/server/Changes 2009/09/01 21:59:55 1.390 @@ -1,6 +1,7 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: greenway not accessible TODO: emergency swap mode is not working TODO: xs-warn doesn't end up in server log. TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} @@ -10,18 +11,228 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready -TOOD: talk with elmex abotu summoning TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: no detah messages for arena anymore -TODO: palyerdialog doesn't autoclose when too far away TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? -TODO: nothing is written on it -> log-1 - -TODO: fix magic ear w.r.t. player dialog TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." + +TODO: greeting message on what to do in dialog after race selection. +TODO: health bars for earthwalls seem to start at 100% end die at 50% + + +2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) +2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. + +2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster +2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) +2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) +2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) + + +TODO: autopickup in shop +TODO: quit charcetr doesn't nuke in-memory per-player maps +TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp +TODO: farmwife doesn't react to guuh's head? +TODO: shop mats should use the nesrest other shopmat, always. + + - split outer_env into outer_env and outer_env_self, and fix + all callers to use either one or the other, as appropriate. This + fixes the (rather fragile) light spell, maybe others. + - fixed an overflow and exploit in the bank/payment code. + - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' + to explain the skill a bit more. + - removed a buggy check for zero attacktype. So that we might find + the real bugs in the archs/maps/objects. + - (maps) Added Heaven Town region. + - (arch+maps) Fixed & normalized warriors on map + /quests/peterm/CTower/Barracks. + - (arch) The clawing skill didn't have the physical attacktype. + +2.79 Tue Jul 28 00:56:36 CEST 2009 + - IO::AIO chaged to using eventfd internally - updated server to not + freeze with IO::AIO anymore due this change. + - avoid a crash when a player tries to apply a lighter. + - allow a spell argument for dimension door. + - move shop item listing and some otherstuff into the info tab. + - avoid crashes when non-players cast party spells. + - fix a crash in get_spell_by_name (for learn_spell). + - added pyromancer class with graphics (by Job Vranish). + - small improvement of the number of potions in shops + (by Job Vranish). + - added a few party spells (by Job Vranish). + - use a common message dynbuf. + - destroying tear down objects will now use the full hp range + for animation and will only destroy/lastframe when hp < 0. + - allow monsters to use earth to dust. + - use manhattan distance for get_rangevector_from_mapcoord, just as + in get_rangevector. + - los updates now correctly take tiled maps into account. + - do los updates even on maps without darkness. + - fixed quiver of holding bolts to be able to hold bolts. + - upgrade to IO::AIO 3.21. + - fixed show invisible, to show objects of type CONTAINER. + - properly catching exceptions from callback in irc.ext. + - fixed a potentially hazardous bug in cfpod regarding Z<>. + - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. + - (arch) added hint about usage to Slag Ex. + - (maps) /darcap/quest/water sea1 tile are now passable by players, + like the rest. + - (maps) added /heaven/gem_shop by Boes. + - (arch+maps) added rate limited converter and adjusted + /elmex/mana_fountain. + - store arrow->slaying in custom_name, to get rid of the spellarg slot. + - reduce size of casting_time, move_status, attack_movement, + last_heal and last_sp slots, squeezing some more space out of struct + object, also declare expmul as constant 1.0, as it isn't used + anywhere. + +2.78 Sun Apr 5 20:04:29 CEST 2009 + - fixed bug in alchemy, where finding the right object for enhancements + didn't work. + - aggressively merge spell effects and do not allow more than 5 spell + effects (w.r.t. put_more) per mapspace, to give the server a chance + to survive a hundred deathsheads. + - correctly clear op->env when inserting onto map, this was a potentially + disastrous bug of unfortunately unknown proportions... + - fix cone-spell symmetry that was broken for direction 8. + - use gender-neutral place descriptions for invite. + - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. + Thanks go to Lisa Larsen! + - remove support for colour reducing 32x32 images (no cfclient support + anymore). + - actually mention the literacy level when it is too low to learn the spell. + - use better dependency tracking for include/keyword.h. + - add accept-invitation and suicide to the list of asynchronous commands, + so it is possible to invite somebody out of some stck-till-death traps, + or simply to commit suicide. + - replace the "ignoring delayed commands" message by something more useful + (cf. cunning gnome freezeing issue). + - various fixes for weapon improvements. + - fixed small bug with handling connect errors in the IRC gateway. + - support T and G sequences in cfpod. + +2.77 Sun Feb 1 16:30:48 CET 2009 + - convert me command from per-map to chat, which makes more sense, also + document it. + - more than one spellbooks of same class can now be given + in class selection. + - adjusted the starting_spell.trs treasure list to the recent + spell rebalancements. + - the IRC gateway filters IRC colors now. + +2.76 Sat Jan 17 08:36:51 CET 2009 + - (arch) fix quiver of Holding Bolts. + - applying unpaid items will now examine them. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. + - add cursed effect to lamps and (some) torches. + - fixed bad assigned crafting skills and their tools. + +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. + - fix a bug in the nimbus extension that allowed players to cheat. + - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. + +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - improve look at output. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. - magic ears now trigger when used inside the NPC dialogue. - fix overflow in lighting calculations. - negative glow radii can no longer cause total darkness. @@ -34,6 +245,11 @@ - fix deadlock in Jeweler::improve_ring_by_plan. - use Coro::SemaphoreSet instead of our own lock management (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. 2.72 Thu Dec 4 22:20:19 CET 2008 - (maps) completely redesigned scorn. @@ -379,7 +595,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.