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Comparing deliantra/server/Changes (file contents):
Revision 1.315 by elmex, Thu Jan 1 15:48:55 2009 UTC vs.
Revision 1.391 by root, Wed Sep 2 00:05:56 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: adding sleep 5 to rent/on_enter gives us the screen stays dark bug(!)
5TODO: greenway not accessible (partially solved)
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
13TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 17TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 18TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 19TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 20TODO: rewrite highscore code
20 21
21TODO: greeting message on what to do in dialog after race selection. 22TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24
25
262009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
272009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
312009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
322009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
33
342009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
352009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
362009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
372009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
38
39
40TODO: autopickup in shop
41TODO: quit charcetr doesn't nuke in-memory per-player maps
42TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp
43TODO: farmwife doesn't react to guuh's head?
44TODO: shop mats should use the nesrest other shopmat, always.
45
46 - split outer_env into outer_env and outer_env_self, and fix
47 all callers to use either one or the other, as appropriate. This
48 fixes the (rather fragile) light spell, maybe others.
49 - fixed an overflow and exploit in the bank/payment code.
50 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
51 to explain the skill a bit more.
52 - removed a buggy check for zero attacktype. So that we might find
53 the real bugs in the archs/maps/objects.
54 - (maps) Added Heaven Town region.
55 - (arch+maps) Fixed & normalized warriors on map
56 /quests/peterm/CTower/Barracks.
57 - (arch) The clawing skill didn't have the physical attacktype.
58
592.79 Tue Jul 28 00:56:36 CEST 2009
60 - IO::AIO chaged to using eventfd internally - updated server to not
61 freeze with IO::AIO anymore due this change.
62 - avoid a crash when a player tries to apply a lighter.
63 - allow a spell argument for dimension door.
64 - move shop item listing and some otherstuff into the info tab.
65 - avoid crashes when non-players cast party spells.
66 - fix a crash in get_spell_by_name (for learn_spell).
67 - added pyromancer class with graphics (by Job Vranish).
68 - small improvement of the number of potions in shops
69 (by Job Vranish).
70 - added a few party spells (by Job Vranish).
71 - use a common message dynbuf.
72 - destroying tear down objects will now use the full hp range
73 for animation and will only destroy/lastframe when hp < 0.
74 - allow monsters to use earth to dust.
75 - use manhattan distance for get_rangevector_from_mapcoord, just as
76 in get_rangevector.
77 - los updates now correctly take tiled maps into account.
78 - do los updates even on maps without darkness.
79 - fixed quiver of holding bolts to be able to hold bolts.
80 - upgrade to IO::AIO 3.21.
81 - fixed show invisible, to show objects of type CONTAINER.
82 - properly catching exceptions from callback in irc.ext.
83 - fixed a potentially hazardous bug in cfpod regarding Z<>.
84 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
85 - (arch) added hint about usage to Slag Ex.
86 - (maps) /darcap/quest/water sea1 tile are now passable by players,
87 like the rest.
88 - (maps) added /heaven/gem_shop by Boes.
89 - (arch+maps) added rate limited converter and adjusted
90 /elmex/mana_fountain.
91 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
92 - reduce size of casting_time, move_status, attack_movement,
93 last_heal and last_sp slots, squeezing some more space out of struct
94 object, also declare expmul as constant 1.0, as it isn't used
95 anywhere.
96
972.78 Sun Apr 5 20:04:29 CEST 2009
98 - fixed bug in alchemy, where finding the right object for enhancements
99 didn't work.
100 - aggressively merge spell effects and do not allow more than 5 spell
101 effects (w.r.t. put_more) per mapspace, to give the server a chance
102 to survive a hundred deathsheads.
103 - correctly clear op->env when inserting onto map, this was a potentially
104 disastrous bug of unfortunately unknown proportions...
105 - fix cone-spell symmetry that was broken for direction 8.
106 - use gender-neutral place descriptions for invite.
107 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
108 Thanks go to Lisa Larsen!
109 - remove support for colour reducing 32x32 images (no cfclient support
110 anymore).
111 - actually mention the literacy level when it is too low to learn the spell.
112 - use better dependency tracking for include/keyword.h.
113 - add accept-invitation and suicide to the list of asynchronous commands,
114 so it is possible to invite somebody out of some stck-till-death traps,
115 or simply to commit suicide.
116 - replace the "ignoring delayed commands" message by something more useful
117 (cf. cunning gnome freezeing issue).
118 - various fixes for weapon improvements.
119 - fixed small bug with handling connect errors in the IRC gateway.
120 - support T and G sequences in cfpod.
121
1222.77 Sun Feb 1 16:30:48 CET 2009
123 - convert me command from per-map to chat, which makes more sense, also
124 document it.
125 - more than one spellbooks of same class can now be given
126 in class selection.
127 - adjusted the starting_spell.trs treasure list to the recent
128 spell rebalancements.
129 - the IRC gateway filters IRC colors now.
130
1312.76 Sat Jan 17 08:36:51 CET 2009
132 - (arch) fix quiver of Holding Bolts.
133 - applying unpaid items will now examine them.
134 - add "What" column to body command, showing items in that slot.
135 - redesigned and rebalanced lamps and torches.
136 - add "..." to item names that have been shortened.
137 - fixed "assign" function that squeezes strings into fixed length.
138 - add cursed effect to lamps and (some) torches.
139 - fixed bad assigned crafting skills and their tools.
23 140
1412.75 Fri Jan 9 16:13:30 CET 2009
142 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
143 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 144 - make monster smell logic dependent on their wisdom stat.
145 - put the death reason into a separate tab.
146 - converted "connected" slot to string, cleanly got rid of some ugly
147 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 148 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 149 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 150 when hashing strings.
151 - sanitized alchemy-like skills and cauldrons to check earlier
152 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 153 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 154 making its null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places, 155 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently, 156 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings. 157 for lots of code size savings.
33 - monsters which breed new monsters shouldn't breed new monsters when 158 - monsters which breed new monsters shouldn't breed new monsters when
34 they are sleeping: generators now check for the sleeping flag. 159 they are sleeping: generators now check for the sleeping flag.
160 - tell gcc not to excessively inline some perl interface functions.
161 - remove marking rune length limit.
162 - fix formatting of cfpod when a verbatim block was following
163 a single newline.
164 - move resistances, statistics and showpets command output into tabs.
165 - implement map scripts that can replace the boulder logic without
166 having to write extensions.
35 167
362.74 Mon Dec 29 15:23:38 CET 2008 1682.74 Mon Dec 29 15:23:38 CET 2008
37 - fix a longstanding bug that teared multipart monsters 169 - fix a longstanding bug that teared multipart monsters
38 at map boundaries apart. 170 at map boundaries apart.
39 - temporarily make permanently invisible player visible when 171 - temporarily make permanently invisible player visible when
462 (this fixes the jeweler skill). 594 (this fixes the jeweler skill).
463 - back-to-back perl_reloads don't freeze the ticker anymore. 595 - back-to-back perl_reloads don't freeze the ticker anymore.
464 - convert cfutil from Event to EV (forgot to do this earlier...). 596 - convert cfutil from Event to EV (forgot to do this earlier...).
465 - move tombstone to real map if player died due to cave-in (even if 597 - move tombstone to real map if player died due to cave-in (even if
466 it has reset, which is better than putting it on the savebed, also as 598 it has reset, which is better than putting it on the savebed, also as
467 proof that the palyer didn't use a savebed). 599 proof that the player didn't use a savebed).
468 600
4692.4 Sun Jan 13 13:41:29 CET 2008 6012.4 Sun Jan 13 13:41:29 CET 2008
470 - work around perl bug in configure perl module version check. 602 - work around perl bug in configure perl module version check.
471 - fix bug in golem move code that would cause a crash at tiling borders. 603 - fix bug in golem move code that would cause a crash at tiling borders.
472 - fix a freeze bug when looking for an arrow in the inventory. 604 - fix a freeze bug when looking for an arrow in the inventory.

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