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Comparing deliantra/server/Changes (file contents):
Revision 1.280 by root, Thu Dec 18 05:13:38 2008 UTC vs.
Revision 1.393 by root, Wed Sep 2 22:52:36 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 5TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 8TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 10TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 11TODO: /sisters/necro_ruin1, floor falls through the trapdoor?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 12TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 13TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 14TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 15TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code 16TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 17
18TODO: greeting message on what to do in dialog after race selection.
19TODO: animations should force the first frame on loading, at least if... time-animated
20
21
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
34
35
36TODO: autopickup in shop
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
42 - fix the "screen stays black on login" bug and remove debug instrumentation
43 that ultimately was not helpful to catch it :)
44 - split outer_env into outer_env and outer_env_self, and fix
45 all callers to use either one or the other, as appropriate. This
46 fixes the (rather fragile) light spell, maybe others.
47 - fixed an overflow and exploit in the bank/payment code.
48 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
49 to explain the skill a bit more.
50 - removed a buggy check for zero attacktype. So that we might find
51 the real bugs in the archs/maps/objects.
52 - (maps) Added Heaven Town region.
53 - (arch+maps) Fixed & normalized warriors on map
54 /quests/peterm/CTower/Barracks.
55 - fix the light spell (and possibly diseases and other lights).
56 - (arch) The clawing skill didn't have the physical attacktype.
57 - (maps) make the greenway accessible again - this bug was introduced
58 a long time ago, and similar cases are still to be found in the maps.
59 - make the socket_timeout configurable in the code (but not yet for users).
60 - earth wall health bar is now correct.
61
622.79 Tue Jul 28 00:56:36 CEST 2009
63 - IO::AIO chaged to using eventfd internally - updated server to not
64 freeze with IO::AIO anymore due this change.
65 - avoid a crash when a player tries to apply a lighter.
66 - allow a spell argument for dimension door.
67 - move shop item listing and some otherstuff into the info tab.
68 - avoid crashes when non-players cast party spells.
69 - fix a crash in get_spell_by_name (for learn_spell).
70 - added pyromancer class with graphics (by Job Vranish).
71 - small improvement of the number of potions in shops
72 (by Job Vranish).
73 - added a few party spells (by Job Vranish).
74 - use a common message dynbuf.
75 - destroying tear down objects will now use the full hp range
76 for animation and will only destroy/lastframe when hp < 0.
77 - allow monsters to use earth to dust.
78 - use manhattan distance for get_rangevector_from_mapcoord, just as
79 in get_rangevector.
80 - los updates now correctly take tiled maps into account.
81 - do los updates even on maps without darkness.
82 - fixed quiver of holding bolts to be able to hold bolts.
83 - upgrade to IO::AIO 3.21.
84 - fixed show invisible, to show objects of type CONTAINER.
85 - properly catching exceptions from callback in irc.ext.
86 - fixed a potentially hazardous bug in cfpod regarding Z<>.
87 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
88 - (arch) added hint about usage to Slag Ex.
89 - (maps) /darcap/quest/water sea1 tile are now passable by players,
90 like the rest.
91 - (maps) added /heaven/gem_shop by Boes.
92 - (arch+maps) added rate limited converter and adjusted
93 /elmex/mana_fountain.
94 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
95 - reduce size of casting_time, move_status, attack_movement,
96 last_heal and last_sp slots, squeezing some more space out of struct
97 object, also declare expmul as constant 1.0, as it isn't used
98 anywhere.
99
1002.78 Sun Apr 5 20:04:29 CEST 2009
101 - fixed bug in alchemy, where finding the right object for enhancements
102 didn't work.
103 - aggressively merge spell effects and do not allow more than 5 spell
104 effects (w.r.t. put_more) per mapspace, to give the server a chance
105 to survive a hundred deathsheads.
106 - correctly clear op->env when inserting onto map, this was a potentially
107 disastrous bug of unfortunately unknown proportions...
108 - fix cone-spell symmetry that was broken for direction 8.
109 - use gender-neutral place descriptions for invite.
110 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
111 Thanks go to Lisa Larsen!
112 - remove support for colour reducing 32x32 images (no cfclient support
113 anymore).
114 - actually mention the literacy level when it is too low to learn the spell.
115 - use better dependency tracking for include/keyword.h.
116 - add accept-invitation and suicide to the list of asynchronous commands,
117 so it is possible to invite somebody out of some stck-till-death traps,
118 or simply to commit suicide.
119 - replace the "ignoring delayed commands" message by something more useful
120 (cf. cunning gnome freezeing issue).
121 - various fixes for weapon improvements.
122 - fixed small bug with handling connect errors in the IRC gateway.
123 - support T and G sequences in cfpod.
124
1252.77 Sun Feb 1 16:30:48 CET 2009
126 - convert me command from per-map to chat, which makes more sense, also
127 document it.
128 - more than one spellbooks of same class can now be given
129 in class selection.
130 - adjusted the starting_spell.trs treasure list to the recent
131 spell rebalancements.
132 - the IRC gateway filters IRC colors now.
133
1342.76 Sat Jan 17 08:36:51 CET 2009
135 - (arch) fix quiver of Holding Bolts.
136 - applying unpaid items will now examine them.
137 - add "What" column to body command, showing items in that slot.
138 - redesigned and rebalanced lamps and torches.
139 - add "..." to item names that have been shortened.
140 - fixed "assign" function that squeezes strings into fixed length.
141 - add cursed effect to lamps and (some) torches.
142 - fixed bad assigned crafting skills and their tools.
143
1442.75 Fri Jan 9 16:13:30 CET 2009
145 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
146 - fix a bug in the nimbus extension that allowed players to cheat.
147 - make monster smell logic dependent on their wisdom stat.
148 - put the death reason into a separate tab.
149 - converted "connected" slot to string, cleanly got rid of some ugly
150 hacks such as the path_attuned hack.
151 - introduce shstr_tmp for fast temporary shstr passing.
152 - replace one-at-a-time hash by faster than smaller FNV-1a hash
153 when hashing strings.
154 - sanitized alchemy-like skills and cauldrons to check earlier
155 whether the right cauldron is used.
156 - considerably optimise shared string implementation by
157 making its null value a compiletime constant.
158 - use shared string matching insteafd of strcmp in a lot of places,
159 as well as using shstr_cmp to pass shared stringsa round efficiently,
160 for lots of code size savings.
161 - monsters which breed new monsters shouldn't breed new monsters when
162 they are sleeping: generators now check for the sleeping flag.
163 - tell gcc not to excessively inline some perl interface functions.
164 - remove marking rune length limit.
165 - fix formatting of cfpod when a verbatim block was following
166 a single newline.
167 - move resistances, statistics and showpets command output into tabs.
168 - implement map scripts that can replace the boulder logic without
169 having to write extensions.
170
1712.74 Mon Dec 29 15:23:38 CET 2008
172 - fix a longstanding bug that teared multipart monsters
173 at map boundaries apart.
174 - temporarily make permanently invisible player visible when
175 he/she makes noise.
176 - fix being able to see through walls a bit.
177 - improve look at output.
178 - completely replaced the line of sight algorithm with a variant
179 of spiral fov capable of visibility grades and arbitrary
180 shadow angles, that uses less memory and less code.
181 - the new los code supports arbitrary map rectangles and loosens
182 other restrictions of the old code, supporting further optimisations.
183 - update los if blocksview-objects are inserted in a map, not just when
184 removed (e.g. for summon fog).
185 - permanent invisibility doesn't make immune against making noise:
186 implement a noise system that allows monsters to locate the player
187 when he/she makes noise.
188 - implement a primitive smell system that monsters can use to track
189 players.
190 - create bomb now also works when casted by door traps.
191 - (arch) new torch graphics.
192 - (maps) considerably soften the subway spider.
193 - (maps) made the portgate of navar safe ground, to protect
194 the guards from being killed by players.
195 - (maps) lots of tweaks in and around scorn.
196 - (maps) use special non-blocksview jungle, mountain and
197 darkforest freely on the worldmap, to get gradual sight obstacles
198 instead of total blackout in those areas.
199 - no maximum darkness for outdoor maps anymore.
200 - add more hints, fix some messages.
201 - fix a bug: firing rods should tell you something about them.
202 - make light additive even within players.
203 - darken xrays effect a bit.
204 - improve handling of los changes when inserting or removing
205 objects, not perfect yet.
206 - make map darkness signed (formerly unsigned) to allow
207 ambient lighting and centrally manage darkness as an offset.
208 - revamped, fixed and documented the server calendrics, also
209 tell users the current time and data, to improve awareness.
210 - implement proper wizlook flag and handling of wizlook, instead
211 of dumbly just clearing los once.
212 - speed up los code - it's now about 2-3 times as fast as the old one,
213 and has a smaller runtime variance.
214 - daylight/nightfall can now increase/decrease past the natural limit,
215 making them actually useful.
216 - see_in_dark now increases the viewing radius by 3.
217 - implement a fast tiled map iterator and use it in LOS for a 20%
218 speedup, as well as in many other places.
219 - remove support for extended map infos - these are not used
220 by the deliantra client and removing them gives us a 10% speedup
221 when sending map changes.
222 - remove most gcfclient and other client bug workarounds, as well
223 as now obsolete protocol versions, simplying the code.
224 - optimise and simplify generation of random numbers.
225 - correctly provide a non-zero default density for materials, to
226 avoid crashes, fix other bugs in the material handling code.
227 - fix volume calculations.
228 - fix cfpod parsing when multiple verbatim blocks were separated by
229 newlines.
230 - increase monster detection radius from wis/5 to wis/3.
231 - remove old pickup modes.
232 - remove obsolete disarm and search commands (search wasn't working
233 anyways).
234 - fix a crash when an npc applied a sign.
235
2362.73 Thu Dec 18 20:56:31 CET 2008
237 - this release is assumed to be very stable.
238 - (maps) radically redesigned and improved tutorial.
25 - directional casting no longer immediately removes the invisible effect. 239 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue. 240 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations. 241 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness. 242 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to 243 - allow lookat on spaces where we only barely see, as opposed to
33 - jump skill was fixed to adhere to all the flags a mapspace has got. 247 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry 248 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan. 249 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management 250 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too). 251 (which was probably broken, too).
252 - support negative glow radii during daytime, too.
253 - use circular, not rectangular, viewing area.
254 - use minimum viewing distance of 2 in outdoor maps.
255 - negative glow is stronger than viewing area or lamps.
256 - (arch) new darkness spell face.
38 257
392.72 Thu Dec 4 22:20:19 CET 2008 2582.72 Thu Dec 4 22:20:19 CET 2008
40 - (maps) completely redesigned scorn. 259 - (maps) completely redesigned scorn.
41 - "cast light" now works on oneself. 260 - "cast light" now works on oneself.
42 - bump max light radius to 9, rewrote glow lighting calculations, fix 261 - bump max light radius to 9, rewrote glow lighting calculations, fix
378 (this fixes the jeweler skill). 597 (this fixes the jeweler skill).
379 - back-to-back perl_reloads don't freeze the ticker anymore. 598 - back-to-back perl_reloads don't freeze the ticker anymore.
380 - convert cfutil from Event to EV (forgot to do this earlier...). 599 - convert cfutil from Event to EV (forgot to do this earlier...).
381 - move tombstone to real map if player died due to cave-in (even if 600 - move tombstone to real map if player died due to cave-in (even if
382 it has reset, which is better than putting it on the savebed, also as 601 it has reset, which is better than putting it on the savebed, also as
383 proof that the palyer didn't use a savebed). 602 proof that the player didn't use a savebed).
384 603
3852.4 Sun Jan 13 13:41:29 CET 2008 6042.4 Sun Jan 13 13:41:29 CET 2008
386 - work around perl bug in configure perl module version check. 605 - work around perl bug in configure perl module version check.
387 - fix bug in golem move code that would cause a crash at tiling borders. 606 - fix bug in golem move code that would cause a crash at tiling borders.
388 - fix a freeze bug when looking for an arrow in the inventory. 607 - fix a freeze bug when looking for an arrow in the inventory.

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