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Comparing deliantra/server/Changes (file contents):
Revision 1.393 by root, Wed Sep 2 22:52:36 2009 UTC vs.
Revision 1.444 by root, Thu Oct 22 23:13:44 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: books head2, possibly after verbatim (prison de...) 4TODO: move_on/move_off events?
5TODO: emergency swap mode is not working 5TODO: ->living accessors for matches!
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - fixed a classical and exploitable stack buffer overflow in the gsay command.
7 (when picking up a bomb quickly enough) 7 - add @check, @find npc dialogue commands.
8TODO: inscription cannot be readied. 8 - (maps) add a number of town interiors.
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9 - (server,arch) add a number of inscribables, show their capacity in hint.
10TODO: reasy_skill find traps does nto unapply the range slot item (bow) 10 - (server,maps) fix bug causing some library books not to be chained down,
11TODO: /sisters/necro_ruin1, floor falls through the trapdoor? 11 cause Scorn/Navar libraries not to have inscribable books.
12TODO: strange rign oif acid artifact description/story looks weird. 12 - (maps) fix bug causing the Greyshield and Greysword to have
13TODO: no detah messages for arena anymore 13 inappropriate item power.
14TODO: remove curse should *maybe* work on players themselves 14 - improve the look of generated books.
15TODO: remove curse in glyph/rune doesn't have any effect? 15 - make slag no_drop so it can't be dropped from the cauldron.
16TODO: rewrite highscore code 16 - fix bug where players could bypass no_drop by putting items in containers.
17 - consecutive commands arriving at the same time in the server would be
18 corrupted if the length was >255.
19 - support sub-matches in () inside match expressions, not just conditions.
20 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
21 and perl.
22 - implemented new "match" type that combines both check_inv and pedestal
23 functionality (and more) inside the same object using the match expressions.
24 - create simpler match expression compiles in many common cases.
25 - reduce object size by removing obsolete "seen_by" member.
26 - removed the rather broken make_list_like utility function, taking advantage
27 of the new dynbuf::splice function (which gave an unexpected net win
28 in code size...).
29 - the server will no longer complain (and subtly fail) when an object
30 being removed from a map causes another object to get removed.
31 - banish strncpy from the server, speed up and simplify sending item
32 descriptions to the client considerably.
33 - add new "in head" set modifier for matches.
34 - new BLOCKED_MOVE event added.
35 - mapscript archetype now has activate_on_xxx true by default, as similar
36 connected elements.
37 - (maps) imported all styles from crossfire-extended except
38 floorstyles/land_plots and monsterstyles.
17 39
18TODO: greeting message on what to do in dialog after race selection. 402.81 Mon Oct 12 20:00:18 CEST 2009
19TODO: animations should force the first frame on loading, at least if... time-animated 41 - display spell description for spellbooks, rods, wands, potion and scrolls,
42 but not horns (to make them more useful for content-creators).
43 - fix a number of bugs in check_move_on: 1) it didn't update the flags
44 2) it skipped spell effects and 3) it didn't handle the case where
45 and object was destroyed while iterating over it correctly. all this
46 allowed players to sometimes walk onto spaces they should not be able to
47 walk on.
48 - fix an exploit where inscription/marking runes could execute arbitrary code.
49 - examining an object now dumps the serialised object form when the user
50 is a wizard (wizlook).
51 - altars no longer accept unpaid items.
52 - party spells didn't work all that well.
53 - added complex object matching framework (cf::match), and make altars
54 and pedestals use it.
55 - identified skill-tools show what skill they grant.
56 - display the duration of change_ability spells when examining them
57 (missing: protection spells, but they are a hack...).
58 - improve effectiveness of special foods created by woodsman skill,
59 adding more variety to the different mushrooms.
60 - fix a minor cfpod formatting bug.
61 - do not talk about the hintmode so much - die-hards are expected to find
62 the hintmode setting on the settings page.
63 - IPO no longer lies about prices; prices tweaked.
64 - clarified that all deliantra-specific parts are under the Affero GPL.
65 - enable the object loader to also dump archetypes.
66 - (maps) fix guild teleporters to Pupland Terminal.
67 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
68 - force the initial face when loading an object that is time-animated
69 or a monster, so it does not have to be specified anymore.
70 - fix a bug where recasting an ability changing spell could shorten
71 its remaining duration.
72 - fix pedestal and floor building with builder.
73 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
74 - fix a broken bow-related speed optimisation by using splay - speed
75 up splay operations as well.
76 - use NDI_CLEAR for the body command, and make it use observe.
77 - implement introspection data for C++ classes (%REFLECT).
78 - (arch) add name_pl fields and documentation for building materials.
79 - (maps) random fountains no longer generate permanent stat increases.
80 - fix transmutation alchemy.
81 - speed up many frequently-invoked C->perl callbacks.
82 - added complex object matching framework, to be used in altars and the like.
83 - switch to YAML::XS from YAML.
20 84
21 852.80 Tue Sep 15 20:22:31 CEST 2009
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
34
35
36TODO: autopickup in shop
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
42 - fix the "screen stays black on login" bug and remove debug instrumentation 86 - fix the "screen stays black on login" bug and remove debug instrumentation
43 that ultimately was not helpful to catch it :) 87 that ultimately was not helpful to catch it :)
44 - split outer_env into outer_env and outer_env_self, and fix 88 - split outer_env into outer_env and outer_env_self, and fix
45 all callers to use either one or the other, as appropriate. This 89 all callers to use either one or the other, as appropriate. This
46 fixes the (rather fragile) light spell, maybe others. 90 fixes the (rather fragile) light spell, maybe others.
47 - fixed an overflow and exploit in the bank/payment code. 91 - fixed an overflow and exploit in the bank/payment code.
48 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' 92 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
49 to explain the skill a bit more. 93 to explain the skill a bit more.
50 - removed a buggy check for zero attacktype. So that we might find 94 - removed a buggy check for zero attacktype. So that we might find
51 the real bugs in the archs/maps/objects. 95 the real bugs in the archs/maps/objects.
96 - Fixed enabling torches with lighters.
52 - (maps) Added Heaven Town region. 97 - (maps) Added Heaven Town region.
53 - (arch+maps) Fixed & normalized warriors on map 98 - (arch+maps) Fixed & normalized warriors on map
54 /quests/peterm/CTower/Barracks. 99 /quests/peterm/CTower/Barracks.
55 - fix the light spell (and possibly diseases and other lights). 100 - fix the light spell (and possibly diseases and other lights).
56 - (arch) The clawing skill didn't have the physical attacktype. 101 - (arch) The clawing skill didn't have the physical attacktype.

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