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Comparing deliantra/server/Changes (file contents):
Revision 1.211 by root, Fri Aug 29 02:12:25 2008 UTC vs.
Revision 1.395 by root, Tue Sep 15 19:06:02 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
4TODO: books head2, possibly after verbatim (prison de...)
3TODO: emergency swap mode is not working 5TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 8TODO: inscription cannot be readied.
8TODO: help maps => broken text 9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: reasy_skill find traps does nto unapply the range slot item (bow)
11TODO: /sisters/necro_ruin1, floor falls through the trapdoor?
12TODO: strange rign oif acid artifact description/story looks weird.
13TODO: no detah messages for arena anymore
14TODO: remove curse should *maybe* work on players themselves
15TODO: remove curse in glyph/rune doesn't have any effect?
16TODO: rewrite highscore code
9 17
18TODO: greeting message on what to do in dialog after race selection.
19TODO: animations should force the first frame on loading, at least if... time-animated
20
21
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
34
35
36TODO: autopickup in shop
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
422.80 Tue Sep 15 20:22:31 CEST 2009
43 - fix the "screen stays black on login" bug and remove debug instrumentation
44 that ultimately was not helpful to catch it :)
45 - split outer_env into outer_env and outer_env_self, and fix
46 all callers to use either one or the other, as appropriate. This
47 fixes the (rather fragile) light spell, maybe others.
48 - fixed an overflow and exploit in the bank/payment code.
49 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
50 to explain the skill a bit more.
51 - removed a buggy check for zero attacktype. So that we might find
52 the real bugs in the archs/maps/objects.
53 - Fixed enabling torches with lighters.
54 - (maps) Added Heaven Town region.
55 - (arch+maps) Fixed & normalized warriors on map
56 /quests/peterm/CTower/Barracks.
57 - fix the light spell (and possibly diseases and other lights).
58 - (arch) The clawing skill didn't have the physical attacktype.
59 - (maps) make the greenway accessible again - this bug was introduced
60 a long time ago, and similar cases are still to be found in the maps.
61 - make the socket_timeout configurable in the code (but not yet for users).
62 - earth wall health bar is now correct.
63
642.79 Tue Jul 28 00:56:36 CEST 2009
65 - IO::AIO chaged to using eventfd internally - updated server to not
66 freeze with IO::AIO anymore due this change.
67 - avoid a crash when a player tries to apply a lighter.
68 - allow a spell argument for dimension door.
69 - move shop item listing and some otherstuff into the info tab.
70 - avoid crashes when non-players cast party spells.
71 - fix a crash in get_spell_by_name (for learn_spell).
72 - added pyromancer class with graphics (by Job Vranish).
73 - small improvement of the number of potions in shops
74 (by Job Vranish).
75 - added a few party spells (by Job Vranish).
76 - use a common message dynbuf.
77 - destroying tear down objects will now use the full hp range
78 for animation and will only destroy/lastframe when hp < 0.
79 - allow monsters to use earth to dust.
80 - use manhattan distance for get_rangevector_from_mapcoord, just as
81 in get_rangevector.
82 - los updates now correctly take tiled maps into account.
83 - do los updates even on maps without darkness.
84 - fixed quiver of holding bolts to be able to hold bolts.
85 - upgrade to IO::AIO 3.21.
86 - fixed show invisible, to show objects of type CONTAINER.
87 - properly catching exceptions from callback in irc.ext.
88 - fixed a potentially hazardous bug in cfpod regarding Z<>.
89 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
90 - (arch) added hint about usage to Slag Ex.
91 - (maps) /darcap/quest/water sea1 tile are now passable by players,
92 like the rest.
93 - (maps) added /heaven/gem_shop by Boes.
94 - (arch+maps) added rate limited converter and adjusted
95 /elmex/mana_fountain.
96 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
97 - reduce size of casting_time, move_status, attack_movement,
98 last_heal and last_sp slots, squeezing some more space out of struct
99 object, also declare expmul as constant 1.0, as it isn't used
100 anywhere.
101
1022.78 Sun Apr 5 20:04:29 CEST 2009
103 - fixed bug in alchemy, where finding the right object for enhancements
104 didn't work.
105 - aggressively merge spell effects and do not allow more than 5 spell
106 effects (w.r.t. put_more) per mapspace, to give the server a chance
107 to survive a hundred deathsheads.
108 - correctly clear op->env when inserting onto map, this was a potentially
109 disastrous bug of unfortunately unknown proportions...
110 - fix cone-spell symmetry that was broken for direction 8.
111 - use gender-neutral place descriptions for invite.
112 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
113 Thanks go to Lisa Larsen!
114 - remove support for colour reducing 32x32 images (no cfclient support
115 anymore).
116 - actually mention the literacy level when it is too low to learn the spell.
117 - use better dependency tracking for include/keyword.h.
118 - add accept-invitation and suicide to the list of asynchronous commands,
119 so it is possible to invite somebody out of some stck-till-death traps,
120 or simply to commit suicide.
121 - replace the "ignoring delayed commands" message by something more useful
122 (cf. cunning gnome freezeing issue).
123 - various fixes for weapon improvements.
124 - fixed small bug with handling connect errors in the IRC gateway.
125 - support T and G sequences in cfpod.
126
1272.77 Sun Feb 1 16:30:48 CET 2009
128 - convert me command from per-map to chat, which makes more sense, also
129 document it.
130 - more than one spellbooks of same class can now be given
131 in class selection.
132 - adjusted the starting_spell.trs treasure list to the recent
133 spell rebalancements.
134 - the IRC gateway filters IRC colors now.
135
1362.76 Sat Jan 17 08:36:51 CET 2009
137 - (arch) fix quiver of Holding Bolts.
138 - applying unpaid items will now examine them.
139 - add "What" column to body command, showing items in that slot.
140 - redesigned and rebalanced lamps and torches.
141 - add "..." to item names that have been shortened.
142 - fixed "assign" function that squeezes strings into fixed length.
143 - add cursed effect to lamps and (some) torches.
144 - fixed bad assigned crafting skills and their tools.
145
1462.75 Fri Jan 9 16:13:30 CET 2009
147 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
148 - fix a bug in the nimbus extension that allowed players to cheat.
149 - make monster smell logic dependent on their wisdom stat.
150 - put the death reason into a separate tab.
151 - converted "connected" slot to string, cleanly got rid of some ugly
152 hacks such as the path_attuned hack.
153 - introduce shstr_tmp for fast temporary shstr passing.
154 - replace one-at-a-time hash by faster than smaller FNV-1a hash
155 when hashing strings.
156 - sanitized alchemy-like skills and cauldrons to check earlier
157 whether the right cauldron is used.
158 - considerably optimise shared string implementation by
159 making its null value a compiletime constant.
160 - use shared string matching insteafd of strcmp in a lot of places,
161 as well as using shstr_cmp to pass shared stringsa round efficiently,
162 for lots of code size savings.
163 - monsters which breed new monsters shouldn't breed new monsters when
164 they are sleeping: generators now check for the sleeping flag.
165 - tell gcc not to excessively inline some perl interface functions.
166 - remove marking rune length limit.
167 - fix formatting of cfpod when a verbatim block was following
168 a single newline.
169 - move resistances, statistics and showpets command output into tabs.
170 - implement map scripts that can replace the boulder logic without
171 having to write extensions.
172
1732.74 Mon Dec 29 15:23:38 CET 2008
174 - fix a longstanding bug that teared multipart monsters
175 at map boundaries apart.
176 - temporarily make permanently invisible player visible when
177 he/she makes noise.
178 - fix being able to see through walls a bit.
179 - improve look at output.
180 - completely replaced the line of sight algorithm with a variant
181 of spiral fov capable of visibility grades and arbitrary
182 shadow angles, that uses less memory and less code.
183 - the new los code supports arbitrary map rectangles and loosens
184 other restrictions of the old code, supporting further optimisations.
185 - update los if blocksview-objects are inserted in a map, not just when
186 removed (e.g. for summon fog).
187 - permanent invisibility doesn't make immune against making noise:
188 implement a noise system that allows monsters to locate the player
189 when he/she makes noise.
190 - implement a primitive smell system that monsters can use to track
191 players.
192 - create bomb now also works when casted by door traps.
193 - (arch) new torch graphics.
194 - (maps) considerably soften the subway spider.
195 - (maps) made the portgate of navar safe ground, to protect
196 the guards from being killed by players.
197 - (maps) lots of tweaks in and around scorn.
198 - (maps) use special non-blocksview jungle, mountain and
199 darkforest freely on the worldmap, to get gradual sight obstacles
200 instead of total blackout in those areas.
201 - no maximum darkness for outdoor maps anymore.
202 - add more hints, fix some messages.
203 - fix a bug: firing rods should tell you something about them.
204 - make light additive even within players.
205 - darken xrays effect a bit.
206 - improve handling of los changes when inserting or removing
207 objects, not perfect yet.
208 - make map darkness signed (formerly unsigned) to allow
209 ambient lighting and centrally manage darkness as an offset.
210 - revamped, fixed and documented the server calendrics, also
211 tell users the current time and data, to improve awareness.
212 - implement proper wizlook flag and handling of wizlook, instead
213 of dumbly just clearing los once.
214 - speed up los code - it's now about 2-3 times as fast as the old one,
215 and has a smaller runtime variance.
216 - daylight/nightfall can now increase/decrease past the natural limit,
217 making them actually useful.
218 - see_in_dark now increases the viewing radius by 3.
219 - implement a fast tiled map iterator and use it in LOS for a 20%
220 speedup, as well as in many other places.
221 - remove support for extended map infos - these are not used
222 by the deliantra client and removing them gives us a 10% speedup
223 when sending map changes.
224 - remove most gcfclient and other client bug workarounds, as well
225 as now obsolete protocol versions, simplying the code.
226 - optimise and simplify generation of random numbers.
227 - correctly provide a non-zero default density for materials, to
228 avoid crashes, fix other bugs in the material handling code.
229 - fix volume calculations.
230 - fix cfpod parsing when multiple verbatim blocks were separated by
231 newlines.
232 - increase monster detection radius from wis/5 to wis/3.
233 - remove old pickup modes.
234 - remove obsolete disarm and search commands (search wasn't working
235 anyways).
236 - fix a crash when an npc applied a sign.
237
2382.73 Thu Dec 18 20:56:31 CET 2008
239 - this release is assumed to be very stable.
240 - (maps) radically redesigned and improved tutorial.
241 - directional casting no longer immediately removes the invisible effect.
242 - magic ears now trigger when used inside the NPC dialogue.
243 - fix overflow in lighting calculations.
244 - negative glow radii can no longer cause total darkness.
245 - allow lookat on spaces where we only barely see, as opposed to
246 only maximally-lit ones.
247 - class selection has been reworked completely and their documentation corrected.
248 - swashbucklers got the oratory skill now.
249 - jump skill was fixed to adhere to all the flags a mapspace has got.
250 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
251 - fix deadlock in Jeweler::improve_ring_by_plan.
252 - use Coro::SemaphoreSet instead of our own lock management
253 (which was probably broken, too).
254 - support negative glow radii during daytime, too.
255 - use circular, not rectangular, viewing area.
256 - use minimum viewing distance of 2 in outdoor maps.
257 - negative glow is stronger than viewing area or lamps.
258 - (arch) new darkness spell face.
259
2602.72 Thu Dec 4 22:20:19 CET 2008
261 - (maps) completely redesigned scorn.
262 - "cast light" now works on oneself.
263 - bump max light radius to 9, rewrote glow lighting calculations, fix
264 negative glow radii again (they were totally broken before).
265 - the "worldmaps sometimes are black" bug is finally fixed.
266 - the "player objects are referenced in _GENxx globals" bug has finally
267 been fixed, by not relying on buggy perl internals when serialising.
268 - fixed a long standing bug in the anvil converters in armour shops.
269 - items shops weren't interested in don't vanish anymore, and are given
270 back to the player.
271 - attuned/repell and spell base level system reworked.
272 - rewrote skill cache (last_skill_ob) system and usage - might
273 be less erratic now.
274 - refuse to write the uuid file if the uuid is zero
275 (to avoid writing it in early crashes).
276 - pathsync the directory after saving a file for added slowdown^Wsafety.
277 - speed up emergency_save by not syncing every file separately.
278 - no longer reattach perl to every object on reload, it's slow, and no longer
279 necessary since we don't nuke stashes anymore.
280 - do not bootstrap perl from the commandline args, use separate eval for
281 better error reporting.
282 - fix a crash when pushing cone spells met ice attacks.
283 - pre-cache perl extension files on reload to speed up the reload.
284 - speed up map refresh in server a bit.
285 - refactored drop code and fixed some programming errors in it.
286 - fixed small regression in 'Slag Ex' potion extension.
287 - fixed a bug where some objects couldn't cross map tile boundaries.
288 - fixed a bug with weight update of the player, the client showed -0.0
289 as the current weight of the inventory.
290 - (arch) the dragonbreath spell is level 12 again, but the high level spell
291 dragonfire has been introduced for the non-dragon players.
292 - remove unused "tooltype", "start_holding" object slots.
293 - change "weapontype" object slot to uint8.
294 - convert "hide" object slot into flag.
295 - reorder object members for better locality of reference and codesize
296 decrease.
297 - correct rounding in lerp, add lerp_rd, lerp_ru.
298 - fix a crash when no skill could be found when killing amonster.
299 - fix a small memleak that would eat one pointer on the perl stack for
300 every completed aio operation.
301 - perl mapspace acessor methods now normalise (handle tiled maps)
302 and update mapspaces if necessary.
303
3042.71 Tue Sep 23 07:02:23 CEST 2008
305 - removed all command line parsing, only env variables are supported
306 anymore.
307 - region-specific monsters will now once more be on the worldmap.
308 - fix a disastrous "memleak" where temporary memory allocations
309 would grow out of bounds.
310 - server now writes a pidfile and makes sure its alter ego is killed.
311 - fixed a double-escaping bug in the pod-parser.
312 - rewrote the cfpod parser in C++.
313 - hintmode moved to C++, players need to re-set their hintmode if
314 they dislike "show".
315 - fix RIP inscription.
316 - bump login name length from 18 to 20 char max.
317 - correctly support gender in emotes.
318 - correctly support gender in the death messages.
319 - correctly generate death messages for players only when they really die,
320 with increased information.
321 - fix a bug in the dynbuf code that could potentially lead to crashes
322 and data corruption (but apparently was never triggered).
323 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
324 - make sure Compress::LZF acquires the storable lock, might fix some
325 data corruption bug.
326 - tweak coredumping/monitoring a bit.
327 - completely redid server initialisation to hopefully avoid rare races.
328 - do not crash in the loader when an inventory object could not be loaded
329 (from a corrupted file).
330 - redid skills command to send output to proper channel.
331 - object->map is no longer refcounting.
332 - add FLAG_DEBUG for internal debugging.
333 - add NDI_VERBATIM flag to send_msg.
334 - add perl backtraces to logBacktrace-initiated backtraces.
335 - player->exists is no longer a sync_job.
336 - split login.ext's player scheduler into
337 it's own player-scheduler.ext extension.
338
3392.7 Sun Sep 7 16:32:03 CEST 2008
340 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 341 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 342 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 343 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 344 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 - fix a crash in cast_bless (restoration et al.) when no target 345 - fix a crash in cast_bless (restoration et al.) when no target
15 could be found. 346 could be found.
16 - pits now have a configurable "random spread" range and default 347 - pits now have a configurable "random spread" range and default
17 to the exact destination now. 348 to a radius of two now.
349 - rewrite pay_player_arch.
350 - use a more stable perl_reload implementation.
351 - do not use Symbol::delete_package (causes crashes after perl-reload),
352 use our own, safer, clear_package instead.
353 - when asynchronously dumping core, close all file handles to allow
354 the server to restart concurrently.
355 - improve the cfpod parser to generate proper xml from proper cfpod
356 sequences, without double-encoding. it should be faster, too.
357 - the above fixes wrong display of help tetx and many other issues.
358 - use lzf and frag packets for large messages for clients supporting them
359 (0.9976+), use it for long books and other messages.
18 - eradicate listen command and corresponding code. 360 - eradicate listen command and corresponding code.
19 - eradicate logs command. 361 - eradicate logs command.
362 - let the client log into the server log, used for crash backtraces.
363 - fixed rods/wands/etc. with randomitem spells on maps, but broke
364 old style spell objects with the spell magic bullet.
365 - (arch) fixed skill less rods in the archetypes
20 366
212.61 Sun Aug 3 17:59:50 CEST 2008 3672.61 Sun Aug 3 17:59:50 CEST 2008
22 - made jeweler workbench larger and some other minor map 368 - made jeweler workbench larger and some other minor map
23 changes in jeweler town. 369 changes in jeweler town.
24 - fixed wrong item handling in jeweler skill code. 370 - fixed wrong item handling in jeweler skill code.
253 (this fixes the jeweler skill). 599 (this fixes the jeweler skill).
254 - back-to-back perl_reloads don't freeze the ticker anymore. 600 - back-to-back perl_reloads don't freeze the ticker anymore.
255 - convert cfutil from Event to EV (forgot to do this earlier...). 601 - convert cfutil from Event to EV (forgot to do this earlier...).
256 - move tombstone to real map if player died due to cave-in (even if 602 - move tombstone to real map if player died due to cave-in (even if
257 it has reset, which is better than putting it on the savebed, also as 603 it has reset, which is better than putting it on the savebed, also as
258 proof that the palyer didn't use a savebed). 604 proof that the player didn't use a savebed).
259 605
2602.4 Sun Jan 13 13:41:29 CET 2008 6062.4 Sun Jan 13 13:41:29 CET 2008
261 - work around perl bug in configure perl module version check. 607 - work around perl bug in configure perl module version check.
262 - fix bug in golem move code that would cause a crash at tiling borders. 608 - fix bug in golem move code that would cause a crash at tiling borders.
263 - fix a freeze bug when looking for an arrow in the inventory. 609 - fix a freeze bug when looking for an arrow in the inventory.

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