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Comparing deliantra/server/Changes (file contents):
Revision 1.399 by root, Thu Sep 17 00:07:04 2009 UTC vs.
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: books head2, possibly after verbatim (prison de...) 4TODO: apartment-descritpions for gotisch1/2
5TODO: emergency swap mode is not working 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7 (when picking up a bomb quickly enough) 7TODO: cast invisible...
8TODO: inscription cannot be readied.
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: reasy_skill find traps does nto unapply the range slot item (bow)
11TODO: /sisters/necro_ruin1, floor falls through the trapdoor?
12TODO: strange rign oif acid artifact description/story looks weird.
13TODO: no detah messages for arena anymore
14TODO: remove curse should *maybe* work on players themselves
15TODO: remove curse in glyph/rune doesn't have any effect?
16TODO: rewrite highscore code
17 8
18TODO: greeting message on what to do in dialog after race selection. 9TODO: get_nearest_player slow
19TODO: animations should force the first frame on loading, at least if... time-animated 10 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes.
12 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced.
15 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such.
17 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take.
27 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/.
32 - add marble shop floor.
33 - move gcc specifics to new file include/compiler.h.
34 - unrecognised cfpod directives could cause undefined behaviour.
35 - added boes' marble shop to steinwandstadt.
36 - pad mapspace to power-of two size for speed/codesize/cache gains.
37 - optimise mapspace updates.
38 - cache volume/items per mapspace.
39 - use fabs, min and max consistently (surprisingly for a code size
40 decrease).
41 - fixed a small uncleanlieness in item converters, which might
42 have led to weird item multiplications.
43 - store hash value in shstr, not used by anything, but doesn't use much memory.
44 - fixed crash bug in learn_spell command.
45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point.
20 52
532.90 Sat Nov 7 15:06:06 CET 2009
54 - some Andrew Madloch wanted, despite being specifically told
55 multiple times that the Deliantra parts additions are under AGPL,
56 lock up the source code of the server within his company.
57 some reorganisations have been done to the sourcecode to make
58 it clearer that this violates the Affero GPL. Help to keep
59 Deliantra free software even for the coming generations
60 and be wary of the promises of Andrew Madloch, he has nothing
61 good in mind for free software.
62 - clarify which files of the server are 100% AGPL.
63 - minor reorganisation, move some GPL code into other files.
64 - implement viewpoint (which is like observe, but only for the map,
65 not stats etc.).
66 - replace magic mapping overlay by a flying bird exposing area
67 on the worldmap (ext/magic_mapping.ext).
68 - @find in npc dialog was useless as the vairbale wasn't accessible.
69 - @find results in npc dialogue is now stored in $find.
70 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
71 - (maps, server) add lostwages and celvear apartments to rent system.
72 - (maps) closed guild houses, this is not scalable, ask your friendly
73 dm instead.
74 - (maps) add town portal to celvear.
75 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
76 mapsets from crossfire, together with associated archetypes.
77 - (maps) add extended region descriptions for some regions from crossfire.
78 - (maps) define a new whalingoutpost region.
79 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
80 and most archetypes that go with them (without stoning and swallow effects),
81 casino tokens and stock certificates are also missing.
82 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
83 and santo dominion.
84 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
85 to go with them. also adjusted archetypes to be more korrekt "gotisch".
86 - doors/containers can now use "match ..." expressions for the slaying field.
87 - properly close client-side dialogue when the player is teleported away.
88 - map-tags did not properly close it's database tables or wait
89 for a quiescent state, causing memory corruption on reload.
90 - support "stat.xyz" accessor in match expressions.
91 - skip /styles and /editor directories in cf::map::static_maps.
92 - implement ->send_big_packet and use it in ext_msg (among other things, this
93 fixes long answers from npc dialogue).
94 - connected magic mouths no longer spill to Log-1, but use the examine tab.
95 - (arch) change marker archetypes to not remove "marker" forces anymore
96 and to not add a "put your code here" force needlessly.
97 - (arch) fix or improve many plurals.
98 - markers do no longer add a force if the slaying field is unset.
99 - sped up search-items implementation, but it's still horrible.
100 - (maps) bigchests are now properly non-unique, per_player and no_reset.
101 - editor_folder can now be used to override whatever cfutil sets, and was
102 used to reogianise the illogical arch tree a bit.
103 - (maps) import most map names from crossfire.
104 - nuke image_sums/image_info subcommands from the protocol.
105 - fly_high movement gives better los, ignoring blocksview.
106 - the addexp command should now honour skill names with spaces.
107 - (arch) add nuke from cfextended to avoid a crash.
108 - (arch) added many more buildable marble floors.
109 - major namespace cleanup: save 45kb by making functions static
110 that were unnecessarily global.
21 111
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 1122.82 Sat Oct 24 03:50:17 CEST 2009
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 113 - fixed a classical and exploitable stack buffer overflow in the gsay command.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 114 - fix a memory buffer overflow in the book code.
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 115 - add @check, @find npc dialogue commands.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 116 - (maps) add a number of town interiors.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 117 - (maps) add tindervale the fireborn capitol from cfextended.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 118 - (maps) add celvear area from cfextended.
119 - (server,arch) add a number of inscribables, show their capacity in hint.
120 - (server,maps) fix bug causing some library books not to be chained down,
121 cause Scorn/Navar libraries not to have inscribable books.
122 - (maps) fix bug causing the Greyshield and Greysword to have
123 inappropriate item power.
124 - (maps) fix intwell balancing issue.
125 - improve the look of generated books.
126 - make slag no_drop so it can't be dropped from the cauldron.
127 - fix bug where players could bypass no_drop by putting items in containers.
128 - consecutive commands arriving at the same time in the server would be
129 corrupted if the length was >255.
130 - support sub-matches in () inside match expressions, not just conditions.
131 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
132 and perl.
133 - implemented new "match" type that combines both check_inv and pedestal
134 functionality (and more) inside the same object using the match expressions.
135 - create simpler match expression compiles in many common cases.
136 - reduce object size by removing obsolete "seen_by" member.
137 - removed the rather broken make_list_like utility function, taking advantage
138 of the new dynbuf::splice function (which gave an unexpected net win
139 in code size...).
140 - the server will no longer complain (and subtly fail) when an object
141 being removed from a map causes another object to get removed.
142 - banish strncpy from the server, speed up and simplify sending item
143 descriptions to the client considerably.
144 - add new "in head" set modifier for matches.
145 - new BLOCKED_MOVE event added.
146 - mapscript archetype now has activate_on_xxx true by default, as similar
147 connected elements.
148 - (maps) imported all styles from cfextended except
149 floorstyles/land_plots and monsterstyles.
150 - (arch) imported gem treasurelists and archetypes from cfextended.
151 - don't crash when treasure lists are empty / supply new empty
152 treasurelist for randomitems when none can be found.
153 - implement cf::map::static_maps and use it in map-tags.ext.
154 - fix a bug in map-tag scanning when moving tags.
155 - (deliantra.net) improve watchdog to now check both listening ports
156 for a reaction.
157 - implement new "loadall" map loading command, purely for debugging.
29 158
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 1592.81 Mon Oct 12 20:00:18 CEST 2009
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
34
35
36TODO: autopickup in shop
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
42 - display spell description for spellbooks, rods, wands, potion and scrolls, 160 - display spell description for spellbooks, rods, wands, potion and scrolls,
43 but not horns (to make them more useful for content-creators). 161 but not horns (to make them more useful for content-creators).
162 - fix a number of bugs in check_move_on: 1) it didn't update the flags
163 2) it skipped spell effects and 3) it didn't handle the case where
164 and object was destroyed while iterating over it correctly. all this
165 allowed players to sometimes walk onto spaces they should not be able to
166 walk on.
167 - fix an exploit where inscription/marking runes could execute arbitrary code.
44 - examining an object now dumps the serialised object form when the user 168 - examining an object now dumps the serialised object form when the user
45 is a wizard. 169 is a wizard (wizlook).
170 - altars no longer accept unpaid items.
171 - party spells didn't work all that well.
172 - added complex object matching framework (cf::match), and make altars
173 and pedestals use it.
174 - identified skill-tools show what skill they grant.
46 - display the duration of change_ability spells when examining them 175 - display the duration of change_ability spells when examining them
47 (missing: protection spells, but they are a hack...). 176 (missing: protection spells, but they are a hack...).
177 - improve effectiveness of special foods created by woodsman skill,
178 adding more variety to the different mushrooms.
48 - fix a minor cfpod formatting bug. 179 - fix a minor cfpod formatting bug.
49 - do not talk about the hintmode so much - die-hards are expected to find 180 - do not talk about the hintmode so much - die-hards are expected to find
50 the hintmode setting on the settings page. 181 the hintmode setting on the settings page.
182 - IPO no longer lies about prices; prices tweaked.
183 - clarified that all deliantra-specific parts are under the Affero GPL.
51 - enable the object loader to also dump archetypes. 184 - enable the object loader to also dump archetypes.
185 - (maps) fix guild teleporters to Pupland Terminal.
186 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
187 - force the initial face when loading an object that is time-animated
188 or a monster, so it does not have to be specified anymore.
189 - fix a bug where recasting an ability changing spell could shorten
190 its remaining duration.
191 - fix pedestal and floor building with builder.
192 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
193 - fix a broken bow-related speed optimisation by using splay - speed
194 up splay operations as well.
195 - use NDI_CLEAR for the body command, and make it use observe.
196 - implement introspection data for C++ classes (%REFLECT).
197 - (arch) add name_pl fields and documentation for building materials.
198 - (maps) random fountains no longer generate permanent stat increases.
199 - fix transmutation alchemy.
200 - speed up many frequently-invoked C->perl callbacks.
201 - added complex object matching framework, to be used in altars and the like.
202 - switch to YAML::XS from YAML.
52 203
532.80 Tue Sep 15 20:22:31 CEST 2009 2042.80 Tue Sep 15 20:22:31 CEST 2009
54 - fix the "screen stays black on login" bug and remove debug instrumentation 205 - fix the "screen stays black on login" bug and remove debug instrumentation
55 that ultimately was not helpful to catch it :) 206 that ultimately was not helpful to catch it :)
56 - split outer_env into outer_env and outer_env_self, and fix 207 - split outer_env into outer_env and outer_env_self, and fix

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