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Comparing deliantra/server/Changes (file contents):
Revision 1.4 by pippijn, Mon Mar 5 19:54:10 2007 UTC vs.
Revision 1.26 by root, Fri Aug 24 18:39:17 2007 UTC

1Crossfire+ Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.0 32.2
4 - relicense under the gnu affero license.
5 - new inscription skill, can only inscribe INSCRIBABLE items.
6 - implement server-side framework for generic resources.
7 - use resource framework for server-provided ambient
8 music.
9 - replace limited sound api with server-provided sound effects.
10 - new sc (sound control) protocol command.
11 - improve fxix protocol to include types.
12 - exactly fill tcp segments, if possible.
13 - output-rate is now an upper limit, the server will automatically
14 (and quite perfectly) adjust to the network conditions, ensuring
15 low latency even during bulk transfers (music, images, sounds etc.).
16 - implement server-side widgets (i.e. client widgets controlled
17 in the server side). this will allow future expansion without
18 having to upgrade clients.
19 - implement a (artwork) world map with realtime player position
20 tracking.
21 - new and more efficient extcmd (server still supports old extcmd
22 protocol).
23 - fixed lots of underflow/overflow bugs in diseases and general stats
24 calcluation that could be easily exploited by users.
25 - rebalanced diseases to spread more naturally/evenly.
26 - completely asynchronous map loading even for tiled maps.
27 - replace simple messaging protocol with channels carrying metadata
28 (similar to message types, but more directed at the user).
29 - reduce command processing latency by a whopping 120ms by
30 reordering some processing steps inside the server. this directly
31 reduces lag by 120ms.
32 - actually send spell faces to the client.
33 - implement player genders.
34 - unclean logout/login results in: nothing if map hasn't reset,
35 otherwise return to savebed and possible kill if the log-out
36 was for too long.
37 - fast socket-dead detection (kick player after 8 seconds without ack).
38 - greatly reduce the cpu time needed to draw maps _again_.
39 - archetypes are now subclasses of objects.
40 - rebalanced shop greed and approval functions to be more realistic
41 (and likely match the actual intention).
42 - implement "crossfire pod" format for messages, with working bold,
43 italic, gender-specific text, paragraphs etc.
44 - implemented hint framework, players can opt to receive hints.
45 - implemented (long) book framework, added some books from the cf wiki.
46 - implement generic message framework that uses xml, utf8 for the client
47 protocol and is capable of transmitting generic meta information.
48 - implement (in a suboptimal way) per-player instantiated maps.
49 - replace the nexus by a per-player tutorial map that teaches stuff
50 better than the newbie house.
51 - fix the magicmap colours.
52 - optimise map update even more by removing unneeded code and checks.
53 - decouple map and stats update from pl->ob and use pl->observe instead.
54 - implement observe command.
55 - major speed up in map refresh by replacing most get_map_from_coord
56 calls with a simple comparison.
57 - fix a latent crossfire bug that could crash the server because the
58 map refresh did not update the mapspace.
59 - support custom keys for regions and maps, regions are now
60 refcount-managed.
61 - allow worldmap overlays anywhere in the 000..999 range.
62 - new system to acquire time slices for background jobs, to reduce
63 jitter.
64 - implement new observe command.
65 - dependency tracking for perl extensions.
66 - new slag-ex extension for cleaning cauldrons.
67 - server clamps some stats now to avoid over/underflow.
68 - fix invoke result processing.
69 - there are even less i/o syncpoints in the server now.
70 - many more bugfixes and minor optimisations.
71
722.1 Sun May 27 04:21:29 CEST 2007
73 - optimised event invocation (non-wanted events can now be
74 skipped with 4-5 inlined instructions).
75 - complete rewrite of town_portal: it now creates a portal
76 to the "nearest" town only, travel is only possible
77 to the town and back, anybody can use it (also removes
78 one of the remaining syncpoints in the server).
79 - complete rewrite of the range/attack skill slot system:
80 there are now two slots, one for combat, one for ranged
81 attacks.
82 - introduce the concept of a current weapon (either a ranged
83 or a combat weapon/skill/tool) and switch between them as
84 needed.
85 - rewrite bow code so bows get more useful: apply damage,
86 attacktype and other stats to the arrows and treat
87 bows as weapons. also rebalance the missile weapons skill
88 so its damage increases with level.
89 - rewrite the complete player speed logic: weapon_speed now
90 works as documented and there are no unnatural speed boosts.
91 - implement a utility - cfutil - that simplifies arch and map
92 installation, replacing the old collect scripts and
93 simplying deployment by scaling and cutting faces as required.
94 - simplify the map protocol extensively by taking advantage
95 of missing bigfaces, speeding up map generation immensely.
96 - implement inherit keyword allowing archetypes to inherit from
97 other archetypes.
98 - rationalise archetype, region and treasurelist file format
99 into a single file format and make them reloadable asynchronously.
100 - make the worldmap, facedata (smoothing, faces, magicmap)
101 reloadable at runtime.
102 - implement 64x64 faceset support.
103 - implement fxixsx protocol that saves
104 a lot of bandwidth over the old image/face/smooth packets
105 and allows images > packetsize, incremental and background
106 transfers.
107 - implement a bandwidth-saving smoothing protocol that works
108 on a face basis as opposed to a mapspace basis.
109 - the server can now rate-limit image uploads to not exceed
110 a certain (client-configurable) speed while guarenteeing full
111 freedom of movement.
112 - implement new ex command to request item descriptions.
113 - implement new msg command for in-game messages with meta
114 information (using xml).
115 - enforce utf-8 for all text messages.
116 - added micropather (not used yet).
117 - many, many bugfixes.
118
1192.0 Tue Mar 6 15:22:53 CET 2007
4 - make coroapi accessible to cf+. 120 - make coroapi accessible to cf+.
5 - moved map handling logic completely to perl 121 - moved map handling logic completely to perl
6 - per player maps are now marked in the map 122 - per player maps are now marked in the map
7 - maps are saved completely differently now, 123 - maps are saved completely differently now,
8 and much more often. 124 and much more often.
9 - rewrote map header parser and writer 125 - rewrote map header parser and writer, to be much faster.
10 - maps and players are now (in the average case) loaded 126 - maps and players are now (in the average case) loaded
11 and saved completely asynchronously, I/O contention will no 127 and saved completely asynchronously, I/O contention will no
12 longer freeze the server. 128 longer freeze the server.
13 - players and maps can be loaded anytime, without the player 129 - players and maps can be loaded anytime, without the player
14 being logged in. 130 being logged in.

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