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Comparing deliantra/server/Changes (file contents):
Revision 1.40 by elmex, Mon Nov 26 11:41:02 2007 UTC vs.
Revision 1.189 by root, Tue Jul 15 00:00:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3 - implemented workaround for performance problem when many items 3TODO: emergency swap mode is not working
4 are dropped. 4TODO: xs-warn doesn't end up in server log.
5TODO: nimbus angel apply => @match
6TODO: maybe move gsay to the main chat channel?
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8
9 - added auto_apply event and extension for shop tiles
10 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs.
16 - (arch) dragon scales got proper type now
17 - do not send tiem updates for newly-seen items.
18 - thawing an icecube will once more drop its contents to the ground.
19 - fix cone spells etc. going through walls sometimes.
20 - fix a weight update bug that sometimes left containers
21 with wrong weights.
22 - work around get_map_flags invoking perl and switching the stack.
23 - make sure the map is loaded when using a town portal return.
24 - fixed a bug with caching of sp/grace/food points for spells
25 where healing spells didn't cost any grace.
26 - fix starvation kill reason.
27 - fix pk killer name message.
28 - don't let people apply signs with @match.
29 - add support for berkeley db 4.7.
30
312.56 Wed Jun 4 10:50:40 CEST 2008
32 - require Coro 4.73 which contains an important performance-bugfix.
33 - use anyevent to manage listen ports (this enables IPv6 support).
34 - server supports ipv6 client connections now.
35 - use newly-available Coro::AnyEvent.
36 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
37 to let it handle AIO requests.
38
392.55 Sat May 24 19:52:52 CEST 2008
40 - avoid newmap commands when crossing tiled map boundaries. this speeds up
41 processing considerably (especially in the client) and reduces data transfers
42 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
43 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
44 - (map) fixed npc dialogue in pup_land/s_f/special.
45 - bugfix: fix a crash when a player casts a swarm spell and then logs out
46 (swarm spells now stay in the player's inventory).
47 - bugfix: when unapplying skills also remove them from the range/combat slots.
48 - bugfix: do not merge items whose archetype name merges, use the
49 archetype *archname* (chairs of different facings were merged).
50 - bugfix: fix a potential crash issue in find_object_name (not used
51 normally).
52 - bugfix: locked doors cnanot be bashed down by magical means
53 (destruction, magic missile etc.).
54 - swarm spells without a direction now use various spiral patterns
55 instead of being fully random.
56 - update AnyEvent API to 3.4 and above.
57
582.54 Thu May 8 22:01:22 CEST 2008
59 - change floorbox item ordering to enable more efficient protocol and to
60 stay in sync with the 0.9971 client update which also reverses ordering.
61 - bugfix: the jumping skill now gives experience for jumping
62 and for attacking monsters. it also takes about one second to do a jump.
63 - bugfix: players couldn't starve in 2.53 :(
64 - bugfix: correctly send the client a del_spell when a spell gets removed.
65 - bugfix: spell effects like word of recall are removed on death.
66 - bugfix: fix a crash when objects with treasure on top (ground...)
67 were created outside a map.
68 - bugfix: couldn't apply inventory items when levitating, but ground items
69 (fixed by reversing the logic).
70 - bugfix: fixed a mismatched '"' in the debugging description of objects
71 - bugfix: the random map generator no longer leaks key objects.
72 - bugfix: support random maps >127x127.
73 - (maps) fixed the death certificate system in nimbus.
74 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
75 - (arch) the material 'wood' was undefined, it's now a burnable material.
76 - (arch) give ball lightning a real name.
77 - (arch) fixed material of bones (was 'wood', is now 'bone')
78 - support cfpod in ex replies (client item tooltips).
79 - unapply item in range slow when readying a spell.
80 - bugfix: account for rounding errors in weight updates.
81 - remove synchronous mkdir in chargen_race_done.
82 - fix per-race starting maps.
83 - check hiscore on suicide and quit as well.
84 - tell players when they are starving.
85 - get rid of costly object_from_name conversion for altar effects.
86 - fix map difficulty calculation for generators.
87 - slightly more intelligent handling of "is_animated" flag.
88 - support no_drop map header flag (before it was only available internally).
89 - make random-map-generated keys crumble after one hour, use more unique slaying.
90
912.53 Sun May 4 17:32:48 CEST 2008
92 - bugfix: custom skill settings were not saved by the server.
93 - bugfix: remove did not actually remove items from the inventory, leaving
94 ghost items.
95 - bugfix: properly update items identified on the ground.
96 - bugfix: use localtime_r in the logger thread.
97 - bugfix: player starvation will now give the correct kill reason.
98 - bugfix: archetype reloads could crash the server.
99 - bugfix: the mailscrolls are now correctly handed out even when the destination
100 player is not logged in.
101 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
102 server startup.
103 - bugfix: fix the door surround check in the random map generator.
104 - (maps) fix heaven quest difficulty progression.
105 - (maps) fix some random map styles.
106 - dropping items a shop is not interested in won't sell them anymore.
107 - rods and horns with a too low maximum charge allow now at least one discharge.
108 - implement kill & death statistics.
109 - random map preparation is no longer synchronous.
110 - rewrite find_style in perl, no longer does synchronous I/O.
111 - improve random map specials placement.
112 - make the killer a real object pointer instead of a string, improved
113 kill reason messages.
114 - take advantage of new aio_close and aio_chmod.
115 - implement archetype::get, object::deep_clone and update callers.
116 - change_abil is much faster.
117 - update the floorbox more often to work around the reverses item order
118 display in clients.
119 - cleaned up object copying by encapsulating it to a single place.
120 - add hints to the invite messages.
121 - rewrote key<->value pair handling.
122 - use an independent random number generator for the random map generator.
123
1242.52 Thu Apr 24 11:47:19 CEST 2008
125 - completely automate the item add/delete on remove/insert. this should fix
126 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
127 - completely automate the weight handling, should fix all weight
128 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
129 - reloading archetypes while a user was in the character creation phase
130 could crash the server.
131 - fix a nontrivial number of cases of code commented similar
132 to "is this really correct?", as many of those cases are now handles
133 automatically by lower level code.
134 - replace many ad-hoc checks for client visibility by object::visible_to,
135 should result in broader applicability of functions using it.
136 - merge items with different arch pointers refering to the same arch
137 (due to archetype reloads).
138 - refactored the object remove/insert functions and most related
139 functions (decrease, split, merge_ob etc.).
140 - make it compile better on freebsd (reported by pippijn).
141 - remove GT_UPDATE_INV (no longer applicable).
142 - fix the longstanding "container stays open" bug.
143 - improved floorbox updating to be incremental and other protocol
144 optimisations.
145 - get rid of update_after_inventory_change and only do update stats
146 for weight once/tick/player at max.
147 - rewrite party commands, use party channel.
148
1492.51 Sun Apr 20 21:27:37 CEST 2008
150 - properly link against libgthread as that is needed to make the slice
151 allocator thread-safe.
152 - support perls not compiled with 64 bit support (though this is not a
153 recommended configuration) (reported by Samuel Gondouin).
154 - always put godgiven items into the player inventory, never any containers.
155 - (arch)
156 - (maps, arch) the scorn go club was founded!
157 - (arch) do no longer support player abilities, they didn't work anyways.
158 - (arch) the alchemy spell is now of the alchemy spell school, which
159 became a real spell-class.
160 - (arch) the alchemist class now get an alchemy spell book for new characters.
161 - (arch) considerably strengthened spark shower and destruction.
162 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
163 finally reloadable at runtime.
164 - changed archetype loading algorithm to only require one pass and
165 use delayed resolving of references.
166 - examine command now uses the examine infobox.
167 - implement an "incremental garbage collector" for archetypes.
168 - enable slice allocator again.
169 - implement optional free memory poisoning.
170
1712.5 Wed Apr 16 15:06:53 CEST 2008
172 - the two handed weapon skill can no longer be used as unarmed combat
173 skill.
174 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
175 names (also update all maps to use money instead of coins).
176 - add uuid accessors to perl.
177 - add coin names and archetype accessors to perl.
178 - fix runtime uuid file format to use "." instead of ",".
179 - change perl extensions to not use hardcoded coins and values.
180 - write uuids asynchronously (no hiccups due to uuid writes)
181 and be more parsimonous of uuid usage by the exact value out on exit.
182 - write log messages in another thread, removing another sync point.
183 - support multi-line log messages in a nicer way.
184 - be more portable w.r.t. uuids and format specifiers everywhere.
185 - fix a minor memleak in the random map generator.
186 - some parts of the random map generator are not coroutine-safe,
187 so only call it "single-threaded".
188 - major cleanup of memory management in random map generator.
189 - slight refactoring of the random map generator, faster too.
190 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
191 bookkeeping bug.
192 - work around "player is on active list" problem by deactivating player
193 after loading.
194 - garbage collect shstr's more evenly and adaptively only when
195 there have in fact been allocations.
196 - fix object::insert to do as documented and insert into the env
197 if necessary.
198 - fix cf::map::unique_maps.
199 - fix nrof overflow check in can_merge_slow.
200 - fix converter code to handle >31 bit values.
201 - added support for the player_sold flag
202 - converters no longer accept unpaid items.
203 - canonicalize random map meta files for better unification.
204
2052.43 Sun Apr 6 20:35:29 CEST 2008
206 - work around a glibc bug that causes calloc to return non-zero memory
207 when mlockall has been used.
208 - pass environment to perl_sys_init3, as required by newer perls.
209 - use separate thread for ticker timing (and more in the future).
210 this greatly increases timing accuracy and gets rid of an enourmous
211 number of gettimeofday calls.
212 - use a separate thread to signal aio completion, for lower latency.
213 - require Coro 4.47, which fixes a data corruption bug with its C API.
214
2152.42 Sat Mar 15 12:05:21 CET 2008
216 - rebalanced default experience table to be more exponential
217 and much easier up to level ~40, then moderately harder.
218 - change attuned/repelled level boni to +-8 from +-2.
219 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
220 - do not exit on reload/load errors but properly cleanup.
221 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
222
2232.41 Fri Jan 25 13:15:37 CET 2008
224 - get rid of YAML::Syck, it's too buggy and misparses many files
225 (this fixes the jeweler skill).
226 - back-to-back perl_reloads don't freeze the ticker anymore.
227 - convert cfutil from Event to EV (forgot to do this earlier...).
228 - move tombstone to real map if player died due to cave-in (even if
229 it has reset, which is better than putting it on the savebed, also as
230 proof that the palyer didn't use a savebed).
231
2322.4 Sun Jan 13 13:41:29 CET 2008
233 - work around perl bug in configure perl module version check.
234 - fix bug in golem move code that would cause a crash at tiling borders.
235 - fix a freeze bug when looking for an arrow in the inventory.
236 - fix a bug in animate_weapon, causing a crash.
237 - no longer exit when a coroutine throws an exception.
238 - fix a potential double free bug (nicely exploited by g++ 4.2).
239 - fix the "<player> is nuts" message.
240 - fix an exception at logout due to the json_coder being gone.
241 - upgrade to EV version 2.0 API.
242 - when players don't apply a savebed correctly but stand above one,
243 do not move or kill them.
244 - implement client-side settings page in playerbook (0.9963+ required).
245 - implement generic framework for server-side resource files.
246 - implement resource file update event.
247 - hook experience table update into the framework.
248 - move jeweler.yaml to resources (arch/).
249 - switch from Crossfire to Deliantra perl module.
250 - implement json2json arch filter.
251 - implement widget protocol version 2, support for ui templates.
252 - mapinfo is now handled fully asynchronously.
253 - ext/irc: also log irc messages.
254 - ext/schmorplog: write user stat files asynchronously.
255
2562.32 Sun Dec 2 18:11:01 CET 2007
257 - limited the number of items that can be picked up and dropped
258 as temporary measurement against bad performance or dropping things
259 (this lead to long freezes and triggered the watchdog).
5 - also improved the performance of the drop command a bit. 260 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 261 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 262 less bugs...
8 - updated to release version of the gnu affero license. 263 - updated to release version of the gnu affero license.
9 264
102.31 Sun Nov 11 17:26:28 CET 2007 2652.31 Sun Nov 11 17:26:28 CET 2007

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