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Revision 1.400 by root, Thu Sep 17 00:20:26 2009 UTC vs.
Revision 1.695 by root, Tue May 4 23:32:29 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: books head2, possibly after verbatim (prison de...) 5TODO: golem survives "longer" now - too long?
5TODO: emergency swap mode is not working 6TODO: clean up skill handling in kill_object.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: mining experience
7 (when picking up a bomb quickly enough) 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: inscription cannot be readied. 9 - (maps, arch) complete revamping of the transport routes - all cities are
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10 now easily reachable, at a price.
10TODO: ready_skill find traps does nto unapply the range slot item (bow) 11 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
11TODO: /sisters/necro_ruin1, floor falls through the trapdoor? 12 - (maps) added (navar) gravedigger, that buys players gravestones.
12TODO: strange rign oif acid artifact description/story looks weird. 13 - (maps) added the rathouse quest for the shockwave spell in navar
13TODO: no detah messages for arena anymore 14 (by Dustfinger).
14TODO: remove curse should *maybe* work on players themselves 15 - (maps) fixed bad floor tile in navar apartment.
15TODO: remove curse in glyph/rune doesn't have any effect? 16 - made (wizard) look_at show also uuids.
16TODO: rewrite highscore code 17 - added cf::object::find_object_uuid (::find_object already exists!).
18 - (maps) added new apartment, made by LinuxLemoner.
19 - (maps) added quest for the mining skill scroll to valleynoy.
20 - (maps) added greedy highlevel book shop to heaven town.
21 - (arch) added sounds: zombie death, book reading, inscription.
22 - (arch) made the hill giants loose more body parts.
23 - (arch, maps) added black unicorn horn, required to access mlab hell.
24 - (arch) increased the (possible) number of arrows/bolts found in shops
25 and made them a bit more expensive.
26 - (maps) add more glory hole treasure styles.
27 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
28 in a select number of mlab maps.
29 - (maps) the library should be less of a death trap now.
30 - (maps) exits no longer point to auto-apply exits, most affected
31 maps now have proper doors or a similar solution.
32 - (arch) jumping skill has now physical attacktype.
33 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
34 - enter_map did not normalise the map coordinates when the destination
35 space is blocked, causing badness and freezes for the player.
36 - when applying containers, server checks for the key on activate
37 and also allows players to unapply active containers they don't have
38 a key for.
39 - moved formulae, attackmess, artifacts, exp_table, materials and
40 races files to arch, where they belong (exp_table is no longer in
41 confdir but in datadir now!).
42 - jeweler and sound config files are now normal datafiles as well.
43 - quit_character was causing a runtime exception, causing it to not
44 work since 2.93.
45 - entering a map will now respect move_on and other effects,
46 except for auto-apply exits :/
47 - only talk to the items on the nearest mapspace, or, of there
48 are none, to the player, not ALL items in vicinity.
49 - do not update the floorbox while running, to avoid big item
50 updates that cost network bandwidth and processing power.
51 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
52 caused overflows causing monsters to become living deads.
53 - unapply weapons and armour before trying to improve it.
54 - teach the random map generator the ability to read ".rmg" files
55 that specify which actual style map to generate, and use it for
56 the default decorstyle to avoid inappropriate maps to be used.
57 - support (with some limitations) multiple different skills with the
58 same subtype.
59 - fix "nekosan duplication" bug - map swap out was not atomic,
60 so nekosan could end up beign saved AND escaped to another map.
61 - show invisible no longer makes magic mouths visible.
62 - move_type changes (spells, skills etc.) now will correctly
63 take move_on/move_off into account (e.g. buttons).
64 - display (exit) or (random map) in client for those objects.
65 - removed (useless) spell damage columns from spell info and replace
66 it by effective casting level - clients > 2.10 required to display
67 properly.
68 - building of levers/doors works again for all kinds of floors.
69 - the player can now withdraw and deposit all the available money.
70 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
71 steinwandstadt/celvear.
72 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
73 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
74 mostly based on the spell's level in the spellbook.
75 - (maps) fix some map regions and the region tree.
76 - the server will now be more picky when parsing the regions file.
77 - improve editor support protocol slightly, provide workarounds for 2.10
78 clients.
79 - follow has been rewritten to be, hopefully, more robust.
80 - follow mode will not be aborted when the follower tries to move.
81 - tcp.ext didn't unbind in reloads.
82 - map-tags.ext didn't properly close the database on reloads.
83 - cfutil skips .-directories when scanning.
84 - build.ext prevents players from building on other player's maps.
85 - rent.ext allows the dm to enter anytime.
86 - NPC_Dialogue adds a new predefined variable, $map.
87 - new "build" event hook.
88 - get rid of archetype min/max values except max_x (which should go, too).
89 - added fix_generated_item and cf::object::generate to XS interface.
90 - no longer use uppercase identifiers for saving anywhere, but support
91 them on loading, for old playerfiles and maps.
92 - removed is_legal_2ways_exit - this is apparently dead code, and
93 would be handled differently nowadays anyway.
94 - random map .meta were not being expired at all.
95 - replace move_ob/move_object functiony by the equivalent move method.
96 - update to automake 1.10.
97 - invitation to maps with unagressive and friendly monsters doesn't
98 require level 4 anymore.
99 - do not let update_stats muck with the chosen_skill anymore.
100 - monsters now rotate through all skills (in chosen_skill).
101 - fix lots of path-related buffer overflows in the random map generator.
102 - detect/sense curse/magic will no longer work on items that don't
103 need identify.
104 - added detect mineral vein spell.
105 - support "wall overlays" in the random map generator - not very generic,
106 used by minable veins.
107 - (maps) relocated jeweler town to another directoy.
108 - (arch) implement mining pickaxes and mining skill.
109 - (arch) add missing stonebig_club archetype from cfextended.
110 - jeweler skill doesn't diminish input values anymore.
111 - generate most constants for perl automatically.
112 - properly check for weapon name prefix ("Ragnarok's sword").
113 - when player dies, restore his food to at least 200.
114 - support multiple inheritance for arch sources (inherit a,b,c).
115 - switch to storable-n-format for facedata, for better interoperability.
116 - implement generic "ranged" item framework (pickaxe, fishing rod).
117 - the singing skill actually respects the direction now.
118 - oratory and singing now require a direction.
119 - use_skill now requires that you can actually apply the skill tool.
120 - do not invoke perl on every user command anymore by providing
121 a command and an unknown_command event.
122 - move mark, run, run_stop, fire and fire_stop commands back from
123 perl to C++, for speed reasons (basically undo patchset 1304).
124 - add a client_destroy event, so we don't have to hook the
125 attachable destroy event (which is called much more often).
126 - removed (unused) FLOOR object type.
127 - fix errornous change_abil messages for rods (and other types).
128 - remove include/commands.h and server/c_new.C, and refactor
129 all into server/commands.C.
130 - save and restore combat/ranged/current slot for players.
131 - the server now batches item's face/fx commands, as opposed
132 to sending one fx per item - helps mostly at connect and
133 with floorbox updates.
134 - implemented ext::player_env::play_music_once $who->contr, "km/...".
135 - the random map generator now supports selecting difficult for
136 more style categories than just monsters (all except fountains
137 apparently).
138 - object serialiser no longer creates empty "owner" references.
139 - make sure failed castings take some time, too, to avoid being
140 smitten by your god.
141 - many more failmsgs and help texts.
142 - support log suspension/resumption, e.g. for defragmenting.
143 - stop thrown objects when their speed goes too low.
144 - log the number of unique logins seen every minute in a compact
145 format (for statistics).
146 - do not send delitem for players.
147 - support static scalar data members properly in genacc now.
148 - implement "simple" freelist management for objects.
149 - recycle object counts now - to support longer uptimes.
150 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
151 function (and yes, 666 is exact!).
152 - random map generator results should now be fully repeatable.
153 - fixed possible crash bug in build code.
154 - rename find_marked_object to ->mark and speed up.
155 - player movers properly destroy themselves when used up, instead
156 of leaking.
157 - do not show msg for unidentified objects that need identification.
158 - convert formulae/bookarch/settings file parser to thawer framework.
159 - finally get rid of fgets (..., thawer) and use a much cleaner
160 next_line method.
161 - use nicer file format for exp_table and attackmess
162 (more like other resource files).
163 - make parse errors during server startup fatal.
164 - properly initialise all maptile values in constructor.
165 - improved {link} map.
166 - optional unloadable extensions will not lead to an endless loop.
167 - server will cleanly autorestart when running out of protocol IDs.
168 - use faster and slightly more exact find_dir_2 replacement.
169 - building listening books is possible again.
170 - (maps, arch) added archetype for building instructions and replaced
171 the copies of the instructions in the maps with it.
172 - (arch) made the spark shower spell available in shops.
173 - don't create a second LOGIN event on character creation.
174 - correctly generate "You paid xyz" message in shops.
175 - added a 'password' command, to change your password (and for DMs to
176 change passwords for other players).
177 - correctly save shopitems string, to avoid parse error when reading
178 saved maps.
179 - logging now differentiates between logging levels better.
180 - speed up get_typedata.
181 - fix deadlock problem during server shutdown/reload.
182 - make ext/checkrusage "more" non-blocking.
183 - use common::sense for extensions.
184 - work around a 50.10.0 utf8 caching bug.
185 - correctly try to load tiled maps in adjacent_map, might fix
186 "no relation to target" bugs.
187 - try to load (pure-)perl modules asynchronously, warn about
188 modules being loaded from the mainloop, pre-load some more
189 core modules so perl doesn't do it later on.
17 190
18TODO: greeting message on what to do in dialog after race selection. 1912.93 Sat Feb 13 15:52:36 CET 2010
19TODO: animations should force the first frame on loading, at least if... time-animated 192 - (maps) fix travel to valdor and back.
193 - do no longer by default eval map cod ein safe compartments
194 (this can be re-enabled using the safe_eval config option).
195 - (maps) fix an apparent crash bug caused by broken generstors
196 in lorak.
197 - fix data corruption issues caused by recursive calls to
198 unordered_mapwalk - now every caller must provide its own
199 buffer.
200 - (maps) improve tindervale maps slightly.
201 - (arch) considerably decrease slag ex price.
202 - (arch) fix filth archetype.
203 - extension dependency resolve was completely broken.
204 - multipart objects would cause save_throw_object to crash - it
205 now acts on the head only.
206 - do not try to connect to an irc server unless explicitly configured.
207 - do not expect decltype() to be available in gcc 4.4.
208 - extended the safe perl environment by loops.
209 - (arch) fix "armless cook" facings.
210 - the "experience table" resource item did not have a proper
211 hash associated with it, so updates could not be detected.
212 - fixed poison traps in doors.
213 - player->killer_name did not properly flag the name as unicode.
214 - aggressively mark many more methods as utf8 or octet-expecting,
215 and provide a non-destructive SvPVutf8 variant.
216 - do not allow dragon players to change their title via the settings.
217 - ratelimited jeweler skill nugget conversion.
218 - under high load, the server stopped swapping out to make
219 the server more responsive, but making it impossible to reduce
220 the load by... swapping out. slot queuing will now always make
221 some progress.
222 - improve the quality of the load-avg calculation.
223 - (maps) fixed quest npc in jeweler dungeon quest.
224 - don't fail to write the runtime file if the temporary already exists.
225 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
226 player now.
227 - rewrote hiscore code from scratch to use async I/O, store uuid and
228 timestamp and use a tab in the client to increase awareness.
229 - npc dialog setflag/setsatte now check for defined'ness, so
230 setflag 0 is possible.
231 - make install now deletes old extensions, to ease upgrades in the
232 deliantra vm.
20 233
2342.92 Thu Dec 24 04:51:56 CET 2009
235 - the destruction spell could/would corrupt server memory quite often.
236 - logging in only fixed the combat slot when the palyer was loaded from
237 disk, not when it already was in memory.
238 - cede in wait_for_tick* when the tivck is inhibited hopefully
239 avoiding livelock during high-load emergency saves.
240 - logging in did not properly unapply all skills.
241 - (maps) make the invite quest marking much more obvious.
242 - (arch) fix warrior archetype names.
243 - map prefetching never prefetch upwards.
244 - wizpass no longer makes you non-blocking.
245 - (maps) add light to some of the special maps, add troll
246 map.
21 247
222009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 2482.91 Mon Nov 30 10:18:09 CET 2009
232009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 249 - (maps) add gorokh_final mapset from crossfire.
242009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 250 - (maps) block most vault-type mlab locations, open up
252009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 251 imperial converters for anybody to use.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 252 - (maps, arch) replace all permanent stat potions by random
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 253 variants.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 254 - (maps) spread gorokh demon styles more evenly over 1..100.
255 - TRIGGER events got passed a garbage pointer instead of a
256 real player object on player changes.
257 - diseases and maybe other things could sometimes reduce the speed
258 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
259 much grief.
260 - speed_left randomisation was, apparently, totally broken.
261 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
262 of the speed slot internally and in map save files. among other
263 things, this gets rid of all the abs (speed) calls.
264 - reduce map file save files by using abridged keywords aliases.
265 - shop specialisation calculation was totally broken.
266 - nrof/itemcount/volume limits when dropping to the floor are
267 now enforced.
268 - fix magic mapping, which only worked for inate spell casting.
269 - godgiven items will now be explicitly described as such.
270 - (arch) dded a quiver of bolts.
271 - materialnames would change "randomly" on every load, only
272 set the material when the materialname was not set before.
273 - balancing change, halve rod recharge speed (instead
274 of 4.8s, the standard rods now recharge in ~10s. not a solution,
275 but still.
276 - reduce cpu time used for map saving by >>50% by avoiding
277 the costly flag-checking loop in most cases and using a simple
278 repeat-cache for speed_left.
279 - always delay stats update for players on insert/remove till
280 next tick/command, which saves a lot of cpu cycles on drop/take.
281 - add hint about havign to run to attach unaggressive npcs.
282 - pet monster level was not displayed correctly in "showpets index".
283 - clean up floating point conversions and many similar nitpicks.
284 - fix hanuk altar.
285 - overhaul material system to be much faster, and having less bugs, but
286 still having a lot of cruft :/.
287 - add marble shop floor.
288 - move gcc specifics to new file include/compiler.h.
289 - unrecognised cfpod directives could cause undefined behaviour.
290 - added boes' marble shop to steinwandstadt.
291 - pad mapspace to power-of two size for speed/codesize/cache gains.
292 - optimise mapspace updates.
293 - cache volume/items per mapspace.
294 - use fabs, min and max consistently (surprisingly for a code size
295 decrease).
296 - fixed a small uncleanlieness in item converters, which might
297 have led to weird item multiplications.
298 - store hash value in shstr, not used by anything, but doesn't use much memory.
299 - fixed crash bug in learn_spell command.
300 - enhanced output of the mapinfo command.
301 - remove all traces of FLAG_NO_FIX_PLAYER.
302 - avoid sv_derived_from calls (lots of hash lookups) when converting
303 from perl to c++.
304 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
305 and use it in some "inner" loops.
306 - rename flags to attachable_flags to avoid confusion :=).
307 - fixed jeweler experience output to not be floating point.
308 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
309 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
310 - try to prefetch memory inside process_objects, which can give
311 enourmous speed gains.
312 - make some small optimisation to the process_objects loop.
313 - move facedata chksum calculation into cfutil, make server more flexible
314 handling different chksum lengths.
315 - check for hash collisions in cfutil.
316 - reduce face checksum size from 6 to 4 bytes.
317 - don't crash when a map uses empty sound/sound_destroy/face.
318 - removed weather-specific attributes.
319 - fixed genkeywords dependency.
320 - do not clear "randomitems" slot for world underlays.
321 - use "sl" as short-hand for speed_left in save-files, just to make them
322 smaller.
323 - in general, don't crash on value-less resource file lines
324 anymore, due to get_str never returning a 0-pointer.
325 - code cleanup in move_symptom.
326 - removed arch_to_object (replaced it by ->instance ()).
29 327
302009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 3282.90 Sat Nov 7 15:06:06 CET 2009
312009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 329 - some Andrew Madloch wanted, despite being specifically told
322009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 330 multiple times that the Deliantra parts additions are under AGPL,
332009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 331 lock up the source code of the server within his company.
332 some reorganisations have been done to the sourcecode to make
333 it clearer that this violates the Affero GPL. Help to keep
334 Deliantra free software even for the coming generations
335 and be wary of the promises of Andrew Madloch, he has nothing
336 good in mind for free software.
337 - clarify which files of the server are 100% AGPL.
338 - minor reorganisation, move some GPL code into other files.
339 - implement viewpoint (which is like observe, but only for the map,
340 not stats etc.).
341 - replace magic mapping overlay by a flying bird exposing area
342 on the worldmap (ext/magic_mapping.ext).
343 - @find in npc dialog was useless as the vairbale wasn't accessible.
344 - @find results in npc dialogue is now stored in $find.
345 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
346 - (maps, server) add lostwages and celvear apartments to rent system.
347 - (maps) closed guild houses, this is not scalable, ask your friendly
348 dm instead.
349 - (maps) add town portal to celvear.
350 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
351 mapsets from crossfire, together with associated archetypes.
352 - (maps) add extended region descriptions for some regions from crossfire.
353 - (maps) define a new whalingoutpost region.
354 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
355 and most archetypes that go with them (without stoning and swallow effects),
356 casino tokens and stock certificates are also missing.
357 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
358 and santo dominion.
359 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
360 to go with them. also adjusted archetypes to be more korrekt "gotisch".
361 - doors/containers can now use "match ..." expressions for the slaying field.
362 - properly close client-side dialogue when the player is teleported away.
363 - map-tags did not properly close it's database tables or wait
364 for a quiescent state, causing memory corruption on reload.
365 - support "stat.xyz" accessor in match expressions.
366 - skip /styles and /editor directories in cf::map::static_maps.
367 - implement ->send_big_packet and use it in ext_msg (among other things, this
368 fixes long answers from npc dialogue).
369 - connected magic mouths no longer spill to Log-1, but use the examine tab.
370 - (arch) change marker archetypes to not remove "marker" forces anymore
371 and to not add a "put your code here" force needlessly.
372 - (arch) fix or improve many plurals.
373 - markers do no longer add a force if the slaying field is unset.
374 - sped up search-items implementation, but it's still horrible.
375 - (maps) bigchests are now properly non-unique, per_player and no_reset.
376 - editor_folder can now be used to override whatever cfutil sets, and was
377 used to reogianise the illogical arch tree a bit.
378 - (maps) import most map names from crossfire.
379 - nuke image_sums/image_info subcommands from the protocol.
380 - fly_high movement gives better los, ignoring blocksview.
381 - the addexp command should now honour skill names with spaces.
382 - (arch) add nuke from cfextended to avoid a crash.
383 - (arch) added many more buildable marble floors.
384 - major namespace cleanup: save 45kb by making functions static
385 that were unnecessarily global.
34 386
3872.82 Sat Oct 24 03:50:17 CEST 2009
388 - fixed a classical and exploitable stack buffer overflow in the gsay command.
389 - fix a memory buffer overflow in the book code.
390 - add @check, @find npc dialogue commands.
391 - (maps) add a number of town interiors.
392 - (maps) add tindervale the fireborn capitol from cfextended.
393 - (maps) add celvear area from cfextended.
394 - (server,arch) add a number of inscribables, show their capacity in hint.
395 - (server,maps) fix bug causing some library books not to be chained down,
396 cause Scorn/Navar libraries not to have inscribable books.
397 - (maps) fix bug causing the Greyshield and Greysword to have
398 inappropriate item power.
399 - (maps) fix intwell balancing issue.
400 - improve the look of generated books.
401 - make slag no_drop so it can't be dropped from the cauldron.
402 - fix bug where players could bypass no_drop by putting items in containers.
403 - consecutive commands arriving at the same time in the server would be
404 corrupted if the length was >255.
405 - support sub-matches in () inside match expressions, not just conditions.
406 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
407 and perl.
408 - implemented new "match" type that combines both check_inv and pedestal
409 functionality (and more) inside the same object using the match expressions.
410 - create simpler match expression compiles in many common cases.
411 - reduce object size by removing obsolete "seen_by" member.
412 - removed the rather broken make_list_like utility function, taking advantage
413 of the new dynbuf::splice function (which gave an unexpected net win
414 in code size...).
415 - the server will no longer complain (and subtly fail) when an object
416 being removed from a map causes another object to get removed.
417 - banish strncpy from the server, speed up and simplify sending item
418 descriptions to the client considerably.
419 - add new "in head" set modifier for matches.
420 - new BLOCKED_MOVE event added.
421 - mapscript archetype now has activate_on_xxx true by default, as similar
422 connected elements.
423 - (maps) imported all styles from cfextended except
424 floorstyles/land_plots and monsterstyles.
425 - (arch) imported gem treasurelists and archetypes from cfextended.
426 - don't crash when treasure lists are empty / supply new empty
427 treasurelist for randomitems when none can be found.
428 - implement cf::map::static_maps and use it in map-tags.ext.
429 - fix a bug in map-tag scanning when moving tags.
430 - (deliantra.net) improve watchdog to now check both listening ports
431 for a reaction.
432 - implement new "loadall" map loading command, purely for debugging.
35 433
36TODO: autopickup in shop 4342.81 Mon Oct 12 20:00:18 CEST 2009
37TODO: quit charcetr doesn't nuke in-memory per-player maps
38TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
39TODO: farmwife doesn't react to guuh's head?
40TODO: shop mats should use the nesrest other shopmat, always.
41
42 - display spell description for spellbooks, rods, wands, potion and scrolls, 435 - display spell description for spellbooks, rods, wands, potion and scrolls,
43 but not horns (to make them more useful for content-creators). 436 but not horns (to make them more useful for content-creators).
437 - fix a number of bugs in check_move_on: 1) it didn't update the flags
438 2) it skipped spell effects and 3) it didn't handle the case where
439 and object was destroyed while iterating over it correctly. all this
440 allowed players to sometimes walk onto spaces they should not be able to
441 walk on.
442 - fix an exploit where inscription/marking runes could execute arbitrary code.
44 - examining an object now dumps the serialised object form when the user 443 - examining an object now dumps the serialised object form when the user
45 is a wizard. 444 is a wizard (wizlook).
445 - altars no longer accept unpaid items.
446 - party spells didn't work all that well.
447 - added complex object matching framework (cf::match), and make altars
448 and pedestals use it.
449 - identified skill-tools show what skill they grant.
46 - display the duration of change_ability spells when examining them 450 - display the duration of change_ability spells when examining them
47 (missing: protection spells, but they are a hack...). 451 (missing: protection spells, but they are a hack...).
452 - improve effectiveness of special foods created by woodsman skill,
453 adding more variety to the different mushrooms.
48 - fix a minor cfpod formatting bug. 454 - fix a minor cfpod formatting bug.
49 - do not talk about the hintmode so much - die-hards are expected to find 455 - do not talk about the hintmode so much - die-hards are expected to find
50 the hintmode setting on the settings page. 456 the hintmode setting on the settings page.
457 - IPO no longer lies about prices; prices tweaked.
458 - clarified that all deliantra-specific parts are under the Affero GPL.
51 - enable the object loader to also dump archetypes. 459 - enable the object loader to also dump archetypes.
460 - (maps) fix guild teleporters to Pupland Terminal.
52 - (maps) put the trapdoor above the floor in sisters/necro_ruins1. 461 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
462 - force the initial face when loading an object that is time-animated
463 or a monster, so it does not have to be specified anymore.
464 - fix a bug where recasting an ability changing spell could shorten
465 its remaining duration.
466 - fix pedestal and floor building with builder.
467 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
468 - fix a broken bow-related speed optimisation by using splay - speed
469 up splay operations as well.
470 - use NDI_CLEAR for the body command, and make it use observe.
471 - implement introspection data for C++ classes (%REFLECT).
472 - (arch) add name_pl fields and documentation for building materials.
473 - (maps) random fountains no longer generate permanent stat increases.
474 - fix transmutation alchemy.
475 - speed up many frequently-invoked C->perl callbacks.
476 - added complex object matching framework, to be used in altars and the like.
477 - switch to YAML::XS from YAML.
53 478
542.80 Tue Sep 15 20:22:31 CEST 2009 4792.80 Tue Sep 15 20:22:31 CEST 2009
55 - fix the "screen stays black on login" bug and remove debug instrumentation 480 - fix the "screen stays black on login" bug and remove debug instrumentation
56 that ultimately was not helpful to catch it :) 481 that ultimately was not helpful to catch it :)
57 - split outer_env into outer_env and outer_env_self, and fix 482 - split outer_env into outer_env and outer_env_self, and fix
434 - bugfix: when unapplying skills also remove them from the range/combat slots. 859 - bugfix: when unapplying skills also remove them from the range/combat slots.
435 - bugfix: do not merge items whose archetype name merges, use the 860 - bugfix: do not merge items whose archetype name merges, use the
436 archetype *archname* (chairs of different facings were merged). 861 archetype *archname* (chairs of different facings were merged).
437 - bugfix: fix a potential crash issue in find_object_name (not used 862 - bugfix: fix a potential crash issue in find_object_name (not used
438 normally). 863 normally).
439 - bugfix: locked doors cnanot be bashed down by magical means 864 - bugfix: locked doors cannot be bashed down by magical means
440 (destruction, magic missile etc.). 865 (destruction, magic missile etc.).
441 - swarm spells without a direction now use various spiral patterns 866 - swarm spells without a direction now use various spiral patterns
442 instead of being fully random. 867 instead of being fully random.
443 - update AnyEvent API to 3.4 and above. 868 - update AnyEvent API to 3.4 and above.
444 869
523 - merge items with different arch pointers refering to the same arch 948 - merge items with different arch pointers refering to the same arch
524 (due to archetype reloads). 949 (due to archetype reloads).
525 - refactored the object remove/insert functions and most related 950 - refactored the object remove/insert functions and most related
526 functions (decrease, split, merge_ob etc.). 951 functions (decrease, split, merge_ob etc.).
527 - make it compile better on freebsd (reported by pippijn). 952 - make it compile better on freebsd (reported by pippijn).
528 - remove GT_UPDATE_INV (no longer applicable). 953 - removed GT_UPDATE_INV (no longer applicable).
529 - fix the longstanding "container stays open" bug. 954 - fix the longstanding "container stays open" bug.
530 - improved floorbox updating to be incremental and other protocol 955 - improved floorbox updating to be incremental and other protocol
531 optimisations. 956 optimisations.
532 - get rid of update_after_inventory_change and only do update stats 957 - get rid of update_after_inventory_change and only do update stats
533 for weight once/tick/player at max. 958 for weight once/tick/player at max.
815 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1240 - introduced new keyword for map files: file_format_version (integer, server version: 0)
816 - better message for apply failures due to applymode 1241 - better message for apply failures due to applymode
817 - removed most all of the weather code 1242 - removed most all of the weather code
818 - unified logging to stderr and file 1243 - unified logging to stderr and file
819 - too many minor changes to document 1244 - too many minor changes to document
1245

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