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Comparing deliantra/server/Changes (file contents):
Revision 1.137 by root, Mon May 5 15:21:50 2008 UTC vs.
Revision 1.403 by root, Fri Sep 18 03:38:28 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 5TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6 some spellcasting. if I then started using karate, I would get all the 7 (when picking up a bomb quickly enough)
7 stateffects from the bow 8TODO: inscription cannot be readied.
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: ready_skill find traps does nto unapply the range slot item (bow)
11TODO: no detah messages for arena anymore
12TODO: remove curse should *maybe* work on players themselves
13TODO: remove curse in glyph/rune doesn't have any effect?
14TODO: rewrite highscore code
8 15
9syncpoints: rules, news, motd, crossfiremail 16TODO: greeting message on what to do in dialog after race selection.
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11 17
122.54 182009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
13 - (maps) fixed the death certificate system in nimbus 192009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
202009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
25
262009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
272009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
282009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
292009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
30
31
32TODO: autopickup in shop
33TODO: quit charcetr doesn't nuke in-memory per-player maps
34TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
35TODO: farmwife doesn't react to guuh's head?
36TODO: shop mats should use the nesrest other shopmat, always.
37
38 - display spell description for spellbooks, rods, wands, potion and scrolls,
39 but not horns (to make them more useful for content-creators).
40 - examining an object now dumps the serialised object form when the user
41 is a wizard.
42 - display the duration of change_ability spells when examining them
43 (missing: protection spells, but they are a hack...).
44 - fix a minor cfpod formatting bug.
45 - do not talk about the hintmode so much - die-hards are expected to find
46 the hintmode setting on the settings page.
47 - enable the object loader to also dump archetypes.
48 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
49 - force the initial face when loading an object that is time-animated
50 or a monster, so it does not have to be specified anymore.
51 - fix a bug where recasting an ability changing spell could shorten
52 its remaining duration.
53
542.80 Tue Sep 15 20:22:31 CEST 2009
55 - fix the "screen stays black on login" bug and remove debug instrumentation
56 that ultimately was not helpful to catch it :)
57 - split outer_env into outer_env and outer_env_self, and fix
58 all callers to use either one or the other, as appropriate. This
59 fixes the (rather fragile) light spell, maybe others.
60 - fixed an overflow and exploit in the bank/payment code.
61 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
62 to explain the skill a bit more.
63 - removed a buggy check for zero attacktype. So that we might find
64 the real bugs in the archs/maps/objects.
65 - Fixed enabling torches with lighters.
66 - (maps) Added Heaven Town region.
67 - (arch+maps) Fixed & normalized warriors on map
68 /quests/peterm/CTower/Barracks.
69 - fix the light spell (and possibly diseases and other lights).
70 - (arch) The clawing skill didn't have the physical attacktype.
71 - (maps) make the greenway accessible again - this bug was introduced
72 a long time ago, and similar cases are still to be found in the maps.
73 - make the socket_timeout configurable in the code (but not yet for users).
74 - earth wall health bar is now correct.
75
762.79 Tue Jul 28 00:56:36 CEST 2009
77 - IO::AIO chaged to using eventfd internally - updated server to not
78 freeze with IO::AIO anymore due this change.
79 - avoid a crash when a player tries to apply a lighter.
80 - allow a spell argument for dimension door.
81 - move shop item listing and some otherstuff into the info tab.
82 - avoid crashes when non-players cast party spells.
83 - fix a crash in get_spell_by_name (for learn_spell).
84 - added pyromancer class with graphics (by Job Vranish).
85 - small improvement of the number of potions in shops
86 (by Job Vranish).
87 - added a few party spells (by Job Vranish).
88 - use a common message dynbuf.
89 - destroying tear down objects will now use the full hp range
90 for animation and will only destroy/lastframe when hp < 0.
91 - allow monsters to use earth to dust.
92 - use manhattan distance for get_rangevector_from_mapcoord, just as
93 in get_rangevector.
94 - los updates now correctly take tiled maps into account.
95 - do los updates even on maps without darkness.
96 - fixed quiver of holding bolts to be able to hold bolts.
97 - upgrade to IO::AIO 3.21.
98 - fixed show invisible, to show objects of type CONTAINER.
99 - properly catching exceptions from callback in irc.ext.
100 - fixed a potentially hazardous bug in cfpod regarding Z<>.
101 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
102 - (arch) added hint about usage to Slag Ex.
103 - (maps) /darcap/quest/water sea1 tile are now passable by players,
104 like the rest.
105 - (maps) added /heaven/gem_shop by Boes.
106 - (arch+maps) added rate limited converter and adjusted
107 /elmex/mana_fountain.
108 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
109 - reduce size of casting_time, move_status, attack_movement,
110 last_heal and last_sp slots, squeezing some more space out of struct
111 object, also declare expmul as constant 1.0, as it isn't used
112 anywhere.
113
1142.78 Sun Apr 5 20:04:29 CEST 2009
115 - fixed bug in alchemy, where finding the right object for enhancements
116 didn't work.
117 - aggressively merge spell effects and do not allow more than 5 spell
118 effects (w.r.t. put_more) per mapspace, to give the server a chance
119 to survive a hundred deathsheads.
120 - correctly clear op->env when inserting onto map, this was a potentially
121 disastrous bug of unfortunately unknown proportions...
122 - fix cone-spell symmetry that was broken for direction 8.
123 - use gender-neutral place descriptions for invite.
124 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
125 Thanks go to Lisa Larsen!
126 - remove support for colour reducing 32x32 images (no cfclient support
127 anymore).
128 - actually mention the literacy level when it is too low to learn the spell.
129 - use better dependency tracking for include/keyword.h.
130 - add accept-invitation and suicide to the list of asynchronous commands,
131 so it is possible to invite somebody out of some stck-till-death traps,
132 or simply to commit suicide.
133 - replace the "ignoring delayed commands" message by something more useful
134 (cf. cunning gnome freezeing issue).
135 - various fixes for weapon improvements.
136 - fixed small bug with handling connect errors in the IRC gateway.
137 - support T and G sequences in cfpod.
138
1392.77 Sun Feb 1 16:30:48 CET 2009
140 - convert me command from per-map to chat, which makes more sense, also
141 document it.
142 - more than one spellbooks of same class can now be given
143 in class selection.
144 - adjusted the starting_spell.trs treasure list to the recent
145 spell rebalancements.
146 - the IRC gateway filters IRC colors now.
147
1482.76 Sat Jan 17 08:36:51 CET 2009
149 - (arch) fix quiver of Holding Bolts.
150 - applying unpaid items will now examine them.
151 - add "What" column to body command, showing items in that slot.
152 - redesigned and rebalanced lamps and torches.
153 - add "..." to item names that have been shortened.
154 - fixed "assign" function that squeezes strings into fixed length.
155 - add cursed effect to lamps and (some) torches.
156 - fixed bad assigned crafting skills and their tools.
157
1582.75 Fri Jan 9 16:13:30 CET 2009
159 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
160 - fix a bug in the nimbus extension that allowed players to cheat.
161 - make monster smell logic dependent on their wisdom stat.
162 - put the death reason into a separate tab.
163 - converted "connected" slot to string, cleanly got rid of some ugly
164 hacks such as the path_attuned hack.
165 - introduce shstr_tmp for fast temporary shstr passing.
166 - replace one-at-a-time hash by faster than smaller FNV-1a hash
167 when hashing strings.
168 - sanitized alchemy-like skills and cauldrons to check earlier
169 whether the right cauldron is used.
170 - considerably optimise shared string implementation by
171 making its null value a compiletime constant.
172 - use shared string matching insteafd of strcmp in a lot of places,
173 as well as using shstr_cmp to pass shared stringsa round efficiently,
174 for lots of code size savings.
175 - monsters which breed new monsters shouldn't breed new monsters when
176 they are sleeping: generators now check for the sleeping flag.
177 - tell gcc not to excessively inline some perl interface functions.
178 - remove marking rune length limit.
179 - fix formatting of cfpod when a verbatim block was following
180 a single newline.
181 - move resistances, statistics and showpets command output into tabs.
182 - implement map scripts that can replace the boulder logic without
183 having to write extensions.
184
1852.74 Mon Dec 29 15:23:38 CET 2008
186 - fix a longstanding bug that teared multipart monsters
187 at map boundaries apart.
188 - temporarily make permanently invisible player visible when
189 he/she makes noise.
190 - fix being able to see through walls a bit.
191 - improve look at output.
192 - completely replaced the line of sight algorithm with a variant
193 of spiral fov capable of visibility grades and arbitrary
194 shadow angles, that uses less memory and less code.
195 - the new los code supports arbitrary map rectangles and loosens
196 other restrictions of the old code, supporting further optimisations.
197 - update los if blocksview-objects are inserted in a map, not just when
198 removed (e.g. for summon fog).
199 - permanent invisibility doesn't make immune against making noise:
200 implement a noise system that allows monsters to locate the player
201 when he/she makes noise.
202 - implement a primitive smell system that monsters can use to track
203 players.
204 - create bomb now also works when casted by door traps.
205 - (arch) new torch graphics.
206 - (maps) considerably soften the subway spider.
207 - (maps) made the portgate of navar safe ground, to protect
208 the guards from being killed by players.
209 - (maps) lots of tweaks in and around scorn.
210 - (maps) use special non-blocksview jungle, mountain and
211 darkforest freely on the worldmap, to get gradual sight obstacles
212 instead of total blackout in those areas.
213 - no maximum darkness for outdoor maps anymore.
214 - add more hints, fix some messages.
215 - fix a bug: firing rods should tell you something about them.
216 - make light additive even within players.
217 - darken xrays effect a bit.
218 - improve handling of los changes when inserting or removing
219 objects, not perfect yet.
220 - make map darkness signed (formerly unsigned) to allow
221 ambient lighting and centrally manage darkness as an offset.
222 - revamped, fixed and documented the server calendrics, also
223 tell users the current time and data, to improve awareness.
224 - implement proper wizlook flag and handling of wizlook, instead
225 of dumbly just clearing los once.
226 - speed up los code - it's now about 2-3 times as fast as the old one,
227 and has a smaller runtime variance.
228 - daylight/nightfall can now increase/decrease past the natural limit,
229 making them actually useful.
230 - see_in_dark now increases the viewing radius by 3.
231 - implement a fast tiled map iterator and use it in LOS for a 20%
232 speedup, as well as in many other places.
233 - remove support for extended map infos - these are not used
234 by the deliantra client and removing them gives us a 10% speedup
235 when sending map changes.
236 - remove most gcfclient and other client bug workarounds, as well
237 as now obsolete protocol versions, simplying the code.
238 - optimise and simplify generation of random numbers.
239 - correctly provide a non-zero default density for materials, to
240 avoid crashes, fix other bugs in the material handling code.
241 - fix volume calculations.
242 - fix cfpod parsing when multiple verbatim blocks were separated by
243 newlines.
244 - increase monster detection radius from wis/5 to wis/3.
245 - remove old pickup modes.
246 - remove obsolete disarm and search commands (search wasn't working
247 anyways).
248 - fix a crash when an npc applied a sign.
249
2502.73 Thu Dec 18 20:56:31 CET 2008
251 - this release is assumed to be very stable.
252 - (maps) radically redesigned and improved tutorial.
253 - directional casting no longer immediately removes the invisible effect.
254 - magic ears now trigger when used inside the NPC dialogue.
255 - fix overflow in lighting calculations.
256 - negative glow radii can no longer cause total darkness.
257 - allow lookat on spaces where we only barely see, as opposed to
258 only maximally-lit ones.
259 - class selection has been reworked completely and their documentation corrected.
260 - swashbucklers got the oratory skill now.
261 - jump skill was fixed to adhere to all the flags a mapspace has got.
262 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
263 - fix deadlock in Jeweler::improve_ring_by_plan.
264 - use Coro::SemaphoreSet instead of our own lock management
265 (which was probably broken, too).
266 - support negative glow radii during daytime, too.
267 - use circular, not rectangular, viewing area.
268 - use minimum viewing distance of 2 in outdoor maps.
269 - negative glow is stronger than viewing area or lamps.
270 - (arch) new darkness spell face.
271
2722.72 Thu Dec 4 22:20:19 CET 2008
273 - (maps) completely redesigned scorn.
274 - "cast light" now works on oneself.
275 - bump max light radius to 9, rewrote glow lighting calculations, fix
276 negative glow radii again (they were totally broken before).
277 - the "worldmaps sometimes are black" bug is finally fixed.
278 - the "player objects are referenced in _GENxx globals" bug has finally
279 been fixed, by not relying on buggy perl internals when serialising.
280 - fixed a long standing bug in the anvil converters in armour shops.
281 - items shops weren't interested in don't vanish anymore, and are given
282 back to the player.
283 - attuned/repell and spell base level system reworked.
284 - rewrote skill cache (last_skill_ob) system and usage - might
285 be less erratic now.
286 - refuse to write the uuid file if the uuid is zero
287 (to avoid writing it in early crashes).
288 - pathsync the directory after saving a file for added slowdown^Wsafety.
289 - speed up emergency_save by not syncing every file separately.
290 - no longer reattach perl to every object on reload, it's slow, and no longer
291 necessary since we don't nuke stashes anymore.
292 - do not bootstrap perl from the commandline args, use separate eval for
293 better error reporting.
294 - fix a crash when pushing cone spells met ice attacks.
295 - pre-cache perl extension files on reload to speed up the reload.
296 - speed up map refresh in server a bit.
297 - refactored drop code and fixed some programming errors in it.
298 - fixed small regression in 'Slag Ex' potion extension.
299 - fixed a bug where some objects couldn't cross map tile boundaries.
300 - fixed a bug with weight update of the player, the client showed -0.0
301 as the current weight of the inventory.
302 - (arch) the dragonbreath spell is level 12 again, but the high level spell
303 dragonfire has been introduced for the non-dragon players.
304 - remove unused "tooltype", "start_holding" object slots.
305 - change "weapontype" object slot to uint8.
306 - convert "hide" object slot into flag.
307 - reorder object members for better locality of reference and codesize
308 decrease.
309 - correct rounding in lerp, add lerp_rd, lerp_ru.
310 - fix a crash when no skill could be found when killing amonster.
311 - fix a small memleak that would eat one pointer on the perl stack for
312 every completed aio operation.
313 - perl mapspace acessor methods now normalise (handle tiled maps)
314 and update mapspaces if necessary.
315
3162.71 Tue Sep 23 07:02:23 CEST 2008
317 - removed all command line parsing, only env variables are supported
318 anymore.
319 - region-specific monsters will now once more be on the worldmap.
320 - fix a disastrous "memleak" where temporary memory allocations
321 would grow out of bounds.
322 - server now writes a pidfile and makes sure its alter ego is killed.
323 - fixed a double-escaping bug in the pod-parser.
324 - rewrote the cfpod parser in C++.
325 - hintmode moved to C++, players need to re-set their hintmode if
326 they dislike "show".
327 - fix RIP inscription.
328 - bump login name length from 18 to 20 char max.
329 - correctly support gender in emotes.
330 - correctly support gender in the death messages.
331 - correctly generate death messages for players only when they really die,
332 with increased information.
333 - fix a bug in the dynbuf code that could potentially lead to crashes
334 and data corruption (but apparently was never triggered).
335 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
336 - make sure Compress::LZF acquires the storable lock, might fix some
337 data corruption bug.
338 - tweak coredumping/monitoring a bit.
339 - completely redid server initialisation to hopefully avoid rare races.
340 - do not crash in the loader when an inventory object could not be loaded
341 (from a corrupted file).
342 - redid skills command to send output to proper channel.
343 - object->map is no longer refcounting.
344 - add FLAG_DEBUG for internal debugging.
345 - add NDI_VERBATIM flag to send_msg.
346 - add perl backtraces to logBacktrace-initiated backtraces.
347 - player->exists is no longer a sync_job.
348 - split login.ext's player scheduler into
349 it's own player-scheduler.ext extension.
350
3512.7 Sun Sep 7 16:32:03 CEST 2008
352 - require perl 5.10.
353 - make nrof signed, so that code that checks for underflow actually works.
354 - swap player and observed count's on the map when observing.
355 - add (mostly untested) mapspace perl class and accessors.
356 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
357 - fix a crash in cast_bless (restoration et al.) when no target
358 could be found.
359 - pits now have a configurable "random spread" range and default
360 to a radius of two now.
361 - rewrite pay_player_arch.
362 - use a more stable perl_reload implementation.
363 - do not use Symbol::delete_package (causes crashes after perl-reload),
364 use our own, safer, clear_package instead.
365 - when asynchronously dumping core, close all file handles to allow
366 the server to restart concurrently.
367 - improve the cfpod parser to generate proper xml from proper cfpod
368 sequences, without double-encoding. it should be faster, too.
369 - the above fixes wrong display of help tetx and many other issues.
370 - use lzf and frag packets for large messages for clients supporting them
371 (0.9976+), use it for long books and other messages.
372 - eradicate listen command and corresponding code.
373 - eradicate logs command.
374 - let the client log into the server log, used for crash backtraces.
375 - fixed rods/wands/etc. with randomitem spells on maps, but broke
376 old style spell objects with the spell magic bullet.
377 - (arch) fixed skill less rods in the archetypes
378
3792.61 Sun Aug 3 17:59:50 CEST 2008
380 - made jeweler workbench larger and some other minor map
381 changes in jeweler town.
382 - fixed wrong item handling in jeweler skill code.
383 - (arch) use a special "key_random_map" for random map keys
384 that are used up.
385 - fix a crash when the player who was observed has logged out long
386 enough for his region/map to be gone.
387 - port to g++-4.3's incompatible tr1 changes.
388 - add some missing dependencies.
389 - log to /var/log/deliantra/ by default.
390 - hack observe code to enable smooth movmenet when observing.
391
3922.6 Sun Jul 20 18:58:08 CEST 2008
393 - (maps) extension of the jeweler quest/skill/town
394 - correctly move gsay to the party channel.
395 - fix a crash when animate weapon was used in some areas.
396 - fixed unnecessary identification of by converters created objects.
397 - (maps) tutorial now contains clues about chatting and talking
398 with NPCs.
399 - (arch) dragon scales got proper type now
400 - object::decrease would sometimes cause container weights to
401 be wrong, this has been fixed.
402 - do not send time updates for newly-seen items.
403 - thawing an icecube will once more drop its contents to the ground.
404 - fix cone spells etc. going through walls sometimes.
405 - fix a weight update bug that sometimes left containers
406 with wrong weights.
407 - added auto_apply event and extension for shop tiles.
408 - work around get_map_flags invoking perl and switching the stack.
409 - make sure the map is loaded when using a town portal return.
410 - fixed a bug with caching of sp/grace/food points for spells
411 where healing spells didn't cost any grace.
412 - fix starvation kill reason.
413 - fix pk killer name message.
414 - don't let people apply signs with @match.
415 - add support for berkeley db 4.7 (the new BDB module also fixes
416 what seems to be the biggets memleak in the server).
417
4182.56 Wed Jun 4 10:50:40 CEST 2008
419 - require Coro 4.73 which contains an important performance-bugfix.
420 - use anyevent to manage listen ports (this enables IPv6 support).
421 - server supports ipv6 client connections now.
422 - use newly-available Coro::AnyEvent.
423 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
424 to let it handle AIO requests.
425
4262.55 Sat May 24 19:52:52 CEST 2008
427 - avoid newmap commands when crossing tiled map boundaries. this speeds up
428 processing considerably (especially in the client) and reduces data transfers
429 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
430 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
431 - (map) fixed npc dialogue in pup_land/s_f/special.
432 - bugfix: fix a crash when a player casts a swarm spell and then logs out
433 (swarm spells now stay in the player's inventory).
434 - bugfix: when unapplying skills also remove them from the range/combat slots.
435 - bugfix: do not merge items whose archetype name merges, use the
436 archetype *archname* (chairs of different facings were merged).
437 - bugfix: fix a potential crash issue in find_object_name (not used
438 normally).
439 - bugfix: locked doors cnanot be bashed down by magical means
440 (destruction, magic missile etc.).
441 - swarm spells without a direction now use various spiral patterns
442 instead of being fully random.
443 - update AnyEvent API to 3.4 and above.
444
4452.54 Thu May 8 22:01:22 CEST 2008
446 - change floorbox item ordering to enable more efficient protocol and to
447 stay in sync with the 0.9971 client update which also reverses ordering.
448 - bugfix: the jumping skill now gives experience for jumping
449 and for attacking monsters. it also takes about one second to do a jump.
450 - bugfix: players couldn't starve in 2.53 :(
14 - bugfix: correctly send the client a del_spell when a spell gets removed. 451 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell efefcts like word fo recall are removed when dieing. 452 - bugfix: spell effects like word of recall are removed on death.
453 - bugfix: fix a crash when objects with treasure on top (ground...)
454 were created outside a map.
455 - bugfix: couldn't apply inventory items when levitating, but ground items
456 (fixed by reversing the logic).
457 - bugfix: fixed a mismatched '"' in the debugging description of objects
458 - bugfix: the random map generator no longer leaks key objects.
459 - bugfix: support random maps >127x127.
460 - (maps) fixed the death certificate system in nimbus.
461 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
462 - (arch) the material 'wood' was undefined, it's now a burnable material.
463 - (arch) give ball lightning a real name.
464 - (arch) fixed material of bones (was 'wood', is now 'bone')
465 - support cfpod in ex replies (client item tooltips).
466 - unapply item in range slow when readying a spell.
467 - bugfix: account for rounding errors in weight updates.
468 - remove synchronous mkdir in chargen_race_done.
469 - fix per-race starting maps.
470 - check hiscore on suicide and quit as well.
471 - tell players when they are starving.
16 - get rid of costly object_from_name conversion for altar effects. 472 - get rid of costly object_from_name conversion for altar effects.
17 - fix map difficulty calculation for generators. 473 - fix map difficulty calculation for generators.
474 - slightly more intelligent handling of "is_animated" flag.
475 - support no_drop map header flag (before it was only available internally).
476 - make random-map-generated keys crumble after one hour, use more unique slaying.
18 477
192.53 Sun May 4 17:32:48 CEST 2008 4782.53 Sun May 4 17:32:48 CEST 2008
20 - bugfix: custom skill settings were not saved by the server. 479 - bugfix: custom skill settings were not saved by the server.
21 - bugfix: remove did not actually remove items from the inventory, leaving 480 - bugfix: remove did not actually remove items from the inventory, leaving
22 ghost items. 481 ghost items.
78 - properly link against libgthread as that is needed to make the slice 537 - properly link against libgthread as that is needed to make the slice
79 allocator thread-safe. 538 allocator thread-safe.
80 - support perls not compiled with 64 bit support (though this is not a 539 - support perls not compiled with 64 bit support (though this is not a
81 recommended configuration) (reported by Samuel Gondouin). 540 recommended configuration) (reported by Samuel Gondouin).
82 - always put godgiven items into the player inventory, never any containers. 541 - always put godgiven items into the player inventory, never any containers.
83 - (arch)
84 - (maps, arch) the scorn go club was founded! 542 - (maps, arch) the scorn go club was founded!
85 - (arch) do no longer support player abilities, they didn't work anyways. 543 - (arch) do no longer support player abilities, they didn't work anyways.
86 - (arch) the alchemy spell is now of the alchemy spell school, which 544 - (arch) the alchemy spell is now of the alchemy spell school, which
87 became a real spell-class. 545 became a real spell-class.
88 - (arch) the alchemist class now get an alchemy spell book for new characters. 546 - (arch) the alchemist class now get an alchemy spell book for new characters.
153 (this fixes the jeweler skill). 611 (this fixes the jeweler skill).
154 - back-to-back perl_reloads don't freeze the ticker anymore. 612 - back-to-back perl_reloads don't freeze the ticker anymore.
155 - convert cfutil from Event to EV (forgot to do this earlier...). 613 - convert cfutil from Event to EV (forgot to do this earlier...).
156 - move tombstone to real map if player died due to cave-in (even if 614 - move tombstone to real map if player died due to cave-in (even if
157 it has reset, which is better than putting it on the savebed, also as 615 it has reset, which is better than putting it on the savebed, also as
158 proof that the palyer didn't use a savebed). 616 proof that the player didn't use a savebed).
159 617
1602.4 Sun Jan 13 13:41:29 CET 2008 6182.4 Sun Jan 13 13:41:29 CET 2008
161 - work around perl bug in configure perl module version check. 619 - work around perl bug in configure perl module version check.
162 - fix bug in golem move code that would cause a crash at tiling borders. 620 - fix bug in golem move code that would cause a crash at tiling borders.
163 - fix a freeze bug when looking for an arrow in the inventory. 621 - fix a freeze bug when looking for an arrow in the inventory.

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