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Comparing deliantra/server/Changes (file contents):
Revision 1.308 by root, Sun Dec 28 16:43:06 2008 UTC vs.
Revision 1.409 by root, Sat Oct 3 22:36:08 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains 4TODO: eri (and only her) can "invoke missile swamR and then move ontop of an
5 5 auto-apply exit (north gate to scorn ex.).
6TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
7TODO: books head2, possibly after verbatim (prison de...)
6TODO: emergency swap mode is not working 8TODO: emergency swap mode is not working
7TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 (when picking up a bomb quickly enough)
9TODO: inscription cannot be readied. 11TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 12TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 13TODO: ready_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 14TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves 15TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 16TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code 17TODO: rewrite highscore code
22 18
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection. 19TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50% 20
212009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
222009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
28
292009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
302009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
312009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
322009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
33
34
35TODO: autopickup in shop
36TODO: quit charcetr doesn't nuke in-memory per-player maps
37TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
38TODO: farmwife doesn't react to guuh's head?
39TODO: shop mats should use the nesrest other shopmat, always.
40
41 - display spell description for spellbooks, rods, wands, potion and scrolls,
42 but not horns (to make them more useful for content-creators).
43 - fix a number of bugs in check_move_on: 1) it didn't update the flags
44 2) it skipped spell effects and 3) it didn't handle the case where
45 and object was destroyed while iterating over it correctly. all this
46 allowed players to sometimes walk onto spaces they should not be able to
47 walk on.
48 - examining an object now dumps the serialised object form when the user
49 is a wizard (wizlook).
50 - display the duration of change_ability spells when examining them
51 (missing: protection spells, but they are a hack...).
52 - fix a minor cfpod formatting bug.
53 - do not talk about the hintmode so much - die-hards are expected to find
54 the hintmode setting on the settings page.
55 - enable the object loader to also dump archetypes.
56 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
57 - force the initial face when loading an object that is time-animated
58 or a monster, so it does not have to be specified anymore.
59 - fix a bug where recasting an ability changing spell could shorten
60 its remaining duration.
61 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
62 - fix a broken bow-related speed optimisation by using splay - speed
63 up splay operations as well.
64 - use NDI_CLEAR for the body command, and make it use observe.
65
662.80 Tue Sep 15 20:22:31 CEST 2009
67 - fix the "screen stays black on login" bug and remove debug instrumentation
68 that ultimately was not helpful to catch it :)
69 - split outer_env into outer_env and outer_env_self, and fix
70 all callers to use either one or the other, as appropriate. This
71 fixes the (rather fragile) light spell, maybe others.
72 - fixed an overflow and exploit in the bank/payment code.
73 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
74 to explain the skill a bit more.
75 - removed a buggy check for zero attacktype. So that we might find
76 the real bugs in the archs/maps/objects.
77 - Fixed enabling torches with lighters.
78 - (maps) Added Heaven Town region.
79 - (arch+maps) Fixed & normalized warriors on map
80 /quests/peterm/CTower/Barracks.
81 - fix the light spell (and possibly diseases and other lights).
82 - (arch) The clawing skill didn't have the physical attacktype.
83 - (maps) make the greenway accessible again - this bug was introduced
84 a long time ago, and similar cases are still to be found in the maps.
85 - make the socket_timeout configurable in the code (but not yet for users).
86 - earth wall health bar is now correct.
87
882.79 Tue Jul 28 00:56:36 CEST 2009
89 - IO::AIO chaged to using eventfd internally - updated server to not
90 freeze with IO::AIO anymore due this change.
91 - avoid a crash when a player tries to apply a lighter.
92 - allow a spell argument for dimension door.
93 - move shop item listing and some otherstuff into the info tab.
94 - avoid crashes when non-players cast party spells.
95 - fix a crash in get_spell_by_name (for learn_spell).
96 - added pyromancer class with graphics (by Job Vranish).
97 - small improvement of the number of potions in shops
98 (by Job Vranish).
99 - added a few party spells (by Job Vranish).
100 - use a common message dynbuf.
101 - destroying tear down objects will now use the full hp range
102 for animation and will only destroy/lastframe when hp < 0.
103 - allow monsters to use earth to dust.
104 - use manhattan distance for get_rangevector_from_mapcoord, just as
105 in get_rangevector.
106 - los updates now correctly take tiled maps into account.
107 - do los updates even on maps without darkness.
108 - fixed quiver of holding bolts to be able to hold bolts.
109 - upgrade to IO::AIO 3.21.
110 - fixed show invisible, to show objects of type CONTAINER.
111 - properly catching exceptions from callback in irc.ext.
112 - fixed a potentially hazardous bug in cfpod regarding Z<>.
113 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
114 - (arch) added hint about usage to Slag Ex.
115 - (maps) /darcap/quest/water sea1 tile are now passable by players,
116 like the rest.
117 - (maps) added /heaven/gem_shop by Boes.
118 - (arch+maps) added rate limited converter and adjusted
119 /elmex/mana_fountain.
120 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
121 - reduce size of casting_time, move_status, attack_movement,
122 last_heal and last_sp slots, squeezing some more space out of struct
123 object, also declare expmul as constant 1.0, as it isn't used
124 anywhere.
125
1262.78 Sun Apr 5 20:04:29 CEST 2009
127 - fixed bug in alchemy, where finding the right object for enhancements
128 didn't work.
129 - aggressively merge spell effects and do not allow more than 5 spell
130 effects (w.r.t. put_more) per mapspace, to give the server a chance
131 to survive a hundred deathsheads.
132 - correctly clear op->env when inserting onto map, this was a potentially
133 disastrous bug of unfortunately unknown proportions...
134 - fix cone-spell symmetry that was broken for direction 8.
135 - use gender-neutral place descriptions for invite.
136 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
137 Thanks go to Lisa Larsen!
138 - remove support for colour reducing 32x32 images (no cfclient support
139 anymore).
140 - actually mention the literacy level when it is too low to learn the spell.
141 - use better dependency tracking for include/keyword.h.
142 - add accept-invitation and suicide to the list of asynchronous commands,
143 so it is possible to invite somebody out of some stck-till-death traps,
144 or simply to commit suicide.
145 - replace the "ignoring delayed commands" message by something more useful
146 (cf. cunning gnome freezeing issue).
147 - various fixes for weapon improvements.
148 - fixed small bug with handling connect errors in the IRC gateway.
149 - support T and G sequences in cfpod.
150
1512.77 Sun Feb 1 16:30:48 CET 2009
152 - convert me command from per-map to chat, which makes more sense, also
153 document it.
154 - more than one spellbooks of same class can now be given
155 in class selection.
156 - adjusted the starting_spell.trs treasure list to the recent
157 spell rebalancements.
158 - the IRC gateway filters IRC colors now.
159
1602.76 Sat Jan 17 08:36:51 CET 2009
161 - (arch) fix quiver of Holding Bolts.
162 - applying unpaid items will now examine them.
163 - add "What" column to body command, showing items in that slot.
164 - redesigned and rebalanced lamps and torches.
165 - add "..." to item names that have been shortened.
166 - fixed "assign" function that squeezes strings into fixed length.
167 - add cursed effect to lamps and (some) torches.
168 - fixed bad assigned crafting skills and their tools.
169
1702.75 Fri Jan 9 16:13:30 CET 2009
171 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
172 - fix a bug in the nimbus extension that allowed players to cheat.
173 - make monster smell logic dependent on their wisdom stat.
174 - put the death reason into a separate tab.
175 - converted "connected" slot to string, cleanly got rid of some ugly
176 hacks such as the path_attuned hack.
177 - introduce shstr_tmp for fast temporary shstr passing.
178 - replace one-at-a-time hash by faster than smaller FNV-1a hash
179 when hashing strings.
180 - sanitized alchemy-like skills and cauldrons to check earlier
181 whether the right cauldron is used.
182 - considerably optimise shared string implementation by
183 making its null value a compiletime constant.
184 - use shared string matching insteafd of strcmp in a lot of places,
185 as well as using shstr_cmp to pass shared stringsa round efficiently,
186 for lots of code size savings.
187 - monsters which breed new monsters shouldn't breed new monsters when
188 they are sleeping: generators now check for the sleeping flag.
189 - tell gcc not to excessively inline some perl interface functions.
190 - remove marking rune length limit.
191 - fix formatting of cfpod when a verbatim block was following
192 a single newline.
193 - move resistances, statistics and showpets command output into tabs.
194 - implement map scripts that can replace the boulder logic without
195 having to write extensions.
196
1972.74 Mon Dec 29 15:23:38 CET 2008
26 - fix a longstanding bug that teared multipart monsters 198 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart. 199 at map boundaries apart.
28 - temporarily make permanently invisible player visible when 200 - temporarily make permanently invisible player visible when
29 he/she makes noise. 201 he/she makes noise.
30 - fix being able to see through walls a bit. 202 - fix being able to see through walls a bit.
31 - improve look at output. 203 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant 204 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary 205 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code. 206 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens 207 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations. 208 other restrictions of the old code, supporting further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when 209 - update los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog). 210 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise: 211 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player 212 implement a noise system that allows monsters to locate the player
41 when he/she makes noise. 213 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track 214 - implement a primitive smell system that monsters can use to track
44 - create bomb now also works when casted by door traps. 216 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics. 217 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider. 218 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect 219 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players. 220 the guards from being killed by players.
221 - (maps) lots of tweaks in and around scorn.
222 - (maps) use special non-blocksview jungle, mountain and
223 darkforest freely on the worldmap, to get gradual sight obstacles
224 instead of total blackout in those areas.
49 - no maximum darkness for outdoor maps anymore. 225 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages. 226 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them. 227 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players. 228 - make light additive even within players.
53 - darken xrays effect a bit. 229 - darken xrays effect a bit.
447 (this fixes the jeweler skill). 623 (this fixes the jeweler skill).
448 - back-to-back perl_reloads don't freeze the ticker anymore. 624 - back-to-back perl_reloads don't freeze the ticker anymore.
449 - convert cfutil from Event to EV (forgot to do this earlier...). 625 - convert cfutil from Event to EV (forgot to do this earlier...).
450 - move tombstone to real map if player died due to cave-in (even if 626 - move tombstone to real map if player died due to cave-in (even if
451 it has reset, which is better than putting it on the savebed, also as 627 it has reset, which is better than putting it on the savebed, also as
452 proof that the palyer didn't use a savebed). 628 proof that the player didn't use a savebed).
453 629
4542.4 Sun Jan 13 13:41:29 CET 2008 6302.4 Sun Jan 13 13:41:29 CET 2008
455 - work around perl bug in configure perl module version check. 631 - work around perl bug in configure perl module version check.
456 - fix bug in golem move code that would cause a crash at tiling borders. 632 - fix bug in golem move code that would cause a crash at tiling borders.
457 - fix a freeze bug when looking for an arrow in the inventory. 633 - fix a freeze bug when looking for an arrow in the inventory.

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