--- deliantra/server/Changes 2009/09/17 01:57:31 1.401 +++ deliantra/server/Changes 2009/10/03 22:36:08 1.409 @@ -1,6 +1,9 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: eri (and only her) can "invoke missile swamR and then move ontop of an + auto-apply exit (north gate to scorn ex.). +TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? TODO: books head2, possibly after verbatim (prison de...) TODO: emergency swap mode is not working TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} @@ -14,8 +17,6 @@ TODO: rewrite highscore code TODO: greeting message on what to do in dialog after race selection. -TODO: animations should force the first frame on loading, at least if... time-animated - 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. @@ -39,8 +40,13 @@ - display spell description for spellbooks, rods, wands, potion and scrolls, but not horns (to make them more useful for content-creators). + - fix a number of bugs in check_move_on: 1) it didn't update the flags + 2) it skipped spell effects and 3) it didn't handle the case where + and object was destroyed while iterating over it correctly. all this + allowed players to sometimes walk onto spaces they should not be able to + walk on. - examining an object now dumps the serialised object form when the user - is a wizard. + is a wizard (wizlook). - display the duration of change_ability spells when examining them (missing: protection spells, but they are a hack...). - fix a minor cfpod formatting bug. @@ -48,6 +54,14 @@ the hintmode setting on the settings page. - enable the object loader to also dump archetypes. - (maps) put the trapdoor above the floor in sisters/necro_ruins1. + - force the initial face when loading an object that is time-animated + or a monster, so it does not have to be specified anymore. + - fix a bug where recasting an ability changing spell could shorten + its remaining duration. + - fix RUNATT attack mode, which was broken before (used e.g. by mice). + - fix a broken bow-related speed optimisation by using splay - speed + up splay operations as well. + - use NDI_CLEAR for the body command, and make it use observe. 2.80 Tue Sep 15 20:22:31 CEST 2009 - fix the "screen stays black on login" bug and remove debug instrumentation