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Comparing deliantra/server/Changes (file contents):
Revision 1.41 by elmex, Mon Nov 26 12:54:31 2007 UTC vs.
Revision 1.115 by elmex, Thu Apr 24 11:26:41 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.53
4 - dropping items a shop is not interested in won't sell them anymore
5 - the mailscrolls are now correctly handed out even when the destination
6 player is not logged in.
7 - rods and horns with a too low maximum charge allow now at least one discharge.
8
92.52 Thu Apr 24 11:47:19 CEST 2008
10 - completely automate the item add/delete on remove/insert. this should fix
11 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - completely automate the weight handling, should fix all weight
13 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
14 - reloading archetypes while a user was in the character creation phase
15 could crash the server.
16 - fix a nontrivial number of cases of code commented similar
17 to "is this really correct?", as many of those cases are now handles
18 automatically by lower level code.
19 - replace many ad-hoc checks for client visibility by object::visible_to,
20 should result in broader applicability of functions using it.
21 - merge items with different arch pointers refering to the same arch
22 (due to archetype reloads).
23 - refactored the object remove/insert functions and most related
24 functions (decrease, split, merge_ob etc.).
25 - make it compile better on freebsd (reported by pippijn).
26 - remove GT_UPDATE_INV (no longer applicable).
27 - fix the longstanding "container stays open" bug.
28 - improved floorbox updating to be incremental and other protocol
29 optimisations.
30 - get rid of update_after_inventory_change and only do update stats
31 for weight once/tick/player at max.
32 - rewrite party commands, use party channel.
33
342.51 Sun Apr 20 21:27:37 CEST 2008
35 - properly link against libgthread as that is needed to make the slice
36 allocator thread-safe.
37 - support perls not compiled with 64 bit support (though this is not a
38 recommended configuration) (reported by Samuel Gondouin).
39 - always put godgiven items into the player inventory, never any containers.
40 - (arch)
41 - (maps, arch) the scorn go club was founded!
42 - (arch) do no longer support player abilities, they didn't work anyways.
43 - (arch) the alchemy spell is now of the alchemy spell school, which
44 became a real spell-class.
45 - (arch) the alchemist class now get an alchemy spell book for new characters.
46 - (arch) considerably strengthened spark shower and destruction.
47 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
48 finally reloadable at runtime.
49 - changed archetype loading algorithm to only require one pass and
50 use delayed resolving of references.
51 - examine command now uses the examine infobox.
52 - implement an "incremental garbage collector" for archetypes.
53 - enable slice allocator again.
54 - implement optional free memory poisoning.
55
562.5 Wed Apr 16 15:06:53 CEST 2008
57 - the two handed weapon skill can no longer be used as unarmed combat
58 skill.
59 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
60 names (also update all maps to use money instead of coins).
61 - add uuid accessors to perl.
62 - add coin names and archetype accessors to perl.
63 - fix runtime uuid file format to use "." instead of ",".
64 - change perl extensions to not use hardcoded coins and values.
65 - write uuids asynchronously (no hiccups due to uuid writes)
66 and be more parsimonous of uuid usage by the exact value out on exit.
67 - write log messages in another thread, removing another sync point.
68 - support multi-line log messages in a nicer way.
69 - be more portable w.r.t. uuids and format specifiers everywhere.
70 - fix a minor memleak in the random map generator.
71 - some parts of the random map generator are not coroutine-safe,
72 so only call it "single-threaded".
73 - major cleanup of memory management in random map generator.
74 - slight refactoring of the random map generator, faster too.
75 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
76 bookkeeping bug.
77 - work around "player is on active list" problem by deactivating player
78 after loading.
79 - garbage collect shstr's more evenly and adaptively only when
80 there have in fact been allocations.
81 - fix object::insert to do as documented and insert into the env
82 if necessary.
83 - fix cf::map::unique_maps.
84 - fix nrof overflow check in can_merge_slow.
85 - fix converter code to handle >31 bit values.
86 - added support for the player_sold flag
87 - converters no longer accept unpaid items.
88 - canonicalize random map meta files for better unification.
89
902.43 Sun Apr 6 20:35:29 CEST 2008
91 - work around a glibc bug that causes calloc to return non-zero memory
92 when mlockall has been used.
93 - pass environment to perl_sys_init3, as required by newer perls.
94 - use separate thread for ticker timing (and more in the future).
95 this greatly increases timing accuracy and gets rid of an enourmous
96 number of gettimeofday calls.
97 - use a separate thread to signal aio completion, for lower latency.
98 - require Coro 4.47, which fixes a data corruption bug with its C API.
99
1002.42 Sat Mar 15 12:05:21 CET 2008
101 - rebalanced default experience table to be more exponential
102 and much easier up to level ~40, then moderately harder.
103 - change attuned/repelled level boni to +-8 from +-2.
104 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
105 - do not exit on reload/load errors but properly cleanup.
106 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
107
1082.41 Fri Jan 25 13:15:37 CET 2008
109 - get rid of YAML::Syck, it's too buggy and misparses many files
110 (this fixes the jeweler skill).
111 - back-to-back perl_reloads don't freeze the ticker anymore.
112 - convert cfutil from Event to EV (forgot to do this earlier...).
113 - move tombstone to real map if player died due to cave-in (even if
114 it has reset, which is better than putting it on the savebed, also as
115 proof that the palyer didn't use a savebed).
116
1172.4 Sun Jan 13 13:41:29 CET 2008
118 - work around perl bug in configure perl module version check.
119 - fix bug in golem move code that would cause a crash at tiling borders.
120 - fix a freeze bug when looking for an arrow in the inventory.
121 - fix a bug in animate_weapon, causing a crash.
122 - no longer exit when a coroutine throws an exception.
123 - fix a potential double free bug (nicely exploited by g++ 4.2).
124 - fix the "<player> is nuts" message.
125 - fix an exception at logout due to the json_coder being gone.
126 - upgrade to EV version 2.0 API.
127 - when players don't apply a savebed correctly but stand above one,
128 do not move or kill them.
129 - implement client-side settings page in playerbook (0.9963+ required).
130 - implement generic framework for server-side resource files.
131 - implement resource file update event.
132 - hook experience table update into the framework.
133 - move jeweler.yaml to resources (arch/).
134 - switch from Crossfire to Deliantra perl module.
135 - implement json2json arch filter.
136 - implement widget protocol version 2, support for ui templates.
137 - mapinfo is now handled fully asynchronously.
138 - ext/irc: also log irc messages.
139 - ext/schmorplog: write user stat files asynchronously.
140
1412.32 Sun Dec 2 18:11:01 CET 2007
3 - limited the number of items that can be picked up and dropped 142 - limited the number of items that can be picked up and dropped
4 as temporary measurement against bad performance or dropping things. 143 as temporary measurement against bad performance or dropping things
144 (this lead to long freezes and triggered the watchdog).
5 - improved the performance of the drop command a bit. 145 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 146 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 147 less bugs...
8 - updated to release version of the gnu affero license. 148 - updated to release version of the gnu affero license.
9 149

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