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Comparing deliantra/server/Changes (file contents):
Revision 1.41 by elmex, Mon Nov 26 12:54:31 2007 UTC vs.
Revision 1.131 by root, Sun May 4 15:37:43 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
92.53 Sun May 4 17:32:48 CEST 2008
10 - bugfix: custom skill settings were not saved by the server.
11 - bugfix: remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - bugfix: properly update items identified on the ground.
14 - bugfix: use localtime_r in the logger thread.
15 - bugfix: player starvation will now give the correct kill reason.
16 - bugfix: archetype reloads could crash the server.
17 - bugfix: the mailscrolls are now correctly handed out even when the destination
18 player is not logged in.
19 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 server startup.
21 - bugfix: fix the door surround check in the random map generator.
22 - (maps) fix heaven quest difficulty progression.
23 - (maps) fix some random map styles.
24 - dropping items a shop is not interested in won't sell them anymore.
25 - rods and horns with a too low maximum charge allow now at least one discharge.
26 - implement kill & death statistics.
27 - random map preparation is no longer synchronous.
28 - rewrite find_style in perl, no longer does synchronous I/O.
29 - improve random map specials placement.
30 - make the killer a real object pointer instead of a string, improved
31 kill reason messages.
32 - take advantage of new aio_close and aio_chmod.
33 - implement archetype::get, object::deep_clone and update callers.
34 - change_abil is much faster.
35 - update the floorbox more often to work around the reverses item order
36 display in clients.
37 - cleaned up object copying by encapsulating it to a single place.
38 - add hints to the invite messages.
39 - rewrote key<->value pair handling.
40 - use an independent random number generator for the random map generator.
41
422.52 Thu Apr 24 11:47:19 CEST 2008
43 - completely automate the item add/delete on remove/insert. this should fix
44 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
45 - completely automate the weight handling, should fix all weight
46 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
47 - reloading archetypes while a user was in the character creation phase
48 could crash the server.
49 - fix a nontrivial number of cases of code commented similar
50 to "is this really correct?", as many of those cases are now handles
51 automatically by lower level code.
52 - replace many ad-hoc checks for client visibility by object::visible_to,
53 should result in broader applicability of functions using it.
54 - merge items with different arch pointers refering to the same arch
55 (due to archetype reloads).
56 - refactored the object remove/insert functions and most related
57 functions (decrease, split, merge_ob etc.).
58 - make it compile better on freebsd (reported by pippijn).
59 - remove GT_UPDATE_INV (no longer applicable).
60 - fix the longstanding "container stays open" bug.
61 - improved floorbox updating to be incremental and other protocol
62 optimisations.
63 - get rid of update_after_inventory_change and only do update stats
64 for weight once/tick/player at max.
65 - rewrite party commands, use party channel.
66
672.51 Sun Apr 20 21:27:37 CEST 2008
68 - properly link against libgthread as that is needed to make the slice
69 allocator thread-safe.
70 - support perls not compiled with 64 bit support (though this is not a
71 recommended configuration) (reported by Samuel Gondouin).
72 - always put godgiven items into the player inventory, never any containers.
73 - (arch)
74 - (maps, arch) the scorn go club was founded!
75 - (arch) do no longer support player abilities, they didn't work anyways.
76 - (arch) the alchemy spell is now of the alchemy spell school, which
77 became a real spell-class.
78 - (arch) the alchemist class now get an alchemy spell book for new characters.
79 - (arch) considerably strengthened spark shower and destruction.
80 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
81 finally reloadable at runtime.
82 - changed archetype loading algorithm to only require one pass and
83 use delayed resolving of references.
84 - examine command now uses the examine infobox.
85 - implement an "incremental garbage collector" for archetypes.
86 - enable slice allocator again.
87 - implement optional free memory poisoning.
88
892.5 Wed Apr 16 15:06:53 CEST 2008
90 - the two handed weapon skill can no longer be used as unarmed combat
91 skill.
92 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
93 names (also update all maps to use money instead of coins).
94 - add uuid accessors to perl.
95 - add coin names and archetype accessors to perl.
96 - fix runtime uuid file format to use "." instead of ",".
97 - change perl extensions to not use hardcoded coins and values.
98 - write uuids asynchronously (no hiccups due to uuid writes)
99 and be more parsimonous of uuid usage by the exact value out on exit.
100 - write log messages in another thread, removing another sync point.
101 - support multi-line log messages in a nicer way.
102 - be more portable w.r.t. uuids and format specifiers everywhere.
103 - fix a minor memleak in the random map generator.
104 - some parts of the random map generator are not coroutine-safe,
105 so only call it "single-threaded".
106 - major cleanup of memory management in random map generator.
107 - slight refactoring of the random map generator, faster too.
108 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
109 bookkeeping bug.
110 - work around "player is on active list" problem by deactivating player
111 after loading.
112 - garbage collect shstr's more evenly and adaptively only when
113 there have in fact been allocations.
114 - fix object::insert to do as documented and insert into the env
115 if necessary.
116 - fix cf::map::unique_maps.
117 - fix nrof overflow check in can_merge_slow.
118 - fix converter code to handle >31 bit values.
119 - added support for the player_sold flag
120 - converters no longer accept unpaid items.
121 - canonicalize random map meta files for better unification.
122
1232.43 Sun Apr 6 20:35:29 CEST 2008
124 - work around a glibc bug that causes calloc to return non-zero memory
125 when mlockall has been used.
126 - pass environment to perl_sys_init3, as required by newer perls.
127 - use separate thread for ticker timing (and more in the future).
128 this greatly increases timing accuracy and gets rid of an enourmous
129 number of gettimeofday calls.
130 - use a separate thread to signal aio completion, for lower latency.
131 - require Coro 4.47, which fixes a data corruption bug with its C API.
132
1332.42 Sat Mar 15 12:05:21 CET 2008
134 - rebalanced default experience table to be more exponential
135 and much easier up to level ~40, then moderately harder.
136 - change attuned/repelled level boni to +-8 from +-2.
137 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
138 - do not exit on reload/load errors but properly cleanup.
139 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
140
1412.41 Fri Jan 25 13:15:37 CET 2008
142 - get rid of YAML::Syck, it's too buggy and misparses many files
143 (this fixes the jeweler skill).
144 - back-to-back perl_reloads don't freeze the ticker anymore.
145 - convert cfutil from Event to EV (forgot to do this earlier...).
146 - move tombstone to real map if player died due to cave-in (even if
147 it has reset, which is better than putting it on the savebed, also as
148 proof that the palyer didn't use a savebed).
149
1502.4 Sun Jan 13 13:41:29 CET 2008
151 - work around perl bug in configure perl module version check.
152 - fix bug in golem move code that would cause a crash at tiling borders.
153 - fix a freeze bug when looking for an arrow in the inventory.
154 - fix a bug in animate_weapon, causing a crash.
155 - no longer exit when a coroutine throws an exception.
156 - fix a potential double free bug (nicely exploited by g++ 4.2).
157 - fix the "<player> is nuts" message.
158 - fix an exception at logout due to the json_coder being gone.
159 - upgrade to EV version 2.0 API.
160 - when players don't apply a savebed correctly but stand above one,
161 do not move or kill them.
162 - implement client-side settings page in playerbook (0.9963+ required).
163 - implement generic framework for server-side resource files.
164 - implement resource file update event.
165 - hook experience table update into the framework.
166 - move jeweler.yaml to resources (arch/).
167 - switch from Crossfire to Deliantra perl module.
168 - implement json2json arch filter.
169 - implement widget protocol version 2, support for ui templates.
170 - mapinfo is now handled fully asynchronously.
171 - ext/irc: also log irc messages.
172 - ext/schmorplog: write user stat files asynchronously.
173
1742.32 Sun Dec 2 18:11:01 CET 2007
3 - limited the number of items that can be picked up and dropped 175 - limited the number of items that can be picked up and dropped
4 as temporary measurement against bad performance or dropping things. 176 as temporary measurement against bad performance or dropping things
177 (this lead to long freezes and triggered the watchdog).
5 - improved the performance of the drop command a bit. 178 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage, 179 - switch from Event to EV for higher performance, easier usage,
7 less bugs... 180 less bugs...
8 - updated to release version of the gnu affero license. 181 - updated to release version of the gnu affero license.
9 182

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