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Comparing deliantra/server/Changes (file contents):
Revision 1.250 by root, Mon Sep 29 06:32:08 2008 UTC vs.
Revision 1.410 by root, Sun Oct 4 01:19:35 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: ready_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 12TODO: no detah messages for arena anymore
11TODO: worldmaps still get loaded on startup before the gridmap is ready 13TODO: remove curse should *maybe* work on players themselves
14TODO: remove curse in glyph/rune doesn't have any effect?
15TODO: rewrite highscore code
12 16
13TODO: cats light witrh JP_5 put light into caster. 17TODO: greeting message on what to do in dialog after race selection.
14TODO: strange rign oif acid artifact description/story looks weird. 18
15TODO: SP_casting_level 192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
16TODO: destry(true) should be the default, trace code in map::insert? 202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31
32
33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38
39 - display spell description for spellbooks, rods, wands, potion and scrolls,
40 but not horns (to make them more useful for content-creators).
41 - fix a number of bugs in check_move_on: 1) it didn't update the flags
42 2) it skipped spell effects and 3) it didn't handle the case where
43 and object was destroyed while iterating over it correctly. all this
44 allowed players to sometimes walk onto spaces they should not be able to
45 walk on.
46 - examining an object now dumps the serialised object form when the user
47 is a wizard (wizlook).
48 - display the duration of change_ability spells when examining them
49 (missing: protection spells, but they are a hack...).
50 - fix a minor cfpod formatting bug.
51 - do not talk about the hintmode so much - die-hards are expected to find
52 the hintmode setting on the settings page.
53 - enable the object loader to also dump archetypes.
54 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
55 - force the initial face when loading an object that is time-animated
56 or a monster, so it does not have to be specified anymore.
57 - fix a bug where recasting an ability changing spell could shorten
58 its remaining duration.
59 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
60 - fix a broken bow-related speed optimisation by using splay - speed
61 up splay operations as well.
62 - use NDI_CLEAR for the body command, and make it use observe.
63
642.80 Tue Sep 15 20:22:31 CEST 2009
65 - fix the "screen stays black on login" bug and remove debug instrumentation
66 that ultimately was not helpful to catch it :)
67 - split outer_env into outer_env and outer_env_self, and fix
68 all callers to use either one or the other, as appropriate. This
69 fixes the (rather fragile) light spell, maybe others.
70 - fixed an overflow and exploit in the bank/payment code.
71 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
72 to explain the skill a bit more.
73 - removed a buggy check for zero attacktype. So that we might find
74 the real bugs in the archs/maps/objects.
75 - Fixed enabling torches with lighters.
76 - (maps) Added Heaven Town region.
77 - (arch+maps) Fixed & normalized warriors on map
78 /quests/peterm/CTower/Barracks.
79 - fix the light spell (and possibly diseases and other lights).
80 - (arch) The clawing skill didn't have the physical attacktype.
81 - (maps) make the greenway accessible again - this bug was introduced
82 a long time ago, and similar cases are still to be found in the maps.
83 - make the socket_timeout configurable in the code (but not yet for users).
84 - earth wall health bar is now correct.
85
862.79 Tue Jul 28 00:56:36 CEST 2009
87 - IO::AIO chaged to using eventfd internally - updated server to not
88 freeze with IO::AIO anymore due this change.
89 - avoid a crash when a player tries to apply a lighter.
90 - allow a spell argument for dimension door.
91 - move shop item listing and some otherstuff into the info tab.
92 - avoid crashes when non-players cast party spells.
93 - fix a crash in get_spell_by_name (for learn_spell).
94 - added pyromancer class with graphics (by Job Vranish).
95 - small improvement of the number of potions in shops
96 (by Job Vranish).
97 - added a few party spells (by Job Vranish).
98 - use a common message dynbuf.
99 - destroying tear down objects will now use the full hp range
100 for animation and will only destroy/lastframe when hp < 0.
101 - allow monsters to use earth to dust.
102 - use manhattan distance for get_rangevector_from_mapcoord, just as
103 in get_rangevector.
104 - los updates now correctly take tiled maps into account.
105 - do los updates even on maps without darkness.
106 - fixed quiver of holding bolts to be able to hold bolts.
107 - upgrade to IO::AIO 3.21.
108 - fixed show invisible, to show objects of type CONTAINER.
109 - properly catching exceptions from callback in irc.ext.
110 - fixed a potentially hazardous bug in cfpod regarding Z<>.
111 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
112 - (arch) added hint about usage to Slag Ex.
113 - (maps) /darcap/quest/water sea1 tile are now passable by players,
114 like the rest.
115 - (maps) added /heaven/gem_shop by Boes.
116 - (arch+maps) added rate limited converter and adjusted
117 /elmex/mana_fountain.
118 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
119 - reduce size of casting_time, move_status, attack_movement,
120 last_heal and last_sp slots, squeezing some more space out of struct
121 object, also declare expmul as constant 1.0, as it isn't used
122 anywhere.
123
1242.78 Sun Apr 5 20:04:29 CEST 2009
125 - fixed bug in alchemy, where finding the right object for enhancements
126 didn't work.
127 - aggressively merge spell effects and do not allow more than 5 spell
128 effects (w.r.t. put_more) per mapspace, to give the server a chance
129 to survive a hundred deathsheads.
130 - correctly clear op->env when inserting onto map, this was a potentially
131 disastrous bug of unfortunately unknown proportions...
132 - fix cone-spell symmetry that was broken for direction 8.
133 - use gender-neutral place descriptions for invite.
134 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
135 Thanks go to Lisa Larsen!
136 - remove support for colour reducing 32x32 images (no cfclient support
137 anymore).
138 - actually mention the literacy level when it is too low to learn the spell.
139 - use better dependency tracking for include/keyword.h.
140 - add accept-invitation and suicide to the list of asynchronous commands,
141 so it is possible to invite somebody out of some stck-till-death traps,
142 or simply to commit suicide.
143 - replace the "ignoring delayed commands" message by something more useful
144 (cf. cunning gnome freezeing issue).
145 - various fixes for weapon improvements.
146 - fixed small bug with handling connect errors in the IRC gateway.
147 - support T and G sequences in cfpod.
148
1492.77 Sun Feb 1 16:30:48 CET 2009
150 - convert me command from per-map to chat, which makes more sense, also
151 document it.
152 - more than one spellbooks of same class can now be given
153 in class selection.
154 - adjusted the starting_spell.trs treasure list to the recent
155 spell rebalancements.
156 - the IRC gateway filters IRC colors now.
157
1582.76 Sat Jan 17 08:36:51 CET 2009
159 - (arch) fix quiver of Holding Bolts.
160 - applying unpaid items will now examine them.
161 - add "What" column to body command, showing items in that slot.
162 - redesigned and rebalanced lamps and torches.
163 - add "..." to item names that have been shortened.
164 - fixed "assign" function that squeezes strings into fixed length.
165 - add cursed effect to lamps and (some) torches.
166 - fixed bad assigned crafting skills and their tools.
167
1682.75 Fri Jan 9 16:13:30 CET 2009
169 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
170 - fix a bug in the nimbus extension that allowed players to cheat.
171 - make monster smell logic dependent on their wisdom stat.
172 - put the death reason into a separate tab.
173 - converted "connected" slot to string, cleanly got rid of some ugly
174 hacks such as the path_attuned hack.
175 - introduce shstr_tmp for fast temporary shstr passing.
176 - replace one-at-a-time hash by faster than smaller FNV-1a hash
177 when hashing strings.
178 - sanitized alchemy-like skills and cauldrons to check earlier
179 whether the right cauldron is used.
180 - considerably optimise shared string implementation by
181 making its null value a compiletime constant.
182 - use shared string matching insteafd of strcmp in a lot of places,
183 as well as using shstr_cmp to pass shared stringsa round efficiently,
184 for lots of code size savings.
185 - monsters which breed new monsters shouldn't breed new monsters when
186 they are sleeping: generators now check for the sleeping flag.
187 - tell gcc not to excessively inline some perl interface functions.
188 - remove marking rune length limit.
189 - fix formatting of cfpod when a verbatim block was following
190 a single newline.
191 - move resistances, statistics and showpets command output into tabs.
192 - implement map scripts that can replace the boulder logic without
193 having to write extensions.
194
1952.74 Mon Dec 29 15:23:38 CET 2008
196 - fix a longstanding bug that teared multipart monsters
197 at map boundaries apart.
198 - temporarily make permanently invisible player visible when
199 he/she makes noise.
200 - fix being able to see through walls a bit.
201 - improve look at output.
202 - completely replaced the line of sight algorithm with a variant
203 of spiral fov capable of visibility grades and arbitrary
204 shadow angles, that uses less memory and less code.
205 - the new los code supports arbitrary map rectangles and loosens
206 other restrictions of the old code, supporting further optimisations.
207 - update los if blocksview-objects are inserted in a map, not just when
208 removed (e.g. for summon fog).
209 - permanent invisibility doesn't make immune against making noise:
210 implement a noise system that allows monsters to locate the player
211 when he/she makes noise.
212 - implement a primitive smell system that monsters can use to track
213 players.
214 - create bomb now also works when casted by door traps.
215 - (arch) new torch graphics.
216 - (maps) considerably soften the subway spider.
217 - (maps) made the portgate of navar safe ground, to protect
218 the guards from being killed by players.
219 - (maps) lots of tweaks in and around scorn.
220 - (maps) use special non-blocksview jungle, mountain and
221 darkforest freely on the worldmap, to get gradual sight obstacles
222 instead of total blackout in those areas.
223 - no maximum darkness for outdoor maps anymore.
224 - add more hints, fix some messages.
225 - fix a bug: firing rods should tell you something about them.
226 - make light additive even within players.
227 - darken xrays effect a bit.
228 - improve handling of los changes when inserting or removing
229 objects, not perfect yet.
230 - make map darkness signed (formerly unsigned) to allow
231 ambient lighting and centrally manage darkness as an offset.
232 - revamped, fixed and documented the server calendrics, also
233 tell users the current time and data, to improve awareness.
234 - implement proper wizlook flag and handling of wizlook, instead
235 of dumbly just clearing los once.
236 - speed up los code - it's now about 2-3 times as fast as the old one,
237 and has a smaller runtime variance.
238 - daylight/nightfall can now increase/decrease past the natural limit,
239 making them actually useful.
240 - see_in_dark now increases the viewing radius by 3.
241 - implement a fast tiled map iterator and use it in LOS for a 20%
242 speedup, as well as in many other places.
243 - remove support for extended map infos - these are not used
244 by the deliantra client and removing them gives us a 10% speedup
245 when sending map changes.
246 - remove most gcfclient and other client bug workarounds, as well
247 as now obsolete protocol versions, simplying the code.
248 - optimise and simplify generation of random numbers.
249 - correctly provide a non-zero default density for materials, to
250 avoid crashes, fix other bugs in the material handling code.
251 - fix volume calculations.
252 - fix cfpod parsing when multiple verbatim blocks were separated by
253 newlines.
254 - increase monster detection radius from wis/5 to wis/3.
255 - remove old pickup modes.
256 - remove obsolete disarm and search commands (search wasn't working
257 anyways).
258 - fix a crash when an npc applied a sign.
259
2602.73 Thu Dec 18 20:56:31 CET 2008
261 - this release is assumed to be very stable.
262 - (maps) radically redesigned and improved tutorial.
263 - directional casting no longer immediately removes the invisible effect.
264 - magic ears now trigger when used inside the NPC dialogue.
265 - fix overflow in lighting calculations.
266 - negative glow radii can no longer cause total darkness.
267 - allow lookat on spaces where we only barely see, as opposed to
268 only maximally-lit ones.
269 - class selection has been reworked completely and their documentation corrected.
270 - swashbucklers got the oratory skill now.
271 - jump skill was fixed to adhere to all the flags a mapspace has got.
272 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
273 - fix deadlock in Jeweler::improve_ring_by_plan.
274 - use Coro::SemaphoreSet instead of our own lock management
275 (which was probably broken, too).
276 - support negative glow radii during daytime, too.
277 - use circular, not rectangular, viewing area.
278 - use minimum viewing distance of 2 in outdoor maps.
279 - negative glow is stronger than viewing area or lamps.
280 - (arch) new darkness spell face.
281
2822.72 Thu Dec 4 22:20:19 CET 2008
283 - (maps) completely redesigned scorn.
284 - "cast light" now works on oneself.
285 - bump max light radius to 9, rewrote glow lighting calculations, fix
286 negative glow radii again (they were totally broken before).
287 - the "worldmaps sometimes are black" bug is finally fixed.
288 - the "player objects are referenced in _GENxx globals" bug has finally
289 been fixed, by not relying on buggy perl internals when serialising.
290 - fixed a long standing bug in the anvil converters in armour shops.
291 - items shops weren't interested in don't vanish anymore, and are given
292 back to the player.
293 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 294 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 295 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 296 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 297 (to avoid writing it in early crashes).
298 - pathsync the directory after saving a file for added slowdown^Wsafety.
299 - speed up emergency_save by not syncing every file separately.
300 - no longer reattach perl to every object on reload, it's slow, and no longer
301 necessary since we don't nuke stashes anymore.
302 - do not bootstrap perl from the commandline args, use separate eval for
303 better error reporting.
304 - fix a crash when pushing cone spells met ice attacks.
305 - pre-cache perl extension files on reload to speed up the reload.
306 - speed up map refresh in server a bit.
307 - refactored drop code and fixed some programming errors in it.
308 - fixed small regression in 'Slag Ex' potion extension.
309 - fixed a bug where some objects couldn't cross map tile boundaries.
310 - fixed a bug with weight update of the player, the client showed -0.0
311 as the current weight of the inventory.
312 - (arch) the dragonbreath spell is level 12 again, but the high level spell
313 dragonfire has been introduced for the non-dragon players.
314 - remove unused "tooltype", "start_holding" object slots.
315 - change "weapontype" object slot to uint8.
316 - convert "hide" object slot into flag.
317 - reorder object members for better locality of reference and codesize
318 decrease.
319 - correct rounding in lerp, add lerp_rd, lerp_ru.
320 - fix a crash when no skill could be found when killing amonster.
321 - fix a small memleak that would eat one pointer on the perl stack for
322 every completed aio operation.
323 - perl mapspace acessor methods now normalise (handle tiled maps)
324 and update mapspaces if necessary.
21 325
222.71 Tue Sep 23 07:02:23 CEST 2008 3262.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported 327 - removed all command line parsing, only env variables are supported
24 anymore. 328 anymore.
25 - region-specific monsters will now once more be on the worldmap. 329 - region-specific monsters will now once more be on the worldmap.
317 (this fixes the jeweler skill). 621 (this fixes the jeweler skill).
318 - back-to-back perl_reloads don't freeze the ticker anymore. 622 - back-to-back perl_reloads don't freeze the ticker anymore.
319 - convert cfutil from Event to EV (forgot to do this earlier...). 623 - convert cfutil from Event to EV (forgot to do this earlier...).
320 - move tombstone to real map if player died due to cave-in (even if 624 - move tombstone to real map if player died due to cave-in (even if
321 it has reset, which is better than putting it on the savebed, also as 625 it has reset, which is better than putting it on the savebed, also as
322 proof that the palyer didn't use a savebed). 626 proof that the player didn't use a savebed).
323 627
3242.4 Sun Jan 13 13:41:29 CET 2008 6282.4 Sun Jan 13 13:41:29 CET 2008
325 - work around perl bug in configure perl module version check. 629 - work around perl bug in configure perl module version check.
326 - fix bug in golem move code that would cause a crash at tiling borders. 630 - fix bug in golem move code that would cause a crash at tiling borders.
327 - fix a freeze bug when looking for an arrow in the inventory. 631 - fix a freeze bug when looking for an arrow in the inventory.

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