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57 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
57 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
58 | - force the initial face when loading an object that is time-animated |
58 | - force the initial face when loading an object that is time-animated |
59 | or a monster, so it does not have to be specified anymore. |
59 | or a monster, so it does not have to be specified anymore. |
60 | - fix a bug where recasting an ability changing spell could shorten |
60 | - fix a bug where recasting an ability changing spell could shorten |
61 | its remaining duration. |
61 | its remaining duration. |
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62 | - fix pedestal and floor building with builder. |
62 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
63 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
63 | - fix a broken bow-related speed optimisation by using splay - speed |
64 | - fix a broken bow-related speed optimisation by using splay - speed |
64 | up splay operations as well. |
65 | up splay operations as well. |
65 | - use NDI_CLEAR for the body command, and make it use observe. |
66 | - use NDI_CLEAR for the body command, and make it use observe. |
66 | - implement introspection data for C++ classes (%REFLECT). |
67 | - implement introspection data for C++ classes (%REFLECT). |