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Comparing deliantra/server/Changes (file contents):
Revision 1.414 by sf-marcmagus, Fri Oct 9 04:39:24 2009 UTC vs.
Revision 1.417 by sf-marcmagus, Fri Oct 9 23:00:39 2009 UTC

33TODO: autopickup in shop 33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps 34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp 35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head? 36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always. 37TODO: shop mats should use the nesrest other shopmat, always.
38TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
38 39
39 - display spell description for spellbooks, rods, wands, potion and scrolls, 40 - display spell description for spellbooks, rods, wands, potion and scrolls,
40 but not horns (to make them more useful for content-creators). 41 but not horns (to make them more useful for content-creators).
41 - fix a number of bugs in check_move_on: 1) it didn't update the flags 42 - fix a number of bugs in check_move_on: 1) it didn't update the flags
42 2) it skipped spell effects and 3) it didn't handle the case where 43 2) it skipped spell effects and 3) it didn't handle the case where
56 - (maps) put the trapdoor above the floor in sisters/necro_ruins1. 57 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
57 - force the initial face when loading an object that is time-animated 58 - force the initial face when loading an object that is time-animated
58 or a monster, so it does not have to be specified anymore. 59 or a monster, so it does not have to be specified anymore.
59 - fix a bug where recasting an ability changing spell could shorten 60 - fix a bug where recasting an ability changing spell could shorten
60 its remaining duration. 61 its remaining duration.
62 - fix pedestal and floor building with builder.
61 - fix RUNATT attack mode, which was broken before (used e.g. by mice). 63 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
62 - fix a broken bow-related speed optimisation by using splay - speed 64 - fix a broken bow-related speed optimisation by using splay - speed
63 up splay operations as well. 65 up splay operations as well.
64 - use NDI_CLEAR for the body command, and make it use observe. 66 - use NDI_CLEAR for the body command, and make it use observe.
65 - implement introspection data for C++ classes (%REFLECT). 67 - implement introspection data for C++ classes (%REFLECT).
66 - (arch) add name_pl fields for building materials. 68 - (arch) add name_pl fields for building materials.
69 - (maps) random fountains no longer generate permanent stat increases.
70 - fix transmutation alchemy
67 71
682.80 Tue Sep 15 20:22:31 CEST 2009 722.80 Tue Sep 15 20:22:31 CEST 2009
69 - fix the "screen stays black on login" bug and remove debug instrumentation 73 - fix the "screen stays black on login" bug and remove debug instrumentation
70 that ultimately was not helpful to catch it :) 74 that ultimately was not helpful to catch it :)
71 - split outer_env into outer_env and outer_env_self, and fix 75 - split outer_env into outer_env and outer_env_self, and fix

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