ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.42 by root, Sun Dec 2 17:11:45 2007 UTC vs.
Revision 1.106 by root, Tue Apr 22 07:01:46 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: ridify us of update_after_inventory_change
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6TODO: resurrect last_weight optimisation for players
7
8 - completely automate the item add/delete on remove/insert. this should fix
9 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - completely automate the weight handling, should fix all weight
11 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - reloading archetypes while a user was in the character creation phase
13 could crash the server.
14 - fix a nontrivial number of cases of code commented similar
15 to "is this really correct?", as many of those cases are now handles
16 automatically by lower level code.
17 - replace many ad-hoc checks for client visibility by object::visible_to,
18 should result in broader applicability of functions using it.
19 - merge items with different arch pointers refering to the same arch
20 (due to archetype reloads).
21 - refactored the object remove/insert functions and most related
22 functions (decrease, split, merge_ob etc.).
23 - make it compile better on freebsd (reported by pippijn).
24 - remove GT_UPDATE_INV (no longer applicable).
25
262.51 Sun Apr 20 21:27:37 CEST 2008
27 - properly link against libgthread as that is needed to make the slice
28 allocator thread-safe.
29 - support perls not compiled with 64 bit support (though this is not a
30 recommended configuration) (reported by Samuel Gondouin).
31 - always put godgiven items into the player inventory, never any containers.
32 - (arch)
33 - (maps, arch) the scorn go club was founded!
34 - (arch) do no longer support player abilities, they didn't work anyways.
35 - (arch) the alchemy spell is now of the alchemy spell school, which
36 became a real spell-class.
37 - (arch) the alchemist class now get an alchemy spell book for new characters.
38 - (arch) considerably strengthened spark shower and destruction.
39 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
40 finally reloadable at runtime.
41 - changed archetype loading algorithm to only require one pass and
42 use delayed resolving of references.
43 - examine command now uses the examine infobox.
44 - implement an "incremental garbage collector" for archetypes.
45 - enable slice allocator again.
46 - implement optional free memory poisoning.
47
482.5 Wed Apr 16 15:06:53 CEST 2008
49 - the two handed weapon skill can no longer be used as unarmed combat
50 skill.
51 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
52 names (also update all maps to use money instead of coins).
53 - add uuid accessors to perl.
54 - add coin names and archetype accessors to perl.
55 - fix runtime uuid file format to use "." instead of ",".
56 - change perl extensions to not use hardcoded coins and values.
57 - write uuids asynchronously (no hiccups due to uuid writes)
58 and be more parsimonous of uuid usage by the exact value out on exit.
59 - write log messages in another thread, removing another sync point.
60 - support multi-line log messages in a nicer way.
61 - be more portable w.r.t. uuids and format specifiers everywhere.
62 - fix a minor memleak in the random map generator.
63 - some parts of the random map generator are not coroutine-safe,
64 so only call it "single-threaded".
65 - major cleanup of memory management in random map generator.
66 - slight refactoring of the random map generator, faster too.
67 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
68 bookkeeping bug.
69 - work around "player is on active list" problem by deactivating player
70 after loading.
71 - garbage collect shstr's more evenly and adaptively only when
72 there have in fact been allocations.
73 - fix object::insert to do as documented and insert into the env
74 if necessary.
75 - fix cf::map::unique_maps.
76 - fix nrof overflow check in can_merge_slow.
77 - fix converter code to handle >31 bit values.
78 - added support for the player_sold flag
79 - converters no longer accept unpaid items.
80 - canonicalize random map meta files for better unification.
81
822.43 Sun Apr 6 20:35:29 CEST 2008
83 - work around a glibc bug that causes calloc to return non-zero memory
84 when mlockall has been used.
85 - pass environment to perl_sys_init3, as required by newer perls.
86 - use separate thread for ticker timing (and more in the future).
87 this greatly increases timing accuracy and gets rid of an enourmous
88 number of gettimeofday calls.
89 - use a separate thread to signal aio completion, for lower latency.
90 - require Coro 4.47, which fixes a data corruption bug with its C API.
91
922.42 Sat Mar 15 12:05:21 CET 2008
93 - rebalanced default experience table to be more exponential
94 and much easier up to level ~40, then moderately harder.
95 - change attuned/repelled level boni to +-8 from +-2.
96 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
97 - do not exit on reload/load errors but properly cleanup.
98 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
99
1002.41 Fri Jan 25 13:15:37 CET 2008
101 - get rid of YAML::Syck, it's too buggy and misparses many files
102 (this fixes the jeweler skill).
103 - back-to-back perl_reloads don't freeze the ticker anymore.
104 - convert cfutil from Event to EV (forgot to do this earlier...).
105 - move tombstone to real map if player died due to cave-in (even if
106 it has reset, which is better than putting it on the savebed, also as
107 proof that the palyer didn't use a savebed).
108
1092.4 Sun Jan 13 13:41:29 CET 2008
110 - work around perl bug in configure perl module version check.
111 - fix bug in golem move code that would cause a crash at tiling borders.
112 - fix a freeze bug when looking for an arrow in the inventory.
113 - fix a bug in animate_weapon, causing a crash.
114 - no longer exit when a coroutine throws an exception.
115 - fix a potential double free bug (nicely exploited by g++ 4.2).
116 - fix the "<player> is nuts" message.
117 - fix an exception at logout due to the json_coder being gone.
118 - upgrade to EV version 2.0 API.
119 - when players don't apply a savebed correctly but stand above one,
120 do not move or kill them.
121 - implement client-side settings page in playerbook (0.9963+ required).
122 - implement generic framework for server-side resource files.
123 - implement resource file update event.
124 - hook experience table update into the framework.
125 - move jeweler.yaml to resources (arch/).
126 - switch from Crossfire to Deliantra perl module.
127 - implement json2json arch filter.
128 - implement widget protocol version 2, support for ui templates.
129 - mapinfo is now handled fully asynchronously.
130 - ext/irc: also log irc messages.
131 - ext/schmorplog: write user stat files asynchronously.
2 132
32.32 Sun Dec 2 18:11:01 CET 2007 1332.32 Sun Dec 2 18:11:01 CET 2007
4 - limited the number of items that can be picked up and dropped 134 - limited the number of items that can be picked up and dropped
5 as temporary measurement against bad performance or dropping things 135 as temporary measurement against bad performance or dropping things
6 (this lead to long freezes and triggered the watchdog). 136 (this lead to long freezes and triggered the watchdog).

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines