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Comparing deliantra/server/Changes (file contents):
Revision 1.42 by root, Sun Dec 2 17:11:45 2007 UTC vs.
Revision 1.62 by root, Thu Jan 17 05:52:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: dragons should not be able to change their title via the stetings tab in playerbook
4 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...).
8
92.4 Sun Jan 13 13:41:29 CET 2008
10 - work around perl bug in configure perl module version check.
11 - fix bug in golem move code that would cause a crash at tiling borders.
12 - fix a freeze bug when looking for an arrow in the inventory.
13 - fix a bug in animate_weapon, causing a crash.
14 - no longer exit when a coroutine throws an exception.
15 - fix a potential double free bug (nicely exploited by g++ 4.2).
16 - fix the "<player> is nuts" message.
17 - fix an exception at logout due to the json_coder being gone.
18 - upgrade to EV version 2.0 API.
19 - when players don't apply a savebed correctly but stand above one,
20 do not move or kill them.
21 - implement client-side settings page in playerbook (0.9963+ required).
22 - implement generic framework for server-side resource files.
23 - implement resource file update event.
24 - hook experience table update into the framework.
25 - move jeweler.yaml to resources (arch/).
26 - switch from Crossfire to Deliantra perl module.
27 - implement json2json arch filter.
28 - implement widget protocol version 2, support for ui templates.
29 - mapinfo is now handled fully asynchronously.
30 - ext/irc: also log irc messages.
31 - ext/schmorplog: write user stat files asynchronously.
2 32
32.32 Sun Dec 2 18:11:01 CET 2007 332.32 Sun Dec 2 18:11:01 CET 2007
4 - limited the number of items that can be picked up and dropped 34 - limited the number of items that can be picked up and dropped
5 as temporary measurement against bad performance or dropping things 35 as temporary measurement against bad performance or dropping things
6 (this lead to long freezes and triggered the watchdog). 36 (this lead to long freezes and triggered the watchdog).

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