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Comparing deliantra/server/Changes (file contents):
Revision 1.42 by root, Sun Dec 2 17:11:45 2007 UTC vs.
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - the two handed weapon skill cna no longe rbe used as unarmed combat
8 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit.
17 - write log messages in another thread, removing another sync point.
18 - support multi-line log messages in a nicer way.
19 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug.
26 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env
29 if necessary.
30 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag
34 - converters no longer accept unpaid items.
35
362.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls.
40 - use separate thread for ticker timing (and more in the future).
41 this greatly increases timing accuracy and gets rid of an enourmous
42 number of gettimeofday calls.
43 - use a separate thread to signal aio completion, for lower latency.
44 - require Coro 4.47, which fixes a data corruption bug with its C API.
45
462.42 Sat Mar 15 12:05:21 CET 2008
47 - rebalanced default experience table to be more exponential
48 and much easier up to level ~40, then moderately harder.
49 - change attuned/repelled level boni to +-8 from +-2.
50 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
51 - do not exit on reload/load errors but properly cleanup.
52 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
53
542.41 Fri Jan 25 13:15:37 CET 2008
55 - get rid of YAML::Syck, it's too buggy and misparses many files
56 (this fixes the jeweler skill).
57 - back-to-back perl_reloads don't freeze the ticker anymore.
58 - convert cfutil from Event to EV (forgot to do this earlier...).
59 - move tombstone to real map if player died due to cave-in (even if
60 it has reset, which is better than putting it on the savebed, also as
61 proof that the palyer didn't use a savebed).
62
632.4 Sun Jan 13 13:41:29 CET 2008
64 - work around perl bug in configure perl module version check.
65 - fix bug in golem move code that would cause a crash at tiling borders.
66 - fix a freeze bug when looking for an arrow in the inventory.
67 - fix a bug in animate_weapon, causing a crash.
68 - no longer exit when a coroutine throws an exception.
69 - fix a potential double free bug (nicely exploited by g++ 4.2).
70 - fix the "<player> is nuts" message.
71 - fix an exception at logout due to the json_coder being gone.
72 - upgrade to EV version 2.0 API.
73 - when players don't apply a savebed correctly but stand above one,
74 do not move or kill them.
75 - implement client-side settings page in playerbook (0.9963+ required).
76 - implement generic framework for server-side resource files.
77 - implement resource file update event.
78 - hook experience table update into the framework.
79 - move jeweler.yaml to resources (arch/).
80 - switch from Crossfire to Deliantra perl module.
81 - implement json2json arch filter.
82 - implement widget protocol version 2, support for ui templates.
83 - mapinfo is now handled fully asynchronously.
84 - ext/irc: also log irc messages.
85 - ext/schmorplog: write user stat files asynchronously.
2 86
32.32 Sun Dec 2 18:11:01 CET 2007 872.32 Sun Dec 2 18:11:01 CET 2007
4 - limited the number of items that can be picked up and dropped 88 - limited the number of items that can be picked up and dropped
5 as temporary measurement against bad performance or dropping things 89 as temporary measurement against bad performance or dropping things
6 (this lead to long freezes and triggered the watchdog). 90 (this lead to long freezes and triggered the watchdog).

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