--- deliantra/server/Changes 2009/09/17 00:20:26 1.400 +++ deliantra/server/Changes 2009/10/11 05:43:35 1.420 @@ -1,6 +1,7 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? TODO: books head2, possibly after verbatim (prison de...) TODO: emergency swap mode is not working TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} @@ -8,16 +9,12 @@ TODO: inscription cannot be readied. TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: ready_skill find traps does nto unapply the range slot item (bow) -TODO: /sisters/necro_ruin1, floor falls through the trapdoor? -TODO: strange rign oif acid artifact description/story looks weird. TODO: no detah messages for arena anymore TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: rewrite highscore code TODO: greeting message on what to do in dialog after race selection. -TODO: animations should force the first frame on loading, at least if... time-animated - 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. @@ -38,18 +35,43 @@ TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp TODO: farmwife doesn't react to guuh's head? TODO: shop mats should use the nesrest other shopmat, always. +TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. - display spell description for spellbooks, rods, wands, potion and scrolls, but not horns (to make them more useful for content-creators). + - fix a number of bugs in check_move_on: 1) it didn't update the flags + 2) it skipped spell effects and 3) it didn't handle the case where + and object was destroyed while iterating over it correctly. all this + allowed players to sometimes walk onto spaces they should not be able to + walk on. + - fix an exploit where inscription/marking runes could execute arbitrary code. - examining an object now dumps the serialised object form when the user - is a wizard. + is a wizard (wizlook). + - party spells didn't work all that well. - display the duration of change_ability spells when examining them (missing: protection spells, but they are a hack...). + - improve effectiveness of special foods created by woodsman skill, + adding more variety to the different mushrooms. - fix a minor cfpod formatting bug. - do not talk about the hintmode so much - die-hards are expected to find the hintmode setting on the settings page. - enable the object loader to also dump archetypes. + - (maps) fix guild teleporters to Pupland Terminal. - (maps) put the trapdoor above the floor in sisters/necro_ruins1. + - force the initial face when loading an object that is time-animated + or a monster, so it does not have to be specified anymore. + - fix a bug where recasting an ability changing spell could shorten + its remaining duration. + - fix pedestal and floor building with builder. + - fix RUNATT attack mode, which was broken before (used e.g. by mice). + - fix a broken bow-related speed optimisation by using splay - speed + up splay operations as well. + - use NDI_CLEAR for the body command, and make it use observe. + - implement introspection data for C++ classes (%REFLECT). + - (arch) add name_pl fields and documentation for building materials. + - (maps) random fountains no longer generate permanent stat increases. + - fix transmutation alchemy. + - added complex object matching framework, to be used in altars and the like. 2.80 Tue Sep 15 20:22:31 CEST 2009 - fix the "screen stays black on login" bug and remove debug instrumentation