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Comparing deliantra/server/Changes (file contents):
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC vs.
Revision 1.421 by root, Sun Oct 11 18:18:03 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5TODO: books head2, possibly after verbatim (prison de...)
6TODO: emergency swap mode is not working
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 (when picking up a bomb quickly enough)
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: ready_skill find traps does nto unapply the range slot item (bow)
12TODO: no detah messages for arena anymore
13TODO: remove curse should *maybe* work on players themselves
14TODO: remove curse in glyph/rune doesn't have any effect?
15TODO: rewrite highscore code
16
17TODO: greeting message on what to do in dialog after race selection.
18
192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31
32
33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
39
40 - display spell description for spellbooks, rods, wands, potion and scrolls,
41 but not horns (to make them more useful for content-creators).
42 - fix a number of bugs in check_move_on: 1) it didn't update the flags
43 2) it skipped spell effects and 3) it didn't handle the case where
44 and object was destroyed while iterating over it correctly. all this
45 allowed players to sometimes walk onto spaces they should not be able to
46 walk on.
47 - fix an exploit where inscription/marking runes could execute arbitrary code.
48 - examining an object now dumps the serialised object form when the user
49 is a wizard (wizlook).
50 - altars no longer accept unpaid items.
51 - party spells didn't work all that well.
52 - display the duration of change_ability spells when examining them
53 (missing: protection spells, but they are a hack...).
54 - improve effectiveness of special foods created by woodsman skill,
55 adding more variety to the different mushrooms.
56 - fix a minor cfpod formatting bug.
57 - do not talk about the hintmode so much - die-hards are expected to find
58 the hintmode setting on the settings page.
59 - enable the object loader to also dump archetypes.
60 - (maps) fix guild teleporters to Pupland Terminal.
61 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
62 - force the initial face when loading an object that is time-animated
63 or a monster, so it does not have to be specified anymore.
64 - fix a bug where recasting an ability changing spell could shorten
65 its remaining duration.
66 - fix pedestal and floor building with builder.
67 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
68 - fix a broken bow-related speed optimisation by using splay - speed
69 up splay operations as well.
70 - use NDI_CLEAR for the body command, and make it use observe.
71 - implement introspection data for C++ classes (%REFLECT).
72 - (arch) add name_pl fields and documentation for building materials.
73 - (maps) random fountains no longer generate permanent stat increases.
74 - fix transmutation alchemy.
75 - added complex object matching framework, to be used in altars and the like.
76
772.80 Tue Sep 15 20:22:31 CEST 2009
78 - fix the "screen stays black on login" bug and remove debug instrumentation
79 that ultimately was not helpful to catch it :)
80 - split outer_env into outer_env and outer_env_self, and fix
81 all callers to use either one or the other, as appropriate. This
82 fixes the (rather fragile) light spell, maybe others.
83 - fixed an overflow and exploit in the bank/payment code.
84 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
85 to explain the skill a bit more.
86 - removed a buggy check for zero attacktype. So that we might find
87 the real bugs in the archs/maps/objects.
88 - Fixed enabling torches with lighters.
89 - (maps) Added Heaven Town region.
90 - (arch+maps) Fixed & normalized warriors on map
91 /quests/peterm/CTower/Barracks.
92 - fix the light spell (and possibly diseases and other lights).
93 - (arch) The clawing skill didn't have the physical attacktype.
94 - (maps) make the greenway accessible again - this bug was introduced
95 a long time ago, and similar cases are still to be found in the maps.
96 - make the socket_timeout configurable in the code (but not yet for users).
97 - earth wall health bar is now correct.
98
992.79 Tue Jul 28 00:56:36 CEST 2009
100 - IO::AIO chaged to using eventfd internally - updated server to not
101 freeze with IO::AIO anymore due this change.
102 - avoid a crash when a player tries to apply a lighter.
103 - allow a spell argument for dimension door.
104 - move shop item listing and some otherstuff into the info tab.
105 - avoid crashes when non-players cast party spells.
106 - fix a crash in get_spell_by_name (for learn_spell).
107 - added pyromancer class with graphics (by Job Vranish).
108 - small improvement of the number of potions in shops
109 (by Job Vranish).
110 - added a few party spells (by Job Vranish).
111 - use a common message dynbuf.
112 - destroying tear down objects will now use the full hp range
113 for animation and will only destroy/lastframe when hp < 0.
114 - allow monsters to use earth to dust.
115 - use manhattan distance for get_rangevector_from_mapcoord, just as
116 in get_rangevector.
117 - los updates now correctly take tiled maps into account.
118 - do los updates even on maps without darkness.
119 - fixed quiver of holding bolts to be able to hold bolts.
120 - upgrade to IO::AIO 3.21.
121 - fixed show invisible, to show objects of type CONTAINER.
122 - properly catching exceptions from callback in irc.ext.
123 - fixed a potentially hazardous bug in cfpod regarding Z<>.
124 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
125 - (arch) added hint about usage to Slag Ex.
126 - (maps) /darcap/quest/water sea1 tile are now passable by players,
127 like the rest.
128 - (maps) added /heaven/gem_shop by Boes.
129 - (arch+maps) added rate limited converter and adjusted
130 /elmex/mana_fountain.
131 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
132 - reduce size of casting_time, move_status, attack_movement,
133 last_heal and last_sp slots, squeezing some more space out of struct
134 object, also declare expmul as constant 1.0, as it isn't used
135 anywhere.
136
1372.78 Sun Apr 5 20:04:29 CEST 2009
138 - fixed bug in alchemy, where finding the right object for enhancements
139 didn't work.
140 - aggressively merge spell effects and do not allow more than 5 spell
141 effects (w.r.t. put_more) per mapspace, to give the server a chance
142 to survive a hundred deathsheads.
143 - correctly clear op->env when inserting onto map, this was a potentially
144 disastrous bug of unfortunately unknown proportions...
145 - fix cone-spell symmetry that was broken for direction 8.
146 - use gender-neutral place descriptions for invite.
147 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
148 Thanks go to Lisa Larsen!
149 - remove support for colour reducing 32x32 images (no cfclient support
150 anymore).
151 - actually mention the literacy level when it is too low to learn the spell.
152 - use better dependency tracking for include/keyword.h.
153 - add accept-invitation and suicide to the list of asynchronous commands,
154 so it is possible to invite somebody out of some stck-till-death traps,
155 or simply to commit suicide.
156 - replace the "ignoring delayed commands" message by something more useful
157 (cf. cunning gnome freezeing issue).
158 - various fixes for weapon improvements.
159 - fixed small bug with handling connect errors in the IRC gateway.
160 - support T and G sequences in cfpod.
161
1622.77 Sun Feb 1 16:30:48 CET 2009
163 - convert me command from per-map to chat, which makes more sense, also
164 document it.
165 - more than one spellbooks of same class can now be given
166 in class selection.
167 - adjusted the starting_spell.trs treasure list to the recent
168 spell rebalancements.
169 - the IRC gateway filters IRC colors now.
170
1712.76 Sat Jan 17 08:36:51 CET 2009
172 - (arch) fix quiver of Holding Bolts.
173 - applying unpaid items will now examine them.
174 - add "What" column to body command, showing items in that slot.
175 - redesigned and rebalanced lamps and torches.
176 - add "..." to item names that have been shortened.
177 - fixed "assign" function that squeezes strings into fixed length.
178 - add cursed effect to lamps and (some) torches.
179 - fixed bad assigned crafting skills and their tools.
180
1812.75 Fri Jan 9 16:13:30 CET 2009
182 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
183 - fix a bug in the nimbus extension that allowed players to cheat.
184 - make monster smell logic dependent on their wisdom stat.
185 - put the death reason into a separate tab.
186 - converted "connected" slot to string, cleanly got rid of some ugly
187 hacks such as the path_attuned hack.
188 - introduce shstr_tmp for fast temporary shstr passing.
189 - replace one-at-a-time hash by faster than smaller FNV-1a hash
190 when hashing strings.
191 - sanitized alchemy-like skills and cauldrons to check earlier
192 whether the right cauldron is used.
193 - considerably optimise shared string implementation by
194 making its null value a compiletime constant.
195 - use shared string matching insteafd of strcmp in a lot of places,
196 as well as using shstr_cmp to pass shared stringsa round efficiently,
197 for lots of code size savings.
198 - monsters which breed new monsters shouldn't breed new monsters when
199 they are sleeping: generators now check for the sleeping flag.
200 - tell gcc not to excessively inline some perl interface functions.
201 - remove marking rune length limit.
202 - fix formatting of cfpod when a verbatim block was following
203 a single newline.
204 - move resistances, statistics and showpets command output into tabs.
205 - implement map scripts that can replace the boulder logic without
206 having to write extensions.
3 207
42.74 Mon Dec 29 15:23:38 CET 2008 2082.74 Mon Dec 29 15:23:38 CET 2008
5 - fix a longstanding bug that teared multipart monsters 209 - fix a longstanding bug that teared multipart monsters
6 at map boundaries apart. 210 at map boundaries apart.
7 - temporarily make permanently invisible player visible when 211 - temporarily make permanently invisible player visible when
10 - improve look at output. 214 - improve look at output.
11 - completely replaced the line of sight algorithm with a variant 215 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary 216 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code. 217 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens 218 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations. 219 other restrictions of the old code, supporting further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when 220 - update los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog). 221 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise: 222 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player 223 implement a noise system that allows monsters to locate the player
20 when he/she makes noise. 224 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track 225 - implement a primitive smell system that monsters can use to track
23 - create bomb now also works when casted by door traps. 227 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics. 228 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider. 229 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect 230 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players. 231 the guards from being killed by players.
232 - (maps) lots of tweaks in and around scorn.
233 - (maps) use special non-blocksview jungle, mountain and
234 darkforest freely on the worldmap, to get gradual sight obstacles
235 instead of total blackout in those areas.
28 - no maximum darkness for outdoor maps anymore. 236 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages. 237 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them. 238 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players. 239 - make light additive even within players.
32 - darken xrays effect a bit. 240 - darken xrays effect a bit.
426 (this fixes the jeweler skill). 634 (this fixes the jeweler skill).
427 - back-to-back perl_reloads don't freeze the ticker anymore. 635 - back-to-back perl_reloads don't freeze the ticker anymore.
428 - convert cfutil from Event to EV (forgot to do this earlier...). 636 - convert cfutil from Event to EV (forgot to do this earlier...).
429 - move tombstone to real map if player died due to cave-in (even if 637 - move tombstone to real map if player died due to cave-in (even if
430 it has reset, which is better than putting it on the savebed, also as 638 it has reset, which is better than putting it on the savebed, also as
431 proof that the palyer didn't use a savebed). 639 proof that the player didn't use a savebed).
432 640
4332.4 Sun Jan 13 13:41:29 CET 2008 6412.4 Sun Jan 13 13:41:29 CET 2008
434 - work around perl bug in configure perl module version check. 642 - work around perl bug in configure perl module version check.
435 - fix bug in golem move code that would cause a crash at tiling borders. 643 - fix bug in golem move code that would cause a crash at tiling borders.
436 - fix a freeze bug when looking for an arrow in the inventory. 644 - fix a freeze bug when looking for an arrow in the inventory.

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