--- deliantra/server/Changes 2009/10/12 04:02:16 1.424 +++ deliantra/server/Changes 2010/04/11 04:53:04 1.621 @@ -1,42 +1,390 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. + Version numbers sort like decimal numbers. -TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? -TODO: books head2, possibly after verbatim (prison de...) -TODO: emergency swap mode is not working -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} - (when picking up a bomb quickly enough) -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: ready_skill find traps does nto unapply the range slot item (bow) -TODO: no detah messages for arena anymore -TODO: remove curse should *maybe* work on players themselves -TODO: remove curse in glyph/rune doesn't have any effect? -TODO: rewrite highscore code - -TODO: greeting message on what to do in dialog after race selection. - -2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) -2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. -2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. -2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. -2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. -2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. -2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. - -2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster -2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) -2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) -2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) - - -TODO: autopickup in shop -TODO: quit charcetr doesn't nuke in-memory per-player maps -TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp -TODO: farmwife doesn't react to guuh's head? -TODO: shop mats should use the nesrest other shopmat, always. -TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. +2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 +2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 +2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 +2010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579 +2010-04-07 23:58:02.2729+ cf::main() called at -e line 0 +2010-04-07 23:58:02.2729+ +2010-04-07 23:58:02.2729 [ABT] --- C backtrace follows --- +2010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259 +2010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209 +2010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678 +2010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447 +2010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348 +2010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066 +2010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356 +2010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275 +2010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405 +2010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641 +2010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 +2010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 +2010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 +2010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052 +2010-04-07 23:58:02.2731 [ABT] [??] ??:0 +2010-04-07 23:58:02.2732 [ABT] [??] ??:0 +2010-04-07 23:58:02.2732 [ABT] [??] ??:0 +2010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 +2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 +2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 +2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 + +TODO: apartment-descritpions for gotisch1/2 +TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +TODO: build code marks all sorts of objects as unique + +TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype +TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' +TODO: summon cult does not properly create multipart monsters? +2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list + +TODO: removing a single map tag from one map kills the tag on other maps as well, apparently +TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? +TODO: freed objects cache instead of salloc/sfree + +TODO: do not show msg for unidentified objects. +TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. +TODO: thrown objects hit natively (with their own skill). +TODO: golem survives "longer" now. +TODO: slow down some skills (e.g. stealing) +TODO: apply range checkign should go to apply_special +TODO: stealing, mining, others has no "there is nothing" message. +TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." +TODO: clean up skill handling in kill_object. + - (maps) the mana fountain now has a ratelimit of 30 potions per hour. + - (maps) added (navar) gravedigger, that buys players gravestones. + - (maps) added the rathouse quest for the shockwave spell in navar + (by Dustfinger). + - made (wizard) look_at show also uuids. + - added cf::object::find_object_uuid (::find_object already exists!). + - (maps) added new apartment, made by LinuxLemoner. + - (maps) added quest for the mining skill scroll to valleynoy. + - (arch) added sounds: zombie death, book reading, inscription. + - (arch) made the hill giants loose more body parts. + - (arch, maps) added black unicorn horn, required to access mlab hell. + - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which + caused overflows causing monsters to become living deads. + - unapply weapons and armour before trying to improve it. + - teach the random map generator the ability to read ".rmg" files + that specify which actual style map to generate, and use it for + the default decorstyle to avoid inappropriate maps to be used. + - move_type changes (spells, skills etc.) now will correctly + take move_on/move_off into account (e.g. buttons). + - display (exit) or (random map) in client for those objects. + - removed (useless) spell damage columns from spell info and replace + it by effective casting level - clients > 2.10 required to display + properly. + - building of levers/doors works again for all kinds of floors. + - the player can now withdraw and deposit all the available money. + - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for + steinwandstadt/celvear. + - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. + - improve editor support protoocl slightly, provide workarounds for 2.10 + clients. + - tcp.ext didn't unbind in reloads. + - map-tags.ext didn't properly close the database on reloads. + - cfutil skips .-directories when scanning. + - build.ext prevents players from building on other player's maps. + - rent.ext allows the dm to enter anytime. + - NPC_Dialogue adds a new predefined variable, $map. + - new "build" event hook. + - get rid of archetype min/max values except max_x (which should go, too). + - added fix_generated_item and cf::object::generate to XS interface. + - no longer use uppercase identifiers for saving anywhere, but support + them on loading, for old playerfiles and maps. + - removed is_legal_2ways_exit - this is apparently dead code, and + would be handled differently nowadays anyway. + - random map .meta were not being expired at all. + - replace move_ob/move_object functiony by the equivalent move method. + - update to automake 1.10. + - invitation to maps with unagressive and friendly monsters doesn't + require level 4 anymore. + - do not let update_stats muck with the chosen_skill anymore. + - monsters now rotate through all skills (in chosen_skill). + - fix lots of path-related buffer overflows in the random map generator. + - added detect mineral vein spell. + - support "wall overlays" in the random map generator - not very generic, + used by minable veins. + - (maps) relocated jeweler town to another directoy. + - (arch) implement mining pickaxes and mining skill. + - generate most constants for perl automatically. + - properly check for weapon name prefix ("Ragnarok's sword"). + - when player dies, restore his food to at least 200. + - support multiple inheritance for arch sources (inherit a,b,c). + - switch to storable-n-format for facedata, for better interoperability. + - implement generic "ranged" item framework (pickaxe, fishing rod). + - the singing skill actually respects the direction now. + - oratory and singing now require a direction. + - use_skill now requires that you can actually apply the skill tool. + - do not invoke perl on every user command anymore by providing + a comamnd and an unknown_command event. + - move mark, run, run_stop, fire and fire_stop commands back from + perl to C++, for speed reasons (basically undo patchset 1304). + - add a client_destroy event, so we don't have to hook the + attachable destroy event (which is called much more often). + - removed (unused) FLOOR object type. + - fix errornous change_abil messages for rods (and other types). + - remove include/commands.h and server/c_new.C, and refactor + all into server/commands.C. + - save and restore combat/ranged/current slot for players. + - the server now batches item's face/fx commands, as opposed + to sending one fx per item - helps mostly at connect and + with floorbox updates. + - implemented ext::player_env::play_music_once $who->contr, "km/...". + - the random map generator now supports selecting difficult for + more style categories than just monsters (all except fountains + apparently). + - object serialiser no longer creates empty "owner" references. + - make sure failed castings take some time, too, to avoid being + smitten by your god. + - many more failmsgs and help texts. + +2.93 Sat Feb 13 15:52:36 CET 2010 + - (maps) fix travel to valdor and back. + - do no longer by default eval map cod ein safe compartments + (this can be re-enabled using the safe_eval config option). + - (maps) fix an apparent crash bug caused by broken generstors + in lorak. + - fix data corruption issues caused by recursive calls to + unordered_mapwalk - now every caller must provide its own + buffer. + - (maps) improve tindervale maps slightly. + - (arch) considerably decrease slag ex price. + - (arch) fix filth archetype. + - extension dependency resolve was completely broken. + - multipart objects would cause save_throw_object to crash - it + now acts on the head only. + - do not try to connect to an irc server unless explicitly configured. + - do not expect decltype() to be available in gcc 4.4. + - extended the safe perl environment by loops. + - (arch) fix "armless cook" facings. + - the "experience table" resource item did not have a proper + hash associated with it, so updates could not be detected. + - fixed poison traps in doors. + - player->killer_name did not properly flag the name as unicode. + - aggressively mark many more methods as utf8 or octet-expecting, + and provide a non-destructive SvPVutf8 variant. + - do not allow dragon players to change their title via the settings. + - ratelimited jeweler skill nugget conversion. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. + - (maps) fixed quest npc in jeweler dungeon quest. + - don't fail to write the runtime file if the temporary already exists. + - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at + player now. + - rewrote hiscore code from scratch to use async I/O, store uuid and + timestamp and use a tab in the client to increase awareness. + - npc dialog setflag/setsatte now check for defined'ness, so + setflag 0 is possible. + - make install now deletes old extensions, to ease upgrades in the + deliantra vm. + +2.92 Thu Dec 24 04:51:56 CET 2009 + - the destruction spell could/would corrupt server memory quite often. + - logging in only fixed the combat slot when the palyer was loaded from + disk, not when it already was in memory. + - cede in wait_for_tick* when the tivck is inhibited hopefully + avoiding livelock during high-load emergency saves. + - logging in did not properly unapply all skills. + - (maps) make the invite quest marking much more obvious. + - (arch) fix warrior archetype names. + - map prefetching never prefetch upwards. + - wizpass no longer makes you non-blocking. + - (maps) add light to some of the special maps, add troll + map. + +2.91 Mon Nov 30 10:18:09 CET 2009 + - (maps) add gorokh_final mapset from crossfire. + - (maps) block most vault-type mlab locations, open up + imperial converters for anybody to use. + - (maps, arch) replace all permanent stat potions by random + variants. + - (maps) spread gorokh demon styles more evenly over 1..100. + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - diseases and maybe other things could sometimes reduce the speed + to below MIN_ACTIVE_SPEED, deactivating the monster and causing + much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - fix magic mapping, which only worked for inate spell casting. + - godgiven items will now be explicitly described as such. + - (arch) dded a quiver of bolts. + - materialnames would change "randomly" on every load, only + set the material when the materialname was not set before. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >>50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. + - add hint about havign to run to attach unaggressive npcs. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - overhaul material system to be much faster, and having less bugs, but + still having a lot of cruft :/. + - add marble shop floor. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - added boes' marble shop to steinwandstadt. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. + - implemented least_significand_bit and for_all_bits_sparse_32 utilities + and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). + - fixed jeweler experience output to not be floating point. + - added lock/unlock commands, thanks for the patch go to Shawn Robinson! + - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. + - move facedata chksum calculation into cfutil, make server more flexible + handling different chksum lengths. + - check for hash collisions in cfutil. + - reduce face checksum size from 6 to 4 bytes. + - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. + - in general, don't crash on value-less resource file lines + anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. + - removed arch_to_object (replaced it by ->instance ()). + +2.90 Sat Nov 7 15:06:06 CET 2009 + - some Andrew Madloch wanted, despite being specifically told + multiple times that the Deliantra parts additions are under AGPL, + lock up the source code of the server within his company. + some reorganisations have been done to the sourcecode to make + it clearer that this violates the Affero GPL. Help to keep + Deliantra free software even for the coming generations + and be wary of the promises of Andrew Madloch, he has nothing + good in mind for free software. + - clarify which files of the server are 100% AGPL. + - minor reorganisation, move some GPL code into other files. + - implement viewpoint (which is like observe, but only for the map, + not stats etc.). + - replace magic mapping overlay by a flying bird exposing area + on the worldmap (ext/magic_mapping.ext). + - @find in npc dialog was useless as the vairbale wasn't accessible. + - @find results in npc dialogue is now stored in $find. + - (maps) add lostwages and lorak (valdor/varsia) from cfextended. + - (maps, server) add lostwages and celvear apartments to rent system. + - (maps) closed guild houses, this is not scalable, ask your friendly + dm instead. + - (maps) add town portal to celvear. + - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice + mapsets from crossfire, together with associated archetypes. + - (maps) add extended region descriptions for some regions from crossfire. + - (maps) define a new whalingoutpost region. + - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, + and most archetypes that go with them (without stoning and swallow effects), + casino tokens and stock certificates are also missing. + - (maps, arch) add a number of minor maps from crossfire to scorn, navar + and santo dominion. + - (maps, arch) added gotischerbereich from cfextended, and some archetypes + to go with them. also adjusted archetypes to be more korrekt "gotisch". + - doors/containers can now use "match ..." expressions for the slaying field. + - properly close client-side dialogue when the player is teleported away. + - map-tags did not properly close it's database tables or wait + for a quiescent state, causing memory corruption on reload. + - support "stat.xyz" accessor in match expressions. + - skip /styles and /editor directories in cf::map::static_maps. + - implement ->send_big_packet and use it in ext_msg (among other things, this + fixes long answers from npc dialogue). + - connected magic mouths no longer spill to Log-1, but use the examine tab. + - (arch) change marker archetypes to not remove "marker" forces anymore + and to not add a "put your code here" force needlessly. + - (arch) fix or improve many plurals. + - markers do no longer add a force if the slaying field is unset. + - sped up search-items implementation, but it's still horrible. + - (maps) bigchests are now properly non-unique, per_player and no_reset. + - editor_folder can now be used to override whatever cfutil sets, and was + used to reogianise the illogical arch tree a bit. + - (maps) import most map names from crossfire. + - nuke image_sums/image_info subcommands from the protocol. + - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. + +2.82 Sat Oct 24 03:50:17 CEST 2009 + - fixed a classical and exploitable stack buffer overflow in the gsay command. + - fix a memory buffer overflow in the book code. + - add @check, @find npc dialogue commands. + - (maps) add a number of town interiors. + - (maps) add tindervale the fireborn capitol from cfextended. + - (maps) add celvear area from cfextended. + - (server,arch) add a number of inscribables, show their capacity in hint. + - (server,maps) fix bug causing some library books not to be chained down, + cause Scorn/Navar libraries not to have inscribable books. + - (maps) fix bug causing the Greyshield and Greysword to have + inappropriate item power. + - (maps) fix intwell balancing issue. + - improve the look of generated books. + - make slag no_drop so it can't be dropped from the cauldron. + - fix bug where players could bypass no_drop by putting items in containers. + - consecutive commands arriving at the same time in the server would be + corrupted if the length was >255. + - support sub-matches in () inside match expressions, not just conditions. + - got rid of motd/rules/news code in C++ part, move motd to it's own tab + and perl. + - implemented new "match" type that combines both check_inv and pedestal + functionality (and more) inside the same object using the match expressions. + - create simpler match expression compiles in many common cases. + - reduce object size by removing obsolete "seen_by" member. + - removed the rather broken make_list_like utility function, taking advantage + of the new dynbuf::splice function (which gave an unexpected net win + in code size...). + - the server will no longer complain (and subtly fail) when an object + being removed from a map causes another object to get removed. + - banish strncpy from the server, speed up and simplify sending item + descriptions to the client considerably. + - add new "in head" set modifier for matches. + - new BLOCKED_MOVE event added. + - mapscript archetype now has activate_on_xxx true by default, as similar + connected elements. + - (maps) imported all styles from cfextended except + floorstyles/land_plots and monsterstyles. + - (arch) imported gem treasurelists and archetypes from cfextended. + - don't crash when treasure lists are empty / supply new empty + treasurelist for randomitems when none can be found. + - implement cf::map::static_maps and use it in map-tags.ext. + - fix a bug in map-tag scanning when moving tags. + - (deliantra.net) improve watchdog to now check both listening ports + for a reaction. + - implement new "loadall" map loading command, purely for debugging. +2.81 Mon Oct 12 20:00:18 CEST 2009 - display spell description for spellbooks, rods, wands, potion and scrolls, but not horns (to make them more useful for content-creators). - fix a number of bugs in check_move_on: 1) it didn't update the flags @@ -51,6 +399,7 @@ - party spells didn't work all that well. - added complex object matching framework (cf::match), and make altars and pedestals use it. + - identified skill-tools show what skill they grant. - display the duration of change_ability spells when examining them (missing: protection spells, but they are a hack...). - improve effectiveness of special foods created by woodsman skill, @@ -59,6 +408,7 @@ - do not talk about the hintmode so much - die-hards are expected to find the hintmode setting on the settings page. - IPO no longer lies about prices; prices tweaked. + - clarified that all deliantra-specific parts are under the Affero GPL. - enable the object loader to also dump archetypes. - (maps) fix guild teleporters to Pupland Terminal. - (maps) put the trapdoor above the floor in sisters/necro_ruins1. @@ -75,13 +425,9 @@ - (arch) add name_pl fields and documentation for building materials. - (maps) random fountains no longer generate permanent stat increases. - fix transmutation alchemy. -<<<<<<< Changes - - enable the object loader to also dump archetypes. - speed up many frequently-invoked C->perl callbacks. -======= - added complex object matching framework, to be used in altars and the like. - - identified skill-tools show what skill they grant. ->>>>>>> 1.423 + - switch to YAML::XS from YAML. 2.80 Tue Sep 15 20:22:31 CEST 2009 - fix the "screen stays black on login" bug and remove debug instrumentation @@ -557,7 +903,7 @@ - refactored the object remove/insert functions and most related functions (decrease, split, merge_ob etc.). - make it compile better on freebsd (reported by pippijn). - - remove GT_UPDATE_INV (no longer applicable). + - removed GT_UPDATE_INV (no longer applicable). - fix the longstanding "container stays open" bug. - improved floorbox updating to be incremental and other protocol optimisations. @@ -849,3 +1195,4 @@ - removed most all of the weather code - unified logging to stderr and file - too many minor changes to document +