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Comparing deliantra/server/Changes (file contents):
Revision 1.43 by root, Thu Dec 20 08:24:01 2007 UTC vs.
Revision 1.121 by root, Wed Apr 30 07:08:57 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the corretc kill reason.
17 - make the killer a real object pointer instead of a string.
18 - dropping items a shop is not interested in won't sell them anymore.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - rods and horns with a too low maximum charge allow now at least one discharge.
22 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 server startup.
24 - take advantage of new aio_close and aio_chmod.
25 - implement archetype::get.
26
272.52 Thu Apr 24 11:47:19 CEST 2008
28 - completely automate the item add/delete on remove/insert. this should fix
29 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
30 - completely automate the weight handling, should fix all weight
31 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
32 - reloading archetypes while a user was in the character creation phase
33 could crash the server.
34 - fix a nontrivial number of cases of code commented similar
35 to "is this really correct?", as many of those cases are now handles
36 automatically by lower level code.
37 - replace many ad-hoc checks for client visibility by object::visible_to,
38 should result in broader applicability of functions using it.
39 - merge items with different arch pointers refering to the same arch
40 (due to archetype reloads).
41 - refactored the object remove/insert functions and most related
42 functions (decrease, split, merge_ob etc.).
43 - make it compile better on freebsd (reported by pippijn).
44 - remove GT_UPDATE_INV (no longer applicable).
45 - fix the longstanding "container stays open" bug.
46 - improved floorbox updating to be incremental and other protocol
47 optimisations.
48 - get rid of update_after_inventory_change and only do update stats
49 for weight once/tick/player at max.
50 - rewrite party commands, use party channel.
51
522.51 Sun Apr 20 21:27:37 CEST 2008
53 - properly link against libgthread as that is needed to make the slice
54 allocator thread-safe.
55 - support perls not compiled with 64 bit support (though this is not a
56 recommended configuration) (reported by Samuel Gondouin).
57 - always put godgiven items into the player inventory, never any containers.
58 - (arch)
59 - (maps, arch) the scorn go club was founded!
60 - (arch) do no longer support player abilities, they didn't work anyways.
61 - (arch) the alchemy spell is now of the alchemy spell school, which
62 became a real spell-class.
63 - (arch) the alchemist class now get an alchemy spell book for new characters.
64 - (arch) considerably strengthened spark shower and destruction.
65 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
66 finally reloadable at runtime.
67 - changed archetype loading algorithm to only require one pass and
68 use delayed resolving of references.
69 - examine command now uses the examine infobox.
70 - implement an "incremental garbage collector" for archetypes.
71 - enable slice allocator again.
72 - implement optional free memory poisoning.
73
742.5 Wed Apr 16 15:06:53 CEST 2008
75 - the two handed weapon skill can no longer be used as unarmed combat
76 skill.
77 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
78 names (also update all maps to use money instead of coins).
79 - add uuid accessors to perl.
80 - add coin names and archetype accessors to perl.
81 - fix runtime uuid file format to use "." instead of ",".
82 - change perl extensions to not use hardcoded coins and values.
83 - write uuids asynchronously (no hiccups due to uuid writes)
84 and be more parsimonous of uuid usage by the exact value out on exit.
85 - write log messages in another thread, removing another sync point.
86 - support multi-line log messages in a nicer way.
87 - be more portable w.r.t. uuids and format specifiers everywhere.
88 - fix a minor memleak in the random map generator.
89 - some parts of the random map generator are not coroutine-safe,
90 so only call it "single-threaded".
91 - major cleanup of memory management in random map generator.
92 - slight refactoring of the random map generator, faster too.
93 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
94 bookkeeping bug.
95 - work around "player is on active list" problem by deactivating player
96 after loading.
97 - garbage collect shstr's more evenly and adaptively only when
98 there have in fact been allocations.
99 - fix object::insert to do as documented and insert into the env
100 if necessary.
101 - fix cf::map::unique_maps.
102 - fix nrof overflow check in can_merge_slow.
103 - fix converter code to handle >31 bit values.
104 - added support for the player_sold flag
105 - converters no longer accept unpaid items.
106 - canonicalize random map meta files for better unification.
107
1082.43 Sun Apr 6 20:35:29 CEST 2008
109 - work around a glibc bug that causes calloc to return non-zero memory
110 when mlockall has been used.
111 - pass environment to perl_sys_init3, as required by newer perls.
112 - use separate thread for ticker timing (and more in the future).
113 this greatly increases timing accuracy and gets rid of an enourmous
114 number of gettimeofday calls.
115 - use a separate thread to signal aio completion, for lower latency.
116 - require Coro 4.47, which fixes a data corruption bug with its C API.
117
1182.42 Sat Mar 15 12:05:21 CET 2008
119 - rebalanced default experience table to be more exponential
120 and much easier up to level ~40, then moderately harder.
121 - change attuned/repelled level boni to +-8 from +-2.
122 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
123 - do not exit on reload/load errors but properly cleanup.
124 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
125
1262.41 Fri Jan 25 13:15:37 CET 2008
127 - get rid of YAML::Syck, it's too buggy and misparses many files
128 (this fixes the jeweler skill).
129 - back-to-back perl_reloads don't freeze the ticker anymore.
130 - convert cfutil from Event to EV (forgot to do this earlier...).
131 - move tombstone to real map if player died due to cave-in (even if
132 it has reset, which is better than putting it on the savebed, also as
133 proof that the palyer didn't use a savebed).
134
1352.4 Sun Jan 13 13:41:29 CET 2008
136 - work around perl bug in configure perl module version check.
137 - fix bug in golem move code that would cause a crash at tiling borders.
138 - fix a freeze bug when looking for an arrow in the inventory.
139 - fix a bug in animate_weapon, causing a crash.
140 - no longer exit when a coroutine throws an exception.
141 - fix a potential double free bug (nicely exploited by g++ 4.2).
142 - fix the "<player> is nuts" message.
143 - fix an exception at logout due to the json_coder being gone.
3 - upgrade to EV version 2.0 API. 144 - upgrade to EV version 2.0 API.
145 - when players don't apply a savebed correctly but stand above one,
146 do not move or kill them.
147 - implement client-side settings page in playerbook (0.9963+ required).
4 - implement generic framework for server-side resource files. 148 - implement generic framework for server-side resource files.
5 - implement resource file update event. 149 - implement resource file update event.
6 - hook experience table update into the framework. 150 - hook experience table update into the framework.
7 - move jeweler.yaml to resources (arch/). 151 - move jeweler.yaml to resources (arch/).
152 - switch from Crossfire to Deliantra perl module.
153 - implement json2json arch filter.
154 - implement widget protocol version 2, support for ui templates.
155 - mapinfo is now handled fully asynchronously.
156 - ext/irc: also log irc messages.
157 - ext/schmorplog: write user stat files asynchronously.
8 158
92.32 Sun Dec 2 18:11:01 CET 2007 1592.32 Sun Dec 2 18:11:01 CET 2007
10 - limited the number of items that can be picked up and dropped 160 - limited the number of items that can be picked up and dropped
11 as temporary measurement against bad performance or dropping things 161 as temporary measurement against bad performance or dropping things
12 (this lead to long freezes and triggered the watchdog). 162 (this lead to long freezes and triggered the watchdog).

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