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Comparing deliantra/server/Changes (file contents):
Revision 1.43 by root, Thu Dec 20 08:24:01 2007 UTC vs.
Revision 1.73 by root, Sat Apr 5 22:39:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls.
13 - require Coro 4.47, which fixes a data corruption bug with its C API.
14
152.42 Sat Mar 15 12:05:21 CET 2008
16 - rebalanced default experience table to be more exponential
17 and much easier up to level ~40, then moderately harder.
18 - change attuned/repelled level boni to +-8 from +-2.
19 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
20 - do not exit on reload/load errors but properly cleanup.
21 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
22
232.41 Fri Jan 25 13:15:37 CET 2008
24 - get rid of YAML::Syck, it's too buggy and misparses many files
25 (this fixes the jeweler skill).
26 - back-to-back perl_reloads don't freeze the ticker anymore.
27 - convert cfutil from Event to EV (forgot to do this earlier...).
28 - move tombstone to real map if player died due to cave-in (even if
29 it has reset, which is better than putting it on the savebed, also as
30 proof that the palyer didn't use a savebed).
31
322.4 Sun Jan 13 13:41:29 CET 2008
33 - work around perl bug in configure perl module version check.
34 - fix bug in golem move code that would cause a crash at tiling borders.
35 - fix a freeze bug when looking for an arrow in the inventory.
36 - fix a bug in animate_weapon, causing a crash.
37 - no longer exit when a coroutine throws an exception.
38 - fix a potential double free bug (nicely exploited by g++ 4.2).
39 - fix the "<player> is nuts" message.
40 - fix an exception at logout due to the json_coder being gone.
3 - upgrade to EV version 2.0 API. 41 - upgrade to EV version 2.0 API.
42 - when players don't apply a savebed correctly but stand above one,
43 do not move or kill them.
44 - implement client-side settings page in playerbook (0.9963+ required).
4 - implement generic framework for server-side resource files. 45 - implement generic framework for server-side resource files.
5 - implement resource file update event. 46 - implement resource file update event.
6 - hook experience table update into the framework. 47 - hook experience table update into the framework.
7 - move jeweler.yaml to resources (arch/). 48 - move jeweler.yaml to resources (arch/).
49 - switch from Crossfire to Deliantra perl module.
50 - implement json2json arch filter.
51 - implement widget protocol version 2, support for ui templates.
52 - mapinfo is now handled fully asynchronously.
53 - ext/irc: also log irc messages.
54 - ext/schmorplog: write user stat files asynchronously.
8 55
92.32 Sun Dec 2 18:11:01 CET 2007 562.32 Sun Dec 2 18:11:01 CET 2007
10 - limited the number of items that can be picked up and dropped 57 - limited the number of items that can be picked up and dropped
11 as temporary measurement against bad performance or dropping things 58 as temporary measurement against bad performance or dropping things
12 (this lead to long freezes and triggered the watchdog). 59 (this lead to long freezes and triggered the watchdog).

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