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Comparing deliantra/server/Changes (file contents):
Revision 1.264 by elmex, Sun Nov 9 15:51:08 2008 UTC vs.
Revision 1.430 by root, Tue Oct 13 18:22:44 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4 - add @check, @find npc dialogue commands.
5TODO: xs-warn doesn't end up in server log. 5 - (maps) add a number of town interiors.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - consecutive commands arriving at the same time in the server would be
7TODO: inscription cannot be readied. 7 corrupted if the length was >255.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TODO: look into monster widths again? 92.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: cats light witrh JP_5 put light into caster. 10 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: strange rign oif acid artifact description/story looks weird. 11 but not horns (to make them more useful for content-creators).
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 12 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: no detah messages for arena anymore 13 2) it skipped spell effects and 3) it didn't handle the case where
14 and object was destroyed while iterating over it correctly. all this
15 allowed players to sometimes walk onto spaces they should not be able to
16 walk on.
17 - fix an exploit where inscription/marking runes could execute arbitrary code.
18 - examining an object now dumps the serialised object form when the user
19 is a wizard (wizlook).
20 - altars no longer accept unpaid items.
21 - party spells didn't work all that well.
22 - added complex object matching framework (cf::match), and make altars
23 and pedestals use it.
24 - identified skill-tools show what skill they grant.
25 - display the duration of change_ability spells when examining them
26 (missing: protection spells, but they are a hack...).
27 - improve effectiveness of special foods created by woodsman skill,
28 adding more variety to the different mushrooms.
29 - fix a minor cfpod formatting bug.
30 - do not talk about the hintmode so much - die-hards are expected to find
31 the hintmode setting on the settings page.
32 - IPO no longer lies about prices; prices tweaked.
33 - clarified that all deliantra-specific parts are under the Affero GPL.
34 - enable the object loader to also dump archetypes.
35 - (maps) fix guild teleporters to Pupland Terminal.
36 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
37 - force the initial face when loading an object that is time-animated
38 or a monster, so it does not have to be specified anymore.
39 - fix a bug where recasting an ability changing spell could shorten
40 its remaining duration.
41 - fix pedestal and floor building with builder.
42 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
43 - fix a broken bow-related speed optimisation by using splay - speed
44 up splay operations as well.
45 - use NDI_CLEAR for the body command, and make it use observe.
46 - implement introspection data for C++ classes (%REFLECT).
47 - (arch) add name_pl fields and documentation for building materials.
48 - (maps) random fountains no longer generate permanent stat increases.
49 - fix transmutation alchemy.
50 - speed up many frequently-invoked C->perl callbacks.
51 - added complex object matching framework, to be used in altars and the like.
52 - switch to YAML::XS from YAML.
53
542.80 Tue Sep 15 20:22:31 CEST 2009
55 - fix the "screen stays black on login" bug and remove debug instrumentation
56 that ultimately was not helpful to catch it :)
57 - split outer_env into outer_env and outer_env_self, and fix
58 all callers to use either one or the other, as appropriate. This
59 fixes the (rather fragile) light spell, maybe others.
60 - fixed an overflow and exploit in the bank/payment code.
61 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
62 to explain the skill a bit more.
63 - removed a buggy check for zero attacktype. So that we might find
64 the real bugs in the archs/maps/objects.
65 - Fixed enabling torches with lighters.
66 - (maps) Added Heaven Town region.
67 - (arch+maps) Fixed & normalized warriors on map
68 /quests/peterm/CTower/Barracks.
69 - fix the light spell (and possibly diseases and other lights).
70 - (arch) The clawing skill didn't have the physical attacktype.
71 - (maps) make the greenway accessible again - this bug was introduced
72 a long time ago, and similar cases are still to be found in the maps.
73 - make the socket_timeout configurable in the code (but not yet for users).
74 - earth wall health bar is now correct.
75
762.79 Tue Jul 28 00:56:36 CEST 2009
77 - IO::AIO chaged to using eventfd internally - updated server to not
78 freeze with IO::AIO anymore due this change.
79 - avoid a crash when a player tries to apply a lighter.
80 - allow a spell argument for dimension door.
81 - move shop item listing and some otherstuff into the info tab.
82 - avoid crashes when non-players cast party spells.
83 - fix a crash in get_spell_by_name (for learn_spell).
84 - added pyromancer class with graphics (by Job Vranish).
85 - small improvement of the number of potions in shops
86 (by Job Vranish).
87 - added a few party spells (by Job Vranish).
88 - use a common message dynbuf.
89 - destroying tear down objects will now use the full hp range
90 for animation and will only destroy/lastframe when hp < 0.
91 - allow monsters to use earth to dust.
92 - use manhattan distance for get_rangevector_from_mapcoord, just as
93 in get_rangevector.
94 - los updates now correctly take tiled maps into account.
95 - do los updates even on maps without darkness.
96 - fixed quiver of holding bolts to be able to hold bolts.
97 - upgrade to IO::AIO 3.21.
98 - fixed show invisible, to show objects of type CONTAINER.
99 - properly catching exceptions from callback in irc.ext.
100 - fixed a potentially hazardous bug in cfpod regarding Z<>.
101 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
102 - (arch) added hint about usage to Slag Ex.
103 - (maps) /darcap/quest/water sea1 tile are now passable by players,
104 like the rest.
105 - (maps) added /heaven/gem_shop by Boes.
106 - (arch+maps) added rate limited converter and adjusted
107 /elmex/mana_fountain.
108 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
109 - reduce size of casting_time, move_status, attack_movement,
110 last_heal and last_sp slots, squeezing some more space out of struct
111 object, also declare expmul as constant 1.0, as it isn't used
112 anywhere.
113
1142.78 Sun Apr 5 20:04:29 CEST 2009
115 - fixed bug in alchemy, where finding the right object for enhancements
116 didn't work.
117 - aggressively merge spell effects and do not allow more than 5 spell
118 effects (w.r.t. put_more) per mapspace, to give the server a chance
119 to survive a hundred deathsheads.
120 - correctly clear op->env when inserting onto map, this was a potentially
121 disastrous bug of unfortunately unknown proportions...
122 - fix cone-spell symmetry that was broken for direction 8.
123 - use gender-neutral place descriptions for invite.
124 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
125 Thanks go to Lisa Larsen!
126 - remove support for colour reducing 32x32 images (no cfclient support
127 anymore).
128 - actually mention the literacy level when it is too low to learn the spell.
129 - use better dependency tracking for include/keyword.h.
130 - add accept-invitation and suicide to the list of asynchronous commands,
131 so it is possible to invite somebody out of some stck-till-death traps,
132 or simply to commit suicide.
133 - replace the "ignoring delayed commands" message by something more useful
134 (cf. cunning gnome freezeing issue).
135 - various fixes for weapon improvements.
136 - fixed small bug with handling connect errors in the IRC gateway.
137 - support T and G sequences in cfpod.
138
1392.77 Sun Feb 1 16:30:48 CET 2009
140 - convert me command from per-map to chat, which makes more sense, also
141 document it.
142 - more than one spellbooks of same class can now be given
143 in class selection.
144 - adjusted the starting_spell.trs treasure list to the recent
145 spell rebalancements.
146 - the IRC gateway filters IRC colors now.
147
1482.76 Sat Jan 17 08:36:51 CET 2009
149 - (arch) fix quiver of Holding Bolts.
150 - applying unpaid items will now examine them.
151 - add "What" column to body command, showing items in that slot.
152 - redesigned and rebalanced lamps and torches.
153 - add "..." to item names that have been shortened.
154 - fixed "assign" function that squeezes strings into fixed length.
155 - add cursed effect to lamps and (some) torches.
156 - fixed bad assigned crafting skills and their tools.
157
1582.75 Fri Jan 9 16:13:30 CET 2009
159 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
160 - fix a bug in the nimbus extension that allowed players to cheat.
161 - make monster smell logic dependent on their wisdom stat.
162 - put the death reason into a separate tab.
163 - converted "connected" slot to string, cleanly got rid of some ugly
164 hacks such as the path_attuned hack.
165 - introduce shstr_tmp for fast temporary shstr passing.
166 - replace one-at-a-time hash by faster than smaller FNV-1a hash
167 when hashing strings.
168 - sanitized alchemy-like skills and cauldrons to check earlier
169 whether the right cauldron is used.
170 - considerably optimise shared string implementation by
171 making its null value a compiletime constant.
172 - use shared string matching insteafd of strcmp in a lot of places,
173 as well as using shstr_cmp to pass shared stringsa round efficiently,
174 for lots of code size savings.
175 - monsters which breed new monsters shouldn't breed new monsters when
176 they are sleeping: generators now check for the sleeping flag.
177 - tell gcc not to excessively inline some perl interface functions.
178 - remove marking rune length limit.
179 - fix formatting of cfpod when a verbatim block was following
180 a single newline.
181 - move resistances, statistics and showpets command output into tabs.
182 - implement map scripts that can replace the boulder logic without
183 having to write extensions.
184
1852.74 Mon Dec 29 15:23:38 CET 2008
186 - fix a longstanding bug that teared multipart monsters
187 at map boundaries apart.
188 - temporarily make permanently invisible player visible when
189 he/she makes noise.
190 - fix being able to see through walls a bit.
191 - improve look at output.
192 - completely replaced the line of sight algorithm with a variant
193 of spiral fov capable of visibility grades and arbitrary
194 shadow angles, that uses less memory and less code.
195 - the new los code supports arbitrary map rectangles and loosens
196 other restrictions of the old code, supporting further optimisations.
197 - update los if blocksview-objects are inserted in a map, not just when
198 removed (e.g. for summon fog).
199 - permanent invisibility doesn't make immune against making noise:
200 implement a noise system that allows monsters to locate the player
201 when he/she makes noise.
202 - implement a primitive smell system that monsters can use to track
203 players.
204 - create bomb now also works when casted by door traps.
205 - (arch) new torch graphics.
206 - (maps) considerably soften the subway spider.
207 - (maps) made the portgate of navar safe ground, to protect
208 the guards from being killed by players.
209 - (maps) lots of tweaks in and around scorn.
210 - (maps) use special non-blocksview jungle, mountain and
211 darkforest freely on the worldmap, to get gradual sight obstacles
212 instead of total blackout in those areas.
213 - no maximum darkness for outdoor maps anymore.
214 - add more hints, fix some messages.
215 - fix a bug: firing rods should tell you something about them.
216 - make light additive even within players.
217 - darken xrays effect a bit.
218 - improve handling of los changes when inserting or removing
219 objects, not perfect yet.
220 - make map darkness signed (formerly unsigned) to allow
221 ambient lighting and centrally manage darkness as an offset.
222 - revamped, fixed and documented the server calendrics, also
223 tell users the current time and data, to improve awareness.
224 - implement proper wizlook flag and handling of wizlook, instead
225 of dumbly just clearing los once.
226 - speed up los code - it's now about 2-3 times as fast as the old one,
227 and has a smaller runtime variance.
228 - daylight/nightfall can now increase/decrease past the natural limit,
229 making them actually useful.
230 - see_in_dark now increases the viewing radius by 3.
231 - implement a fast tiled map iterator and use it in LOS for a 20%
232 speedup, as well as in many other places.
233 - remove support for extended map infos - these are not used
234 by the deliantra client and removing them gives us a 10% speedup
235 when sending map changes.
236 - remove most gcfclient and other client bug workarounds, as well
237 as now obsolete protocol versions, simplying the code.
238 - optimise and simplify generation of random numbers.
239 - correctly provide a non-zero default density for materials, to
240 avoid crashes, fix other bugs in the material handling code.
241 - fix volume calculations.
242 - fix cfpod parsing when multiple verbatim blocks were separated by
243 newlines.
244 - increase monster detection radius from wis/5 to wis/3.
245 - remove old pickup modes.
246 - remove obsolete disarm and search commands (search wasn't working
247 anyways).
248 - fix a crash when an npc applied a sign.
249
2502.73 Thu Dec 18 20:56:31 CET 2008
251 - this release is assumed to be very stable.
252 - (maps) radically redesigned and improved tutorial.
253 - directional casting no longer immediately removes the invisible effect.
254 - magic ears now trigger when used inside the NPC dialogue.
255 - fix overflow in lighting calculations.
256 - negative glow radii can no longer cause total darkness.
257 - allow lookat on spaces where we only barely see, as opposed to
258 only maximally-lit ones.
259 - class selection has been reworked completely and their documentation corrected.
260 - swashbucklers got the oratory skill now.
261 - jump skill was fixed to adhere to all the flags a mapspace has got.
262 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
263 - fix deadlock in Jeweler::improve_ring_by_plan.
264 - use Coro::SemaphoreSet instead of our own lock management
265 (which was probably broken, too).
266 - support negative glow radii during daytime, too.
267 - use circular, not rectangular, viewing area.
268 - use minimum viewing distance of 2 in outdoor maps.
269 - negative glow is stronger than viewing area or lamps.
270 - (arch) new darkness spell face.
271
2722.72 Thu Dec 4 22:20:19 CET 2008
273 - (maps) completely redesigned scorn.
274 - "cast light" now works on oneself.
275 - bump max light radius to 9, rewrote glow lighting calculations, fix
276 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 277 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 278 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 279 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 280 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 281 - items shops weren't interested in don't vanish anymore, and are given
40 - fixed a bug where some objects couldn't cross map tile boundaries. 299 - fixed a bug where some objects couldn't cross map tile boundaries.
41 - fixed a bug with weight update of the player, the client showed -0.0 300 - fixed a bug with weight update of the player, the client showed -0.0
42 as the current weight of the inventory. 301 as the current weight of the inventory.
43 - (arch) the dragonbreath spell is level 12 again, but the high level spell 302 - (arch) the dragonbreath spell is level 12 again, but the high level spell
44 dragonfire has been introduced for the non-dragon players. 303 dragonfire has been introduced for the non-dragon players.
304 - remove unused "tooltype", "start_holding" object slots.
305 - change "weapontype" object slot to uint8.
306 - convert "hide" object slot into flag.
307 - reorder object members for better locality of reference and codesize
308 decrease.
309 - correct rounding in lerp, add lerp_rd, lerp_ru.
310 - fix a crash when no skill could be found when killing amonster.
311 - fix a small memleak that would eat one pointer on the perl stack for
312 every completed aio operation.
313 - perl mapspace acessor methods now normalise (handle tiled maps)
314 and update mapspaces if necessary.
45 315
462.71 Tue Sep 23 07:02:23 CEST 2008 3162.71 Tue Sep 23 07:02:23 CEST 2008
47 - removed all command line parsing, only env variables are supported 317 - removed all command line parsing, only env variables are supported
48 anymore. 318 anymore.
49 - region-specific monsters will now once more be on the worldmap. 319 - region-specific monsters will now once more be on the worldmap.
341 (this fixes the jeweler skill). 611 (this fixes the jeweler skill).
342 - back-to-back perl_reloads don't freeze the ticker anymore. 612 - back-to-back perl_reloads don't freeze the ticker anymore.
343 - convert cfutil from Event to EV (forgot to do this earlier...). 613 - convert cfutil from Event to EV (forgot to do this earlier...).
344 - move tombstone to real map if player died due to cave-in (even if 614 - move tombstone to real map if player died due to cave-in (even if
345 it has reset, which is better than putting it on the savebed, also as 615 it has reset, which is better than putting it on the savebed, also as
346 proof that the palyer didn't use a savebed). 616 proof that the player didn't use a savebed).
347 617
3482.4 Sun Jan 13 13:41:29 CET 2008 6182.4 Sun Jan 13 13:41:29 CET 2008
349 - work around perl bug in configure perl module version check. 619 - work around perl bug in configure perl module version check.
350 - fix bug in golem move code that would cause a crash at tiling borders. 620 - fix bug in golem move code that would cause a crash at tiling borders.
351 - fix a freeze bug when looking for an arrow in the inventory. 621 - fix a freeze bug when looking for an arrow in the inventory.

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