--- deliantra/server/Changes 2008/12/31 18:07:41 1.313 +++ deliantra/server/Changes 2009/10/16 16:29:46 1.438 @@ -1,32 +1,198 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: reasy_skill find traps does nto unapply the range slot item (bow) -TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? -TODO: worldmaps still get loaded on startup before the gridmap is ready - -TODO: strange rign oif acid artifact description/story looks weird. -TODO: destry_inv() should destroy, drop_inv_to_ground method? -TODO: no detah messages for arena anymore -TODO: remove curse should *maybe* work on players themselves -TODO: remove curse in glyph/rune doesn't have any effect? -TODO: nothing is written on it -> log-1 -TODO: rewrite highscore code - -TODO: greeting message on what to do in dialog after race selection. -TODO: health bars for earthwalls seem to start at 100% end die at 50% +TODO: T_MATCH unfinished, also in Deliantra + - fixed a classical and exploitable stack buffer overflow in the gsay command. + - add @check, @find npc dialogue commands. + - (maps) add a number of town interiors. + - (server,arch) add a number of inscribables, show their capacity in hint. + - (server,maps) fix bug causing some library books not to be chained down, + cause Scorn/Navar libraries not to have inscribable books. + - (maps) fix bug causing the Greyshield and Greysword to have + inappropriate item power. + - improve the look of generated books. + - make slag no_drop so it can't be dropped from the cauldron. + - fix bug where players could bypass no_drop by putting items in containers. + - consecutive commands arriving at the same time in the server would be + corrupted if the length was >255. + - got rid of motd/rules/news code in C++ part, move motd to it's own tab + and perl. + +2.81 Mon Oct 12 20:00:18 CEST 2009 + - display spell description for spellbooks, rods, wands, potion and scrolls, + but not horns (to make them more useful for content-creators). + - fix a number of bugs in check_move_on: 1) it didn't update the flags + 2) it skipped spell effects and 3) it didn't handle the case where + and object was destroyed while iterating over it correctly. all this + allowed players to sometimes walk onto spaces they should not be able to + walk on. + - fix an exploit where inscription/marking runes could execute arbitrary code. + - examining an object now dumps the serialised object form when the user + is a wizard (wizlook). + - altars no longer accept unpaid items. + - party spells didn't work all that well. + - added complex object matching framework (cf::match), and make altars + and pedestals use it. + - identified skill-tools show what skill they grant. + - display the duration of change_ability spells when examining them + (missing: protection spells, but they are a hack...). + - improve effectiveness of special foods created by woodsman skill, + adding more variety to the different mushrooms. + - fix a minor cfpod formatting bug. + - do not talk about the hintmode so much - die-hards are expected to find + the hintmode setting on the settings page. + - IPO no longer lies about prices; prices tweaked. + - clarified that all deliantra-specific parts are under the Affero GPL. + - enable the object loader to also dump archetypes. + - (maps) fix guild teleporters to Pupland Terminal. + - (maps) put the trapdoor above the floor in sisters/necro_ruins1. + - force the initial face when loading an object that is time-animated + or a monster, so it does not have to be specified anymore. + - fix a bug where recasting an ability changing spell could shorten + its remaining duration. + - fix pedestal and floor building with builder. + - fix RUNATT attack mode, which was broken before (used e.g. by mice). + - fix a broken bow-related speed optimisation by using splay - speed + up splay operations as well. + - use NDI_CLEAR for the body command, and make it use observe. + - implement introspection data for C++ classes (%REFLECT). + - (arch) add name_pl fields and documentation for building materials. + - (maps) random fountains no longer generate permanent stat increases. + - fix transmutation alchemy. + - speed up many frequently-invoked C->perl callbacks. + - added complex object matching framework, to be used in altars and the like. + - switch to YAML::XS from YAML. + +2.80 Tue Sep 15 20:22:31 CEST 2009 + - fix the "screen stays black on login" bug and remove debug instrumentation + that ultimately was not helpful to catch it :) + - split outer_env into outer_env and outer_env_self, and fix + all callers to use either one or the other, as appropriate. This + fixes the (rather fragile) light spell, maybe others. + - fixed an overflow and exploit in the bank/payment code. + - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' + to explain the skill a bit more. + - removed a buggy check for zero attacktype. So that we might find + the real bugs in the archs/maps/objects. + - Fixed enabling torches with lighters. + - (maps) Added Heaven Town region. + - (arch+maps) Fixed & normalized warriors on map + /quests/peterm/CTower/Barracks. + - fix the light spell (and possibly diseases and other lights). + - (arch) The clawing skill didn't have the physical attacktype. + - (maps) make the greenway accessible again - this bug was introduced + a long time ago, and similar cases are still to be found in the maps. + - make the socket_timeout configurable in the code (but not yet for users). + - earth wall health bar is now correct. + +2.79 Tue Jul 28 00:56:36 CEST 2009 + - IO::AIO chaged to using eventfd internally - updated server to not + freeze with IO::AIO anymore due this change. + - avoid a crash when a player tries to apply a lighter. + - allow a spell argument for dimension door. + - move shop item listing and some otherstuff into the info tab. + - avoid crashes when non-players cast party spells. + - fix a crash in get_spell_by_name (for learn_spell). + - added pyromancer class with graphics (by Job Vranish). + - small improvement of the number of potions in shops + (by Job Vranish). + - added a few party spells (by Job Vranish). + - use a common message dynbuf. + - destroying tear down objects will now use the full hp range + for animation and will only destroy/lastframe when hp < 0. + - allow monsters to use earth to dust. + - use manhattan distance for get_rangevector_from_mapcoord, just as + in get_rangevector. + - los updates now correctly take tiled maps into account. + - do los updates even on maps without darkness. + - fixed quiver of holding bolts to be able to hold bolts. + - upgrade to IO::AIO 3.21. + - fixed show invisible, to show objects of type CONTAINER. + - properly catching exceptions from callback in irc.ext. + - fixed a potentially hazardous bug in cfpod regarding Z<>. + - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. + - (arch) added hint about usage to Slag Ex. + - (maps) /darcap/quest/water sea1 tile are now passable by players, + like the rest. + - (maps) added /heaven/gem_shop by Boes. + - (arch+maps) added rate limited converter and adjusted + /elmex/mana_fountain. + - store arrow->slaying in custom_name, to get rid of the spellarg slot. + - reduce size of casting_time, move_status, attack_movement, + last_heal and last_sp slots, squeezing some more space out of struct + object, also declare expmul as constant 1.0, as it isn't used + anywhere. + +2.78 Sun Apr 5 20:04:29 CEST 2009 + - fixed bug in alchemy, where finding the right object for enhancements + didn't work. + - aggressively merge spell effects and do not allow more than 5 spell + effects (w.r.t. put_more) per mapspace, to give the server a chance + to survive a hundred deathsheads. + - correctly clear op->env when inserting onto map, this was a potentially + disastrous bug of unfortunately unknown proportions... + - fix cone-spell symmetry that was broken for direction 8. + - use gender-neutral place descriptions for invite. + - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. + Thanks go to Lisa Larsen! + - remove support for colour reducing 32x32 images (no cfclient support + anymore). + - actually mention the literacy level when it is too low to learn the spell. + - use better dependency tracking for include/keyword.h. + - add accept-invitation and suicide to the list of asynchronous commands, + so it is possible to invite somebody out of some stck-till-death traps, + or simply to commit suicide. + - replace the "ignoring delayed commands" message by something more useful + (cf. cunning gnome freezeing issue). + - various fixes for weapon improvements. + - fixed small bug with handling connect errors in the IRC gateway. + - support T and G sequences in cfpod. + +2.77 Sun Feb 1 16:30:48 CET 2009 + - convert me command from per-map to chat, which makes more sense, also + document it. + - more than one spellbooks of same class can now be given + in class selection. + - adjusted the starting_spell.trs treasure list to the recent + spell rebalancements. + - the IRC gateway filters IRC colors now. + +2.76 Sat Jan 17 08:36:51 CET 2009 + - (arch) fix quiver of Holding Bolts. + - applying unpaid items will now examine them. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. + - add cursed effect to lamps and (some) torches. + - fixed bad assigned crafting skills and their tools. +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. + - fix a bug in the nimbus extension that allowed players to cheat. - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. - introduce shstr_tmp for fast temporary shstr passing. - replace one-at-a-time hash by faster than smaller FNV-1a hash when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. - considerably optimise shared string implementation by - making it's null value a compiletime constant. + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. 2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters @@ -459,7 +625,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.