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Comparing deliantra/server/Changes (file contents):
Revision 1.106 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.441 by root, Tue Oct 20 07:18:11 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: ridify us from FLAG_NO_FIX_PLAYER 4TODO: T_MATCH unfinished, also in Deliantra
4TODO: ridify us of update_after_inventory_change 5 - fixed a classical and exploitable stack buffer overflow in the gsay command.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6 - add @check, @find npc dialogue commands.
6TODO: resurrect last_weight optimisation for players 7 - (maps) add a number of town interiors.
8 - (server,arch) add a number of inscribables, show their capacity in hint.
9 - (server,maps) fix bug causing some library books not to be chained down,
10 cause Scorn/Navar libraries not to have inscribable books.
11 - (maps) fix bug causing the Greyshield and Greysword to have
12 inappropriate item power.
13 - improve the look of generated books.
14 - make slag no_drop so it can't be dropped from the cauldron.
15 - fix bug where players could bypass no_drop by putting items in containers.
16 - consecutive commands arriving at the same time in the server would be
17 corrupted if the length was >255.
18 - support sub-matches in () inside match expressions, not just conditions.
19 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
20 and perl.
21 - create simpler match expression compiles in many common cases-
22 - reduce object size by removing obsolete "seen_by" member.
23 - removed the rather broken make_list_like utility function, taking advantage
24 of the new dynbuf::splice function (which gave an unexpected net win
25 in code size...).
26 - banish strncpy from the server, speed up and simplify sending item
27 descriptions to the client considerably.
7 28
292.81 Mon Oct 12 20:00:18 CEST 2009
30 - display spell description for spellbooks, rods, wands, potion and scrolls,
31 but not horns (to make them more useful for content-creators).
32 - fix a number of bugs in check_move_on: 1) it didn't update the flags
33 2) it skipped spell effects and 3) it didn't handle the case where
34 and object was destroyed while iterating over it correctly. all this
35 allowed players to sometimes walk onto spaces they should not be able to
36 walk on.
37 - fix an exploit where inscription/marking runes could execute arbitrary code.
38 - examining an object now dumps the serialised object form when the user
39 is a wizard (wizlook).
40 - altars no longer accept unpaid items.
41 - party spells didn't work all that well.
42 - added complex object matching framework (cf::match), and make altars
43 and pedestals use it.
44 - identified skill-tools show what skill they grant.
45 - display the duration of change_ability spells when examining them
46 (missing: protection spells, but they are a hack...).
47 - improve effectiveness of special foods created by woodsman skill,
48 adding more variety to the different mushrooms.
49 - fix a minor cfpod formatting bug.
50 - do not talk about the hintmode so much - die-hards are expected to find
51 the hintmode setting on the settings page.
52 - IPO no longer lies about prices; prices tweaked.
53 - clarified that all deliantra-specific parts are under the Affero GPL.
54 - enable the object loader to also dump archetypes.
55 - (maps) fix guild teleporters to Pupland Terminal.
56 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
57 - force the initial face when loading an object that is time-animated
58 or a monster, so it does not have to be specified anymore.
59 - fix a bug where recasting an ability changing spell could shorten
60 its remaining duration.
61 - fix pedestal and floor building with builder.
62 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
63 - fix a broken bow-related speed optimisation by using splay - speed
64 up splay operations as well.
65 - use NDI_CLEAR for the body command, and make it use observe.
66 - implement introspection data for C++ classes (%REFLECT).
67 - (arch) add name_pl fields and documentation for building materials.
68 - (maps) random fountains no longer generate permanent stat increases.
69 - fix transmutation alchemy.
70 - speed up many frequently-invoked C->perl callbacks.
71 - added complex object matching framework, to be used in altars and the like.
72 - switch to YAML::XS from YAML.
73
742.80 Tue Sep 15 20:22:31 CEST 2009
75 - fix the "screen stays black on login" bug and remove debug instrumentation
76 that ultimately was not helpful to catch it :)
77 - split outer_env into outer_env and outer_env_self, and fix
78 all callers to use either one or the other, as appropriate. This
79 fixes the (rather fragile) light spell, maybe others.
80 - fixed an overflow and exploit in the bank/payment code.
81 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
82 to explain the skill a bit more.
83 - removed a buggy check for zero attacktype. So that we might find
84 the real bugs in the archs/maps/objects.
85 - Fixed enabling torches with lighters.
86 - (maps) Added Heaven Town region.
87 - (arch+maps) Fixed & normalized warriors on map
88 /quests/peterm/CTower/Barracks.
89 - fix the light spell (and possibly diseases and other lights).
90 - (arch) The clawing skill didn't have the physical attacktype.
91 - (maps) make the greenway accessible again - this bug was introduced
92 a long time ago, and similar cases are still to be found in the maps.
93 - make the socket_timeout configurable in the code (but not yet for users).
94 - earth wall health bar is now correct.
95
962.79 Tue Jul 28 00:56:36 CEST 2009
97 - IO::AIO chaged to using eventfd internally - updated server to not
98 freeze with IO::AIO anymore due this change.
99 - avoid a crash when a player tries to apply a lighter.
100 - allow a spell argument for dimension door.
101 - move shop item listing and some otherstuff into the info tab.
102 - avoid crashes when non-players cast party spells.
103 - fix a crash in get_spell_by_name (for learn_spell).
104 - added pyromancer class with graphics (by Job Vranish).
105 - small improvement of the number of potions in shops
106 (by Job Vranish).
107 - added a few party spells (by Job Vranish).
108 - use a common message dynbuf.
109 - destroying tear down objects will now use the full hp range
110 for animation and will only destroy/lastframe when hp < 0.
111 - allow monsters to use earth to dust.
112 - use manhattan distance for get_rangevector_from_mapcoord, just as
113 in get_rangevector.
114 - los updates now correctly take tiled maps into account.
115 - do los updates even on maps without darkness.
116 - fixed quiver of holding bolts to be able to hold bolts.
117 - upgrade to IO::AIO 3.21.
118 - fixed show invisible, to show objects of type CONTAINER.
119 - properly catching exceptions from callback in irc.ext.
120 - fixed a potentially hazardous bug in cfpod regarding Z<>.
121 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
122 - (arch) added hint about usage to Slag Ex.
123 - (maps) /darcap/quest/water sea1 tile are now passable by players,
124 like the rest.
125 - (maps) added /heaven/gem_shop by Boes.
126 - (arch+maps) added rate limited converter and adjusted
127 /elmex/mana_fountain.
128 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
129 - reduce size of casting_time, move_status, attack_movement,
130 last_heal and last_sp slots, squeezing some more space out of struct
131 object, also declare expmul as constant 1.0, as it isn't used
132 anywhere.
133
1342.78 Sun Apr 5 20:04:29 CEST 2009
135 - fixed bug in alchemy, where finding the right object for enhancements
136 didn't work.
137 - aggressively merge spell effects and do not allow more than 5 spell
138 effects (w.r.t. put_more) per mapspace, to give the server a chance
139 to survive a hundred deathsheads.
140 - correctly clear op->env when inserting onto map, this was a potentially
141 disastrous bug of unfortunately unknown proportions...
142 - fix cone-spell symmetry that was broken for direction 8.
143 - use gender-neutral place descriptions for invite.
144 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
145 Thanks go to Lisa Larsen!
146 - remove support for colour reducing 32x32 images (no cfclient support
147 anymore).
148 - actually mention the literacy level when it is too low to learn the spell.
149 - use better dependency tracking for include/keyword.h.
150 - add accept-invitation and suicide to the list of asynchronous commands,
151 so it is possible to invite somebody out of some stck-till-death traps,
152 or simply to commit suicide.
153 - replace the "ignoring delayed commands" message by something more useful
154 (cf. cunning gnome freezeing issue).
155 - various fixes for weapon improvements.
156 - fixed small bug with handling connect errors in the IRC gateway.
157 - support T and G sequences in cfpod.
158
1592.77 Sun Feb 1 16:30:48 CET 2009
160 - convert me command from per-map to chat, which makes more sense, also
161 document it.
162 - more than one spellbooks of same class can now be given
163 in class selection.
164 - adjusted the starting_spell.trs treasure list to the recent
165 spell rebalancements.
166 - the IRC gateway filters IRC colors now.
167
1682.76 Sat Jan 17 08:36:51 CET 2009
169 - (arch) fix quiver of Holding Bolts.
170 - applying unpaid items will now examine them.
171 - add "What" column to body command, showing items in that slot.
172 - redesigned and rebalanced lamps and torches.
173 - add "..." to item names that have been shortened.
174 - fixed "assign" function that squeezes strings into fixed length.
175 - add cursed effect to lamps and (some) torches.
176 - fixed bad assigned crafting skills and their tools.
177
1782.75 Fri Jan 9 16:13:30 CET 2009
179 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
180 - fix a bug in the nimbus extension that allowed players to cheat.
181 - make monster smell logic dependent on their wisdom stat.
182 - put the death reason into a separate tab.
183 - converted "connected" slot to string, cleanly got rid of some ugly
184 hacks such as the path_attuned hack.
185 - introduce shstr_tmp for fast temporary shstr passing.
186 - replace one-at-a-time hash by faster than smaller FNV-1a hash
187 when hashing strings.
188 - sanitized alchemy-like skills and cauldrons to check earlier
189 whether the right cauldron is used.
190 - considerably optimise shared string implementation by
191 making its null value a compiletime constant.
192 - use shared string matching insteafd of strcmp in a lot of places,
193 as well as using shstr_cmp to pass shared stringsa round efficiently,
194 for lots of code size savings.
195 - monsters which breed new monsters shouldn't breed new monsters when
196 they are sleeping: generators now check for the sleeping flag.
197 - tell gcc not to excessively inline some perl interface functions.
198 - remove marking rune length limit.
199 - fix formatting of cfpod when a verbatim block was following
200 a single newline.
201 - move resistances, statistics and showpets command output into tabs.
202 - implement map scripts that can replace the boulder logic without
203 having to write extensions.
204
2052.74 Mon Dec 29 15:23:38 CET 2008
206 - fix a longstanding bug that teared multipart monsters
207 at map boundaries apart.
208 - temporarily make permanently invisible player visible when
209 he/she makes noise.
210 - fix being able to see through walls a bit.
211 - improve look at output.
212 - completely replaced the line of sight algorithm with a variant
213 of spiral fov capable of visibility grades and arbitrary
214 shadow angles, that uses less memory and less code.
215 - the new los code supports arbitrary map rectangles and loosens
216 other restrictions of the old code, supporting further optimisations.
217 - update los if blocksview-objects are inserted in a map, not just when
218 removed (e.g. for summon fog).
219 - permanent invisibility doesn't make immune against making noise:
220 implement a noise system that allows monsters to locate the player
221 when he/she makes noise.
222 - implement a primitive smell system that monsters can use to track
223 players.
224 - create bomb now also works when casted by door traps.
225 - (arch) new torch graphics.
226 - (maps) considerably soften the subway spider.
227 - (maps) made the portgate of navar safe ground, to protect
228 the guards from being killed by players.
229 - (maps) lots of tweaks in and around scorn.
230 - (maps) use special non-blocksview jungle, mountain and
231 darkforest freely on the worldmap, to get gradual sight obstacles
232 instead of total blackout in those areas.
233 - no maximum darkness for outdoor maps anymore.
234 - add more hints, fix some messages.
235 - fix a bug: firing rods should tell you something about them.
236 - make light additive even within players.
237 - darken xrays effect a bit.
238 - improve handling of los changes when inserting or removing
239 objects, not perfect yet.
240 - make map darkness signed (formerly unsigned) to allow
241 ambient lighting and centrally manage darkness as an offset.
242 - revamped, fixed and documented the server calendrics, also
243 tell users the current time and data, to improve awareness.
244 - implement proper wizlook flag and handling of wizlook, instead
245 of dumbly just clearing los once.
246 - speed up los code - it's now about 2-3 times as fast as the old one,
247 and has a smaller runtime variance.
248 - daylight/nightfall can now increase/decrease past the natural limit,
249 making them actually useful.
250 - see_in_dark now increases the viewing radius by 3.
251 - implement a fast tiled map iterator and use it in LOS for a 20%
252 speedup, as well as in many other places.
253 - remove support for extended map infos - these are not used
254 by the deliantra client and removing them gives us a 10% speedup
255 when sending map changes.
256 - remove most gcfclient and other client bug workarounds, as well
257 as now obsolete protocol versions, simplying the code.
258 - optimise and simplify generation of random numbers.
259 - correctly provide a non-zero default density for materials, to
260 avoid crashes, fix other bugs in the material handling code.
261 - fix volume calculations.
262 - fix cfpod parsing when multiple verbatim blocks were separated by
263 newlines.
264 - increase monster detection radius from wis/5 to wis/3.
265 - remove old pickup modes.
266 - remove obsolete disarm and search commands (search wasn't working
267 anyways).
268 - fix a crash when an npc applied a sign.
269
2702.73 Thu Dec 18 20:56:31 CET 2008
271 - this release is assumed to be very stable.
272 - (maps) radically redesigned and improved tutorial.
273 - directional casting no longer immediately removes the invisible effect.
274 - magic ears now trigger when used inside the NPC dialogue.
275 - fix overflow in lighting calculations.
276 - negative glow radii can no longer cause total darkness.
277 - allow lookat on spaces where we only barely see, as opposed to
278 only maximally-lit ones.
279 - class selection has been reworked completely and their documentation corrected.
280 - swashbucklers got the oratory skill now.
281 - jump skill was fixed to adhere to all the flags a mapspace has got.
282 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
283 - fix deadlock in Jeweler::improve_ring_by_plan.
284 - use Coro::SemaphoreSet instead of our own lock management
285 (which was probably broken, too).
286 - support negative glow radii during daytime, too.
287 - use circular, not rectangular, viewing area.
288 - use minimum viewing distance of 2 in outdoor maps.
289 - negative glow is stronger than viewing area or lamps.
290 - (arch) new darkness spell face.
291
2922.72 Thu Dec 4 22:20:19 CET 2008
293 - (maps) completely redesigned scorn.
294 - "cast light" now works on oneself.
295 - bump max light radius to 9, rewrote glow lighting calculations, fix
296 negative glow radii again (they were totally broken before).
297 - the "worldmaps sometimes are black" bug is finally fixed.
298 - the "player objects are referenced in _GENxx globals" bug has finally
299 been fixed, by not relying on buggy perl internals when serialising.
300 - fixed a long standing bug in the anvil converters in armour shops.
301 - items shops weren't interested in don't vanish anymore, and are given
302 back to the player.
303 - attuned/repell and spell base level system reworked.
304 - rewrote skill cache (last_skill_ob) system and usage - might
305 be less erratic now.
306 - refuse to write the uuid file if the uuid is zero
307 (to avoid writing it in early crashes).
308 - pathsync the directory after saving a file for added slowdown^Wsafety.
309 - speed up emergency_save by not syncing every file separately.
310 - no longer reattach perl to every object on reload, it's slow, and no longer
311 necessary since we don't nuke stashes anymore.
312 - do not bootstrap perl from the commandline args, use separate eval for
313 better error reporting.
314 - fix a crash when pushing cone spells met ice attacks.
315 - pre-cache perl extension files on reload to speed up the reload.
316 - speed up map refresh in server a bit.
317 - refactored drop code and fixed some programming errors in it.
318 - fixed small regression in 'Slag Ex' potion extension.
319 - fixed a bug where some objects couldn't cross map tile boundaries.
320 - fixed a bug with weight update of the player, the client showed -0.0
321 as the current weight of the inventory.
322 - (arch) the dragonbreath spell is level 12 again, but the high level spell
323 dragonfire has been introduced for the non-dragon players.
324 - remove unused "tooltype", "start_holding" object slots.
325 - change "weapontype" object slot to uint8.
326 - convert "hide" object slot into flag.
327 - reorder object members for better locality of reference and codesize
328 decrease.
329 - correct rounding in lerp, add lerp_rd, lerp_ru.
330 - fix a crash when no skill could be found when killing amonster.
331 - fix a small memleak that would eat one pointer on the perl stack for
332 every completed aio operation.
333 - perl mapspace acessor methods now normalise (handle tiled maps)
334 and update mapspaces if necessary.
335
3362.71 Tue Sep 23 07:02:23 CEST 2008
337 - removed all command line parsing, only env variables are supported
338 anymore.
339 - region-specific monsters will now once more be on the worldmap.
340 - fix a disastrous "memleak" where temporary memory allocations
341 would grow out of bounds.
342 - server now writes a pidfile and makes sure its alter ego is killed.
343 - fixed a double-escaping bug in the pod-parser.
344 - rewrote the cfpod parser in C++.
345 - hintmode moved to C++, players need to re-set their hintmode if
346 they dislike "show".
347 - fix RIP inscription.
348 - bump login name length from 18 to 20 char max.
349 - correctly support gender in emotes.
350 - correctly support gender in the death messages.
351 - correctly generate death messages for players only when they really die,
352 with increased information.
353 - fix a bug in the dynbuf code that could potentially lead to crashes
354 and data corruption (but apparently was never triggered).
355 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
356 - make sure Compress::LZF acquires the storable lock, might fix some
357 data corruption bug.
358 - tweak coredumping/monitoring a bit.
359 - completely redid server initialisation to hopefully avoid rare races.
360 - do not crash in the loader when an inventory object could not be loaded
361 (from a corrupted file).
362 - redid skills command to send output to proper channel.
363 - object->map is no longer refcounting.
364 - add FLAG_DEBUG for internal debugging.
365 - add NDI_VERBATIM flag to send_msg.
366 - add perl backtraces to logBacktrace-initiated backtraces.
367 - player->exists is no longer a sync_job.
368 - split login.ext's player scheduler into
369 it's own player-scheduler.ext extension.
370
3712.7 Sun Sep 7 16:32:03 CEST 2008
372 - require perl 5.10.
373 - make nrof signed, so that code that checks for underflow actually works.
374 - swap player and observed count's on the map when observing.
375 - add (mostly untested) mapspace perl class and accessors.
376 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
377 - fix a crash in cast_bless (restoration et al.) when no target
378 could be found.
379 - pits now have a configurable "random spread" range and default
380 to a radius of two now.
381 - rewrite pay_player_arch.
382 - use a more stable perl_reload implementation.
383 - do not use Symbol::delete_package (causes crashes after perl-reload),
384 use our own, safer, clear_package instead.
385 - when asynchronously dumping core, close all file handles to allow
386 the server to restart concurrently.
387 - improve the cfpod parser to generate proper xml from proper cfpod
388 sequences, without double-encoding. it should be faster, too.
389 - the above fixes wrong display of help tetx and many other issues.
390 - use lzf and frag packets for large messages for clients supporting them
391 (0.9976+), use it for long books and other messages.
392 - eradicate listen command and corresponding code.
393 - eradicate logs command.
394 - let the client log into the server log, used for crash backtraces.
395 - fixed rods/wands/etc. with randomitem spells on maps, but broke
396 old style spell objects with the spell magic bullet.
397 - (arch) fixed skill less rods in the archetypes
398
3992.61 Sun Aug 3 17:59:50 CEST 2008
400 - made jeweler workbench larger and some other minor map
401 changes in jeweler town.
402 - fixed wrong item handling in jeweler skill code.
403 - (arch) use a special "key_random_map" for random map keys
404 that are used up.
405 - fix a crash when the player who was observed has logged out long
406 enough for his region/map to be gone.
407 - port to g++-4.3's incompatible tr1 changes.
408 - add some missing dependencies.
409 - log to /var/log/deliantra/ by default.
410 - hack observe code to enable smooth movmenet when observing.
411
4122.6 Sun Jul 20 18:58:08 CEST 2008
413 - (maps) extension of the jeweler quest/skill/town
414 - correctly move gsay to the party channel.
415 - fix a crash when animate weapon was used in some areas.
416 - fixed unnecessary identification of by converters created objects.
417 - (maps) tutorial now contains clues about chatting and talking
418 with NPCs.
419 - (arch) dragon scales got proper type now
420 - object::decrease would sometimes cause container weights to
421 be wrong, this has been fixed.
422 - do not send time updates for newly-seen items.
423 - thawing an icecube will once more drop its contents to the ground.
424 - fix cone spells etc. going through walls sometimes.
425 - fix a weight update bug that sometimes left containers
426 with wrong weights.
427 - added auto_apply event and extension for shop tiles.
428 - work around get_map_flags invoking perl and switching the stack.
429 - make sure the map is loaded when using a town portal return.
430 - fixed a bug with caching of sp/grace/food points for spells
431 where healing spells didn't cost any grace.
432 - fix starvation kill reason.
433 - fix pk killer name message.
434 - don't let people apply signs with @match.
435 - add support for berkeley db 4.7 (the new BDB module also fixes
436 what seems to be the biggets memleak in the server).
437
4382.56 Wed Jun 4 10:50:40 CEST 2008
439 - require Coro 4.73 which contains an important performance-bugfix.
440 - use anyevent to manage listen ports (this enables IPv6 support).
441 - server supports ipv6 client connections now.
442 - use newly-available Coro::AnyEvent.
443 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
444 to let it handle AIO requests.
445
4462.55 Sat May 24 19:52:52 CEST 2008
447 - avoid newmap commands when crossing tiled map boundaries. this speeds up
448 processing considerably (especially in the client) and reduces data transfers
449 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
450 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
451 - (map) fixed npc dialogue in pup_land/s_f/special.
452 - bugfix: fix a crash when a player casts a swarm spell and then logs out
453 (swarm spells now stay in the player's inventory).
454 - bugfix: when unapplying skills also remove them from the range/combat slots.
455 - bugfix: do not merge items whose archetype name merges, use the
456 archetype *archname* (chairs of different facings were merged).
457 - bugfix: fix a potential crash issue in find_object_name (not used
458 normally).
459 - bugfix: locked doors cnanot be bashed down by magical means
460 (destruction, magic missile etc.).
461 - swarm spells without a direction now use various spiral patterns
462 instead of being fully random.
463 - update AnyEvent API to 3.4 and above.
464
4652.54 Thu May 8 22:01:22 CEST 2008
466 - change floorbox item ordering to enable more efficient protocol and to
467 stay in sync with the 0.9971 client update which also reverses ordering.
468 - bugfix: the jumping skill now gives experience for jumping
469 and for attacking monsters. it also takes about one second to do a jump.
470 - bugfix: players couldn't starve in 2.53 :(
471 - bugfix: correctly send the client a del_spell when a spell gets removed.
472 - bugfix: spell effects like word of recall are removed on death.
473 - bugfix: fix a crash when objects with treasure on top (ground...)
474 were created outside a map.
475 - bugfix: couldn't apply inventory items when levitating, but ground items
476 (fixed by reversing the logic).
477 - bugfix: fixed a mismatched '"' in the debugging description of objects
478 - bugfix: the random map generator no longer leaks key objects.
479 - bugfix: support random maps >127x127.
480 - (maps) fixed the death certificate system in nimbus.
481 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
482 - (arch) the material 'wood' was undefined, it's now a burnable material.
483 - (arch) give ball lightning a real name.
484 - (arch) fixed material of bones (was 'wood', is now 'bone')
485 - support cfpod in ex replies (client item tooltips).
486 - unapply item in range slow when readying a spell.
487 - bugfix: account for rounding errors in weight updates.
488 - remove synchronous mkdir in chargen_race_done.
489 - fix per-race starting maps.
490 - check hiscore on suicide and quit as well.
491 - tell players when they are starving.
492 - get rid of costly object_from_name conversion for altar effects.
493 - fix map difficulty calculation for generators.
494 - slightly more intelligent handling of "is_animated" flag.
495 - support no_drop map header flag (before it was only available internally).
496 - make random-map-generated keys crumble after one hour, use more unique slaying.
497
4982.53 Sun May 4 17:32:48 CEST 2008
499 - bugfix: custom skill settings were not saved by the server.
500 - bugfix: remove did not actually remove items from the inventory, leaving
501 ghost items.
502 - bugfix: properly update items identified on the ground.
503 - bugfix: use localtime_r in the logger thread.
504 - bugfix: player starvation will now give the correct kill reason.
505 - bugfix: archetype reloads could crash the server.
506 - bugfix: the mailscrolls are now correctly handed out even when the destination
507 player is not logged in.
508 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
509 server startup.
510 - bugfix: fix the door surround check in the random map generator.
511 - (maps) fix heaven quest difficulty progression.
512 - (maps) fix some random map styles.
513 - dropping items a shop is not interested in won't sell them anymore.
514 - rods and horns with a too low maximum charge allow now at least one discharge.
515 - implement kill & death statistics.
516 - random map preparation is no longer synchronous.
517 - rewrite find_style in perl, no longer does synchronous I/O.
518 - improve random map specials placement.
519 - make the killer a real object pointer instead of a string, improved
520 kill reason messages.
521 - take advantage of new aio_close and aio_chmod.
522 - implement archetype::get, object::deep_clone and update callers.
523 - change_abil is much faster.
524 - update the floorbox more often to work around the reverses item order
525 display in clients.
526 - cleaned up object copying by encapsulating it to a single place.
527 - add hints to the invite messages.
528 - rewrote key<->value pair handling.
529 - use an independent random number generator for the random map generator.
530
5312.52 Thu Apr 24 11:47:19 CEST 2008
8 - completely automate the item add/delete on remove/insert. this should fix 532 - completely automate the item add/delete on remove/insert. this should fix
9 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 533 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - completely automate the weight handling, should fix all weight 534 - completely automate the weight handling, should fix all weight
11 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 535 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - reloading archetypes while a user was in the character creation phase 536 - reloading archetypes while a user was in the character creation phase
20 (due to archetype reloads). 544 (due to archetype reloads).
21 - refactored the object remove/insert functions and most related 545 - refactored the object remove/insert functions and most related
22 functions (decrease, split, merge_ob etc.). 546 functions (decrease, split, merge_ob etc.).
23 - make it compile better on freebsd (reported by pippijn). 547 - make it compile better on freebsd (reported by pippijn).
24 - remove GT_UPDATE_INV (no longer applicable). 548 - remove GT_UPDATE_INV (no longer applicable).
549 - fix the longstanding "container stays open" bug.
550 - improved floorbox updating to be incremental and other protocol
551 optimisations.
552 - get rid of update_after_inventory_change and only do update stats
553 for weight once/tick/player at max.
554 - rewrite party commands, use party channel.
25 555
262.51 Sun Apr 20 21:27:37 CEST 2008 5562.51 Sun Apr 20 21:27:37 CEST 2008
27 - properly link against libgthread as that is needed to make the slice 557 - properly link against libgthread as that is needed to make the slice
28 allocator thread-safe. 558 allocator thread-safe.
29 - support perls not compiled with 64 bit support (though this is not a 559 - support perls not compiled with 64 bit support (though this is not a
30 recommended configuration) (reported by Samuel Gondouin). 560 recommended configuration) (reported by Samuel Gondouin).
31 - always put godgiven items into the player inventory, never any containers. 561 - always put godgiven items into the player inventory, never any containers.
32 - (arch)
33 - (maps, arch) the scorn go club was founded! 562 - (maps, arch) the scorn go club was founded!
34 - (arch) do no longer support player abilities, they didn't work anyways. 563 - (arch) do no longer support player abilities, they didn't work anyways.
35 - (arch) the alchemy spell is now of the alchemy spell school, which 564 - (arch) the alchemy spell is now of the alchemy spell school, which
36 became a real spell-class. 565 became a real spell-class.
37 - (arch) the alchemist class now get an alchemy spell book for new characters. 566 - (arch) the alchemist class now get an alchemy spell book for new characters.
102 (this fixes the jeweler skill). 631 (this fixes the jeweler skill).
103 - back-to-back perl_reloads don't freeze the ticker anymore. 632 - back-to-back perl_reloads don't freeze the ticker anymore.
104 - convert cfutil from Event to EV (forgot to do this earlier...). 633 - convert cfutil from Event to EV (forgot to do this earlier...).
105 - move tombstone to real map if player died due to cave-in (even if 634 - move tombstone to real map if player died due to cave-in (even if
106 it has reset, which is better than putting it on the savebed, also as 635 it has reset, which is better than putting it on the savebed, also as
107 proof that the palyer didn't use a savebed). 636 proof that the player didn't use a savebed).
108 637
1092.4 Sun Jan 13 13:41:29 CET 2008 6382.4 Sun Jan 13 13:41:29 CET 2008
110 - work around perl bug in configure perl module version check. 639 - work around perl bug in configure perl module version check.
111 - fix bug in golem move code that would cause a crash at tiling borders. 640 - fix bug in golem move code that would cause a crash at tiling borders.
112 - fix a freeze bug when looking for an arrow in the inventory. 641 - fix a freeze bug when looking for an arrow in the inventory.

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