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Comparing deliantra/server/Changes (file contents):
Revision 1.447 by root, Fri Oct 23 03:28:09 2009 UTC vs.
Revision 1.475 by root, Sun Nov 1 11:28:53 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: move_on/move_off events? 4TODO: warrior_1 looks broken
5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.) 5TODO: apartment-descritpions for gotisch1/2
6TODO: ->living accessors for matches! 6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
9 - (maps, server) add lostwages and celvear apartments to rent system.
10 - (maps) closed guild houses, this is not scalable, ask your friendly
11 dm instead.
12 - (maps) add town portal to celvear.
13 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
14 mapsets from crossfire, together with associated archetypes.
15 - (maps) add extended region descriptions for some regions from crossfire.
16 - (maps) define a new whalingoutpost region.
17 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
18 and most archetypes that go with them (without stoning and swallow effects),
19 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn and navar.
21 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
22 to go with them. also adjusted archetypes to be more korrekt "gotisch".
23 - properly close client-side dialogue when the player is teleported away.
24 - map-tags did not properly close it's database tables or wait
25 for a quiescent state, causing memory corruption on reload.
26 - support "stat.xyz" accessor in match expressions.
27 - skip /styles and /editor directories in cf::map::static_maps.
28 - implement ->send_big_packet and use it in ext_msg (among other things, this
29 fixes long answers from npc dialogue).
30 - connected magic mouths no longer spill to Log-1, but use the examine tab.
31 - (arch) change marker archetypes to not remove "marker" forces anymore
32 and to not add a "put your code here" force needlessly.
33 - (arch) fix or improve many plurals.
34 - markers do no longer add a force if the slaying field is unset.
35 - sped up search-items implementation, but it's still horrible.
36 - (maps) bigchests are now properly non-unique, per_player and no_reset.
37
382.82 Sat Oct 24 03:50:17 CEST 2009
7 - fixed a classical and exploitable stack buffer overflow in the gsay command. 39 - fixed a classical and exploitable stack buffer overflow in the gsay command.
40 - fix a memory buffer overflow in the book code.
8 - add @check, @find npc dialogue commands. 41 - add @check, @find npc dialogue commands.
9 - (maps) add a number of town interiors. 42 - (maps) add a number of town interiors.
10 - (maps) add tindervale the fireborn capitol from cfextended. 43 - (maps) add tindervale the fireborn capitol from cfextended.
44 - (maps) add celvear area from cfextended.
11 - (server,arch) add a number of inscribables, show their capacity in hint. 45 - (server,arch) add a number of inscribables, show their capacity in hint.
12 - (server,maps) fix bug causing some library books not to be chained down, 46 - (server,maps) fix bug causing some library books not to be chained down,
13 cause Scorn/Navar libraries not to have inscribable books. 47 cause Scorn/Navar libraries not to have inscribable books.
14 - (maps) fix bug causing the Greyshield and Greysword to have 48 - (maps) fix bug causing the Greyshield and Greysword to have
15 inappropriate item power. 49 inappropriate item power.
50 - (maps) fix intwell balancing issue.
16 - improve the look of generated books. 51 - improve the look of generated books.
17 - make slag no_drop so it can't be dropped from the cauldron. 52 - make slag no_drop so it can't be dropped from the cauldron.
18 - fix bug where players could bypass no_drop by putting items in containers. 53 - fix bug where players could bypass no_drop by putting items in containers.
19 - consecutive commands arriving at the same time in the server would be 54 - consecutive commands arriving at the same time in the server would be
20 corrupted if the length was >255. 55 corrupted if the length was >255.
34 descriptions to the client considerably. 69 descriptions to the client considerably.
35 - add new "in head" set modifier for matches. 70 - add new "in head" set modifier for matches.
36 - new BLOCKED_MOVE event added. 71 - new BLOCKED_MOVE event added.
37 - mapscript archetype now has activate_on_xxx true by default, as similar 72 - mapscript archetype now has activate_on_xxx true by default, as similar
38 connected elements. 73 connected elements.
39 - (maps) imported all styles from crossfire-extended except 74 - (maps) imported all styles from cfextended except
40 floorstyles/land_plots and monsterstyles. 75 floorstyles/land_plots and monsterstyles.
76 - (arch) imported gem treasurelists and archetypes from cfextended.
41 - don't crash when treasure lists are empty / supply new empty 77 - don't crash when treasure lists are empty / supply new empty
42 treasurelist for randomitems when none can be found. 78 treasurelist for randomitems when none can be found.
43 - implement cf::map::static_maps and use it in map-tags.ext. 79 - implement cf::map::static_maps and use it in map-tags.ext.
80 - fix a bug in map-tag scanning when moving tags.
44 - (deliantra.net) improve watchdog to now check both listening ports 81 - (deliantra.net) improve watchdog to now check both listening ports
45 for a reaction. 82 for a reaction.
46 - implement new "loadall" map loading command, purely for debugging. 83 - implement new "loadall" map loading command, purely for debugging.
47 84
482.81 Mon Oct 12 20:00:18 CEST 2009 852.81 Mon Oct 12 20:00:18 CEST 2009

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