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Comparing deliantra/server/Changes (file contents):
Revision 1.382 by root, Mon Jul 27 22:57:21 2009 UTC vs.
Revision 1.448 by root, Sat Oct 24 00:08:49 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: move_on/move_off events?
5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.)
6TODO: ->living accessors for matches!
7 - fixed a classical and exploitable stack buffer overflow in the gsay command.
8 - add @check, @find npc dialogue commands.
9 - (maps) add a number of town interiors.
10 - (maps) add tindervale the fireborn capitol from cfextended.
11 - (server,arch) add a number of inscribables, show their capacity in hint.
12 - (server,maps) fix bug causing some library books not to be chained down,
13 cause Scorn/Navar libraries not to have inscribable books.
14 - (maps) fix bug causing the Greyshield and Greysword to have
15 inappropriate item power.
16 - (maps) fix intwell balancing issue.
17 - improve the look of generated books.
18 - make slag no_drop so it can't be dropped from the cauldron.
19 - fix bug where players could bypass no_drop by putting items in containers.
20 - consecutive commands arriving at the same time in the server would be
21 corrupted if the length was >255.
22 - support sub-matches in () inside match expressions, not just conditions.
23 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
24 and perl.
25 - implemented new "match" type that combines both check_inv and pedestal
26 functionality (and more) inside the same object using the match expressions.
27 - create simpler match expression compiles in many common cases.
28 - reduce object size by removing obsolete "seen_by" member.
29 - removed the rather broken make_list_like utility function, taking advantage
30 of the new dynbuf::splice function (which gave an unexpected net win
31 in code size...).
32 - the server will no longer complain (and subtly fail) when an object
33 being removed from a map causes another object to get removed.
34 - banish strncpy from the server, speed up and simplify sending item
35 descriptions to the client considerably.
36 - add new "in head" set modifier for matches.
37 - new BLOCKED_MOVE event added.
38 - mapscript archetype now has activate_on_xxx true by default, as similar
39 connected elements.
40 - (maps) imported all styles from cfextended except
41 floorstyles/land_plots and monsterstyles.
42 - (arch) imported gem treasurelists and archetypes from cfextended.
43 - don't crash when treasure lists are empty / supply new empty
44 treasurelist for randomitems when none can be found.
45 - implement cf::map::static_maps and use it in map-tags.ext.
46 - (deliantra.net) improve watchdog to now check both listening ports
47 for a reaction.
48 - implement new "loadall" map loading command, purely for debugging.
49
502.81 Mon Oct 12 20:00:18 CEST 2009
51 - display spell description for spellbooks, rods, wands, potion and scrolls,
52 but not horns (to make them more useful for content-creators).
53 - fix a number of bugs in check_move_on: 1) it didn't update the flags
54 2) it skipped spell effects and 3) it didn't handle the case where
55 and object was destroyed while iterating over it correctly. all this
56 allowed players to sometimes walk onto spaces they should not be able to
57 walk on.
58 - fix an exploit where inscription/marking runes could execute arbitrary code.
59 - examining an object now dumps the serialised object form when the user
60 is a wizard (wizlook).
61 - altars no longer accept unpaid items.
62 - party spells didn't work all that well.
63 - added complex object matching framework (cf::match), and make altars
64 and pedestals use it.
65 - identified skill-tools show what skill they grant.
66 - display the duration of change_ability spells when examining them
67 (missing: protection spells, but they are a hack...).
68 - improve effectiveness of special foods created by woodsman skill,
69 adding more variety to the different mushrooms.
70 - fix a minor cfpod formatting bug.
71 - do not talk about the hintmode so much - die-hards are expected to find
72 the hintmode setting on the settings page.
73 - IPO no longer lies about prices; prices tweaked.
74 - clarified that all deliantra-specific parts are under the Affero GPL.
75 - enable the object loader to also dump archetypes.
76 - (maps) fix guild teleporters to Pupland Terminal.
77 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
78 - force the initial face when loading an object that is time-animated
79 or a monster, so it does not have to be specified anymore.
80 - fix a bug where recasting an ability changing spell could shorten
81 its remaining duration.
82 - fix pedestal and floor building with builder.
83 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
84 - fix a broken bow-related speed optimisation by using splay - speed
85 up splay operations as well.
86 - use NDI_CLEAR for the body command, and make it use observe.
87 - implement introspection data for C++ classes (%REFLECT).
88 - (arch) add name_pl fields and documentation for building materials.
89 - (maps) random fountains no longer generate permanent stat increases.
90 - fix transmutation alchemy.
91 - speed up many frequently-invoked C->perl callbacks.
92 - added complex object matching framework, to be used in altars and the like.
93 - switch to YAML::XS from YAML.
94
952.80 Tue Sep 15 20:22:31 CEST 2009
96 - fix the "screen stays black on login" bug and remove debug instrumentation
97 that ultimately was not helpful to catch it :)
98 - split outer_env into outer_env and outer_env_self, and fix
99 all callers to use either one or the other, as appropriate. This
100 fixes the (rather fragile) light spell, maybe others.
101 - fixed an overflow and exploit in the bank/payment code.
102 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
103 to explain the skill a bit more.
104 - removed a buggy check for zero attacktype. So that we might find
105 the real bugs in the archs/maps/objects.
106 - Fixed enabling torches with lighters.
107 - (maps) Added Heaven Town region.
108 - (arch+maps) Fixed & normalized warriors on map
109 /quests/peterm/CTower/Barracks.
110 - fix the light spell (and possibly diseases and other lights).
111 - (arch) The clawing skill didn't have the physical attacktype.
112 - (maps) make the greenway accessible again - this bug was introduced
113 a long time ago, and similar cases are still to be found in the maps.
114 - make the socket_timeout configurable in the code (but not yet for users).
115 - earth wall health bar is now correct.
3 116
42.79 Tue Jul 28 00:56:36 CEST 2009 1172.79 Tue Jul 28 00:56:36 CEST 2009
5 - IO::AIO chaged to using eventfd internally - updated server to not 118 - IO::AIO chaged to using eventfd internally - updated server to not
6 freeze with IO::AIO anymore due this change. 119 freeze with IO::AIO anymore due this change.
7 - avoid a crash when a player tries to apply a lighter. 120 - avoid a crash when a player tries to apply a lighter.

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