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Comparing deliantra/server/Changes (file contents):
Revision 1.152 by root, Wed May 7 23:25:58 2008 UTC vs.
Revision 1.454 by root, Sat Oct 24 11:45:39 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: move_on/move_off events?
4TODO: emergency swap mode is not working 5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.)
6TODO: warrior_1 looks broken
7 - (maps) add lostwages from cfextended.
8 - (maps, server) add lostwages and celvear apartments to rent system.
9 - support "stat.xyz" accessor in match expressions.
10 - skip /styles and /editor directories in cf::map::static_maps.
5 11
6syncpoints: rules, news, motd, crossfiremail 122.82 Sat Oct 24 03:50:17 CEST 2009
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... 13 - fixed a classical and exploitable stack buffer overflow in the gsay command.
14 - fix a memory buffer overflow in the book code.
15 - add @check, @find npc dialogue commands.
16 - (maps) add a number of town interiors.
17 - (maps) add tindervale the fireborn capitol from cfextended.
18 - (maps) add celvear area from cfextended.
19 - (server,arch) add a number of inscribables, show their capacity in hint.
20 - (server,maps) fix bug causing some library books not to be chained down,
21 cause Scorn/Navar libraries not to have inscribable books.
22 - (maps) fix bug causing the Greyshield and Greysword to have
23 inappropriate item power.
24 - (maps) fix intwell balancing issue.
25 - improve the look of generated books.
26 - make slag no_drop so it can't be dropped from the cauldron.
27 - fix bug where players could bypass no_drop by putting items in containers.
28 - consecutive commands arriving at the same time in the server would be
29 corrupted if the length was >255.
30 - support sub-matches in () inside match expressions, not just conditions.
31 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
32 and perl.
33 - implemented new "match" type that combines both check_inv and pedestal
34 functionality (and more) inside the same object using the match expressions.
35 - create simpler match expression compiles in many common cases.
36 - reduce object size by removing obsolete "seen_by" member.
37 - removed the rather broken make_list_like utility function, taking advantage
38 of the new dynbuf::splice function (which gave an unexpected net win
39 in code size...).
40 - the server will no longer complain (and subtly fail) when an object
41 being removed from a map causes another object to get removed.
42 - banish strncpy from the server, speed up and simplify sending item
43 descriptions to the client considerably.
44 - add new "in head" set modifier for matches.
45 - new BLOCKED_MOVE event added.
46 - mapscript archetype now has activate_on_xxx true by default, as similar
47 connected elements.
48 - (maps) imported all styles from cfextended except
49 floorstyles/land_plots and monsterstyles.
50 - (arch) imported gem treasurelists and archetypes from cfextended.
51 - don't crash when treasure lists are empty / supply new empty
52 treasurelist for randomitems when none can be found.
53 - implement cf::map::static_maps and use it in map-tags.ext.
54 - fix a bug in map-tag scanning when moving tags.
55 - (deliantra.net) improve watchdog to now check both listening ports
56 for a reaction.
57 - implement new "loadall" map loading command, purely for debugging.
8 58
92.54 592.81 Mon Oct 12 20:00:18 CEST 2009
60 - display spell description for spellbooks, rods, wands, potion and scrolls,
61 but not horns (to make them more useful for content-creators).
62 - fix a number of bugs in check_move_on: 1) it didn't update the flags
63 2) it skipped spell effects and 3) it didn't handle the case where
64 and object was destroyed while iterating over it correctly. all this
65 allowed players to sometimes walk onto spaces they should not be able to
66 walk on.
67 - fix an exploit where inscription/marking runes could execute arbitrary code.
68 - examining an object now dumps the serialised object form when the user
69 is a wizard (wizlook).
70 - altars no longer accept unpaid items.
71 - party spells didn't work all that well.
72 - added complex object matching framework (cf::match), and make altars
73 and pedestals use it.
74 - identified skill-tools show what skill they grant.
75 - display the duration of change_ability spells when examining them
76 (missing: protection spells, but they are a hack...).
77 - improve effectiveness of special foods created by woodsman skill,
78 adding more variety to the different mushrooms.
79 - fix a minor cfpod formatting bug.
80 - do not talk about the hintmode so much - die-hards are expected to find
81 the hintmode setting on the settings page.
82 - IPO no longer lies about prices; prices tweaked.
83 - clarified that all deliantra-specific parts are under the Affero GPL.
84 - enable the object loader to also dump archetypes.
85 - (maps) fix guild teleporters to Pupland Terminal.
86 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
87 - force the initial face when loading an object that is time-animated
88 or a monster, so it does not have to be specified anymore.
89 - fix a bug where recasting an ability changing spell could shorten
90 its remaining duration.
91 - fix pedestal and floor building with builder.
92 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
93 - fix a broken bow-related speed optimisation by using splay - speed
94 up splay operations as well.
95 - use NDI_CLEAR for the body command, and make it use observe.
96 - implement introspection data for C++ classes (%REFLECT).
97 - (arch) add name_pl fields and documentation for building materials.
98 - (maps) random fountains no longer generate permanent stat increases.
99 - fix transmutation alchemy.
100 - speed up many frequently-invoked C->perl callbacks.
101 - added complex object matching framework, to be used in altars and the like.
102 - switch to YAML::XS from YAML.
103
1042.80 Tue Sep 15 20:22:31 CEST 2009
105 - fix the "screen stays black on login" bug and remove debug instrumentation
106 that ultimately was not helpful to catch it :)
107 - split outer_env into outer_env and outer_env_self, and fix
108 all callers to use either one or the other, as appropriate. This
109 fixes the (rather fragile) light spell, maybe others.
110 - fixed an overflow and exploit in the bank/payment code.
111 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
112 to explain the skill a bit more.
113 - removed a buggy check for zero attacktype. So that we might find
114 the real bugs in the archs/maps/objects.
115 - Fixed enabling torches with lighters.
116 - (maps) Added Heaven Town region.
117 - (arch+maps) Fixed & normalized warriors on map
118 /quests/peterm/CTower/Barracks.
119 - fix the light spell (and possibly diseases and other lights).
120 - (arch) The clawing skill didn't have the physical attacktype.
121 - (maps) make the greenway accessible again - this bug was introduced
122 a long time ago, and similar cases are still to be found in the maps.
123 - make the socket_timeout configurable in the code (but not yet for users).
124 - earth wall health bar is now correct.
125
1262.79 Tue Jul 28 00:56:36 CEST 2009
127 - IO::AIO chaged to using eventfd internally - updated server to not
128 freeze with IO::AIO anymore due this change.
129 - avoid a crash when a player tries to apply a lighter.
130 - allow a spell argument for dimension door.
131 - move shop item listing and some otherstuff into the info tab.
132 - avoid crashes when non-players cast party spells.
133 - fix a crash in get_spell_by_name (for learn_spell).
134 - added pyromancer class with graphics (by Job Vranish).
135 - small improvement of the number of potions in shops
136 (by Job Vranish).
137 - added a few party spells (by Job Vranish).
138 - use a common message dynbuf.
139 - destroying tear down objects will now use the full hp range
140 for animation and will only destroy/lastframe when hp < 0.
141 - allow monsters to use earth to dust.
142 - use manhattan distance for get_rangevector_from_mapcoord, just as
143 in get_rangevector.
144 - los updates now correctly take tiled maps into account.
145 - do los updates even on maps without darkness.
146 - fixed quiver of holding bolts to be able to hold bolts.
147 - upgrade to IO::AIO 3.21.
148 - fixed show invisible, to show objects of type CONTAINER.
149 - properly catching exceptions from callback in irc.ext.
150 - fixed a potentially hazardous bug in cfpod regarding Z<>.
151 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
152 - (arch) added hint about usage to Slag Ex.
153 - (maps) /darcap/quest/water sea1 tile are now passable by players,
154 like the rest.
155 - (maps) added /heaven/gem_shop by Boes.
156 - (arch+maps) added rate limited converter and adjusted
157 /elmex/mana_fountain.
158 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
159 - reduce size of casting_time, move_status, attack_movement,
160 last_heal and last_sp slots, squeezing some more space out of struct
161 object, also declare expmul as constant 1.0, as it isn't used
162 anywhere.
163
1642.78 Sun Apr 5 20:04:29 CEST 2009
165 - fixed bug in alchemy, where finding the right object for enhancements
166 didn't work.
167 - aggressively merge spell effects and do not allow more than 5 spell
168 effects (w.r.t. put_more) per mapspace, to give the server a chance
169 to survive a hundred deathsheads.
170 - correctly clear op->env when inserting onto map, this was a potentially
171 disastrous bug of unfortunately unknown proportions...
172 - fix cone-spell symmetry that was broken for direction 8.
173 - use gender-neutral place descriptions for invite.
174 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
175 Thanks go to Lisa Larsen!
176 - remove support for colour reducing 32x32 images (no cfclient support
177 anymore).
178 - actually mention the literacy level when it is too low to learn the spell.
179 - use better dependency tracking for include/keyword.h.
180 - add accept-invitation and suicide to the list of asynchronous commands,
181 so it is possible to invite somebody out of some stck-till-death traps,
182 or simply to commit suicide.
183 - replace the "ignoring delayed commands" message by something more useful
184 (cf. cunning gnome freezeing issue).
185 - various fixes for weapon improvements.
186 - fixed small bug with handling connect errors in the IRC gateway.
187 - support T and G sequences in cfpod.
188
1892.77 Sun Feb 1 16:30:48 CET 2009
190 - convert me command from per-map to chat, which makes more sense, also
191 document it.
192 - more than one spellbooks of same class can now be given
193 in class selection.
194 - adjusted the starting_spell.trs treasure list to the recent
195 spell rebalancements.
196 - the IRC gateway filters IRC colors now.
197
1982.76 Sat Jan 17 08:36:51 CET 2009
199 - (arch) fix quiver of Holding Bolts.
200 - applying unpaid items will now examine them.
201 - add "What" column to body command, showing items in that slot.
202 - redesigned and rebalanced lamps and torches.
203 - add "..." to item names that have been shortened.
204 - fixed "assign" function that squeezes strings into fixed length.
205 - add cursed effect to lamps and (some) torches.
206 - fixed bad assigned crafting skills and their tools.
207
2082.75 Fri Jan 9 16:13:30 CET 2009
209 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
210 - fix a bug in the nimbus extension that allowed players to cheat.
211 - make monster smell logic dependent on their wisdom stat.
212 - put the death reason into a separate tab.
213 - converted "connected" slot to string, cleanly got rid of some ugly
214 hacks such as the path_attuned hack.
215 - introduce shstr_tmp for fast temporary shstr passing.
216 - replace one-at-a-time hash by faster than smaller FNV-1a hash
217 when hashing strings.
218 - sanitized alchemy-like skills and cauldrons to check earlier
219 whether the right cauldron is used.
220 - considerably optimise shared string implementation by
221 making its null value a compiletime constant.
222 - use shared string matching insteafd of strcmp in a lot of places,
223 as well as using shstr_cmp to pass shared stringsa round efficiently,
224 for lots of code size savings.
225 - monsters which breed new monsters shouldn't breed new monsters when
226 they are sleeping: generators now check for the sleeping flag.
227 - tell gcc not to excessively inline some perl interface functions.
228 - remove marking rune length limit.
229 - fix formatting of cfpod when a verbatim block was following
230 a single newline.
231 - move resistances, statistics and showpets command output into tabs.
232 - implement map scripts that can replace the boulder logic without
233 having to write extensions.
234
2352.74 Mon Dec 29 15:23:38 CET 2008
236 - fix a longstanding bug that teared multipart monsters
237 at map boundaries apart.
238 - temporarily make permanently invisible player visible when
239 he/she makes noise.
240 - fix being able to see through walls a bit.
241 - improve look at output.
242 - completely replaced the line of sight algorithm with a variant
243 of spiral fov capable of visibility grades and arbitrary
244 shadow angles, that uses less memory and less code.
245 - the new los code supports arbitrary map rectangles and loosens
246 other restrictions of the old code, supporting further optimisations.
247 - update los if blocksview-objects are inserted in a map, not just when
248 removed (e.g. for summon fog).
249 - permanent invisibility doesn't make immune against making noise:
250 implement a noise system that allows monsters to locate the player
251 when he/she makes noise.
252 - implement a primitive smell system that monsters can use to track
253 players.
254 - create bomb now also works when casted by door traps.
255 - (arch) new torch graphics.
256 - (maps) considerably soften the subway spider.
257 - (maps) made the portgate of navar safe ground, to protect
258 the guards from being killed by players.
259 - (maps) lots of tweaks in and around scorn.
260 - (maps) use special non-blocksview jungle, mountain and
261 darkforest freely on the worldmap, to get gradual sight obstacles
262 instead of total blackout in those areas.
263 - no maximum darkness for outdoor maps anymore.
264 - add more hints, fix some messages.
265 - fix a bug: firing rods should tell you something about them.
266 - make light additive even within players.
267 - darken xrays effect a bit.
268 - improve handling of los changes when inserting or removing
269 objects, not perfect yet.
270 - make map darkness signed (formerly unsigned) to allow
271 ambient lighting and centrally manage darkness as an offset.
272 - revamped, fixed and documented the server calendrics, also
273 tell users the current time and data, to improve awareness.
274 - implement proper wizlook flag and handling of wizlook, instead
275 of dumbly just clearing los once.
276 - speed up los code - it's now about 2-3 times as fast as the old one,
277 and has a smaller runtime variance.
278 - daylight/nightfall can now increase/decrease past the natural limit,
279 making them actually useful.
280 - see_in_dark now increases the viewing radius by 3.
281 - implement a fast tiled map iterator and use it in LOS for a 20%
282 speedup, as well as in many other places.
283 - remove support for extended map infos - these are not used
284 by the deliantra client and removing them gives us a 10% speedup
285 when sending map changes.
286 - remove most gcfclient and other client bug workarounds, as well
287 as now obsolete protocol versions, simplying the code.
288 - optimise and simplify generation of random numbers.
289 - correctly provide a non-zero default density for materials, to
290 avoid crashes, fix other bugs in the material handling code.
291 - fix volume calculations.
292 - fix cfpod parsing when multiple verbatim blocks were separated by
293 newlines.
294 - increase monster detection radius from wis/5 to wis/3.
295 - remove old pickup modes.
296 - remove obsolete disarm and search commands (search wasn't working
297 anyways).
298 - fix a crash when an npc applied a sign.
299
3002.73 Thu Dec 18 20:56:31 CET 2008
301 - this release is assumed to be very stable.
302 - (maps) radically redesigned and improved tutorial.
303 - directional casting no longer immediately removes the invisible effect.
304 - magic ears now trigger when used inside the NPC dialogue.
305 - fix overflow in lighting calculations.
306 - negative glow radii can no longer cause total darkness.
307 - allow lookat on spaces where we only barely see, as opposed to
308 only maximally-lit ones.
309 - class selection has been reworked completely and their documentation corrected.
310 - swashbucklers got the oratory skill now.
311 - jump skill was fixed to adhere to all the flags a mapspace has got.
312 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
313 - fix deadlock in Jeweler::improve_ring_by_plan.
314 - use Coro::SemaphoreSet instead of our own lock management
315 (which was probably broken, too).
316 - support negative glow radii during daytime, too.
317 - use circular, not rectangular, viewing area.
318 - use minimum viewing distance of 2 in outdoor maps.
319 - negative glow is stronger than viewing area or lamps.
320 - (arch) new darkness spell face.
321
3222.72 Thu Dec 4 22:20:19 CET 2008
323 - (maps) completely redesigned scorn.
324 - "cast light" now works on oneself.
325 - bump max light radius to 9, rewrote glow lighting calculations, fix
326 negative glow radii again (they were totally broken before).
327 - the "worldmaps sometimes are black" bug is finally fixed.
328 - the "player objects are referenced in _GENxx globals" bug has finally
329 been fixed, by not relying on buggy perl internals when serialising.
330 - fixed a long standing bug in the anvil converters in armour shops.
331 - items shops weren't interested in don't vanish anymore, and are given
332 back to the player.
333 - attuned/repell and spell base level system reworked.
334 - rewrote skill cache (last_skill_ob) system and usage - might
335 be less erratic now.
336 - refuse to write the uuid file if the uuid is zero
337 (to avoid writing it in early crashes).
338 - pathsync the directory after saving a file for added slowdown^Wsafety.
339 - speed up emergency_save by not syncing every file separately.
340 - no longer reattach perl to every object on reload, it's slow, and no longer
341 necessary since we don't nuke stashes anymore.
342 - do not bootstrap perl from the commandline args, use separate eval for
343 better error reporting.
344 - fix a crash when pushing cone spells met ice attacks.
345 - pre-cache perl extension files on reload to speed up the reload.
346 - speed up map refresh in server a bit.
347 - refactored drop code and fixed some programming errors in it.
348 - fixed small regression in 'Slag Ex' potion extension.
349 - fixed a bug where some objects couldn't cross map tile boundaries.
350 - fixed a bug with weight update of the player, the client showed -0.0
351 as the current weight of the inventory.
352 - (arch) the dragonbreath spell is level 12 again, but the high level spell
353 dragonfire has been introduced for the non-dragon players.
354 - remove unused "tooltype", "start_holding" object slots.
355 - change "weapontype" object slot to uint8.
356 - convert "hide" object slot into flag.
357 - reorder object members for better locality of reference and codesize
358 decrease.
359 - correct rounding in lerp, add lerp_rd, lerp_ru.
360 - fix a crash when no skill could be found when killing amonster.
361 - fix a small memleak that would eat one pointer on the perl stack for
362 every completed aio operation.
363 - perl mapspace acessor methods now normalise (handle tiled maps)
364 and update mapspaces if necessary.
365
3662.71 Tue Sep 23 07:02:23 CEST 2008
367 - removed all command line parsing, only env variables are supported
368 anymore.
369 - region-specific monsters will now once more be on the worldmap.
370 - fix a disastrous "memleak" where temporary memory allocations
371 would grow out of bounds.
372 - server now writes a pidfile and makes sure its alter ego is killed.
373 - fixed a double-escaping bug in the pod-parser.
374 - rewrote the cfpod parser in C++.
375 - hintmode moved to C++, players need to re-set their hintmode if
376 they dislike "show".
377 - fix RIP inscription.
378 - bump login name length from 18 to 20 char max.
379 - correctly support gender in emotes.
380 - correctly support gender in the death messages.
381 - correctly generate death messages for players only when they really die,
382 with increased information.
383 - fix a bug in the dynbuf code that could potentially lead to crashes
384 and data corruption (but apparently was never triggered).
385 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
386 - make sure Compress::LZF acquires the storable lock, might fix some
387 data corruption bug.
388 - tweak coredumping/monitoring a bit.
389 - completely redid server initialisation to hopefully avoid rare races.
390 - do not crash in the loader when an inventory object could not be loaded
391 (from a corrupted file).
392 - redid skills command to send output to proper channel.
393 - object->map is no longer refcounting.
394 - add FLAG_DEBUG for internal debugging.
395 - add NDI_VERBATIM flag to send_msg.
396 - add perl backtraces to logBacktrace-initiated backtraces.
397 - player->exists is no longer a sync_job.
398 - split login.ext's player scheduler into
399 it's own player-scheduler.ext extension.
400
4012.7 Sun Sep 7 16:32:03 CEST 2008
402 - require perl 5.10.
403 - make nrof signed, so that code that checks for underflow actually works.
404 - swap player and observed count's on the map when observing.
405 - add (mostly untested) mapspace perl class and accessors.
406 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
407 - fix a crash in cast_bless (restoration et al.) when no target
408 could be found.
409 - pits now have a configurable "random spread" range and default
410 to a radius of two now.
411 - rewrite pay_player_arch.
412 - use a more stable perl_reload implementation.
413 - do not use Symbol::delete_package (causes crashes after perl-reload),
414 use our own, safer, clear_package instead.
415 - when asynchronously dumping core, close all file handles to allow
416 the server to restart concurrently.
417 - improve the cfpod parser to generate proper xml from proper cfpod
418 sequences, without double-encoding. it should be faster, too.
419 - the above fixes wrong display of help tetx and many other issues.
420 - use lzf and frag packets for large messages for clients supporting them
421 (0.9976+), use it for long books and other messages.
422 - eradicate listen command and corresponding code.
423 - eradicate logs command.
424 - let the client log into the server log, used for crash backtraces.
425 - fixed rods/wands/etc. with randomitem spells on maps, but broke
426 old style spell objects with the spell magic bullet.
427 - (arch) fixed skill less rods in the archetypes
428
4292.61 Sun Aug 3 17:59:50 CEST 2008
430 - made jeweler workbench larger and some other minor map
431 changes in jeweler town.
432 - fixed wrong item handling in jeweler skill code.
433 - (arch) use a special "key_random_map" for random map keys
434 that are used up.
435 - fix a crash when the player who was observed has logged out long
436 enough for his region/map to be gone.
437 - port to g++-4.3's incompatible tr1 changes.
438 - add some missing dependencies.
439 - log to /var/log/deliantra/ by default.
440 - hack observe code to enable smooth movmenet when observing.
441
4422.6 Sun Jul 20 18:58:08 CEST 2008
443 - (maps) extension of the jeweler quest/skill/town
444 - correctly move gsay to the party channel.
445 - fix a crash when animate weapon was used in some areas.
446 - fixed unnecessary identification of by converters created objects.
447 - (maps) tutorial now contains clues about chatting and talking
448 with NPCs.
449 - (arch) dragon scales got proper type now
450 - object::decrease would sometimes cause container weights to
451 be wrong, this has been fixed.
452 - do not send time updates for newly-seen items.
453 - thawing an icecube will once more drop its contents to the ground.
454 - fix cone spells etc. going through walls sometimes.
455 - fix a weight update bug that sometimes left containers
456 with wrong weights.
457 - added auto_apply event and extension for shop tiles.
458 - work around get_map_flags invoking perl and switching the stack.
459 - make sure the map is loaded when using a town portal return.
460 - fixed a bug with caching of sp/grace/food points for spells
461 where healing spells didn't cost any grace.
462 - fix starvation kill reason.
463 - fix pk killer name message.
464 - don't let people apply signs with @match.
465 - add support for berkeley db 4.7 (the new BDB module also fixes
466 what seems to be the biggets memleak in the server).
467
4682.56 Wed Jun 4 10:50:40 CEST 2008
469 - require Coro 4.73 which contains an important performance-bugfix.
470 - use anyevent to manage listen ports (this enables IPv6 support).
471 - server supports ipv6 client connections now.
472 - use newly-available Coro::AnyEvent.
473 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
474 to let it handle AIO requests.
475
4762.55 Sat May 24 19:52:52 CEST 2008
477 - avoid newmap commands when crossing tiled map boundaries. this speeds up
478 processing considerably (especially in the client) and reduces data transfers
479 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
480 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
481 - (map) fixed npc dialogue in pup_land/s_f/special.
482 - bugfix: fix a crash when a player casts a swarm spell and then logs out
483 (swarm spells now stay in the player's inventory).
484 - bugfix: when unapplying skills also remove them from the range/combat slots.
485 - bugfix: do not merge items whose archetype name merges, use the
486 archetype *archname* (chairs of different facings were merged).
487 - bugfix: fix a potential crash issue in find_object_name (not used
488 normally).
489 - bugfix: locked doors cnanot be bashed down by magical means
490 (destruction, magic missile etc.).
491 - swarm spells without a direction now use various spiral patterns
492 instead of being fully random.
493 - update AnyEvent API to 3.4 and above.
494
4952.54 Thu May 8 22:01:22 CEST 2008
10 - change floorbox item ordering to enable more efficient protocol and to 496 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering. 497 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: the jumping skill now gives experience for jumping 498 - bugfix: the jumping skill now gives experience for jumping
13 and for attacking monsters. it also takes about one second to do a jump. 499 and for attacking monsters. it also takes about one second to do a jump.
14 - bugfix: players couldn't starve in 2.53 :( 500 - bugfix: players couldn't starve in 2.53 :(
17 - bugfix: fix a crash when objects with treasure on top (ground...) 503 - bugfix: fix a crash when objects with treasure on top (ground...)
18 were created outside a map. 504 were created outside a map.
19 - bugfix: couldn't apply inventory items when levitating, but ground items 505 - bugfix: couldn't apply inventory items when levitating, but ground items
20 (fixed by reversing the logic). 506 (fixed by reversing the logic).
21 - bugfix: fixed a mismatched '"' in the debugging description of objects 507 - bugfix: fixed a mismatched '"' in the debugging description of objects
508 - bugfix: the random map generator no longer leaks key objects.
509 - bugfix: support random maps >127x127.
22 - (maps) fixed the death certificate system in nimbus. 510 - (maps) fixed the death certificate system in nimbus.
23 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn. 511 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
24 - (arch) the material 'wood' was undefined, it's now a burnable material. 512 - (arch) the material 'wood' was undefined, it's now a burnable material.
25 - (arch) give ball lightning a real name. 513 - (arch) give ball lightning a real name.
26 - (arch) fixed material of bones (was 'wood', is now 'bone') 514 - (arch) fixed material of bones (was 'wood', is now 'bone')
515 - support cfpod in ex replies (client item tooltips).
27 - unapply item in range slow when readying a spell. 516 - unapply item in range slow when readying a spell.
28 - bugfix: account for rounding errors in weight updates. 517 - bugfix: account for rounding errors in weight updates.
29 - remove synchronous mkdir in chargen_race_done. 518 - remove synchronous mkdir in chargen_race_done.
30 - fix per-race starting maps. 519 - fix per-race starting maps.
31 - check hiscore on suicide and quit as well. 520 - check hiscore on suicide and quit as well.
32 - tell players when they are starving. 521 - tell players when they are starving.
33 - get rid of costly object_from_name conversion for altar effects. 522 - get rid of costly object_from_name conversion for altar effects.
34 - fix map difficulty calculation for generators. 523 - fix map difficulty calculation for generators.
35 - slightly more intelligent handling of "is_animated" flag. 524 - slightly more intelligent handling of "is_animated" flag.
36 - support no_drop map header flag (before it was only available internally). 525 - support no_drop map header flag (before it was only available internally).
526 - make random-map-generated keys crumble after one hour, use more unique slaying.
37 527
382.53 Sun May 4 17:32:48 CEST 2008 5282.53 Sun May 4 17:32:48 CEST 2008
39 - bugfix: custom skill settings were not saved by the server. 529 - bugfix: custom skill settings were not saved by the server.
40 - bugfix: remove did not actually remove items from the inventory, leaving 530 - bugfix: remove did not actually remove items from the inventory, leaving
41 ghost items. 531 ghost items.
97 - properly link against libgthread as that is needed to make the slice 587 - properly link against libgthread as that is needed to make the slice
98 allocator thread-safe. 588 allocator thread-safe.
99 - support perls not compiled with 64 bit support (though this is not a 589 - support perls not compiled with 64 bit support (though this is not a
100 recommended configuration) (reported by Samuel Gondouin). 590 recommended configuration) (reported by Samuel Gondouin).
101 - always put godgiven items into the player inventory, never any containers. 591 - always put godgiven items into the player inventory, never any containers.
102 - (arch)
103 - (maps, arch) the scorn go club was founded! 592 - (maps, arch) the scorn go club was founded!
104 - (arch) do no longer support player abilities, they didn't work anyways. 593 - (arch) do no longer support player abilities, they didn't work anyways.
105 - (arch) the alchemy spell is now of the alchemy spell school, which 594 - (arch) the alchemy spell is now of the alchemy spell school, which
106 became a real spell-class. 595 became a real spell-class.
107 - (arch) the alchemist class now get an alchemy spell book for new characters. 596 - (arch) the alchemist class now get an alchemy spell book for new characters.
172 (this fixes the jeweler skill). 661 (this fixes the jeweler skill).
173 - back-to-back perl_reloads don't freeze the ticker anymore. 662 - back-to-back perl_reloads don't freeze the ticker anymore.
174 - convert cfutil from Event to EV (forgot to do this earlier...). 663 - convert cfutil from Event to EV (forgot to do this earlier...).
175 - move tombstone to real map if player died due to cave-in (even if 664 - move tombstone to real map if player died due to cave-in (even if
176 it has reset, which is better than putting it on the savebed, also as 665 it has reset, which is better than putting it on the savebed, also as
177 proof that the palyer didn't use a savebed). 666 proof that the player didn't use a savebed).
178 667
1792.4 Sun Jan 13 13:41:29 CET 2008 6682.4 Sun Jan 13 13:41:29 CET 2008
180 - work around perl bug in configure perl module version check. 669 - work around perl bug in configure perl module version check.
181 - fix bug in golem move code that would cause a crash at tiling borders. 670 - fix bug in golem move code that would cause a crash at tiling borders.
182 - fix a freeze bug when looking for an arrow in the inventory. 671 - fix a freeze bug when looking for an arrow in the inventory.

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