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Comparing deliantra/server/Changes (file contents):
Revision 1.455 by root, Sat Oct 24 23:16:02 2009 UTC vs.
Revision 1.480 by root, Tue Nov 3 23:18:23 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: move_on/move_off events?
5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.)
6TODO: warrior_1 looks broken 4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8TODO: cast invisible...
9 - clarify which files of the server are 100% AGPL.
7 - (maps) add lostwages from cfextended. 10 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
8 - (maps, server) add lostwages and celvear apartments to rent system. 11 - (maps, server) add lostwages and celvear apartments to rent system.
9 - (maps) closed guild houses, this is not scalable, ask your friendly 12 - (maps) closed guild houses, this is not scalable, ask your friendly
10 dm instead. 13 dm instead.
14 - (maps) add town portal to celvear.
15 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
16 mapsets from crossfire, together with associated archetypes.
17 - (maps) add extended region descriptions for some regions from crossfire.
18 - (maps) define a new whalingoutpost region.
19 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
20 and most archetypes that go with them (without stoning and swallow effects),
21 casino tokens and stock certificates are also missing.
22 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
23 and santo dominion.
24 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
25 to go with them. also adjusted archetypes to be more korrekt "gotisch".
26 - properly close client-side dialogue when the player is teleported away.
27 - map-tags did not properly close it's database tables or wait
28 for a quiescent state, causing memory corruption on reload.
11 - support "stat.xyz" accessor in match expressions. 29 - support "stat.xyz" accessor in match expressions.
12 - skip /styles and /editor directories in cf::map::static_maps. 30 - skip /styles and /editor directories in cf::map::static_maps.
31 - implement ->send_big_packet and use it in ext_msg (among other things, this
32 fixes long answers from npc dialogue).
33 - connected magic mouths no longer spill to Log-1, but use the examine tab.
34 - (arch) change marker archetypes to not remove "marker" forces anymore
35 and to not add a "put your code here" force needlessly.
36 - (arch) fix or improve many plurals.
37 - markers do no longer add a force if the slaying field is unset.
38 - sped up search-items implementation, but it's still horrible.
39 - (maps) bigchests are now properly non-unique, per_player and no_reset.
40 - editor_folder can now be used to override whatever cfutil sets, and was
41 used to reogianise the illogical arch tree a bit.
42 - (maps) import most map names from crossfire.
13 43
142.82 Sat Oct 24 03:50:17 CEST 2009 442.82 Sat Oct 24 03:50:17 CEST 2009
15 - fixed a classical and exploitable stack buffer overflow in the gsay command. 45 - fixed a classical and exploitable stack buffer overflow in the gsay command.
16 - fix a memory buffer overflow in the book code. 46 - fix a memory buffer overflow in the book code.
17 - add @check, @find npc dialogue commands. 47 - add @check, @find npc dialogue commands.

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