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Comparing deliantra/server/Changes (file contents):
Revision 1.269 by root, Thu Dec 4 01:07:34 2008 UTC vs.
Revision 1.459 by root, Sun Oct 25 10:05:20 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
5TODO: xs-warn doesn't end up in server log. 5TODO: magicmouth sometimes duimps to log-1
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
7TODO: inscription cannot be readied. 7 - (maps, server) add lostwages and celvear apartments to rent system.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - (maps) closed guild houses, this is not scalable, ask your friendly
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 dm instead.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps) add town portal to celvear.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (maps) add extended region descriptions for some regions from crossfire.
12 - (maps) define a new whalingoutpost region.
13 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps.
12 17
13TOOD: talk with elmex abotu summoning 182.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: strange rign oif acid artifact description/story looks weird. 19 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 20 - fix a memory buffer overflow in the book code.
16TODO: no detah messages for arena anymore 21 - add @check, @find npc dialogue commands.
17TODO: palyerdialog doesn't autoclose when too far away 22 - (maps) add a number of town interiors.
18TODO: remove curse should *maybe* work on players themselves 23 - (maps) add tindervale the fireborn capitol from cfextended.
19TODO: remove curse in glyph/rune doesn't have any effect? 24 - (maps) add celvear area from cfextended.
20TODO: nothing is written on it -> log-1 25 - (server,arch) add a number of inscribables, show their capacity in hint.
26 - (server,maps) fix bug causing some library books not to be chained down,
27 cause Scorn/Navar libraries not to have inscribable books.
28 - (maps) fix bug causing the Greyshield and Greysword to have
29 inappropriate item power.
30 - (maps) fix intwell balancing issue.
31 - improve the look of generated books.
32 - make slag no_drop so it can't be dropped from the cauldron.
33 - fix bug where players could bypass no_drop by putting items in containers.
34 - consecutive commands arriving at the same time in the server would be
35 corrupted if the length was >255.
36 - support sub-matches in () inside match expressions, not just conditions.
37 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
38 and perl.
39 - implemented new "match" type that combines both check_inv and pedestal
40 functionality (and more) inside the same object using the match expressions.
41 - create simpler match expression compiles in many common cases.
42 - reduce object size by removing obsolete "seen_by" member.
43 - removed the rather broken make_list_like utility function, taking advantage
44 of the new dynbuf::splice function (which gave an unexpected net win
45 in code size...).
46 - the server will no longer complain (and subtly fail) when an object
47 being removed from a map causes another object to get removed.
48 - banish strncpy from the server, speed up and simplify sending item
49 descriptions to the client considerably.
50 - add new "in head" set modifier for matches.
51 - new BLOCKED_MOVE event added.
52 - mapscript archetype now has activate_on_xxx true by default, as similar
53 connected elements.
54 - (maps) imported all styles from cfextended except
55 floorstyles/land_plots and monsterstyles.
56 - (arch) imported gem treasurelists and archetypes from cfextended.
57 - don't crash when treasure lists are empty / supply new empty
58 treasurelist for randomitems when none can be found.
59 - implement cf::map::static_maps and use it in map-tags.ext.
60 - fix a bug in map-tag scanning when moving tags.
61 - (deliantra.net) improve watchdog to now check both listening ports
62 for a reaction.
63 - implement new "loadall" map loading command, purely for debugging.
64
652.81 Mon Oct 12 20:00:18 CEST 2009
66 - display spell description for spellbooks, rods, wands, potion and scrolls,
67 but not horns (to make them more useful for content-creators).
68 - fix a number of bugs in check_move_on: 1) it didn't update the flags
69 2) it skipped spell effects and 3) it didn't handle the case where
70 and object was destroyed while iterating over it correctly. all this
71 allowed players to sometimes walk onto spaces they should not be able to
72 walk on.
73 - fix an exploit where inscription/marking runes could execute arbitrary code.
74 - examining an object now dumps the serialised object form when the user
75 is a wizard (wizlook).
76 - altars no longer accept unpaid items.
77 - party spells didn't work all that well.
78 - added complex object matching framework (cf::match), and make altars
79 and pedestals use it.
80 - identified skill-tools show what skill they grant.
81 - display the duration of change_ability spells when examining them
82 (missing: protection spells, but they are a hack...).
83 - improve effectiveness of special foods created by woodsman skill,
84 adding more variety to the different mushrooms.
85 - fix a minor cfpod formatting bug.
86 - do not talk about the hintmode so much - die-hards are expected to find
87 the hintmode setting on the settings page.
88 - IPO no longer lies about prices; prices tweaked.
89 - clarified that all deliantra-specific parts are under the Affero GPL.
90 - enable the object loader to also dump archetypes.
91 - (maps) fix guild teleporters to Pupland Terminal.
92 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
93 - force the initial face when loading an object that is time-animated
94 or a monster, so it does not have to be specified anymore.
95 - fix a bug where recasting an ability changing spell could shorten
96 its remaining duration.
97 - fix pedestal and floor building with builder.
98 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
99 - fix a broken bow-related speed optimisation by using splay - speed
100 up splay operations as well.
101 - use NDI_CLEAR for the body command, and make it use observe.
102 - implement introspection data for C++ classes (%REFLECT).
103 - (arch) add name_pl fields and documentation for building materials.
104 - (maps) random fountains no longer generate permanent stat increases.
105 - fix transmutation alchemy.
106 - speed up many frequently-invoked C->perl callbacks.
107 - added complex object matching framework, to be used in altars and the like.
108 - switch to YAML::XS from YAML.
109
1102.80 Tue Sep 15 20:22:31 CEST 2009
111 - fix the "screen stays black on login" bug and remove debug instrumentation
112 that ultimately was not helpful to catch it :)
113 - split outer_env into outer_env and outer_env_self, and fix
114 all callers to use either one or the other, as appropriate. This
115 fixes the (rather fragile) light spell, maybe others.
116 - fixed an overflow and exploit in the bank/payment code.
117 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
118 to explain the skill a bit more.
119 - removed a buggy check for zero attacktype. So that we might find
120 the real bugs in the archs/maps/objects.
121 - Fixed enabling torches with lighters.
122 - (maps) Added Heaven Town region.
123 - (arch+maps) Fixed & normalized warriors on map
124 /quests/peterm/CTower/Barracks.
125 - fix the light spell (and possibly diseases and other lights).
126 - (arch) The clawing skill didn't have the physical attacktype.
127 - (maps) make the greenway accessible again - this bug was introduced
128 a long time ago, and similar cases are still to be found in the maps.
129 - make the socket_timeout configurable in the code (but not yet for users).
130 - earth wall health bar is now correct.
131
1322.79 Tue Jul 28 00:56:36 CEST 2009
133 - IO::AIO chaged to using eventfd internally - updated server to not
134 freeze with IO::AIO anymore due this change.
135 - avoid a crash when a player tries to apply a lighter.
136 - allow a spell argument for dimension door.
137 - move shop item listing and some otherstuff into the info tab.
138 - avoid crashes when non-players cast party spells.
139 - fix a crash in get_spell_by_name (for learn_spell).
140 - added pyromancer class with graphics (by Job Vranish).
141 - small improvement of the number of potions in shops
142 (by Job Vranish).
143 - added a few party spells (by Job Vranish).
144 - use a common message dynbuf.
145 - destroying tear down objects will now use the full hp range
146 for animation and will only destroy/lastframe when hp < 0.
147 - allow monsters to use earth to dust.
148 - use manhattan distance for get_rangevector_from_mapcoord, just as
149 in get_rangevector.
150 - los updates now correctly take tiled maps into account.
151 - do los updates even on maps without darkness.
152 - fixed quiver of holding bolts to be able to hold bolts.
153 - upgrade to IO::AIO 3.21.
154 - fixed show invisible, to show objects of type CONTAINER.
155 - properly catching exceptions from callback in irc.ext.
156 - fixed a potentially hazardous bug in cfpod regarding Z<>.
157 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
158 - (arch) added hint about usage to Slag Ex.
159 - (maps) /darcap/quest/water sea1 tile are now passable by players,
160 like the rest.
161 - (maps) added /heaven/gem_shop by Boes.
162 - (arch+maps) added rate limited converter and adjusted
163 /elmex/mana_fountain.
164 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
165 - reduce size of casting_time, move_status, attack_movement,
166 last_heal and last_sp slots, squeezing some more space out of struct
167 object, also declare expmul as constant 1.0, as it isn't used
168 anywhere.
169
1702.78 Sun Apr 5 20:04:29 CEST 2009
171 - fixed bug in alchemy, where finding the right object for enhancements
172 didn't work.
173 - aggressively merge spell effects and do not allow more than 5 spell
174 effects (w.r.t. put_more) per mapspace, to give the server a chance
175 to survive a hundred deathsheads.
176 - correctly clear op->env when inserting onto map, this was a potentially
177 disastrous bug of unfortunately unknown proportions...
178 - fix cone-spell symmetry that was broken for direction 8.
179 - use gender-neutral place descriptions for invite.
180 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
181 Thanks go to Lisa Larsen!
182 - remove support for colour reducing 32x32 images (no cfclient support
183 anymore).
184 - actually mention the literacy level when it is too low to learn the spell.
185 - use better dependency tracking for include/keyword.h.
186 - add accept-invitation and suicide to the list of asynchronous commands,
187 so it is possible to invite somebody out of some stck-till-death traps,
188 or simply to commit suicide.
189 - replace the "ignoring delayed commands" message by something more useful
190 (cf. cunning gnome freezeing issue).
191 - various fixes for weapon improvements.
192 - fixed small bug with handling connect errors in the IRC gateway.
193 - support T and G sequences in cfpod.
194
1952.77 Sun Feb 1 16:30:48 CET 2009
196 - convert me command from per-map to chat, which makes more sense, also
197 document it.
198 - more than one spellbooks of same class can now be given
199 in class selection.
200 - adjusted the starting_spell.trs treasure list to the recent
201 spell rebalancements.
202 - the IRC gateway filters IRC colors now.
203
2042.76 Sat Jan 17 08:36:51 CET 2009
205 - (arch) fix quiver of Holding Bolts.
206 - applying unpaid items will now examine them.
207 - add "What" column to body command, showing items in that slot.
208 - redesigned and rebalanced lamps and torches.
209 - add "..." to item names that have been shortened.
210 - fixed "assign" function that squeezes strings into fixed length.
211 - add cursed effect to lamps and (some) torches.
212 - fixed bad assigned crafting skills and their tools.
213
2142.75 Fri Jan 9 16:13:30 CET 2009
215 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
216 - fix a bug in the nimbus extension that allowed players to cheat.
217 - make monster smell logic dependent on their wisdom stat.
218 - put the death reason into a separate tab.
219 - converted "connected" slot to string, cleanly got rid of some ugly
220 hacks such as the path_attuned hack.
221 - introduce shstr_tmp for fast temporary shstr passing.
222 - replace one-at-a-time hash by faster than smaller FNV-1a hash
223 when hashing strings.
224 - sanitized alchemy-like skills and cauldrons to check earlier
225 whether the right cauldron is used.
226 - considerably optimise shared string implementation by
227 making its null value a compiletime constant.
228 - use shared string matching insteafd of strcmp in a lot of places,
229 as well as using shstr_cmp to pass shared stringsa round efficiently,
230 for lots of code size savings.
231 - monsters which breed new monsters shouldn't breed new monsters when
232 they are sleeping: generators now check for the sleeping flag.
233 - tell gcc not to excessively inline some perl interface functions.
234 - remove marking rune length limit.
235 - fix formatting of cfpod when a verbatim block was following
236 a single newline.
237 - move resistances, statistics and showpets command output into tabs.
238 - implement map scripts that can replace the boulder logic without
239 having to write extensions.
240
2412.74 Mon Dec 29 15:23:38 CET 2008
242 - fix a longstanding bug that teared multipart monsters
243 at map boundaries apart.
244 - temporarily make permanently invisible player visible when
245 he/she makes noise.
246 - fix being able to see through walls a bit.
247 - improve look at output.
248 - completely replaced the line of sight algorithm with a variant
249 of spiral fov capable of visibility grades and arbitrary
250 shadow angles, that uses less memory and less code.
251 - the new los code supports arbitrary map rectangles and loosens
252 other restrictions of the old code, supporting further optimisations.
253 - update los if blocksview-objects are inserted in a map, not just when
254 removed (e.g. for summon fog).
255 - permanent invisibility doesn't make immune against making noise:
256 implement a noise system that allows monsters to locate the player
257 when he/she makes noise.
258 - implement a primitive smell system that monsters can use to track
259 players.
260 - create bomb now also works when casted by door traps.
261 - (arch) new torch graphics.
262 - (maps) considerably soften the subway spider.
263 - (maps) made the portgate of navar safe ground, to protect
264 the guards from being killed by players.
265 - (maps) lots of tweaks in and around scorn.
266 - (maps) use special non-blocksview jungle, mountain and
267 darkforest freely on the worldmap, to get gradual sight obstacles
268 instead of total blackout in those areas.
269 - no maximum darkness for outdoor maps anymore.
270 - add more hints, fix some messages.
271 - fix a bug: firing rods should tell you something about them.
272 - make light additive even within players.
273 - darken xrays effect a bit.
274 - improve handling of los changes when inserting or removing
275 objects, not perfect yet.
276 - make map darkness signed (formerly unsigned) to allow
277 ambient lighting and centrally manage darkness as an offset.
278 - revamped, fixed and documented the server calendrics, also
279 tell users the current time and data, to improve awareness.
280 - implement proper wizlook flag and handling of wizlook, instead
281 of dumbly just clearing los once.
282 - speed up los code - it's now about 2-3 times as fast as the old one,
283 and has a smaller runtime variance.
284 - daylight/nightfall can now increase/decrease past the natural limit,
285 making them actually useful.
286 - see_in_dark now increases the viewing radius by 3.
287 - implement a fast tiled map iterator and use it in LOS for a 20%
288 speedup, as well as in many other places.
289 - remove support for extended map infos - these are not used
290 by the deliantra client and removing them gives us a 10% speedup
291 when sending map changes.
292 - remove most gcfclient and other client bug workarounds, as well
293 as now obsolete protocol versions, simplying the code.
294 - optimise and simplify generation of random numbers.
295 - correctly provide a non-zero default density for materials, to
296 avoid crashes, fix other bugs in the material handling code.
297 - fix volume calculations.
298 - fix cfpod parsing when multiple verbatim blocks were separated by
299 newlines.
300 - increase monster detection radius from wis/5 to wis/3.
301 - remove old pickup modes.
302 - remove obsolete disarm and search commands (search wasn't working
303 anyways).
304 - fix a crash when an npc applied a sign.
305
3062.73 Thu Dec 18 20:56:31 CET 2008
307 - this release is assumed to be very stable.
308 - (maps) radically redesigned and improved tutorial.
309 - directional casting no longer immediately removes the invisible effect.
310 - magic ears now trigger when used inside the NPC dialogue.
311 - fix overflow in lighting calculations.
312 - negative glow radii can no longer cause total darkness.
313 - allow lookat on spaces where we only barely see, as opposed to
314 only maximally-lit ones.
315 - class selection has been reworked completely and their documentation corrected.
316 - swashbucklers got the oratory skill now.
317 - jump skill was fixed to adhere to all the flags a mapspace has got.
318 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
319 - fix deadlock in Jeweler::improve_ring_by_plan.
320 - use Coro::SemaphoreSet instead of our own lock management
321 (which was probably broken, too).
322 - support negative glow radii during daytime, too.
323 - use circular, not rectangular, viewing area.
324 - use minimum viewing distance of 2 in outdoor maps.
325 - negative glow is stronger than viewing area or lamps.
326 - (arch) new darkness spell face.
327
3282.72 Thu Dec 4 22:20:19 CET 2008
329 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 330 - "cast light" now works on oneself.
22 - bump max light radius to 9. 331 - bump max light radius to 9, rewrote glow lighting calculations, fix
332 negative glow radii again (they were totally broken before).
23 - the "worldmaps sometimes are black" bug is finally fixed. 333 - the "worldmaps sometimes are black" bug is finally fixed.
24 - the "player objects are referenced in _GENxx globals" bug has finally 334 - the "player objects are referenced in _GENxx globals" bug has finally
25 been fixed, by not relying on buggy perl internals when serialising. 335 been fixed, by not relying on buggy perl internals when serialising.
26 - fixed a long standing bug in the anvil converters in armour shops. 336 - fixed a long standing bug in the anvil converters in armour shops.
27 - items shops weren't interested in don't vanish anymore, and are given 337 - items shops weren't interested in don't vanish anymore, and are given
50 - remove unused "tooltype", "start_holding" object slots. 360 - remove unused "tooltype", "start_holding" object slots.
51 - change "weapontype" object slot to uint8. 361 - change "weapontype" object slot to uint8.
52 - convert "hide" object slot into flag. 362 - convert "hide" object slot into flag.
53 - reorder object members for better locality of reference and codesize 363 - reorder object members for better locality of reference and codesize
54 decrease. 364 decrease.
365 - correct rounding in lerp, add lerp_rd, lerp_ru.
55 - fix a crash when no skill could be found when killing amonster. 366 - fix a crash when no skill could be found when killing amonster.
56 - fix a small memleak that would eat one pointer on the perl stack for 367 - fix a small memleak that would eat one pointer on the perl stack for
57 every completed aio operation. 368 every completed aio operation.
369 - perl mapspace acessor methods now normalise (handle tiled maps)
370 and update mapspaces if necessary.
58 371
592.71 Tue Sep 23 07:02:23 CEST 2008 3722.71 Tue Sep 23 07:02:23 CEST 2008
60 - removed all command line parsing, only env variables are supported 373 - removed all command line parsing, only env variables are supported
61 anymore. 374 anymore.
62 - region-specific monsters will now once more be on the worldmap. 375 - region-specific monsters will now once more be on the worldmap.
354 (this fixes the jeweler skill). 667 (this fixes the jeweler skill).
355 - back-to-back perl_reloads don't freeze the ticker anymore. 668 - back-to-back perl_reloads don't freeze the ticker anymore.
356 - convert cfutil from Event to EV (forgot to do this earlier...). 669 - convert cfutil from Event to EV (forgot to do this earlier...).
357 - move tombstone to real map if player died due to cave-in (even if 670 - move tombstone to real map if player died due to cave-in (even if
358 it has reset, which is better than putting it on the savebed, also as 671 it has reset, which is better than putting it on the savebed, also as
359 proof that the palyer didn't use a savebed). 672 proof that the player didn't use a savebed).
360 673
3612.4 Sun Jan 13 13:41:29 CET 2008 6742.4 Sun Jan 13 13:41:29 CET 2008
362 - work around perl bug in configure perl module version check. 675 - work around perl bug in configure perl module version check.
363 - fix bug in golem move code that would cause a crash at tiling borders. 676 - fix bug in golem move code that would cause a crash at tiling borders.
364 - fix a freeze bug when looking for an arrow in the inventory. 677 - fix a freeze bug when looking for an arrow in the inventory.

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