--- deliantra/server/Changes 2007/12/28 12:44:45 1.46 +++ deliantra/server/Changes 2008/07/14 10:43:18 1.184 @@ -1,6 +1,243 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +TODO: emergency swap mode is not working +TODO: improve repelled message to include the full equation +TODO: xs-warn doesn't end up in server log. +TODO: splitting objects with attachments doesn't work +TODO: nimbus angel apply => @match +TODO: maybe move gsay to the main chat channel? +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} + + - added auto_apply event and extension for shop tiles + - (maps) extension of the jeweler quest/skill/town + - correctly move gsay to the party channel. + - fix a crash when animate weapon was used in some areas. + - fixed unnecessary identification of by converters created objects. + - (maps) tutorial now contains clues about chatting and talking + with NPCs. + - (arch) dragon scales got proper type now + - fix cone spells etc. going through walls sometimes. + - work around get_map_flags invoking perl and switching the stack. + - make sure the map is loaded when using a town portal return. + - fixed a bug with caching of sp/grace/food points for spells + where healing spells didn't cost any grace. + - fix starvation kill reason. + - fix pk killer name message. + - add support for berkeley db 4.7. + +2.56 Wed Jun 4 10:50:40 CEST 2008 + - require Coro 4.73 which contains an important performance-bugfix. + - use anyevent to manage listen ports (this enables IPv6 support). + - server supports ipv6 client connections now. + - use newly-available Coro::AnyEvent. + - get rid of the AnyEvent::AIO watcher, start the event thread earlier + to let it handle AIO requests. + +2.55 Sat May 24 19:52:52 CEST 2008 + - avoid newmap commands when crossing tiled map boundaries. this speeds up + processing considerably (especially in the client) and reduces data transfers + (saves roughly 1kb each crossing in typical configs). works even with gcfclient. + - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. + - (map) fixed npc dialogue in pup_land/s_f/special. + - bugfix: fix a crash when a player casts a swarm spell and then logs out + (swarm spells now stay in the player's inventory). + - bugfix: when unapplying skills also remove them from the range/combat slots. + - bugfix: do not merge items whose archetype name merges, use the + archetype *archname* (chairs of different facings were merged). + - bugfix: fix a potential crash issue in find_object_name (not used + normally). + - bugfix: locked doors cnanot be bashed down by magical means + (destruction, magic missile etc.). + - swarm spells without a direction now use various spiral patterns + instead of being fully random. + - update AnyEvent API to 3.4 and above. + +2.54 Thu May 8 22:01:22 CEST 2008 + - change floorbox item ordering to enable more efficient protocol and to + stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: the jumping skill now gives experience for jumping + and for attacking monsters. it also takes about one second to do a jump. + - bugfix: players couldn't starve in 2.53 :( + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word of recall are removed on death. + - bugfix: fix a crash when objects with treasure on top (ground...) + were created outside a map. + - bugfix: couldn't apply inventory items when levitating, but ground items + (fixed by reversing the logic). + - bugfix: fixed a mismatched '"' in the debugging description of objects + - bugfix: the random map generator no longer leaks key objects. + - bugfix: support random maps >127x127. + - (maps) fixed the death certificate system in nimbus. + - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. + - (arch) the material 'wood' was undefined, it's now a burnable material. + - (arch) give ball lightning a real name. + - (arch) fixed material of bones (was 'wood', is now 'bone') + - support cfpod in ex replies (client item tooltips). + - unapply item in range slow when readying a spell. + - bugfix: account for rounding errors in weight updates. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - check hiscore on suicide and quit as well. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + - slightly more intelligent handling of "is_animated" flag. + - support no_drop map header flag (before it was only available internally). + - make random-map-generated keys crumble after one hour, use more unique slaying. + +2.53 Sun May 4 17:32:48 CEST 2008 + - bugfix: custom skill settings were not saved by the server. + - bugfix: remove did not actually remove items from the inventory, leaving + ghost items. + - bugfix: properly update items identified on the ground. + - bugfix: use localtime_r in the logger thread. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. + - bugfix: the mailscrolls are now correctly handed out even when the destination + player is not logged in. + - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at + server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. + - take advantage of new aio_close and aio_chmod. + - implement archetype::get, object::deep_clone and update callers. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. + +2.52 Thu Apr 24 11:47:19 CEST 2008 + - completely automate the item add/delete on remove/insert. this should fix + all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) + - completely automate the weight handling, should fix all weight + accounting bugs caused by sloppy coding, as sloppy coding is now correct :) + - reloading archetypes while a user was in the character creation phase + could crash the server. + - fix a nontrivial number of cases of code commented similar + to "is this really correct?", as many of those cases are now handles + automatically by lower level code. + - replace many ad-hoc checks for client visibility by object::visible_to, + should result in broader applicability of functions using it. + - merge items with different arch pointers refering to the same arch + (due to archetype reloads). + - refactored the object remove/insert functions and most related + functions (decrease, split, merge_ob etc.). + - make it compile better on freebsd (reported by pippijn). + - remove GT_UPDATE_INV (no longer applicable). + - fix the longstanding "container stays open" bug. + - improved floorbox updating to be incremental and other protocol + optimisations. + - get rid of update_after_inventory_change and only do update stats + for weight once/tick/player at max. + - rewrite party commands, use party channel. + +2.51 Sun Apr 20 21:27:37 CEST 2008 + - properly link against libgthread as that is needed to make the slice + allocator thread-safe. + - support perls not compiled with 64 bit support (though this is not a + recommended configuration) (reported by Samuel Gondouin). + - always put godgiven items into the player inventory, never any containers. + - (arch) + - (maps, arch) the scorn go club was founded! + - (arch) do no longer support player abilities, they didn't work anyways. + - (arch) the alchemy spell is now of the alchemy spell school, which + became a real spell-class. + - (arch) the alchemist class now get an alchemy spell book for new characters. + - (arch) considerably strengthened spark shower and destruction. + - match archetypes by name, not by ptr, in treasure.C, this makes archetypes + finally reloadable at runtime. + - changed archetype loading algorithm to only require one pass and + use delayed resolving of references. + - examine command now uses the examine infobox. + - implement an "incremental garbage collector" for archetypes. + - enable slice allocator again. + - implement optional free memory poisoning. + +2.5 Wed Apr 16 15:06:53 CEST 2008 + - the two handed weapon skill can no longer be used as unarmed combat + skill. + - append [drop xxx coins] to altar/trigger_altar/identify_table/converter + names (also update all maps to use money instead of coins). + - add uuid accessors to perl. + - add coin names and archetype accessors to perl. + - fix runtime uuid file format to use "." instead of ",". + - change perl extensions to not use hardcoded coins and values. + - write uuids asynchronously (no hiccups due to uuid writes) + and be more parsimonous of uuid usage by the exact value out on exit. + - write log messages in another thread, removing another sync point. + - support multi-line log messages in a nicer way. + - be more portable w.r.t. uuids and format specifiers everywhere. + - fix a minor memleak in the random map generator. + - some parts of the random map generator are not coroutine-safe, + so only call it "single-threaded". + - major cleanup of memory management in random map generator. + - slight refactoring of the random map generator, faster too. + - solve the "slice_alloc becomes negative" mystery - no allocation bug, + bookkeeping bug. + - work around "player is on active list" problem by deactivating player + after loading. + - garbage collect shstr's more evenly and adaptively only when + there have in fact been allocations. + - fix object::insert to do as documented and insert into the env + if necessary. + - fix cf::map::unique_maps. + - fix nrof overflow check in can_merge_slow. + - fix converter code to handle >31 bit values. + - added support for the player_sold flag + - converters no longer accept unpaid items. + - canonicalize random map meta files for better unification. + +2.43 Sun Apr 6 20:35:29 CEST 2008 + - work around a glibc bug that causes calloc to return non-zero memory + when mlockall has been used. + - pass environment to perl_sys_init3, as required by newer perls. + - use separate thread for ticker timing (and more in the future). + this greatly increases timing accuracy and gets rid of an enourmous + number of gettimeofday calls. + - use a separate thread to signal aio completion, for lower latency. + - require Coro 4.47, which fixes a data corruption bug with its C API. + +2.42 Sat Mar 15 12:05:21 CET 2008 + - rebalanced default experience table to be more exponential + and much easier up to level ~40, then moderately harder. + - change attuned/repelled level boni to +-8 from +-2. + - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. + - do not exit on reload/load errors but properly cleanup. + - fix a 32 bit uncleanlyness in the slice debugging wrapper. + +2.41 Fri Jan 25 13:15:37 CET 2008 + - get rid of YAML::Syck, it's too buggy and misparses many files + (this fixes the jeweler skill). + - back-to-back perl_reloads don't freeze the ticker anymore. + - convert cfutil from Event to EV (forgot to do this earlier...). + - move tombstone to real map if player died due to cave-in (even if + it has reset, which is better than putting it on the savebed, also as + proof that the palyer didn't use a savebed). + +2.4 Sun Jan 13 13:41:29 CET 2008 + - work around perl bug in configure perl module version check. + - fix bug in golem move code that would cause a crash at tiling borders. + - fix a freeze bug when looking for an arrow in the inventory. + - fix a bug in animate_weapon, causing a crash. + - no longer exit when a coroutine throws an exception. + - fix a potential double free bug (nicely exploited by g++ 4.2). + - fix the " is nuts" message. + - fix an exception at logout due to the json_coder being gone. - upgrade to EV version 2.0 API. + - when players don't apply a savebed correctly but stand above one, + do not move or kill them. - implement client-side settings page in playerbook (0.9963+ required). - implement generic framework for server-side resource files. - implement resource file update event. @@ -9,6 +246,9 @@ - switch from Crossfire to Deliantra perl module. - implement json2json arch filter. - implement widget protocol version 2, support for ui templates. + - mapinfo is now handled fully asynchronously. + - ext/irc: also log irc messages. + - ext/schmorplog: write user stat files asynchronously. 2.32 Sun Dec 2 18:11:01 CET 2007 - limited the number of items that can be picked up and dropped