ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.46 by root, Fri Dec 28 12:44:45 2007 UTC vs.
Revision 1.209 by root, Thu Aug 28 19:31:46 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: help maps => broken text
9
10 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 - fix a crash in cast_bless (restoration et al.) when no target
15 could be found.
16 - pits now have a configurable "random spread" range and default
17 to the exact destination now.
18
192.61 Sun Aug 3 17:59:50 CEST 2008
20 - made jeweler workbench larger and some other minor map
21 changes in jeweler town.
22 - fixed wrong item handling in jeweler skill code.
23 - (arch) use a special "key_random_map" for random map keys
24 that are used up.
25 - fix a crash when the player who was observed has logged out long
26 enough for his region/map to be gone.
27 - port to g++-4.3's incompatible tr1 changes.
28 - add some missing dependencies.
29 - log to /var/log/deliantra/ by default.
30 - hack observe code to enable smooth movmenet when observing.
31
322.6 Sun Jul 20 18:58:08 CEST 2008
33 - (maps) extension of the jeweler quest/skill/town
34 - correctly move gsay to the party channel.
35 - fix a crash when animate weapon was used in some areas.
36 - fixed unnecessary identification of by converters created objects.
37 - (maps) tutorial now contains clues about chatting and talking
38 with NPCs.
39 - (arch) dragon scales got proper type now
40 - object::decrease would sometimes cause container weights to
41 be wrong, this has been fixed.
42 - do not send time updates for newly-seen items.
43 - thawing an icecube will once more drop its contents to the ground.
44 - fix cone spells etc. going through walls sometimes.
45 - fix a weight update bug that sometimes left containers
46 with wrong weights.
47 - added auto_apply event and extension for shop tiles.
48 - work around get_map_flags invoking perl and switching the stack.
49 - make sure the map is loaded when using a town portal return.
50 - fixed a bug with caching of sp/grace/food points for spells
51 where healing spells didn't cost any grace.
52 - fix starvation kill reason.
53 - fix pk killer name message.
54 - don't let people apply signs with @match.
55 - add support for berkeley db 4.7 (the new BDB module also fixes
56 what seems to be the biggets memleak in the server).
57
582.56 Wed Jun 4 10:50:40 CEST 2008
59 - require Coro 4.73 which contains an important performance-bugfix.
60 - use anyevent to manage listen ports (this enables IPv6 support).
61 - server supports ipv6 client connections now.
62 - use newly-available Coro::AnyEvent.
63 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
64 to let it handle AIO requests.
65
662.55 Sat May 24 19:52:52 CEST 2008
67 - avoid newmap commands when crossing tiled map boundaries. this speeds up
68 processing considerably (especially in the client) and reduces data transfers
69 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
70 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
71 - (map) fixed npc dialogue in pup_land/s_f/special.
72 - bugfix: fix a crash when a player casts a swarm spell and then logs out
73 (swarm spells now stay in the player's inventory).
74 - bugfix: when unapplying skills also remove them from the range/combat slots.
75 - bugfix: do not merge items whose archetype name merges, use the
76 archetype *archname* (chairs of different facings were merged).
77 - bugfix: fix a potential crash issue in find_object_name (not used
78 normally).
79 - bugfix: locked doors cnanot be bashed down by magical means
80 (destruction, magic missile etc.).
81 - swarm spells without a direction now use various spiral patterns
82 instead of being fully random.
83 - update AnyEvent API to 3.4 and above.
84
852.54 Thu May 8 22:01:22 CEST 2008
86 - change floorbox item ordering to enable more efficient protocol and to
87 stay in sync with the 0.9971 client update which also reverses ordering.
88 - bugfix: the jumping skill now gives experience for jumping
89 and for attacking monsters. it also takes about one second to do a jump.
90 - bugfix: players couldn't starve in 2.53 :(
91 - bugfix: correctly send the client a del_spell when a spell gets removed.
92 - bugfix: spell effects like word of recall are removed on death.
93 - bugfix: fix a crash when objects with treasure on top (ground...)
94 were created outside a map.
95 - bugfix: couldn't apply inventory items when levitating, but ground items
96 (fixed by reversing the logic).
97 - bugfix: fixed a mismatched '"' in the debugging description of objects
98 - bugfix: the random map generator no longer leaks key objects.
99 - bugfix: support random maps >127x127.
100 - (maps) fixed the death certificate system in nimbus.
101 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
102 - (arch) the material 'wood' was undefined, it's now a burnable material.
103 - (arch) give ball lightning a real name.
104 - (arch) fixed material of bones (was 'wood', is now 'bone')
105 - support cfpod in ex replies (client item tooltips).
106 - unapply item in range slow when readying a spell.
107 - bugfix: account for rounding errors in weight updates.
108 - remove synchronous mkdir in chargen_race_done.
109 - fix per-race starting maps.
110 - check hiscore on suicide and quit as well.
111 - tell players when they are starving.
112 - get rid of costly object_from_name conversion for altar effects.
113 - fix map difficulty calculation for generators.
114 - slightly more intelligent handling of "is_animated" flag.
115 - support no_drop map header flag (before it was only available internally).
116 - make random-map-generated keys crumble after one hour, use more unique slaying.
117
1182.53 Sun May 4 17:32:48 CEST 2008
119 - bugfix: custom skill settings were not saved by the server.
120 - bugfix: remove did not actually remove items from the inventory, leaving
121 ghost items.
122 - bugfix: properly update items identified on the ground.
123 - bugfix: use localtime_r in the logger thread.
124 - bugfix: player starvation will now give the correct kill reason.
125 - bugfix: archetype reloads could crash the server.
126 - bugfix: the mailscrolls are now correctly handed out even when the destination
127 player is not logged in.
128 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
129 server startup.
130 - bugfix: fix the door surround check in the random map generator.
131 - (maps) fix heaven quest difficulty progression.
132 - (maps) fix some random map styles.
133 - dropping items a shop is not interested in won't sell them anymore.
134 - rods and horns with a too low maximum charge allow now at least one discharge.
135 - implement kill & death statistics.
136 - random map preparation is no longer synchronous.
137 - rewrite find_style in perl, no longer does synchronous I/O.
138 - improve random map specials placement.
139 - make the killer a real object pointer instead of a string, improved
140 kill reason messages.
141 - take advantage of new aio_close and aio_chmod.
142 - implement archetype::get, object::deep_clone and update callers.
143 - change_abil is much faster.
144 - update the floorbox more often to work around the reverses item order
145 display in clients.
146 - cleaned up object copying by encapsulating it to a single place.
147 - add hints to the invite messages.
148 - rewrote key<->value pair handling.
149 - use an independent random number generator for the random map generator.
150
1512.52 Thu Apr 24 11:47:19 CEST 2008
152 - completely automate the item add/delete on remove/insert. this should fix
153 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
154 - completely automate the weight handling, should fix all weight
155 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
156 - reloading archetypes while a user was in the character creation phase
157 could crash the server.
158 - fix a nontrivial number of cases of code commented similar
159 to "is this really correct?", as many of those cases are now handles
160 automatically by lower level code.
161 - replace many ad-hoc checks for client visibility by object::visible_to,
162 should result in broader applicability of functions using it.
163 - merge items with different arch pointers refering to the same arch
164 (due to archetype reloads).
165 - refactored the object remove/insert functions and most related
166 functions (decrease, split, merge_ob etc.).
167 - make it compile better on freebsd (reported by pippijn).
168 - remove GT_UPDATE_INV (no longer applicable).
169 - fix the longstanding "container stays open" bug.
170 - improved floorbox updating to be incremental and other protocol
171 optimisations.
172 - get rid of update_after_inventory_change and only do update stats
173 for weight once/tick/player at max.
174 - rewrite party commands, use party channel.
175
1762.51 Sun Apr 20 21:27:37 CEST 2008
177 - properly link against libgthread as that is needed to make the slice
178 allocator thread-safe.
179 - support perls not compiled with 64 bit support (though this is not a
180 recommended configuration) (reported by Samuel Gondouin).
181 - always put godgiven items into the player inventory, never any containers.
182 - (maps, arch) the scorn go club was founded!
183 - (arch) do no longer support player abilities, they didn't work anyways.
184 - (arch) the alchemy spell is now of the alchemy spell school, which
185 became a real spell-class.
186 - (arch) the alchemist class now get an alchemy spell book for new characters.
187 - (arch) considerably strengthened spark shower and destruction.
188 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
189 finally reloadable at runtime.
190 - changed archetype loading algorithm to only require one pass and
191 use delayed resolving of references.
192 - examine command now uses the examine infobox.
193 - implement an "incremental garbage collector" for archetypes.
194 - enable slice allocator again.
195 - implement optional free memory poisoning.
196
1972.5 Wed Apr 16 15:06:53 CEST 2008
198 - the two handed weapon skill can no longer be used as unarmed combat
199 skill.
200 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
201 names (also update all maps to use money instead of coins).
202 - add uuid accessors to perl.
203 - add coin names and archetype accessors to perl.
204 - fix runtime uuid file format to use "." instead of ",".
205 - change perl extensions to not use hardcoded coins and values.
206 - write uuids asynchronously (no hiccups due to uuid writes)
207 and be more parsimonous of uuid usage by the exact value out on exit.
208 - write log messages in another thread, removing another sync point.
209 - support multi-line log messages in a nicer way.
210 - be more portable w.r.t. uuids and format specifiers everywhere.
211 - fix a minor memleak in the random map generator.
212 - some parts of the random map generator are not coroutine-safe,
213 so only call it "single-threaded".
214 - major cleanup of memory management in random map generator.
215 - slight refactoring of the random map generator, faster too.
216 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
217 bookkeeping bug.
218 - work around "player is on active list" problem by deactivating player
219 after loading.
220 - garbage collect shstr's more evenly and adaptively only when
221 there have in fact been allocations.
222 - fix object::insert to do as documented and insert into the env
223 if necessary.
224 - fix cf::map::unique_maps.
225 - fix nrof overflow check in can_merge_slow.
226 - fix converter code to handle >31 bit values.
227 - added support for the player_sold flag
228 - converters no longer accept unpaid items.
229 - canonicalize random map meta files for better unification.
230
2312.43 Sun Apr 6 20:35:29 CEST 2008
232 - work around a glibc bug that causes calloc to return non-zero memory
233 when mlockall has been used.
234 - pass environment to perl_sys_init3, as required by newer perls.
235 - use separate thread for ticker timing (and more in the future).
236 this greatly increases timing accuracy and gets rid of an enourmous
237 number of gettimeofday calls.
238 - use a separate thread to signal aio completion, for lower latency.
239 - require Coro 4.47, which fixes a data corruption bug with its C API.
240
2412.42 Sat Mar 15 12:05:21 CET 2008
242 - rebalanced default experience table to be more exponential
243 and much easier up to level ~40, then moderately harder.
244 - change attuned/repelled level boni to +-8 from +-2.
245 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
246 - do not exit on reload/load errors but properly cleanup.
247 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
248
2492.41 Fri Jan 25 13:15:37 CET 2008
250 - get rid of YAML::Syck, it's too buggy and misparses many files
251 (this fixes the jeweler skill).
252 - back-to-back perl_reloads don't freeze the ticker anymore.
253 - convert cfutil from Event to EV (forgot to do this earlier...).
254 - move tombstone to real map if player died due to cave-in (even if
255 it has reset, which is better than putting it on the savebed, also as
256 proof that the palyer didn't use a savebed).
257
2582.4 Sun Jan 13 13:41:29 CET 2008
259 - work around perl bug in configure perl module version check.
260 - fix bug in golem move code that would cause a crash at tiling borders.
261 - fix a freeze bug when looking for an arrow in the inventory.
262 - fix a bug in animate_weapon, causing a crash.
263 - no longer exit when a coroutine throws an exception.
264 - fix a potential double free bug (nicely exploited by g++ 4.2).
265 - fix the "<player> is nuts" message.
266 - fix an exception at logout due to the json_coder being gone.
3 - upgrade to EV version 2.0 API. 267 - upgrade to EV version 2.0 API.
268 - when players don't apply a savebed correctly but stand above one,
269 do not move or kill them.
4 - implement client-side settings page in playerbook (0.9963+ required). 270 - implement client-side settings page in playerbook (0.9963+ required).
5 - implement generic framework for server-side resource files. 271 - implement generic framework for server-side resource files.
6 - implement resource file update event. 272 - implement resource file update event.
7 - hook experience table update into the framework. 273 - hook experience table update into the framework.
8 - move jeweler.yaml to resources (arch/). 274 - move jeweler.yaml to resources (arch/).
9 - switch from Crossfire to Deliantra perl module. 275 - switch from Crossfire to Deliantra perl module.
10 - implement json2json arch filter. 276 - implement json2json arch filter.
11 - implement widget protocol version 2, support for ui templates. 277 - implement widget protocol version 2, support for ui templates.
278 - mapinfo is now handled fully asynchronously.
279 - ext/irc: also log irc messages.
280 - ext/schmorplog: write user stat files asynchronously.
12 281
132.32 Sun Dec 2 18:11:01 CET 2007 2822.32 Sun Dec 2 18:11:01 CET 2007
14 - limited the number of items that can be picked up and dropped 283 - limited the number of items that can be picked up and dropped
15 as temporary measurement against bad performance or dropping things 284 as temporary measurement against bad performance or dropping things
16 (this lead to long freezes and triggered the watchdog). 285 (this lead to long freezes and triggered the watchdog).

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines