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Comparing deliantra/server/Changes (file contents):
Revision 1.253 by root, Tue Sep 30 12:11:26 2008 UTC vs.
Revision 1.461 by root, Mon Oct 26 03:43:22 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
5TODO: xs-warn doesn't end up in server log. 5 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - (maps, server) add lostwages and celvear apartments to rent system.
7TODO: inscription cannot be readied. 7 - (maps) closed guild houses, this is not scalable, ask your friendly
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 dm instead.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (maps) add town portal to celvear.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps) add extended region descriptions for some regions from crossfire.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (maps) define a new whalingoutpost region.
12 - properly close client-side dialogue when the player is teleported away.
13 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps.
17 - connected magic mouths no longer spill to Log-1, but use the examine tab.
12 18
13TODO: cats light witrh JP_5 put light into caster. 192.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: strange rign oif acid artifact description/story looks weird. 20 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: destry(true) should be the default, trace code in map::insert? 21 - fix a memory buffer overflow in the book code.
22 - add @check, @find npc dialogue commands.
23 - (maps) add a number of town interiors.
24 - (maps) add tindervale the fireborn capitol from cfextended.
25 - (maps) add celvear area from cfextended.
26 - (server,arch) add a number of inscribables, show their capacity in hint.
27 - (server,maps) fix bug causing some library books not to be chained down,
28 cause Scorn/Navar libraries not to have inscribable books.
29 - (maps) fix bug causing the Greyshield and Greysword to have
30 inappropriate item power.
31 - (maps) fix intwell balancing issue.
32 - improve the look of generated books.
33 - make slag no_drop so it can't be dropped from the cauldron.
34 - fix bug where players could bypass no_drop by putting items in containers.
35 - consecutive commands arriving at the same time in the server would be
36 corrupted if the length was >255.
37 - support sub-matches in () inside match expressions, not just conditions.
38 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
39 and perl.
40 - implemented new "match" type that combines both check_inv and pedestal
41 functionality (and more) inside the same object using the match expressions.
42 - create simpler match expression compiles in many common cases.
43 - reduce object size by removing obsolete "seen_by" member.
44 - removed the rather broken make_list_like utility function, taking advantage
45 of the new dynbuf::splice function (which gave an unexpected net win
46 in code size...).
47 - the server will no longer complain (and subtly fail) when an object
48 being removed from a map causes another object to get removed.
49 - banish strncpy from the server, speed up and simplify sending item
50 descriptions to the client considerably.
51 - add new "in head" set modifier for matches.
52 - new BLOCKED_MOVE event added.
53 - mapscript archetype now has activate_on_xxx true by default, as similar
54 connected elements.
55 - (maps) imported all styles from cfextended except
56 floorstyles/land_plots and monsterstyles.
57 - (arch) imported gem treasurelists and archetypes from cfextended.
58 - don't crash when treasure lists are empty / supply new empty
59 treasurelist for randomitems when none can be found.
60 - implement cf::map::static_maps and use it in map-tags.ext.
61 - fix a bug in map-tag scanning when moving tags.
62 - (deliantra.net) improve watchdog to now check both listening ports
63 for a reaction.
64 - implement new "loadall" map loading command, purely for debugging.
65
662.81 Mon Oct 12 20:00:18 CEST 2009
67 - display spell description for spellbooks, rods, wands, potion and scrolls,
68 but not horns (to make them more useful for content-creators).
69 - fix a number of bugs in check_move_on: 1) it didn't update the flags
70 2) it skipped spell effects and 3) it didn't handle the case where
71 and object was destroyed while iterating over it correctly. all this
72 allowed players to sometimes walk onto spaces they should not be able to
73 walk on.
74 - fix an exploit where inscription/marking runes could execute arbitrary code.
75 - examining an object now dumps the serialised object form when the user
76 is a wizard (wizlook).
77 - altars no longer accept unpaid items.
78 - party spells didn't work all that well.
79 - added complex object matching framework (cf::match), and make altars
80 and pedestals use it.
81 - identified skill-tools show what skill they grant.
82 - display the duration of change_ability spells when examining them
83 (missing: protection spells, but they are a hack...).
84 - improve effectiveness of special foods created by woodsman skill,
85 adding more variety to the different mushrooms.
86 - fix a minor cfpod formatting bug.
87 - do not talk about the hintmode so much - die-hards are expected to find
88 the hintmode setting on the settings page.
89 - IPO no longer lies about prices; prices tweaked.
90 - clarified that all deliantra-specific parts are under the Affero GPL.
91 - enable the object loader to also dump archetypes.
92 - (maps) fix guild teleporters to Pupland Terminal.
93 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
94 - force the initial face when loading an object that is time-animated
95 or a monster, so it does not have to be specified anymore.
96 - fix a bug where recasting an ability changing spell could shorten
97 its remaining duration.
98 - fix pedestal and floor building with builder.
99 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
100 - fix a broken bow-related speed optimisation by using splay - speed
101 up splay operations as well.
102 - use NDI_CLEAR for the body command, and make it use observe.
103 - implement introspection data for C++ classes (%REFLECT).
104 - (arch) add name_pl fields and documentation for building materials.
105 - (maps) random fountains no longer generate permanent stat increases.
106 - fix transmutation alchemy.
107 - speed up many frequently-invoked C->perl callbacks.
108 - added complex object matching framework, to be used in altars and the like.
109 - switch to YAML::XS from YAML.
110
1112.80 Tue Sep 15 20:22:31 CEST 2009
112 - fix the "screen stays black on login" bug and remove debug instrumentation
113 that ultimately was not helpful to catch it :)
114 - split outer_env into outer_env and outer_env_self, and fix
115 all callers to use either one or the other, as appropriate. This
116 fixes the (rather fragile) light spell, maybe others.
117 - fixed an overflow and exploit in the bank/payment code.
118 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
119 to explain the skill a bit more.
120 - removed a buggy check for zero attacktype. So that we might find
121 the real bugs in the archs/maps/objects.
122 - Fixed enabling torches with lighters.
123 - (maps) Added Heaven Town region.
124 - (arch+maps) Fixed & normalized warriors on map
125 /quests/peterm/CTower/Barracks.
126 - fix the light spell (and possibly diseases and other lights).
127 - (arch) The clawing skill didn't have the physical attacktype.
128 - (maps) make the greenway accessible again - this bug was introduced
129 a long time ago, and similar cases are still to be found in the maps.
130 - make the socket_timeout configurable in the code (but not yet for users).
131 - earth wall health bar is now correct.
132
1332.79 Tue Jul 28 00:56:36 CEST 2009
134 - IO::AIO chaged to using eventfd internally - updated server to not
135 freeze with IO::AIO anymore due this change.
136 - avoid a crash when a player tries to apply a lighter.
137 - allow a spell argument for dimension door.
138 - move shop item listing and some otherstuff into the info tab.
139 - avoid crashes when non-players cast party spells.
140 - fix a crash in get_spell_by_name (for learn_spell).
141 - added pyromancer class with graphics (by Job Vranish).
142 - small improvement of the number of potions in shops
143 (by Job Vranish).
144 - added a few party spells (by Job Vranish).
145 - use a common message dynbuf.
146 - destroying tear down objects will now use the full hp range
147 for animation and will only destroy/lastframe when hp < 0.
148 - allow monsters to use earth to dust.
149 - use manhattan distance for get_rangevector_from_mapcoord, just as
150 in get_rangevector.
151 - los updates now correctly take tiled maps into account.
152 - do los updates even on maps without darkness.
153 - fixed quiver of holding bolts to be able to hold bolts.
154 - upgrade to IO::AIO 3.21.
155 - fixed show invisible, to show objects of type CONTAINER.
156 - properly catching exceptions from callback in irc.ext.
157 - fixed a potentially hazardous bug in cfpod regarding Z<>.
158 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
159 - (arch) added hint about usage to Slag Ex.
160 - (maps) /darcap/quest/water sea1 tile are now passable by players,
161 like the rest.
162 - (maps) added /heaven/gem_shop by Boes.
163 - (arch+maps) added rate limited converter and adjusted
164 /elmex/mana_fountain.
165 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
166 - reduce size of casting_time, move_status, attack_movement,
167 last_heal and last_sp slots, squeezing some more space out of struct
168 object, also declare expmul as constant 1.0, as it isn't used
169 anywhere.
170
1712.78 Sun Apr 5 20:04:29 CEST 2009
172 - fixed bug in alchemy, where finding the right object for enhancements
173 didn't work.
174 - aggressively merge spell effects and do not allow more than 5 spell
175 effects (w.r.t. put_more) per mapspace, to give the server a chance
176 to survive a hundred deathsheads.
177 - correctly clear op->env when inserting onto map, this was a potentially
178 disastrous bug of unfortunately unknown proportions...
179 - fix cone-spell symmetry that was broken for direction 8.
180 - use gender-neutral place descriptions for invite.
181 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
182 Thanks go to Lisa Larsen!
183 - remove support for colour reducing 32x32 images (no cfclient support
184 anymore).
185 - actually mention the literacy level when it is too low to learn the spell.
186 - use better dependency tracking for include/keyword.h.
187 - add accept-invitation and suicide to the list of asynchronous commands,
188 so it is possible to invite somebody out of some stck-till-death traps,
189 or simply to commit suicide.
190 - replace the "ignoring delayed commands" message by something more useful
191 (cf. cunning gnome freezeing issue).
192 - various fixes for weapon improvements.
193 - fixed small bug with handling connect errors in the IRC gateway.
194 - support T and G sequences in cfpod.
195
1962.77 Sun Feb 1 16:30:48 CET 2009
197 - convert me command from per-map to chat, which makes more sense, also
198 document it.
199 - more than one spellbooks of same class can now be given
200 in class selection.
201 - adjusted the starting_spell.trs treasure list to the recent
202 spell rebalancements.
203 - the IRC gateway filters IRC colors now.
204
2052.76 Sat Jan 17 08:36:51 CET 2009
206 - (arch) fix quiver of Holding Bolts.
207 - applying unpaid items will now examine them.
208 - add "What" column to body command, showing items in that slot.
209 - redesigned and rebalanced lamps and torches.
210 - add "..." to item names that have been shortened.
211 - fixed "assign" function that squeezes strings into fixed length.
212 - add cursed effect to lamps and (some) torches.
213 - fixed bad assigned crafting skills and their tools.
214
2152.75 Fri Jan 9 16:13:30 CET 2009
216 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
217 - fix a bug in the nimbus extension that allowed players to cheat.
218 - make monster smell logic dependent on their wisdom stat.
219 - put the death reason into a separate tab.
220 - converted "connected" slot to string, cleanly got rid of some ugly
221 hacks such as the path_attuned hack.
222 - introduce shstr_tmp for fast temporary shstr passing.
223 - replace one-at-a-time hash by faster than smaller FNV-1a hash
224 when hashing strings.
225 - sanitized alchemy-like skills and cauldrons to check earlier
226 whether the right cauldron is used.
227 - considerably optimise shared string implementation by
228 making its null value a compiletime constant.
229 - use shared string matching insteafd of strcmp in a lot of places,
230 as well as using shstr_cmp to pass shared stringsa round efficiently,
231 for lots of code size savings.
232 - monsters which breed new monsters shouldn't breed new monsters when
233 they are sleeping: generators now check for the sleeping flag.
234 - tell gcc not to excessively inline some perl interface functions.
235 - remove marking rune length limit.
236 - fix formatting of cfpod when a verbatim block was following
237 a single newline.
238 - move resistances, statistics and showpets command output into tabs.
239 - implement map scripts that can replace the boulder logic without
240 having to write extensions.
241
2422.74 Mon Dec 29 15:23:38 CET 2008
243 - fix a longstanding bug that teared multipart monsters
244 at map boundaries apart.
245 - temporarily make permanently invisible player visible when
246 he/she makes noise.
247 - fix being able to see through walls a bit.
248 - improve look at output.
249 - completely replaced the line of sight algorithm with a variant
250 of spiral fov capable of visibility grades and arbitrary
251 shadow angles, that uses less memory and less code.
252 - the new los code supports arbitrary map rectangles and loosens
253 other restrictions of the old code, supporting further optimisations.
254 - update los if blocksview-objects are inserted in a map, not just when
255 removed (e.g. for summon fog).
256 - permanent invisibility doesn't make immune against making noise:
257 implement a noise system that allows monsters to locate the player
258 when he/she makes noise.
259 - implement a primitive smell system that monsters can use to track
260 players.
261 - create bomb now also works when casted by door traps.
262 - (arch) new torch graphics.
263 - (maps) considerably soften the subway spider.
264 - (maps) made the portgate of navar safe ground, to protect
265 the guards from being killed by players.
266 - (maps) lots of tweaks in and around scorn.
267 - (maps) use special non-blocksview jungle, mountain and
268 darkforest freely on the worldmap, to get gradual sight obstacles
269 instead of total blackout in those areas.
270 - no maximum darkness for outdoor maps anymore.
271 - add more hints, fix some messages.
272 - fix a bug: firing rods should tell you something about them.
273 - make light additive even within players.
274 - darken xrays effect a bit.
275 - improve handling of los changes when inserting or removing
276 objects, not perfect yet.
277 - make map darkness signed (formerly unsigned) to allow
278 ambient lighting and centrally manage darkness as an offset.
279 - revamped, fixed and documented the server calendrics, also
280 tell users the current time and data, to improve awareness.
281 - implement proper wizlook flag and handling of wizlook, instead
282 of dumbly just clearing los once.
283 - speed up los code - it's now about 2-3 times as fast as the old one,
284 and has a smaller runtime variance.
285 - daylight/nightfall can now increase/decrease past the natural limit,
286 making them actually useful.
287 - see_in_dark now increases the viewing radius by 3.
288 - implement a fast tiled map iterator and use it in LOS for a 20%
289 speedup, as well as in many other places.
290 - remove support for extended map infos - these are not used
291 by the deliantra client and removing them gives us a 10% speedup
292 when sending map changes.
293 - remove most gcfclient and other client bug workarounds, as well
294 as now obsolete protocol versions, simplying the code.
295 - optimise and simplify generation of random numbers.
296 - correctly provide a non-zero default density for materials, to
297 avoid crashes, fix other bugs in the material handling code.
298 - fix volume calculations.
299 - fix cfpod parsing when multiple verbatim blocks were separated by
300 newlines.
301 - increase monster detection radius from wis/5 to wis/3.
302 - remove old pickup modes.
303 - remove obsolete disarm and search commands (search wasn't working
304 anyways).
305 - fix a crash when an npc applied a sign.
306
3072.73 Thu Dec 18 20:56:31 CET 2008
308 - this release is assumed to be very stable.
309 - (maps) radically redesigned and improved tutorial.
310 - directional casting no longer immediately removes the invisible effect.
311 - magic ears now trigger when used inside the NPC dialogue.
312 - fix overflow in lighting calculations.
313 - negative glow radii can no longer cause total darkness.
314 - allow lookat on spaces where we only barely see, as opposed to
315 only maximally-lit ones.
316 - class selection has been reworked completely and their documentation corrected.
317 - swashbucklers got the oratory skill now.
318 - jump skill was fixed to adhere to all the flags a mapspace has got.
319 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
320 - fix deadlock in Jeweler::improve_ring_by_plan.
321 - use Coro::SemaphoreSet instead of our own lock management
322 (which was probably broken, too).
323 - support negative glow radii during daytime, too.
324 - use circular, not rectangular, viewing area.
325 - use minimum viewing distance of 2 in outdoor maps.
326 - negative glow is stronger than viewing area or lamps.
327 - (arch) new darkness spell face.
328
3292.72 Thu Dec 4 22:20:19 CET 2008
330 - (maps) completely redesigned scorn.
331 - "cast light" now works on oneself.
332 - bump max light radius to 9, rewrote glow lighting calculations, fix
333 negative glow radii again (they were totally broken before).
16 - the "worldmaps sometimes are block" bug is finally fixed. 334 - the "worldmaps sometimes are black" bug is finally fixed.
17 - the "player objects are referenced in _GENxx globals" has finally 335 - the "player objects are referenced in _GENxx globals" bug has finally
18 been fixed, by not relying on buggy perl internals when serialising. 336 been fixed, by not relying on buggy perl internals when serialising.
337 - fixed a long standing bug in the anvil converters in armour shops.
338 - items shops weren't interested in don't vanish anymore, and are given
339 back to the player.
19 - attuned/repell and spell base level system reworked. 340 - attuned/repell and spell base level system reworked.
20 - rewrote skill cache (last_skill_ob) system and usage - might 341 - rewrote skill cache (last_skill_ob) system and usage - might
21 be less erratic now. 342 be less erratic now.
22 - refuse to write the uuid file if the uuid is zero 343 - refuse to write the uuid file if the uuid is zero
23 (to avoid writing it in early crashes). 344 (to avoid writing it in early crashes).
24 - pathsync the directory after savign a file for added slowdown^Wsafety. 345 - pathsync the directory after saving a file for added slowdown^Wsafety.
346 - speed up emergency_save by not syncing every file separately.
347 - no longer reattach perl to every object on reload, it's slow, and no longer
348 necessary since we don't nuke stashes anymore.
349 - do not bootstrap perl from the commandline args, use separate eval for
350 better error reporting.
351 - fix a crash when pushing cone spells met ice attacks.
352 - pre-cache perl extension files on reload to speed up the reload.
353 - speed up map refresh in server a bit.
354 - refactored drop code and fixed some programming errors in it.
355 - fixed small regression in 'Slag Ex' potion extension.
356 - fixed a bug where some objects couldn't cross map tile boundaries.
357 - fixed a bug with weight update of the player, the client showed -0.0
358 as the current weight of the inventory.
359 - (arch) the dragonbreath spell is level 12 again, but the high level spell
360 dragonfire has been introduced for the non-dragon players.
361 - remove unused "tooltype", "start_holding" object slots.
362 - change "weapontype" object slot to uint8.
363 - convert "hide" object slot into flag.
364 - reorder object members for better locality of reference and codesize
365 decrease.
366 - correct rounding in lerp, add lerp_rd, lerp_ru.
367 - fix a crash when no skill could be found when killing amonster.
368 - fix a small memleak that would eat one pointer on the perl stack for
369 every completed aio operation.
370 - perl mapspace acessor methods now normalise (handle tiled maps)
371 and update mapspaces if necessary.
25 372
262.71 Tue Sep 23 07:02:23 CEST 2008 3732.71 Tue Sep 23 07:02:23 CEST 2008
27 - removed all command line parsing, only env variables are supported 374 - removed all command line parsing, only env variables are supported
28 anymore. 375 anymore.
29 - region-specific monsters will now once more be on the worldmap. 376 - region-specific monsters will now once more be on the worldmap.
321 (this fixes the jeweler skill). 668 (this fixes the jeweler skill).
322 - back-to-back perl_reloads don't freeze the ticker anymore. 669 - back-to-back perl_reloads don't freeze the ticker anymore.
323 - convert cfutil from Event to EV (forgot to do this earlier...). 670 - convert cfutil from Event to EV (forgot to do this earlier...).
324 - move tombstone to real map if player died due to cave-in (even if 671 - move tombstone to real map if player died due to cave-in (even if
325 it has reset, which is better than putting it on the savebed, also as 672 it has reset, which is better than putting it on the savebed, also as
326 proof that the palyer didn't use a savebed). 673 proof that the player didn't use a savebed).
327 674
3282.4 Sun Jan 13 13:41:29 CET 2008 6752.4 Sun Jan 13 13:41:29 CET 2008
329 - work around perl bug in configure perl module version check. 676 - work around perl bug in configure perl module version check.
330 - fix bug in golem move code that would cause a crash at tiling borders. 677 - fix bug in golem move code that would cause a crash at tiling borders.
331 - fix a freeze bug when looking for an arrow in the inventory. 678 - fix a freeze bug when looking for an arrow in the inventory.

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