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Comparing deliantra/server/Changes (file contents):
Revision 1.463 by root, Mon Oct 26 10:29:06 2009 UTC vs.
Revision 1.476 by root, Mon Nov 2 08:16:34 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: warrior_1 looks broken 4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
5 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
6 - (maps, server) add lostwages and celvear apartments to rent system. 9 - (maps, server) add lostwages and celvear apartments to rent system.
7 - (maps) closed guild houses, this is not scalable, ask your friendly 10 - (maps) closed guild houses, this is not scalable, ask your friendly
8 dm instead. 11 dm instead.
9 - (maps) add town portal to celvear. 12 - (maps) add town portal to celvear.
13 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
14 mapsets from crossfire, together with associated archetypes.
10 - (maps) add extended region descriptions for some regions from crossfire. 15 - (maps) add extended region descriptions for some regions from crossfire.
11 - (maps) define a new whalingoutpost region. 16 - (maps) define a new whalingoutpost region.
17 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
18 and most archetypes that go with them (without stoning and swallow effects),
19 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
21 and santo dominion.
22 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
23 to go with them. also adjusted archetypes to be more korrekt "gotisch".
12 - properly close client-side dialogue when the player is teleported away. 24 - properly close client-side dialogue when the player is teleported away.
13 - map-tags did not properly close it's database tables or wait 25 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload. 26 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions. 27 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps. 28 - skip /styles and /editor directories in cf::map::static_maps.
17 - implement ->send_big_packet and use it in ext_msg (among other things, this 29 - implement ->send_big_packet and use it in ext_msg (among other things, this
18 fixes long answers from npc dialogue). 30 fixes long answers from npc dialogue).
19 - connected magic mouths no longer spill to Log-1, but use the examine tab. 31 - connected magic mouths no longer spill to Log-1, but use the examine tab.
32 - (arch) change marker archetypes to not remove "marker" forces anymore
33 and to not add a "put your code here" force needlessly.
20 - (arch) fix or improve many plurals. 34 - (arch) fix or improve many plurals.
35 - markers do no longer add a force if the slaying field is unset.
36 - sped up search-items implementation, but it's still horrible.
37 - (maps) bigchests are now properly non-unique, per_player and no_reset.
21 38
222.82 Sat Oct 24 03:50:17 CEST 2009 392.82 Sat Oct 24 03:50:17 CEST 2009
23 - fixed a classical and exploitable stack buffer overflow in the gsay command. 40 - fixed a classical and exploitable stack buffer overflow in the gsay command.
24 - fix a memory buffer overflow in the book code. 41 - fix a memory buffer overflow in the book code.
25 - add @check, @find npc dialogue commands. 42 - add @check, @find npc dialogue commands.

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