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Comparing deliantra/server/Changes (file contents):
Revision 1.201 by root, Tue Jul 29 02:05:00 2008 UTC vs.
Revision 1.464 by root, Mon Oct 26 11:30:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
4TODO: xs-warn doesn't end up in server log. 5 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
5TODO: maybe move gsay to the main chat channel? 6 - (maps, server) add lostwages and celvear apartments to rent system.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7 - (maps) closed guild houses, this is not scalable, ask your friendly
7TODO: inscription cannot be readied. 8 dm instead.
9 - (maps) add town portal to celvear.
10 - (maps) add extended region descriptions for some regions from crossfire.
11 - (maps) define a new whalingoutpost region.
12 - properly close client-side dialogue when the player is teleported away.
13 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps.
17 - implement ->send_big_packet and use it in ext_msg (among other things, this
18 fixes long answers from npc dialogue).
19 - connected magic mouths no longer spill to Log-1, but use the examine tab.
20 - (arch) change marker archetypes to not remove "marker" forces anymore
21 and to not add a "put your code here" force needlessly.
22 - (arch) fix or improve many plurals.
8 23
242.82 Sat Oct 24 03:50:17 CEST 2009
25 - fixed a classical and exploitable stack buffer overflow in the gsay command.
26 - fix a memory buffer overflow in the book code.
27 - add @check, @find npc dialogue commands.
28 - (maps) add a number of town interiors.
29 - (maps) add tindervale the fireborn capitol from cfextended.
30 - (maps) add celvear area from cfextended.
31 - (server,arch) add a number of inscribables, show their capacity in hint.
32 - (server,maps) fix bug causing some library books not to be chained down,
33 cause Scorn/Navar libraries not to have inscribable books.
34 - (maps) fix bug causing the Greyshield and Greysword to have
35 inappropriate item power.
36 - (maps) fix intwell balancing issue.
37 - improve the look of generated books.
38 - make slag no_drop so it can't be dropped from the cauldron.
39 - fix bug where players could bypass no_drop by putting items in containers.
40 - consecutive commands arriving at the same time in the server would be
41 corrupted if the length was >255.
42 - support sub-matches in () inside match expressions, not just conditions.
43 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
44 and perl.
45 - implemented new "match" type that combines both check_inv and pedestal
46 functionality (and more) inside the same object using the match expressions.
47 - create simpler match expression compiles in many common cases.
48 - reduce object size by removing obsolete "seen_by" member.
49 - removed the rather broken make_list_like utility function, taking advantage
50 of the new dynbuf::splice function (which gave an unexpected net win
51 in code size...).
52 - the server will no longer complain (and subtly fail) when an object
53 being removed from a map causes another object to get removed.
54 - banish strncpy from the server, speed up and simplify sending item
55 descriptions to the client considerably.
56 - add new "in head" set modifier for matches.
57 - new BLOCKED_MOVE event added.
58 - mapscript archetype now has activate_on_xxx true by default, as similar
59 connected elements.
60 - (maps) imported all styles from cfextended except
61 floorstyles/land_plots and monsterstyles.
62 - (arch) imported gem treasurelists and archetypes from cfextended.
63 - don't crash when treasure lists are empty / supply new empty
64 treasurelist for randomitems when none can be found.
65 - implement cf::map::static_maps and use it in map-tags.ext.
66 - fix a bug in map-tag scanning when moving tags.
67 - (deliantra.net) improve watchdog to now check both listening ports
68 for a reaction.
69 - implement new "loadall" map loading command, purely for debugging.
70
712.81 Mon Oct 12 20:00:18 CEST 2009
72 - display spell description for spellbooks, rods, wands, potion and scrolls,
73 but not horns (to make them more useful for content-creators).
74 - fix a number of bugs in check_move_on: 1) it didn't update the flags
75 2) it skipped spell effects and 3) it didn't handle the case where
76 and object was destroyed while iterating over it correctly. all this
77 allowed players to sometimes walk onto spaces they should not be able to
78 walk on.
79 - fix an exploit where inscription/marking runes could execute arbitrary code.
80 - examining an object now dumps the serialised object form when the user
81 is a wizard (wizlook).
82 - altars no longer accept unpaid items.
83 - party spells didn't work all that well.
84 - added complex object matching framework (cf::match), and make altars
85 and pedestals use it.
86 - identified skill-tools show what skill they grant.
87 - display the duration of change_ability spells when examining them
88 (missing: protection spells, but they are a hack...).
89 - improve effectiveness of special foods created by woodsman skill,
90 adding more variety to the different mushrooms.
91 - fix a minor cfpod formatting bug.
92 - do not talk about the hintmode so much - die-hards are expected to find
93 the hintmode setting on the settings page.
94 - IPO no longer lies about prices; prices tweaked.
95 - clarified that all deliantra-specific parts are under the Affero GPL.
96 - enable the object loader to also dump archetypes.
97 - (maps) fix guild teleporters to Pupland Terminal.
98 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
99 - force the initial face when loading an object that is time-animated
100 or a monster, so it does not have to be specified anymore.
101 - fix a bug where recasting an ability changing spell could shorten
102 its remaining duration.
103 - fix pedestal and floor building with builder.
104 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
105 - fix a broken bow-related speed optimisation by using splay - speed
106 up splay operations as well.
107 - use NDI_CLEAR for the body command, and make it use observe.
108 - implement introspection data for C++ classes (%REFLECT).
109 - (arch) add name_pl fields and documentation for building materials.
110 - (maps) random fountains no longer generate permanent stat increases.
111 - fix transmutation alchemy.
112 - speed up many frequently-invoked C->perl callbacks.
113 - added complex object matching framework, to be used in altars and the like.
114 - switch to YAML::XS from YAML.
115
1162.80 Tue Sep 15 20:22:31 CEST 2009
117 - fix the "screen stays black on login" bug and remove debug instrumentation
118 that ultimately was not helpful to catch it :)
119 - split outer_env into outer_env and outer_env_self, and fix
120 all callers to use either one or the other, as appropriate. This
121 fixes the (rather fragile) light spell, maybe others.
122 - fixed an overflow and exploit in the bank/payment code.
123 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
124 to explain the skill a bit more.
125 - removed a buggy check for zero attacktype. So that we might find
126 the real bugs in the archs/maps/objects.
127 - Fixed enabling torches with lighters.
128 - (maps) Added Heaven Town region.
129 - (arch+maps) Fixed & normalized warriors on map
130 /quests/peterm/CTower/Barracks.
131 - fix the light spell (and possibly diseases and other lights).
132 - (arch) The clawing skill didn't have the physical attacktype.
133 - (maps) make the greenway accessible again - this bug was introduced
134 a long time ago, and similar cases are still to be found in the maps.
135 - make the socket_timeout configurable in the code (but not yet for users).
136 - earth wall health bar is now correct.
137
1382.79 Tue Jul 28 00:56:36 CEST 2009
139 - IO::AIO chaged to using eventfd internally - updated server to not
140 freeze with IO::AIO anymore due this change.
141 - avoid a crash when a player tries to apply a lighter.
142 - allow a spell argument for dimension door.
143 - move shop item listing and some otherstuff into the info tab.
144 - avoid crashes when non-players cast party spells.
145 - fix a crash in get_spell_by_name (for learn_spell).
146 - added pyromancer class with graphics (by Job Vranish).
147 - small improvement of the number of potions in shops
148 (by Job Vranish).
149 - added a few party spells (by Job Vranish).
150 - use a common message dynbuf.
151 - destroying tear down objects will now use the full hp range
152 for animation and will only destroy/lastframe when hp < 0.
153 - allow monsters to use earth to dust.
154 - use manhattan distance for get_rangevector_from_mapcoord, just as
155 in get_rangevector.
156 - los updates now correctly take tiled maps into account.
157 - do los updates even on maps without darkness.
158 - fixed quiver of holding bolts to be able to hold bolts.
159 - upgrade to IO::AIO 3.21.
160 - fixed show invisible, to show objects of type CONTAINER.
161 - properly catching exceptions from callback in irc.ext.
162 - fixed a potentially hazardous bug in cfpod regarding Z<>.
163 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
164 - (arch) added hint about usage to Slag Ex.
165 - (maps) /darcap/quest/water sea1 tile are now passable by players,
166 like the rest.
167 - (maps) added /heaven/gem_shop by Boes.
168 - (arch+maps) added rate limited converter and adjusted
169 /elmex/mana_fountain.
170 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
171 - reduce size of casting_time, move_status, attack_movement,
172 last_heal and last_sp slots, squeezing some more space out of struct
173 object, also declare expmul as constant 1.0, as it isn't used
174 anywhere.
175
1762.78 Sun Apr 5 20:04:29 CEST 2009
177 - fixed bug in alchemy, where finding the right object for enhancements
178 didn't work.
179 - aggressively merge spell effects and do not allow more than 5 spell
180 effects (w.r.t. put_more) per mapspace, to give the server a chance
181 to survive a hundred deathsheads.
182 - correctly clear op->env when inserting onto map, this was a potentially
183 disastrous bug of unfortunately unknown proportions...
184 - fix cone-spell symmetry that was broken for direction 8.
185 - use gender-neutral place descriptions for invite.
186 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
187 Thanks go to Lisa Larsen!
188 - remove support for colour reducing 32x32 images (no cfclient support
189 anymore).
190 - actually mention the literacy level when it is too low to learn the spell.
191 - use better dependency tracking for include/keyword.h.
192 - add accept-invitation and suicide to the list of asynchronous commands,
193 so it is possible to invite somebody out of some stck-till-death traps,
194 or simply to commit suicide.
195 - replace the "ignoring delayed commands" message by something more useful
196 (cf. cunning gnome freezeing issue).
197 - various fixes for weapon improvements.
198 - fixed small bug with handling connect errors in the IRC gateway.
199 - support T and G sequences in cfpod.
200
2012.77 Sun Feb 1 16:30:48 CET 2009
202 - convert me command from per-map to chat, which makes more sense, also
203 document it.
204 - more than one spellbooks of same class can now be given
205 in class selection.
206 - adjusted the starting_spell.trs treasure list to the recent
207 spell rebalancements.
208 - the IRC gateway filters IRC colors now.
209
2102.76 Sat Jan 17 08:36:51 CET 2009
211 - (arch) fix quiver of Holding Bolts.
212 - applying unpaid items will now examine them.
213 - add "What" column to body command, showing items in that slot.
214 - redesigned and rebalanced lamps and torches.
215 - add "..." to item names that have been shortened.
216 - fixed "assign" function that squeezes strings into fixed length.
217 - add cursed effect to lamps and (some) torches.
218 - fixed bad assigned crafting skills and their tools.
219
2202.75 Fri Jan 9 16:13:30 CET 2009
221 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
222 - fix a bug in the nimbus extension that allowed players to cheat.
223 - make monster smell logic dependent on their wisdom stat.
224 - put the death reason into a separate tab.
225 - converted "connected" slot to string, cleanly got rid of some ugly
226 hacks such as the path_attuned hack.
227 - introduce shstr_tmp for fast temporary shstr passing.
228 - replace one-at-a-time hash by faster than smaller FNV-1a hash
229 when hashing strings.
230 - sanitized alchemy-like skills and cauldrons to check earlier
231 whether the right cauldron is used.
232 - considerably optimise shared string implementation by
233 making its null value a compiletime constant.
234 - use shared string matching insteafd of strcmp in a lot of places,
235 as well as using shstr_cmp to pass shared stringsa round efficiently,
236 for lots of code size savings.
237 - monsters which breed new monsters shouldn't breed new monsters when
238 they are sleeping: generators now check for the sleeping flag.
239 - tell gcc not to excessively inline some perl interface functions.
240 - remove marking rune length limit.
241 - fix formatting of cfpod when a verbatim block was following
242 a single newline.
243 - move resistances, statistics and showpets command output into tabs.
244 - implement map scripts that can replace the boulder logic without
245 having to write extensions.
246
2472.74 Mon Dec 29 15:23:38 CET 2008
248 - fix a longstanding bug that teared multipart monsters
249 at map boundaries apart.
250 - temporarily make permanently invisible player visible when
251 he/she makes noise.
252 - fix being able to see through walls a bit.
253 - improve look at output.
254 - completely replaced the line of sight algorithm with a variant
255 of spiral fov capable of visibility grades and arbitrary
256 shadow angles, that uses less memory and less code.
257 - the new los code supports arbitrary map rectangles and loosens
258 other restrictions of the old code, supporting further optimisations.
259 - update los if blocksview-objects are inserted in a map, not just when
260 removed (e.g. for summon fog).
261 - permanent invisibility doesn't make immune against making noise:
262 implement a noise system that allows monsters to locate the player
263 when he/she makes noise.
264 - implement a primitive smell system that monsters can use to track
265 players.
266 - create bomb now also works when casted by door traps.
267 - (arch) new torch graphics.
268 - (maps) considerably soften the subway spider.
269 - (maps) made the portgate of navar safe ground, to protect
270 the guards from being killed by players.
271 - (maps) lots of tweaks in and around scorn.
272 - (maps) use special non-blocksview jungle, mountain and
273 darkforest freely on the worldmap, to get gradual sight obstacles
274 instead of total blackout in those areas.
275 - no maximum darkness for outdoor maps anymore.
276 - add more hints, fix some messages.
277 - fix a bug: firing rods should tell you something about them.
278 - make light additive even within players.
279 - darken xrays effect a bit.
280 - improve handling of los changes when inserting or removing
281 objects, not perfect yet.
282 - make map darkness signed (formerly unsigned) to allow
283 ambient lighting and centrally manage darkness as an offset.
284 - revamped, fixed and documented the server calendrics, also
285 tell users the current time and data, to improve awareness.
286 - implement proper wizlook flag and handling of wizlook, instead
287 of dumbly just clearing los once.
288 - speed up los code - it's now about 2-3 times as fast as the old one,
289 and has a smaller runtime variance.
290 - daylight/nightfall can now increase/decrease past the natural limit,
291 making them actually useful.
292 - see_in_dark now increases the viewing radius by 3.
293 - implement a fast tiled map iterator and use it in LOS for a 20%
294 speedup, as well as in many other places.
295 - remove support for extended map infos - these are not used
296 by the deliantra client and removing them gives us a 10% speedup
297 when sending map changes.
298 - remove most gcfclient and other client bug workarounds, as well
299 as now obsolete protocol versions, simplying the code.
300 - optimise and simplify generation of random numbers.
301 - correctly provide a non-zero default density for materials, to
302 avoid crashes, fix other bugs in the material handling code.
303 - fix volume calculations.
304 - fix cfpod parsing when multiple verbatim blocks were separated by
305 newlines.
306 - increase monster detection radius from wis/5 to wis/3.
307 - remove old pickup modes.
308 - remove obsolete disarm and search commands (search wasn't working
309 anyways).
310 - fix a crash when an npc applied a sign.
311
3122.73 Thu Dec 18 20:56:31 CET 2008
313 - this release is assumed to be very stable.
314 - (maps) radically redesigned and improved tutorial.
315 - directional casting no longer immediately removes the invisible effect.
316 - magic ears now trigger when used inside the NPC dialogue.
317 - fix overflow in lighting calculations.
318 - negative glow radii can no longer cause total darkness.
319 - allow lookat on spaces where we only barely see, as opposed to
320 only maximally-lit ones.
321 - class selection has been reworked completely and their documentation corrected.
322 - swashbucklers got the oratory skill now.
323 - jump skill was fixed to adhere to all the flags a mapspace has got.
324 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
325 - fix deadlock in Jeweler::improve_ring_by_plan.
326 - use Coro::SemaphoreSet instead of our own lock management
327 (which was probably broken, too).
328 - support negative glow radii during daytime, too.
329 - use circular, not rectangular, viewing area.
330 - use minimum viewing distance of 2 in outdoor maps.
331 - negative glow is stronger than viewing area or lamps.
332 - (arch) new darkness spell face.
333
3342.72 Thu Dec 4 22:20:19 CET 2008
335 - (maps) completely redesigned scorn.
336 - "cast light" now works on oneself.
337 - bump max light radius to 9, rewrote glow lighting calculations, fix
338 negative glow radii again (they were totally broken before).
339 - the "worldmaps sometimes are black" bug is finally fixed.
340 - the "player objects are referenced in _GENxx globals" bug has finally
341 been fixed, by not relying on buggy perl internals when serialising.
342 - fixed a long standing bug in the anvil converters in armour shops.
343 - items shops weren't interested in don't vanish anymore, and are given
344 back to the player.
345 - attuned/repell and spell base level system reworked.
346 - rewrote skill cache (last_skill_ob) system and usage - might
347 be less erratic now.
348 - refuse to write the uuid file if the uuid is zero
349 (to avoid writing it in early crashes).
350 - pathsync the directory after saving a file for added slowdown^Wsafety.
351 - speed up emergency_save by not syncing every file separately.
352 - no longer reattach perl to every object on reload, it's slow, and no longer
353 necessary since we don't nuke stashes anymore.
354 - do not bootstrap perl from the commandline args, use separate eval for
355 better error reporting.
356 - fix a crash when pushing cone spells met ice attacks.
357 - pre-cache perl extension files on reload to speed up the reload.
358 - speed up map refresh in server a bit.
359 - refactored drop code and fixed some programming errors in it.
360 - fixed small regression in 'Slag Ex' potion extension.
361 - fixed a bug where some objects couldn't cross map tile boundaries.
362 - fixed a bug with weight update of the player, the client showed -0.0
363 as the current weight of the inventory.
364 - (arch) the dragonbreath spell is level 12 again, but the high level spell
365 dragonfire has been introduced for the non-dragon players.
366 - remove unused "tooltype", "start_holding" object slots.
367 - change "weapontype" object slot to uint8.
368 - convert "hide" object slot into flag.
369 - reorder object members for better locality of reference and codesize
370 decrease.
371 - correct rounding in lerp, add lerp_rd, lerp_ru.
372 - fix a crash when no skill could be found when killing amonster.
373 - fix a small memleak that would eat one pointer on the perl stack for
374 every completed aio operation.
375 - perl mapspace acessor methods now normalise (handle tiled maps)
376 and update mapspaces if necessary.
377
3782.71 Tue Sep 23 07:02:23 CEST 2008
379 - removed all command line parsing, only env variables are supported
380 anymore.
381 - region-specific monsters will now once more be on the worldmap.
382 - fix a disastrous "memleak" where temporary memory allocations
383 would grow out of bounds.
384 - server now writes a pidfile and makes sure its alter ego is killed.
385 - fixed a double-escaping bug in the pod-parser.
386 - rewrote the cfpod parser in C++.
387 - hintmode moved to C++, players need to re-set their hintmode if
388 they dislike "show".
389 - fix RIP inscription.
390 - bump login name length from 18 to 20 char max.
391 - correctly support gender in emotes.
392 - correctly support gender in the death messages.
393 - correctly generate death messages for players only when they really die,
394 with increased information.
395 - fix a bug in the dynbuf code that could potentially lead to crashes
396 and data corruption (but apparently was never triggered).
397 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
398 - make sure Compress::LZF acquires the storable lock, might fix some
399 data corruption bug.
400 - tweak coredumping/monitoring a bit.
401 - completely redid server initialisation to hopefully avoid rare races.
402 - do not crash in the loader when an inventory object could not be loaded
403 (from a corrupted file).
404 - redid skills command to send output to proper channel.
405 - object->map is no longer refcounting.
406 - add FLAG_DEBUG for internal debugging.
407 - add NDI_VERBATIM flag to send_msg.
408 - add perl backtraces to logBacktrace-initiated backtraces.
409 - player->exists is no longer a sync_job.
410 - split login.ext's player scheduler into
411 it's own player-scheduler.ext extension.
412
4132.7 Sun Sep 7 16:32:03 CEST 2008
414 - require perl 5.10.
415 - make nrof signed, so that code that checks for underflow actually works.
416 - swap player and observed count's on the map when observing.
417 - add (mostly untested) mapspace perl class and accessors.
418 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
419 - fix a crash in cast_bless (restoration et al.) when no target
420 could be found.
421 - pits now have a configurable "random spread" range and default
422 to a radius of two now.
423 - rewrite pay_player_arch.
424 - use a more stable perl_reload implementation.
425 - do not use Symbol::delete_package (causes crashes after perl-reload),
426 use our own, safer, clear_package instead.
427 - when asynchronously dumping core, close all file handles to allow
428 the server to restart concurrently.
429 - improve the cfpod parser to generate proper xml from proper cfpod
430 sequences, without double-encoding. it should be faster, too.
431 - the above fixes wrong display of help tetx and many other issues.
432 - use lzf and frag packets for large messages for clients supporting them
433 (0.9976+), use it for long books and other messages.
434 - eradicate listen command and corresponding code.
435 - eradicate logs command.
436 - let the client log into the server log, used for crash backtraces.
437 - fixed rods/wands/etc. with randomitem spells on maps, but broke
438 old style spell objects with the spell magic bullet.
439 - (arch) fixed skill less rods in the archetypes
440
4412.61 Sun Aug 3 17:59:50 CEST 2008
9 - made jeweler workbench larger and some other minor map 442 - made jeweler workbench larger and some other minor map
10 changes in jeweler town. 443 changes in jeweler town.
11 - fixed wrong item handling in jeweler skill code. 444 - fixed wrong item handling in jeweler skill code.
12 - (arch) use a special "key_random_map" for random map keys 445 - (arch) use a special "key_random_map" for random map keys
13 that are used up. 446 that are used up.
14 - fix a crash when the player who was observed has logged out long 447 - fix a crash when the player who was observed has logged out long
15 enough for his region/map to be gone. 448 enough for his region/map to be gone.
16 - port to g++-4.3's incompatible tr1 changes. 449 - port to g++-4.3's incompatible tr1 changes.
17 - add some missing dependencies. 450 - add some missing dependencies.
451 - log to /var/log/deliantra/ by default.
452 - hack observe code to enable smooth movmenet when observing.
18 453
192.6 Sun Jul 20 18:58:08 CEST 2008 4542.6 Sun Jul 20 18:58:08 CEST 2008
20 - (maps) extension of the jeweler quest/skill/town 455 - (maps) extension of the jeweler quest/skill/town
21 - correctly move gsay to the party channel. 456 - correctly move gsay to the party channel.
22 - fix a crash when animate weapon was used in some areas. 457 - fix a crash when animate weapon was used in some areas.
238 (this fixes the jeweler skill). 673 (this fixes the jeweler skill).
239 - back-to-back perl_reloads don't freeze the ticker anymore. 674 - back-to-back perl_reloads don't freeze the ticker anymore.
240 - convert cfutil from Event to EV (forgot to do this earlier...). 675 - convert cfutil from Event to EV (forgot to do this earlier...).
241 - move tombstone to real map if player died due to cave-in (even if 676 - move tombstone to real map if player died due to cave-in (even if
242 it has reset, which is better than putting it on the savebed, also as 677 it has reset, which is better than putting it on the savebed, also as
243 proof that the palyer didn't use a savebed). 678 proof that the player didn't use a savebed).
244 679
2452.4 Sun Jan 13 13:41:29 CET 2008 6802.4 Sun Jan 13 13:41:29 CET 2008
246 - work around perl bug in configure perl module version check. 681 - work around perl bug in configure perl module version check.
247 - fix bug in golem move code that would cause a crash at tiling borders. 682 - fix bug in golem move code that would cause a crash at tiling borders.
248 - fix a freeze bug when looking for an arrow in the inventory. 683 - fix a freeze bug when looking for an arrow in the inventory.

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