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Comparing deliantra/server/Changes (file contents):
Revision 1.197 by elmex, Sun Jul 20 17:07:08 2008 UTC vs.
Revision 1.465 by root, Mon Oct 26 11:31:39 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
4TODO: xs-warn doesn't end up in server log. 5 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
5TODO: maybe move gsay to the main chat channel? 6 - (maps, server) add lostwages and celvear apartments to rent system.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7 - (maps) closed guild houses, this is not scalable, ask your friendly
8 dm instead.
9 - (maps) add town portal to celvear.
10 - (maps) add extended region descriptions for some regions from crossfire.
11 - (maps) define a new whalingoutpost region.
12 - properly close client-side dialogue when the player is teleported away.
13 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps.
17 - implement ->send_big_packet and use it in ext_msg (among other things, this
18 fixes long answers from npc dialogue).
19 - connected magic mouths no longer spill to Log-1, but use the examine tab.
20 - (arch) change marker archetypes to not remove "marker" forces anymore
21 and to not add a "put your code here" force needlessly.
22 - (arch) fix or improve many plurals.
23 - markers do no longer add a force if the slaying field is unset.
7 24
252.82 Sat Oct 24 03:50:17 CEST 2009
26 - fixed a classical and exploitable stack buffer overflow in the gsay command.
27 - fix a memory buffer overflow in the book code.
28 - add @check, @find npc dialogue commands.
29 - (maps) add a number of town interiors.
30 - (maps) add tindervale the fireborn capitol from cfextended.
31 - (maps) add celvear area from cfextended.
32 - (server,arch) add a number of inscribables, show their capacity in hint.
33 - (server,maps) fix bug causing some library books not to be chained down,
34 cause Scorn/Navar libraries not to have inscribable books.
35 - (maps) fix bug causing the Greyshield and Greysword to have
36 inappropriate item power.
37 - (maps) fix intwell balancing issue.
38 - improve the look of generated books.
39 - make slag no_drop so it can't be dropped from the cauldron.
40 - fix bug where players could bypass no_drop by putting items in containers.
41 - consecutive commands arriving at the same time in the server would be
42 corrupted if the length was >255.
43 - support sub-matches in () inside match expressions, not just conditions.
44 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
45 and perl.
46 - implemented new "match" type that combines both check_inv and pedestal
47 functionality (and more) inside the same object using the match expressions.
48 - create simpler match expression compiles in many common cases.
49 - reduce object size by removing obsolete "seen_by" member.
50 - removed the rather broken make_list_like utility function, taking advantage
51 of the new dynbuf::splice function (which gave an unexpected net win
52 in code size...).
53 - the server will no longer complain (and subtly fail) when an object
54 being removed from a map causes another object to get removed.
55 - banish strncpy from the server, speed up and simplify sending item
56 descriptions to the client considerably.
57 - add new "in head" set modifier for matches.
58 - new BLOCKED_MOVE event added.
59 - mapscript archetype now has activate_on_xxx true by default, as similar
60 connected elements.
61 - (maps) imported all styles from cfextended except
62 floorstyles/land_plots and monsterstyles.
63 - (arch) imported gem treasurelists and archetypes from cfextended.
64 - don't crash when treasure lists are empty / supply new empty
65 treasurelist for randomitems when none can be found.
66 - implement cf::map::static_maps and use it in map-tags.ext.
67 - fix a bug in map-tag scanning when moving tags.
68 - (deliantra.net) improve watchdog to now check both listening ports
69 for a reaction.
70 - implement new "loadall" map loading command, purely for debugging.
71
722.81 Mon Oct 12 20:00:18 CEST 2009
73 - display spell description for spellbooks, rods, wands, potion and scrolls,
74 but not horns (to make them more useful for content-creators).
75 - fix a number of bugs in check_move_on: 1) it didn't update the flags
76 2) it skipped spell effects and 3) it didn't handle the case where
77 and object was destroyed while iterating over it correctly. all this
78 allowed players to sometimes walk onto spaces they should not be able to
79 walk on.
80 - fix an exploit where inscription/marking runes could execute arbitrary code.
81 - examining an object now dumps the serialised object form when the user
82 is a wizard (wizlook).
83 - altars no longer accept unpaid items.
84 - party spells didn't work all that well.
85 - added complex object matching framework (cf::match), and make altars
86 and pedestals use it.
87 - identified skill-tools show what skill they grant.
88 - display the duration of change_ability spells when examining them
89 (missing: protection spells, but they are a hack...).
90 - improve effectiveness of special foods created by woodsman skill,
91 adding more variety to the different mushrooms.
92 - fix a minor cfpod formatting bug.
93 - do not talk about the hintmode so much - die-hards are expected to find
94 the hintmode setting on the settings page.
95 - IPO no longer lies about prices; prices tweaked.
96 - clarified that all deliantra-specific parts are under the Affero GPL.
97 - enable the object loader to also dump archetypes.
98 - (maps) fix guild teleporters to Pupland Terminal.
99 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
100 - force the initial face when loading an object that is time-animated
101 or a monster, so it does not have to be specified anymore.
102 - fix a bug where recasting an ability changing spell could shorten
103 its remaining duration.
104 - fix pedestal and floor building with builder.
105 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
106 - fix a broken bow-related speed optimisation by using splay - speed
107 up splay operations as well.
108 - use NDI_CLEAR for the body command, and make it use observe.
109 - implement introspection data for C++ classes (%REFLECT).
110 - (arch) add name_pl fields and documentation for building materials.
111 - (maps) random fountains no longer generate permanent stat increases.
112 - fix transmutation alchemy.
113 - speed up many frequently-invoked C->perl callbacks.
114 - added complex object matching framework, to be used in altars and the like.
115 - switch to YAML::XS from YAML.
116
1172.80 Tue Sep 15 20:22:31 CEST 2009
118 - fix the "screen stays black on login" bug and remove debug instrumentation
119 that ultimately was not helpful to catch it :)
120 - split outer_env into outer_env and outer_env_self, and fix
121 all callers to use either one or the other, as appropriate. This
122 fixes the (rather fragile) light spell, maybe others.
123 - fixed an overflow and exploit in the bank/payment code.
124 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
125 to explain the skill a bit more.
126 - removed a buggy check for zero attacktype. So that we might find
127 the real bugs in the archs/maps/objects.
128 - Fixed enabling torches with lighters.
129 - (maps) Added Heaven Town region.
130 - (arch+maps) Fixed & normalized warriors on map
131 /quests/peterm/CTower/Barracks.
132 - fix the light spell (and possibly diseases and other lights).
133 - (arch) The clawing skill didn't have the physical attacktype.
134 - (maps) make the greenway accessible again - this bug was introduced
135 a long time ago, and similar cases are still to be found in the maps.
136 - make the socket_timeout configurable in the code (but not yet for users).
137 - earth wall health bar is now correct.
138
1392.79 Tue Jul 28 00:56:36 CEST 2009
140 - IO::AIO chaged to using eventfd internally - updated server to not
141 freeze with IO::AIO anymore due this change.
142 - avoid a crash when a player tries to apply a lighter.
143 - allow a spell argument for dimension door.
144 - move shop item listing and some otherstuff into the info tab.
145 - avoid crashes when non-players cast party spells.
146 - fix a crash in get_spell_by_name (for learn_spell).
147 - added pyromancer class with graphics (by Job Vranish).
148 - small improvement of the number of potions in shops
149 (by Job Vranish).
150 - added a few party spells (by Job Vranish).
151 - use a common message dynbuf.
152 - destroying tear down objects will now use the full hp range
153 for animation and will only destroy/lastframe when hp < 0.
154 - allow monsters to use earth to dust.
155 - use manhattan distance for get_rangevector_from_mapcoord, just as
156 in get_rangevector.
157 - los updates now correctly take tiled maps into account.
158 - do los updates even on maps without darkness.
159 - fixed quiver of holding bolts to be able to hold bolts.
160 - upgrade to IO::AIO 3.21.
161 - fixed show invisible, to show objects of type CONTAINER.
162 - properly catching exceptions from callback in irc.ext.
163 - fixed a potentially hazardous bug in cfpod regarding Z<>.
164 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
165 - (arch) added hint about usage to Slag Ex.
166 - (maps) /darcap/quest/water sea1 tile are now passable by players,
167 like the rest.
168 - (maps) added /heaven/gem_shop by Boes.
169 - (arch+maps) added rate limited converter and adjusted
170 /elmex/mana_fountain.
171 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
172 - reduce size of casting_time, move_status, attack_movement,
173 last_heal and last_sp slots, squeezing some more space out of struct
174 object, also declare expmul as constant 1.0, as it isn't used
175 anywhere.
176
1772.78 Sun Apr 5 20:04:29 CEST 2009
178 - fixed bug in alchemy, where finding the right object for enhancements
179 didn't work.
180 - aggressively merge spell effects and do not allow more than 5 spell
181 effects (w.r.t. put_more) per mapspace, to give the server a chance
182 to survive a hundred deathsheads.
183 - correctly clear op->env when inserting onto map, this was a potentially
184 disastrous bug of unfortunately unknown proportions...
185 - fix cone-spell symmetry that was broken for direction 8.
186 - use gender-neutral place descriptions for invite.
187 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
188 Thanks go to Lisa Larsen!
189 - remove support for colour reducing 32x32 images (no cfclient support
190 anymore).
191 - actually mention the literacy level when it is too low to learn the spell.
192 - use better dependency tracking for include/keyword.h.
193 - add accept-invitation and suicide to the list of asynchronous commands,
194 so it is possible to invite somebody out of some stck-till-death traps,
195 or simply to commit suicide.
196 - replace the "ignoring delayed commands" message by something more useful
197 (cf. cunning gnome freezeing issue).
198 - various fixes for weapon improvements.
199 - fixed small bug with handling connect errors in the IRC gateway.
200 - support T and G sequences in cfpod.
201
2022.77 Sun Feb 1 16:30:48 CET 2009
203 - convert me command from per-map to chat, which makes more sense, also
204 document it.
205 - more than one spellbooks of same class can now be given
206 in class selection.
207 - adjusted the starting_spell.trs treasure list to the recent
208 spell rebalancements.
209 - the IRC gateway filters IRC colors now.
210
2112.76 Sat Jan 17 08:36:51 CET 2009
212 - (arch) fix quiver of Holding Bolts.
213 - applying unpaid items will now examine them.
214 - add "What" column to body command, showing items in that slot.
215 - redesigned and rebalanced lamps and torches.
216 - add "..." to item names that have been shortened.
217 - fixed "assign" function that squeezes strings into fixed length.
218 - add cursed effect to lamps and (some) torches.
219 - fixed bad assigned crafting skills and their tools.
220
2212.75 Fri Jan 9 16:13:30 CET 2009
222 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
223 - fix a bug in the nimbus extension that allowed players to cheat.
224 - make monster smell logic dependent on their wisdom stat.
225 - put the death reason into a separate tab.
226 - converted "connected" slot to string, cleanly got rid of some ugly
227 hacks such as the path_attuned hack.
228 - introduce shstr_tmp for fast temporary shstr passing.
229 - replace one-at-a-time hash by faster than smaller FNV-1a hash
230 when hashing strings.
231 - sanitized alchemy-like skills and cauldrons to check earlier
232 whether the right cauldron is used.
233 - considerably optimise shared string implementation by
234 making its null value a compiletime constant.
235 - use shared string matching insteafd of strcmp in a lot of places,
236 as well as using shstr_cmp to pass shared stringsa round efficiently,
237 for lots of code size savings.
238 - monsters which breed new monsters shouldn't breed new monsters when
239 they are sleeping: generators now check for the sleeping flag.
240 - tell gcc not to excessively inline some perl interface functions.
241 - remove marking rune length limit.
242 - fix formatting of cfpod when a verbatim block was following
243 a single newline.
244 - move resistances, statistics and showpets command output into tabs.
245 - implement map scripts that can replace the boulder logic without
246 having to write extensions.
247
2482.74 Mon Dec 29 15:23:38 CET 2008
249 - fix a longstanding bug that teared multipart monsters
250 at map boundaries apart.
251 - temporarily make permanently invisible player visible when
252 he/she makes noise.
253 - fix being able to see through walls a bit.
254 - improve look at output.
255 - completely replaced the line of sight algorithm with a variant
256 of spiral fov capable of visibility grades and arbitrary
257 shadow angles, that uses less memory and less code.
258 - the new los code supports arbitrary map rectangles and loosens
259 other restrictions of the old code, supporting further optimisations.
260 - update los if blocksview-objects are inserted in a map, not just when
261 removed (e.g. for summon fog).
262 - permanent invisibility doesn't make immune against making noise:
263 implement a noise system that allows monsters to locate the player
264 when he/she makes noise.
265 - implement a primitive smell system that monsters can use to track
266 players.
267 - create bomb now also works when casted by door traps.
268 - (arch) new torch graphics.
269 - (maps) considerably soften the subway spider.
270 - (maps) made the portgate of navar safe ground, to protect
271 the guards from being killed by players.
272 - (maps) lots of tweaks in and around scorn.
273 - (maps) use special non-blocksview jungle, mountain and
274 darkforest freely on the worldmap, to get gradual sight obstacles
275 instead of total blackout in those areas.
276 - no maximum darkness for outdoor maps anymore.
277 - add more hints, fix some messages.
278 - fix a bug: firing rods should tell you something about them.
279 - make light additive even within players.
280 - darken xrays effect a bit.
281 - improve handling of los changes when inserting or removing
282 objects, not perfect yet.
283 - make map darkness signed (formerly unsigned) to allow
284 ambient lighting and centrally manage darkness as an offset.
285 - revamped, fixed and documented the server calendrics, also
286 tell users the current time and data, to improve awareness.
287 - implement proper wizlook flag and handling of wizlook, instead
288 of dumbly just clearing los once.
289 - speed up los code - it's now about 2-3 times as fast as the old one,
290 and has a smaller runtime variance.
291 - daylight/nightfall can now increase/decrease past the natural limit,
292 making them actually useful.
293 - see_in_dark now increases the viewing radius by 3.
294 - implement a fast tiled map iterator and use it in LOS for a 20%
295 speedup, as well as in many other places.
296 - remove support for extended map infos - these are not used
297 by the deliantra client and removing them gives us a 10% speedup
298 when sending map changes.
299 - remove most gcfclient and other client bug workarounds, as well
300 as now obsolete protocol versions, simplying the code.
301 - optimise and simplify generation of random numbers.
302 - correctly provide a non-zero default density for materials, to
303 avoid crashes, fix other bugs in the material handling code.
304 - fix volume calculations.
305 - fix cfpod parsing when multiple verbatim blocks were separated by
306 newlines.
307 - increase monster detection radius from wis/5 to wis/3.
308 - remove old pickup modes.
309 - remove obsolete disarm and search commands (search wasn't working
310 anyways).
311 - fix a crash when an npc applied a sign.
312
3132.73 Thu Dec 18 20:56:31 CET 2008
314 - this release is assumed to be very stable.
315 - (maps) radically redesigned and improved tutorial.
316 - directional casting no longer immediately removes the invisible effect.
317 - magic ears now trigger when used inside the NPC dialogue.
318 - fix overflow in lighting calculations.
319 - negative glow radii can no longer cause total darkness.
320 - allow lookat on spaces where we only barely see, as opposed to
321 only maximally-lit ones.
322 - class selection has been reworked completely and their documentation corrected.
323 - swashbucklers got the oratory skill now.
324 - jump skill was fixed to adhere to all the flags a mapspace has got.
325 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
326 - fix deadlock in Jeweler::improve_ring_by_plan.
327 - use Coro::SemaphoreSet instead of our own lock management
328 (which was probably broken, too).
329 - support negative glow radii during daytime, too.
330 - use circular, not rectangular, viewing area.
331 - use minimum viewing distance of 2 in outdoor maps.
332 - negative glow is stronger than viewing area or lamps.
333 - (arch) new darkness spell face.
334
3352.72 Thu Dec 4 22:20:19 CET 2008
336 - (maps) completely redesigned scorn.
337 - "cast light" now works on oneself.
338 - bump max light radius to 9, rewrote glow lighting calculations, fix
339 negative glow radii again (they were totally broken before).
340 - the "worldmaps sometimes are black" bug is finally fixed.
341 - the "player objects are referenced in _GENxx globals" bug has finally
342 been fixed, by not relying on buggy perl internals when serialising.
343 - fixed a long standing bug in the anvil converters in armour shops.
344 - items shops weren't interested in don't vanish anymore, and are given
345 back to the player.
346 - attuned/repell and spell base level system reworked.
347 - rewrote skill cache (last_skill_ob) system and usage - might
348 be less erratic now.
349 - refuse to write the uuid file if the uuid is zero
350 (to avoid writing it in early crashes).
351 - pathsync the directory after saving a file for added slowdown^Wsafety.
352 - speed up emergency_save by not syncing every file separately.
353 - no longer reattach perl to every object on reload, it's slow, and no longer
354 necessary since we don't nuke stashes anymore.
355 - do not bootstrap perl from the commandline args, use separate eval for
356 better error reporting.
357 - fix a crash when pushing cone spells met ice attacks.
358 - pre-cache perl extension files on reload to speed up the reload.
359 - speed up map refresh in server a bit.
360 - refactored drop code and fixed some programming errors in it.
361 - fixed small regression in 'Slag Ex' potion extension.
362 - fixed a bug where some objects couldn't cross map tile boundaries.
363 - fixed a bug with weight update of the player, the client showed -0.0
364 as the current weight of the inventory.
365 - (arch) the dragonbreath spell is level 12 again, but the high level spell
366 dragonfire has been introduced for the non-dragon players.
367 - remove unused "tooltype", "start_holding" object slots.
368 - change "weapontype" object slot to uint8.
369 - convert "hide" object slot into flag.
370 - reorder object members for better locality of reference and codesize
371 decrease.
372 - correct rounding in lerp, add lerp_rd, lerp_ru.
373 - fix a crash when no skill could be found when killing amonster.
374 - fix a small memleak that would eat one pointer on the perl stack for
375 every completed aio operation.
376 - perl mapspace acessor methods now normalise (handle tiled maps)
377 and update mapspaces if necessary.
378
3792.71 Tue Sep 23 07:02:23 CEST 2008
380 - removed all command line parsing, only env variables are supported
381 anymore.
382 - region-specific monsters will now once more be on the worldmap.
383 - fix a disastrous "memleak" where temporary memory allocations
384 would grow out of bounds.
385 - server now writes a pidfile and makes sure its alter ego is killed.
386 - fixed a double-escaping bug in the pod-parser.
387 - rewrote the cfpod parser in C++.
388 - hintmode moved to C++, players need to re-set their hintmode if
389 they dislike "show".
390 - fix RIP inscription.
391 - bump login name length from 18 to 20 char max.
392 - correctly support gender in emotes.
393 - correctly support gender in the death messages.
394 - correctly generate death messages for players only when they really die,
395 with increased information.
396 - fix a bug in the dynbuf code that could potentially lead to crashes
397 and data corruption (but apparently was never triggered).
398 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
399 - make sure Compress::LZF acquires the storable lock, might fix some
400 data corruption bug.
401 - tweak coredumping/monitoring a bit.
402 - completely redid server initialisation to hopefully avoid rare races.
403 - do not crash in the loader when an inventory object could not be loaded
404 (from a corrupted file).
405 - redid skills command to send output to proper channel.
406 - object->map is no longer refcounting.
407 - add FLAG_DEBUG for internal debugging.
408 - add NDI_VERBATIM flag to send_msg.
409 - add perl backtraces to logBacktrace-initiated backtraces.
410 - player->exists is no longer a sync_job.
411 - split login.ext's player scheduler into
412 it's own player-scheduler.ext extension.
413
4142.7 Sun Sep 7 16:32:03 CEST 2008
415 - require perl 5.10.
416 - make nrof signed, so that code that checks for underflow actually works.
417 - swap player and observed count's on the map when observing.
418 - add (mostly untested) mapspace perl class and accessors.
419 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
420 - fix a crash in cast_bless (restoration et al.) when no target
421 could be found.
422 - pits now have a configurable "random spread" range and default
423 to a radius of two now.
424 - rewrite pay_player_arch.
425 - use a more stable perl_reload implementation.
426 - do not use Symbol::delete_package (causes crashes after perl-reload),
427 use our own, safer, clear_package instead.
428 - when asynchronously dumping core, close all file handles to allow
429 the server to restart concurrently.
430 - improve the cfpod parser to generate proper xml from proper cfpod
431 sequences, without double-encoding. it should be faster, too.
432 - the above fixes wrong display of help tetx and many other issues.
433 - use lzf and frag packets for large messages for clients supporting them
434 (0.9976+), use it for long books and other messages.
435 - eradicate listen command and corresponding code.
436 - eradicate logs command.
437 - let the client log into the server log, used for crash backtraces.
438 - fixed rods/wands/etc. with randomitem spells on maps, but broke
439 old style spell objects with the spell magic bullet.
440 - (arch) fixed skill less rods in the archetypes
441
4422.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 443 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 444 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 445 - fixed wrong item handling in jeweler skill code.
446 - (arch) use a special "key_random_map" for random map keys
447 that are used up.
448 - fix a crash when the player who was observed has logged out long
449 enough for his region/map to be gone.
450 - port to g++-4.3's incompatible tr1 changes.
451 - add some missing dependencies.
452 - log to /var/log/deliantra/ by default.
453 - hack observe code to enable smooth movmenet when observing.
11 454
122.6 Sun Jul 20 18:58:08 CEST 2008 4552.6 Sun Jul 20 18:58:08 CEST 2008
13 - (maps) extension of the jeweler quest/skill/town 456 - (maps) extension of the jeweler quest/skill/town
14 - correctly move gsay to the party channel. 457 - correctly move gsay to the party channel.
15 - fix a crash when animate weapon was used in some areas. 458 - fix a crash when animate weapon was used in some areas.
157 - properly link against libgthread as that is needed to make the slice 600 - properly link against libgthread as that is needed to make the slice
158 allocator thread-safe. 601 allocator thread-safe.
159 - support perls not compiled with 64 bit support (though this is not a 602 - support perls not compiled with 64 bit support (though this is not a
160 recommended configuration) (reported by Samuel Gondouin). 603 recommended configuration) (reported by Samuel Gondouin).
161 - always put godgiven items into the player inventory, never any containers. 604 - always put godgiven items into the player inventory, never any containers.
162 - (arch)
163 - (maps, arch) the scorn go club was founded! 605 - (maps, arch) the scorn go club was founded!
164 - (arch) do no longer support player abilities, they didn't work anyways. 606 - (arch) do no longer support player abilities, they didn't work anyways.
165 - (arch) the alchemy spell is now of the alchemy spell school, which 607 - (arch) the alchemy spell is now of the alchemy spell school, which
166 became a real spell-class. 608 became a real spell-class.
167 - (arch) the alchemist class now get an alchemy spell book for new characters. 609 - (arch) the alchemist class now get an alchemy spell book for new characters.
232 (this fixes the jeweler skill). 674 (this fixes the jeweler skill).
233 - back-to-back perl_reloads don't freeze the ticker anymore. 675 - back-to-back perl_reloads don't freeze the ticker anymore.
234 - convert cfutil from Event to EV (forgot to do this earlier...). 676 - convert cfutil from Event to EV (forgot to do this earlier...).
235 - move tombstone to real map if player died due to cave-in (even if 677 - move tombstone to real map if player died due to cave-in (even if
236 it has reset, which is better than putting it on the savebed, also as 678 it has reset, which is better than putting it on the savebed, also as
237 proof that the palyer didn't use a savebed). 679 proof that the player didn't use a savebed).
238 680
2392.4 Sun Jan 13 13:41:29 CET 2008 6812.4 Sun Jan 13 13:41:29 CET 2008
240 - work around perl bug in configure perl module version check. 682 - work around perl bug in configure perl module version check.
241 - fix bug in golem move code that would cause a crash at tiling borders. 683 - fix bug in golem move code that would cause a crash at tiling borders.
242 - fix a freeze bug when looking for an arrow in the inventory. 684 - fix a freeze bug when looking for an arrow in the inventory.

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