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Comparing deliantra/server/Changes (file contents):
Revision 1.356 by root, Sun Apr 5 18:09:13 2009 UTC vs.
Revision 1.470 by root, Fri Oct 30 10:06:50 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
8 - (maps, server) add lostwages and celvear apartments to rent system.
9 - (maps) closed guild houses, this is not scalable, ask your friendly
10 dm instead.
11 - (maps) add town portal to celvear.
12 - (maps) add troll canyon from crossfire.
13 - (maps) add extended region descriptions for some regions from crossfire.
14 - (maps) define a new whalingoutpost region.
15 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
16 and most archetypes that go with them (without stoning and swallow effects),
17 casino tokens and stock certificates are also missing.
18 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
19 to go with them. also adjusted archetypes to be more korrekt "gotisch".
20 - properly close client-side dialogue when the player is teleported away.
21 - map-tags did not properly close it's database tables or wait
22 for a quiescent state, causing memory corruption on reload.
23 - support "stat.xyz" accessor in match expressions.
24 - skip /styles and /editor directories in cf::map::static_maps.
25 - implement ->send_big_packet and use it in ext_msg (among other things, this
26 fixes long answers from npc dialogue).
27 - connected magic mouths no longer spill to Log-1, but use the examine tab.
28 - (arch) change marker archetypes to not remove "marker" forces anymore
29 and to not add a "put your code here" force needlessly.
30 - (arch) fix or improve many plurals.
31 - markers do no longer add a force if the slaying field is unset.
32 - sped up search-items implementation, but it's still horrible.
33 - (maps) bigchests are now properly non-unique, per_player and no_reset.
34
352.82 Sat Oct 24 03:50:17 CEST 2009
36 - fixed a classical and exploitable stack buffer overflow in the gsay command.
37 - fix a memory buffer overflow in the book code.
38 - add @check, @find npc dialogue commands.
39 - (maps) add a number of town interiors.
40 - (maps) add tindervale the fireborn capitol from cfextended.
41 - (maps) add celvear area from cfextended.
42 - (server,arch) add a number of inscribables, show their capacity in hint.
43 - (server,maps) fix bug causing some library books not to be chained down,
44 cause Scorn/Navar libraries not to have inscribable books.
45 - (maps) fix bug causing the Greyshield and Greysword to have
46 inappropriate item power.
47 - (maps) fix intwell balancing issue.
48 - improve the look of generated books.
49 - make slag no_drop so it can't be dropped from the cauldron.
50 - fix bug where players could bypass no_drop by putting items in containers.
51 - consecutive commands arriving at the same time in the server would be
52 corrupted if the length was >255.
53 - support sub-matches in () inside match expressions, not just conditions.
54 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
55 and perl.
56 - implemented new "match" type that combines both check_inv and pedestal
57 functionality (and more) inside the same object using the match expressions.
58 - create simpler match expression compiles in many common cases.
59 - reduce object size by removing obsolete "seen_by" member.
60 - removed the rather broken make_list_like utility function, taking advantage
61 of the new dynbuf::splice function (which gave an unexpected net win
62 in code size...).
63 - the server will no longer complain (and subtly fail) when an object
64 being removed from a map causes another object to get removed.
65 - banish strncpy from the server, speed up and simplify sending item
66 descriptions to the client considerably.
67 - add new "in head" set modifier for matches.
68 - new BLOCKED_MOVE event added.
69 - mapscript archetype now has activate_on_xxx true by default, as similar
70 connected elements.
71 - (maps) imported all styles from cfextended except
72 floorstyles/land_plots and monsterstyles.
73 - (arch) imported gem treasurelists and archetypes from cfextended.
74 - don't crash when treasure lists are empty / supply new empty
75 treasurelist for randomitems when none can be found.
76 - implement cf::map::static_maps and use it in map-tags.ext.
77 - fix a bug in map-tag scanning when moving tags.
78 - (deliantra.net) improve watchdog to now check both listening ports
79 for a reaction.
80 - implement new "loadall" map loading command, purely for debugging.
81
822.81 Mon Oct 12 20:00:18 CEST 2009
83 - display spell description for spellbooks, rods, wands, potion and scrolls,
84 but not horns (to make them more useful for content-creators).
85 - fix a number of bugs in check_move_on: 1) it didn't update the flags
86 2) it skipped spell effects and 3) it didn't handle the case where
87 and object was destroyed while iterating over it correctly. all this
88 allowed players to sometimes walk onto spaces they should not be able to
89 walk on.
90 - fix an exploit where inscription/marking runes could execute arbitrary code.
91 - examining an object now dumps the serialised object form when the user
92 is a wizard (wizlook).
93 - altars no longer accept unpaid items.
94 - party spells didn't work all that well.
95 - added complex object matching framework (cf::match), and make altars
96 and pedestals use it.
97 - identified skill-tools show what skill they grant.
98 - display the duration of change_ability spells when examining them
99 (missing: protection spells, but they are a hack...).
100 - improve effectiveness of special foods created by woodsman skill,
101 adding more variety to the different mushrooms.
102 - fix a minor cfpod formatting bug.
103 - do not talk about the hintmode so much - die-hards are expected to find
104 the hintmode setting on the settings page.
105 - IPO no longer lies about prices; prices tweaked.
106 - clarified that all deliantra-specific parts are under the Affero GPL.
107 - enable the object loader to also dump archetypes.
108 - (maps) fix guild teleporters to Pupland Terminal.
109 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
110 - force the initial face when loading an object that is time-animated
111 or a monster, so it does not have to be specified anymore.
112 - fix a bug where recasting an ability changing spell could shorten
113 its remaining duration.
114 - fix pedestal and floor building with builder.
115 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
116 - fix a broken bow-related speed optimisation by using splay - speed
117 up splay operations as well.
118 - use NDI_CLEAR for the body command, and make it use observe.
119 - implement introspection data for C++ classes (%REFLECT).
120 - (arch) add name_pl fields and documentation for building materials.
121 - (maps) random fountains no longer generate permanent stat increases.
122 - fix transmutation alchemy.
123 - speed up many frequently-invoked C->perl callbacks.
124 - added complex object matching framework, to be used in altars and the like.
125 - switch to YAML::XS from YAML.
126
1272.80 Tue Sep 15 20:22:31 CEST 2009
128 - fix the "screen stays black on login" bug and remove debug instrumentation
129 that ultimately was not helpful to catch it :)
130 - split outer_env into outer_env and outer_env_self, and fix
131 all callers to use either one or the other, as appropriate. This
132 fixes the (rather fragile) light spell, maybe others.
133 - fixed an overflow and exploit in the bank/payment code.
134 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
135 to explain the skill a bit more.
136 - removed a buggy check for zero attacktype. So that we might find
137 the real bugs in the archs/maps/objects.
138 - Fixed enabling torches with lighters.
139 - (maps) Added Heaven Town region.
140 - (arch+maps) Fixed & normalized warriors on map
141 /quests/peterm/CTower/Barracks.
142 - fix the light spell (and possibly diseases and other lights).
143 - (arch) The clawing skill didn't have the physical attacktype.
144 - (maps) make the greenway accessible again - this bug was introduced
145 a long time ago, and similar cases are still to be found in the maps.
146 - make the socket_timeout configurable in the code (but not yet for users).
147 - earth wall health bar is now correct.
148
1492.79 Tue Jul 28 00:56:36 CEST 2009
150 - IO::AIO chaged to using eventfd internally - updated server to not
151 freeze with IO::AIO anymore due this change.
152 - avoid a crash when a player tries to apply a lighter.
153 - allow a spell argument for dimension door.
154 - move shop item listing and some otherstuff into the info tab.
155 - avoid crashes when non-players cast party spells.
156 - fix a crash in get_spell_by_name (for learn_spell).
157 - added pyromancer class with graphics (by Job Vranish).
158 - small improvement of the number of potions in shops
159 (by Job Vranish).
160 - added a few party spells (by Job Vranish).
161 - use a common message dynbuf.
162 - destroying tear down objects will now use the full hp range
163 for animation and will only destroy/lastframe when hp < 0.
164 - allow monsters to use earth to dust.
165 - use manhattan distance for get_rangevector_from_mapcoord, just as
166 in get_rangevector.
167 - los updates now correctly take tiled maps into account.
168 - do los updates even on maps without darkness.
169 - fixed quiver of holding bolts to be able to hold bolts.
170 - upgrade to IO::AIO 3.21.
171 - fixed show invisible, to show objects of type CONTAINER.
172 - properly catching exceptions from callback in irc.ext.
173 - fixed a potentially hazardous bug in cfpod regarding Z<>.
174 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
175 - (arch) added hint about usage to Slag Ex.
176 - (maps) /darcap/quest/water sea1 tile are now passable by players,
177 like the rest.
178 - (maps) added /heaven/gem_shop by Boes.
179 - (arch+maps) added rate limited converter and adjusted
180 /elmex/mana_fountain.
181 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
182 - reduce size of casting_time, move_status, attack_movement,
183 last_heal and last_sp slots, squeezing some more space out of struct
184 object, also declare expmul as constant 1.0, as it isn't used
185 anywhere.
3 186
42.78 Sun Apr 5 20:04:29 CEST 2009 1872.78 Sun Apr 5 20:04:29 CEST 2009
5 - fixed bug in alchemy, where finding the right object for enhancements 188 - fixed bug in alchemy, where finding the right object for enhancements
6 didn't work. 189 didn't work.
7 - aggressively merge spell effects and do not allow more than 5 spell 190 - aggressively merge spell effects and do not allow more than 5 spell

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