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Revision 1.476 by root, Mon Nov 2 08:16:34 2009 UTC vs.
Revision 1.693 by root, Tue May 4 22:26:49 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: warrior_1 looks broken 52010-04-30 14:27:48.6702 t Found correct bow for arrows.
5TODO: apartment-descritpions for gotisch1/2 62010-04-30 14:25:50.3128 t Turned off spells in Medium guard
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 7
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 8
92010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
102010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
112010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
122010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
132010-04-07 23:58:02.2729+ cf::main() called at -e line 0
142010-04-07 23:58:02.2729+
152010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
162010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
172010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
182010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
192010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
202010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
212010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
222010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
232010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
242010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
252010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
262010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
272010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
282010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
292010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
302010-04-07 23:58:02.2731 [ABT] [??] ??:0
312010-04-07 23:58:02.2732 [ABT] [??] ??:0
322010-04-07 23:58:02.2732 [ABT] [??] ??:0
332010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
342010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
352010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
362010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
37
38TODO: golem survives "longer" now - too long?
39TODO: clean up skill handling in kill_object.
40TODO: mining experience
41TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
42 - (maps, arch) complete revamping of the transport routes - all cities are
43 now easily reachable, at a price.
44 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
45 - (maps) added (navar) gravedigger, that buys players gravestones.
46 - (maps) added the rathouse quest for the shockwave spell in navar
47 (by Dustfinger).
48 - (maps) fixed bad floor tile in navar apartment.
49 - made (wizard) look_at show also uuids.
50 - added cf::object::find_object_uuid (::find_object already exists!).
51 - (maps) added new apartment, made by LinuxLemoner.
52 - (maps) added quest for the mining skill scroll to valleynoy.
53 - (maps) added greedy highlevel book shop to heaven town.
54 - (arch) added sounds: zombie death, book reading, inscription.
55 - (arch) made the hill giants loose more body parts.
56 - (arch, maps) added black unicorn horn, required to access mlab hell.
57 - (arch) increased the (possible) number of arrows/bolts found in shops
58 and made them a bit more expensive.
59 - (maps) add more glory hole treasure styles.
60 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
61 in a select number of mlab maps.
62 - (maps) the library should be less of a death trap now.
63 - (maps) exits no longer point to auto-apply exits, most affected
64 maps now have proper doors or a similar solution.
65 - (arch) jumping skill has now physical attacktype.
66 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
67 - enter_map did not normalise the map coordinates when the destination
68 space is blocked, causing badness and freezes for the player.
69 - when applying containers, server checks for the key on activate
70 and also allows players to unapply active containers they don't have
71 a key for.
72 - moved formulae, attackmess, artifacts, exp_table, materials and
73 races files to arch, where they belong (exp_table is no longer in
74 confdir but in datadir now!).
75 - jeweler and sound config files are now normal datafiles as well.
76 - quit_character was causing a runtime exception, causing it to not
77 work since 2.93.
78 - entering a map will now respect move_on and other effects,
79 except for auto-apply exits :/
80 - only talk to the items on the nearest mapspace, or, of there
81 are none, to the player, not ALL items in vicinity.
82 - do not update the floorbox while running, to avoid big item
83 updates that cost network bandwidth and processing power.
84 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
85 caused overflows causing monsters to become living deads.
86 - unapply weapons and armour before trying to improve it.
87 - teach the random map generator the ability to read ".rmg" files
88 that specify which actual style map to generate, and use it for
89 the default decorstyle to avoid inappropriate maps to be used.
90 - support (with some limitations) multiple different skills with the
91 same subtype.
92 - fix "nekosan duplication" bug - map swap out was not atomic,
93 so nekosan could end up beign saved AND escaped to another map.
94 - show invisible no longer makes magic mouths visible.
95 - move_type changes (spells, skills etc.) now will correctly
96 take move_on/move_off into account (e.g. buttons).
97 - display (exit) or (random map) in client for those objects.
98 - removed (useless) spell damage columns from spell info and replace
99 it by effective casting level - clients > 2.10 required to display
100 properly.
101 - building of levers/doors works again for all kinds of floors.
102 - the player can now withdraw and deposit all the available money.
103 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
104 steinwandstadt/celvear.
105 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
106 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
107 mostly based on the spell's level in the spellbook.
108 - (maps) fix some map regions and the region tree.
109 - the server will now be more picky when parsing the regions file.
110 - improve editor support protocol slightly, provide workarounds for 2.10
111 clients.
112 - follow has been rewritten to be, hopefully, more robust.
113 - follow mode will not be aborted when the follower tries to move.
114 - tcp.ext didn't unbind in reloads.
115 - map-tags.ext didn't properly close the database on reloads.
116 - cfutil skips .-directories when scanning.
117 - build.ext prevents players from building on other player's maps.
118 - rent.ext allows the dm to enter anytime.
119 - NPC_Dialogue adds a new predefined variable, $map.
120 - new "build" event hook.
121 - get rid of archetype min/max values except max_x (which should go, too).
122 - added fix_generated_item and cf::object::generate to XS interface.
123 - no longer use uppercase identifiers for saving anywhere, but support
124 them on loading, for old playerfiles and maps.
125 - removed is_legal_2ways_exit - this is apparently dead code, and
126 would be handled differently nowadays anyway.
127 - random map .meta were not being expired at all.
128 - replace move_ob/move_object functiony by the equivalent move method.
129 - update to automake 1.10.
130 - invitation to maps with unagressive and friendly monsters doesn't
131 require level 4 anymore.
132 - do not let update_stats muck with the chosen_skill anymore.
133 - monsters now rotate through all skills (in chosen_skill).
134 - fix lots of path-related buffer overflows in the random map generator.
135 - detect/sense curse/magic will no longer work on items that don't
136 need identify.
137 - added detect mineral vein spell.
138 - support "wall overlays" in the random map generator - not very generic,
139 used by minable veins.
140 - (maps) relocated jeweler town to another directoy.
141 - (arch) implement mining pickaxes and mining skill.
142 - (arch) add missing stonebig_club archetype from cfextended.
143 - jeweler skill doesn't diminish input values anymore.
144 - generate most constants for perl automatically.
145 - properly check for weapon name prefix ("Ragnarok's sword").
146 - when player dies, restore his food to at least 200.
147 - support multiple inheritance for arch sources (inherit a,b,c).
148 - switch to storable-n-format for facedata, for better interoperability.
149 - implement generic "ranged" item framework (pickaxe, fishing rod).
150 - the singing skill actually respects the direction now.
151 - oratory and singing now require a direction.
152 - use_skill now requires that you can actually apply the skill tool.
153 - do not invoke perl on every user command anymore by providing
154 a command and an unknown_command event.
155 - move mark, run, run_stop, fire and fire_stop commands back from
156 perl to C++, for speed reasons (basically undo patchset 1304).
157 - add a client_destroy event, so we don't have to hook the
158 attachable destroy event (which is called much more often).
159 - removed (unused) FLOOR object type.
160 - fix errornous change_abil messages for rods (and other types).
161 - remove include/commands.h and server/c_new.C, and refactor
162 all into server/commands.C.
163 - save and restore combat/ranged/current slot for players.
164 - the server now batches item's face/fx commands, as opposed
165 to sending one fx per item - helps mostly at connect and
166 with floorbox updates.
167 - implemented ext::player_env::play_music_once $who->contr, "km/...".
168 - the random map generator now supports selecting difficult for
169 more style categories than just monsters (all except fountains
170 apparently).
171 - object serialiser no longer creates empty "owner" references.
172 - make sure failed castings take some time, too, to avoid being
173 smitten by your god.
174 - many more failmsgs and help texts.
175 - support log suspension/resumption, e.g. for defragmenting.
176 - stop thrown objects when their speed goes too low.
177 - log the number of unique logins seen every minute in a compact
178 format (for statistics).
179 - do not send delitem for players.
180 - support static scalar data members properly in genacc now.
181 - implement "simple" freelist management for objects.
182 - recycle object counts now - to support longer uptimes.
183 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
184 function (and yes, 666 is exact!).
185 - random map generator results should now be fully repeatable.
186 - fixed possible crash bug in build code.
187 - rename find_marked_object to ->mark and speed up.
188 - player movers properly destroy themselves when used up, instead
189 of leaking.
190 - do not show msg for unidentified objects that need identification.
191 - convert formulae/bookarch/settings file parser to thawer framework.
192 - finally get rid of fgets (..., thawer) and use a much cleaner
193 next_line method.
194 - use nicer file format for exp_table and attackmess
195 (more like other resource files).
196 - make parse errors during server startup fatal.
197 - properly initialise all maptile values in constructor.
198 - improved {link} map.
199 - optional unloadable extensions will not lead to an endless loop.
200 - server will cleanly autorestart when running out of protocol IDs.
201 - use faster and slightly more exact find_dir_2 replacement.
202 - building listening books is possible again.
203 - (maps, arch) added archetype for building instructions and replaced
204 the copies of the instructions in the maps with it.
205 - (arch) made the spark shower spell available in shops.
206 - don't create a second LOGIN event on character creation.
207 - correctly generate "You paid xyz" message in shops.
208 - added a 'password' command, to change your password (and for DMs to
209 change passwords for other players).
210 - correctly save shopitems string, to avoid parse error when reading
211 saved maps.
212 - logging now differentiates between logging levels better.
213 - speed up get_typedata.
214 - fix deadlock problem during server shutdown/reload.
215 - make ext/checkrusage "more" non-blocking.
216 - use common::sense for extensions.
217 - work around a 50.10.0 utf8 caching bug.
218 - correctly try to load tiled maps in adjacent_map, might fix
219 "no relation to target" bugs.
220
2212.93 Sat Feb 13 15:52:36 CET 2010
222 - (maps) fix travel to valdor and back.
223 - do no longer by default eval map cod ein safe compartments
224 (this can be re-enabled using the safe_eval config option).
225 - (maps) fix an apparent crash bug caused by broken generstors
226 in lorak.
227 - fix data corruption issues caused by recursive calls to
228 unordered_mapwalk - now every caller must provide its own
229 buffer.
230 - (maps) improve tindervale maps slightly.
231 - (arch) considerably decrease slag ex price.
232 - (arch) fix filth archetype.
233 - extension dependency resolve was completely broken.
234 - multipart objects would cause save_throw_object to crash - it
235 now acts on the head only.
236 - do not try to connect to an irc server unless explicitly configured.
237 - do not expect decltype() to be available in gcc 4.4.
238 - extended the safe perl environment by loops.
239 - (arch) fix "armless cook" facings.
240 - the "experience table" resource item did not have a proper
241 hash associated with it, so updates could not be detected.
242 - fixed poison traps in doors.
243 - player->killer_name did not properly flag the name as unicode.
244 - aggressively mark many more methods as utf8 or octet-expecting,
245 and provide a non-destructive SvPVutf8 variant.
246 - do not allow dragon players to change their title via the settings.
247 - ratelimited jeweler skill nugget conversion.
248 - under high load, the server stopped swapping out to make
249 the server more responsive, but making it impossible to reduce
250 the load by... swapping out. slot queuing will now always make
251 some progress.
252 - improve the quality of the load-avg calculation.
253 - (maps) fixed quest npc in jeweler dungeon quest.
254 - don't fail to write the runtime file if the temporary already exists.
255 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
256 player now.
257 - rewrote hiscore code from scratch to use async I/O, store uuid and
258 timestamp and use a tab in the client to increase awareness.
259 - npc dialog setflag/setsatte now check for defined'ness, so
260 setflag 0 is possible.
261 - make install now deletes old extensions, to ease upgrades in the
262 deliantra vm.
263
2642.92 Thu Dec 24 04:51:56 CET 2009
265 - the destruction spell could/would corrupt server memory quite often.
266 - logging in only fixed the combat slot when the palyer was loaded from
267 disk, not when it already was in memory.
268 - cede in wait_for_tick* when the tivck is inhibited hopefully
269 avoiding livelock during high-load emergency saves.
270 - logging in did not properly unapply all skills.
271 - (maps) make the invite quest marking much more obvious.
272 - (arch) fix warrior archetype names.
273 - map prefetching never prefetch upwards.
274 - wizpass no longer makes you non-blocking.
275 - (maps) add light to some of the special maps, add troll
276 map.
277
2782.91 Mon Nov 30 10:18:09 CET 2009
279 - (maps) add gorokh_final mapset from crossfire.
280 - (maps) block most vault-type mlab locations, open up
281 imperial converters for anybody to use.
282 - (maps, arch) replace all permanent stat potions by random
283 variants.
284 - (maps) spread gorokh demon styles more evenly over 1..100.
285 - TRIGGER events got passed a garbage pointer instead of a
286 real player object on player changes.
287 - diseases and maybe other things could sometimes reduce the speed
288 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
289 much grief.
290 - speed_left randomisation was, apparently, totally broken.
291 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
292 of the speed slot internally and in map save files. among other
293 things, this gets rid of all the abs (speed) calls.
294 - reduce map file save files by using abridged keywords aliases.
295 - shop specialisation calculation was totally broken.
296 - nrof/itemcount/volume limits when dropping to the floor are
297 now enforced.
298 - fix magic mapping, which only worked for inate spell casting.
299 - godgiven items will now be explicitly described as such.
300 - (arch) dded a quiver of bolts.
301 - materialnames would change "randomly" on every load, only
302 set the material when the materialname was not set before.
303 - balancing change, halve rod recharge speed (instead
304 of 4.8s, the standard rods now recharge in ~10s. not a solution,
305 but still.
306 - reduce cpu time used for map saving by >>50% by avoiding
307 the costly flag-checking loop in most cases and using a simple
308 repeat-cache for speed_left.
309 - always delay stats update for players on insert/remove till
310 next tick/command, which saves a lot of cpu cycles on drop/take.
311 - add hint about havign to run to attach unaggressive npcs.
312 - pet monster level was not displayed correctly in "showpets index".
313 - clean up floating point conversions and many similar nitpicks.
314 - fix hanuk altar.
315 - overhaul material system to be much faster, and having less bugs, but
316 still having a lot of cruft :/.
317 - add marble shop floor.
318 - move gcc specifics to new file include/compiler.h.
319 - unrecognised cfpod directives could cause undefined behaviour.
320 - added boes' marble shop to steinwandstadt.
321 - pad mapspace to power-of two size for speed/codesize/cache gains.
322 - optimise mapspace updates.
323 - cache volume/items per mapspace.
324 - use fabs, min and max consistently (surprisingly for a code size
325 decrease).
326 - fixed a small uncleanlieness in item converters, which might
327 have led to weird item multiplications.
328 - store hash value in shstr, not used by anything, but doesn't use much memory.
329 - fixed crash bug in learn_spell command.
330 - enhanced output of the mapinfo command.
331 - remove all traces of FLAG_NO_FIX_PLAYER.
332 - avoid sv_derived_from calls (lots of hash lookups) when converting
333 from perl to c++.
334 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
335 and use it in some "inner" loops.
336 - rename flags to attachable_flags to avoid confusion :=).
337 - fixed jeweler experience output to not be floating point.
338 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
339 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
340 - try to prefetch memory inside process_objects, which can give
341 enourmous speed gains.
342 - make some small optimisation to the process_objects loop.
343 - move facedata chksum calculation into cfutil, make server more flexible
344 handling different chksum lengths.
345 - check for hash collisions in cfutil.
346 - reduce face checksum size from 6 to 4 bytes.
347 - don't crash when a map uses empty sound/sound_destroy/face.
348 - removed weather-specific attributes.
349 - fixed genkeywords dependency.
350 - do not clear "randomitems" slot for world underlays.
351 - use "sl" as short-hand for speed_left in save-files, just to make them
352 smaller.
353 - in general, don't crash on value-less resource file lines
354 anymore, due to get_str never returning a 0-pointer.
355 - code cleanup in move_symptom.
356 - removed arch_to_object (replaced it by ->instance ()).
357
3582.90 Sat Nov 7 15:06:06 CET 2009
359 - some Andrew Madloch wanted, despite being specifically told
360 multiple times that the Deliantra parts additions are under AGPL,
361 lock up the source code of the server within his company.
362 some reorganisations have been done to the sourcecode to make
363 it clearer that this violates the Affero GPL. Help to keep
364 Deliantra free software even for the coming generations
365 and be wary of the promises of Andrew Madloch, he has nothing
366 good in mind for free software.
367 - clarify which files of the server are 100% AGPL.
368 - minor reorganisation, move some GPL code into other files.
369 - implement viewpoint (which is like observe, but only for the map,
370 not stats etc.).
371 - replace magic mapping overlay by a flying bird exposing area
372 on the worldmap (ext/magic_mapping.ext).
373 - @find in npc dialog was useless as the vairbale wasn't accessible.
374 - @find results in npc dialogue is now stored in $find.
8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 375 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
9 - (maps, server) add lostwages and celvear apartments to rent system. 376 - (maps, server) add lostwages and celvear apartments to rent system.
10 - (maps) closed guild houses, this is not scalable, ask your friendly 377 - (maps) closed guild houses, this is not scalable, ask your friendly
11 dm instead. 378 dm instead.
12 - (maps) add town portal to celvear. 379 - (maps) add town portal to celvear.
19 casino tokens and stock certificates are also missing. 386 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 387 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
21 and santo dominion. 388 and santo dominion.
22 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 389 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
23 to go with them. also adjusted archetypes to be more korrekt "gotisch". 390 to go with them. also adjusted archetypes to be more korrekt "gotisch".
391 - doors/containers can now use "match ..." expressions for the slaying field.
24 - properly close client-side dialogue when the player is teleported away. 392 - properly close client-side dialogue when the player is teleported away.
25 - map-tags did not properly close it's database tables or wait 393 - map-tags did not properly close it's database tables or wait
26 for a quiescent state, causing memory corruption on reload. 394 for a quiescent state, causing memory corruption on reload.
27 - support "stat.xyz" accessor in match expressions. 395 - support "stat.xyz" accessor in match expressions.
28 - skip /styles and /editor directories in cf::map::static_maps. 396 - skip /styles and /editor directories in cf::map::static_maps.
33 and to not add a "put your code here" force needlessly. 401 and to not add a "put your code here" force needlessly.
34 - (arch) fix or improve many plurals. 402 - (arch) fix or improve many plurals.
35 - markers do no longer add a force if the slaying field is unset. 403 - markers do no longer add a force if the slaying field is unset.
36 - sped up search-items implementation, but it's still horrible. 404 - sped up search-items implementation, but it's still horrible.
37 - (maps) bigchests are now properly non-unique, per_player and no_reset. 405 - (maps) bigchests are now properly non-unique, per_player and no_reset.
406 - editor_folder can now be used to override whatever cfutil sets, and was
407 used to reogianise the illogical arch tree a bit.
408 - (maps) import most map names from crossfire.
409 - nuke image_sums/image_info subcommands from the protocol.
410 - fly_high movement gives better los, ignoring blocksview.
411 - the addexp command should now honour skill names with spaces.
412 - (arch) add nuke from cfextended to avoid a crash.
413 - (arch) added many more buildable marble floors.
414 - major namespace cleanup: save 45kb by making functions static
415 that were unnecessarily global.
38 416
392.82 Sat Oct 24 03:50:17 CEST 2009 4172.82 Sat Oct 24 03:50:17 CEST 2009
40 - fixed a classical and exploitable stack buffer overflow in the gsay command. 418 - fixed a classical and exploitable stack buffer overflow in the gsay command.
41 - fix a memory buffer overflow in the book code. 419 - fix a memory buffer overflow in the book code.
42 - add @check, @find npc dialogue commands. 420 - add @check, @find npc dialogue commands.
511 - bugfix: when unapplying skills also remove them from the range/combat slots. 889 - bugfix: when unapplying skills also remove them from the range/combat slots.
512 - bugfix: do not merge items whose archetype name merges, use the 890 - bugfix: do not merge items whose archetype name merges, use the
513 archetype *archname* (chairs of different facings were merged). 891 archetype *archname* (chairs of different facings were merged).
514 - bugfix: fix a potential crash issue in find_object_name (not used 892 - bugfix: fix a potential crash issue in find_object_name (not used
515 normally). 893 normally).
516 - bugfix: locked doors cnanot be bashed down by magical means 894 - bugfix: locked doors cannot be bashed down by magical means
517 (destruction, magic missile etc.). 895 (destruction, magic missile etc.).
518 - swarm spells without a direction now use various spiral patterns 896 - swarm spells without a direction now use various spiral patterns
519 instead of being fully random. 897 instead of being fully random.
520 - update AnyEvent API to 3.4 and above. 898 - update AnyEvent API to 3.4 and above.
521 899
600 - merge items with different arch pointers refering to the same arch 978 - merge items with different arch pointers refering to the same arch
601 (due to archetype reloads). 979 (due to archetype reloads).
602 - refactored the object remove/insert functions and most related 980 - refactored the object remove/insert functions and most related
603 functions (decrease, split, merge_ob etc.). 981 functions (decrease, split, merge_ob etc.).
604 - make it compile better on freebsd (reported by pippijn). 982 - make it compile better on freebsd (reported by pippijn).
605 - remove GT_UPDATE_INV (no longer applicable). 983 - removed GT_UPDATE_INV (no longer applicable).
606 - fix the longstanding "container stays open" bug. 984 - fix the longstanding "container stays open" bug.
607 - improved floorbox updating to be incremental and other protocol 985 - improved floorbox updating to be incremental and other protocol
608 optimisations. 986 optimisations.
609 - get rid of update_after_inventory_change and only do update stats 987 - get rid of update_after_inventory_change and only do update stats
610 for weight once/tick/player at max. 988 for weight once/tick/player at max.
892 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1270 - introduced new keyword for map files: file_format_version (integer, server version: 0)
893 - better message for apply failures due to applymode 1271 - better message for apply failures due to applymode
894 - removed most all of the weather code 1272 - removed most all of the weather code
895 - unified logging to stderr and file 1273 - unified logging to stderr and file
896 - too many minor changes to document 1274 - too many minor changes to document
1275

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