--- deliantra/server/Changes 2009/11/02 11:50:20 1.477 +++ deliantra/server/Changes 2009/11/05 15:18:26 1.487 @@ -1,10 +1,29 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: warrior_1 looks broken TODO: apartment-descritpions for gotisch1/2 TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +TODO: cast invisible... +TODO: random stuff should not be in compat.C +TODO: mark apgl sections +TODO: make containers accept match expressions + - some Andrew Madloch wanted, despite being specifically told + multiple times that the Deliantra parts additions are under AGPL, + lock up the source code of the server within his company. + some reorganisations have been done to the sourcecode to make + it clearer that this violates the Affero GPL. Help to keep + Deliantra free software even for the coming generations + and be wary of the promises of Andrew Madloch, he has nothing + good in mind for free software. + - clarify which files of the server are 100% AGPL. + - minor reorganisation, move some GPL code into other files. + - implement viewpoint (which is like observe, but only for the map, + not stats etc.). + - replace magic mapping overlay by a flying bird exposing area + on the worldmap (ext/magic_mapping.ext). + - @find in npc dialog was useless as the vairbale wasn't accessible. + - @find results in npc dialogue is now stored in $find. - (maps) add lostwages and lorak (valdor/varsia) from cfextended. - (maps, server) add lostwages and celvear apartments to rent system. - (maps) closed guild houses, this is not scalable, ask your friendly @@ -21,6 +40,7 @@ and santo dominion. - (maps, arch) added gotischerbereich from cfextended, and some archetypes to go with them. also adjusted archetypes to be more korrekt "gotisch". + - doors/containers can now use "match ..." expressions for the slaying field. - properly close client-side dialogue when the player is teleported away. - map-tags did not properly close it's database tables or wait for a quiescent state, causing memory corruption on reload. @@ -35,7 +55,11 @@ - markers do no longer add a force if the slaying field is unset. - sped up search-items implementation, but it's still horrible. - (maps) bigchests are now properly non-unique, per_player and no_reset. - - editor_folder can now be used to override whatever cfutil sets. + - editor_folder can now be used to override whatever cfutil sets, and was + used to reogianise the illogical arch tree a bit. + - (maps) import most map names from crossfire. + - nuke image_sums/image_info subcommands from the protocol. + - fly_high movement gives better los, ignoring blocksview. 2.82 Sat Oct 24 03:50:17 CEST 2009 - fixed a classical and exploitable stack buffer overflow in the gsay command.