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Comparing deliantra/server/Changes (file contents):
Revision 1.328 by root, Sun Jan 11 06:08:40 2009 UTC vs.
Revision 1.479 by root, Tue Nov 3 19:27:52 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
5TODO: xs-warn doesn't end up in server log. 5TODO: apartment-descritpions for gotisch1/2
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: inscription cannot be readied. 7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: cast invisible...
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps, server) add lostwages and celvear apartments to rent system.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (maps) closed guild houses, this is not scalable, ask your friendly
12 dm instead.
13 - (maps) add town portal to celvear.
14 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
15 mapsets from crossfire, together with associated archetypes.
16 - (maps) add extended region descriptions for some regions from crossfire.
17 - (maps) define a new whalingoutpost region.
18 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
19 and most archetypes that go with them (without stoning and swallow effects),
20 casino tokens and stock certificates are also missing.
21 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
22 and santo dominion.
23 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
24 to go with them. also adjusted archetypes to be more korrekt "gotisch".
25 - properly close client-side dialogue when the player is teleported away.
26 - map-tags did not properly close it's database tables or wait
27 for a quiescent state, causing memory corruption on reload.
28 - support "stat.xyz" accessor in match expressions.
29 - skip /styles and /editor directories in cf::map::static_maps.
30 - implement ->send_big_packet and use it in ext_msg (among other things, this
31 fixes long answers from npc dialogue).
32 - connected magic mouths no longer spill to Log-1, but use the examine tab.
33 - (arch) change marker archetypes to not remove "marker" forces anymore
34 and to not add a "put your code here" force needlessly.
35 - (arch) fix or improve many plurals.
36 - markers do no longer add a force if the slaying field is unset.
37 - sped up search-items implementation, but it's still horrible.
38 - (maps) bigchests are now properly non-unique, per_player and no_reset.
39 - editor_folder can now be used to override whatever cfutil sets, and was
40 used to reogianise the illogical arch tree a bit.
41 - (maps) import most map names from crossfire.
12 42
13TODO: strange rign oif acid artifact description/story looks weird. 432.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 44 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: no detah messages for arena anymore 45 - fix a memory buffer overflow in the book code.
16TODO: remove curse should *maybe* work on players themselves 46 - add @check, @find npc dialogue commands.
17TODO: remove curse in glyph/rune doesn't have any effect? 47 - (maps) add a number of town interiors.
18TODO: nothing is written on it -> log-1 48 - (maps) add tindervale the fireborn capitol from cfextended.
19TODO: rewrite highscore code 49 - (maps) add celvear area from cfextended.
50 - (server,arch) add a number of inscribables, show their capacity in hint.
51 - (server,maps) fix bug causing some library books not to be chained down,
52 cause Scorn/Navar libraries not to have inscribable books.
53 - (maps) fix bug causing the Greyshield and Greysword to have
54 inappropriate item power.
55 - (maps) fix intwell balancing issue.
56 - improve the look of generated books.
57 - make slag no_drop so it can't be dropped from the cauldron.
58 - fix bug where players could bypass no_drop by putting items in containers.
59 - consecutive commands arriving at the same time in the server would be
60 corrupted if the length was >255.
61 - support sub-matches in () inside match expressions, not just conditions.
62 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
63 and perl.
64 - implemented new "match" type that combines both check_inv and pedestal
65 functionality (and more) inside the same object using the match expressions.
66 - create simpler match expression compiles in many common cases.
67 - reduce object size by removing obsolete "seen_by" member.
68 - removed the rather broken make_list_like utility function, taking advantage
69 of the new dynbuf::splice function (which gave an unexpected net win
70 in code size...).
71 - the server will no longer complain (and subtly fail) when an object
72 being removed from a map causes another object to get removed.
73 - banish strncpy from the server, speed up and simplify sending item
74 descriptions to the client considerably.
75 - add new "in head" set modifier for matches.
76 - new BLOCKED_MOVE event added.
77 - mapscript archetype now has activate_on_xxx true by default, as similar
78 connected elements.
79 - (maps) imported all styles from cfextended except
80 floorstyles/land_plots and monsterstyles.
81 - (arch) imported gem treasurelists and archetypes from cfextended.
82 - don't crash when treasure lists are empty / supply new empty
83 treasurelist for randomitems when none can be found.
84 - implement cf::map::static_maps and use it in map-tags.ext.
85 - fix a bug in map-tag scanning when moving tags.
86 - (deliantra.net) improve watchdog to now check both listening ports
87 for a reaction.
88 - implement new "loadall" map loading command, purely for debugging.
20 89
21TODO: greeting message on what to do in dialog after race selection. 902.81 Mon Oct 12 20:00:18 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 91 - display spell description for spellbooks, rods, wands, potion and scrolls,
92 but not horns (to make them more useful for content-creators).
93 - fix a number of bugs in check_move_on: 1) it didn't update the flags
94 2) it skipped spell effects and 3) it didn't handle the case where
95 and object was destroyed while iterating over it correctly. all this
96 allowed players to sometimes walk onto spaces they should not be able to
97 walk on.
98 - fix an exploit where inscription/marking runes could execute arbitrary code.
99 - examining an object now dumps the serialised object form when the user
100 is a wizard (wizlook).
101 - altars no longer accept unpaid items.
102 - party spells didn't work all that well.
103 - added complex object matching framework (cf::match), and make altars
104 and pedestals use it.
105 - identified skill-tools show what skill they grant.
106 - display the duration of change_ability spells when examining them
107 (missing: protection spells, but they are a hack...).
108 - improve effectiveness of special foods created by woodsman skill,
109 adding more variety to the different mushrooms.
110 - fix a minor cfpod formatting bug.
111 - do not talk about the hintmode so much - die-hards are expected to find
112 the hintmode setting on the settings page.
113 - IPO no longer lies about prices; prices tweaked.
114 - clarified that all deliantra-specific parts are under the Affero GPL.
115 - enable the object loader to also dump archetypes.
116 - (maps) fix guild teleporters to Pupland Terminal.
117 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
118 - force the initial face when loading an object that is time-animated
119 or a monster, so it does not have to be specified anymore.
120 - fix a bug where recasting an ability changing spell could shorten
121 its remaining duration.
122 - fix pedestal and floor building with builder.
123 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
124 - fix a broken bow-related speed optimisation by using splay - speed
125 up splay operations as well.
126 - use NDI_CLEAR for the body command, and make it use observe.
127 - implement introspection data for C++ classes (%REFLECT).
128 - (arch) add name_pl fields and documentation for building materials.
129 - (maps) random fountains no longer generate permanent stat increases.
130 - fix transmutation alchemy.
131 - speed up many frequently-invoked C->perl callbacks.
132 - added complex object matching framework, to be used in altars and the like.
133 - switch to YAML::XS from YAML.
23 134
1352.80 Tue Sep 15 20:22:31 CEST 2009
136 - fix the "screen stays black on login" bug and remove debug instrumentation
137 that ultimately was not helpful to catch it :)
138 - split outer_env into outer_env and outer_env_self, and fix
139 all callers to use either one or the other, as appropriate. This
140 fixes the (rather fragile) light spell, maybe others.
141 - fixed an overflow and exploit in the bank/payment code.
142 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
143 to explain the skill a bit more.
144 - removed a buggy check for zero attacktype. So that we might find
145 the real bugs in the archs/maps/objects.
146 - Fixed enabling torches with lighters.
147 - (maps) Added Heaven Town region.
148 - (arch+maps) Fixed & normalized warriors on map
149 /quests/peterm/CTower/Barracks.
150 - fix the light spell (and possibly diseases and other lights).
151 - (arch) The clawing skill didn't have the physical attacktype.
152 - (maps) make the greenway accessible again - this bug was introduced
153 a long time ago, and similar cases are still to be found in the maps.
154 - make the socket_timeout configurable in the code (but not yet for users).
155 - earth wall health bar is now correct.
156
1572.79 Tue Jul 28 00:56:36 CEST 2009
158 - IO::AIO chaged to using eventfd internally - updated server to not
159 freeze with IO::AIO anymore due this change.
160 - avoid a crash when a player tries to apply a lighter.
161 - allow a spell argument for dimension door.
162 - move shop item listing and some otherstuff into the info tab.
163 - avoid crashes when non-players cast party spells.
164 - fix a crash in get_spell_by_name (for learn_spell).
165 - added pyromancer class with graphics (by Job Vranish).
166 - small improvement of the number of potions in shops
167 (by Job Vranish).
168 - added a few party spells (by Job Vranish).
169 - use a common message dynbuf.
170 - destroying tear down objects will now use the full hp range
171 for animation and will only destroy/lastframe when hp < 0.
172 - allow monsters to use earth to dust.
173 - use manhattan distance for get_rangevector_from_mapcoord, just as
174 in get_rangevector.
175 - los updates now correctly take tiled maps into account.
176 - do los updates even on maps without darkness.
177 - fixed quiver of holding bolts to be able to hold bolts.
178 - upgrade to IO::AIO 3.21.
179 - fixed show invisible, to show objects of type CONTAINER.
180 - properly catching exceptions from callback in irc.ext.
181 - fixed a potentially hazardous bug in cfpod regarding Z<>.
182 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
183 - (arch) added hint about usage to Slag Ex.
184 - (maps) /darcap/quest/water sea1 tile are now passable by players,
185 like the rest.
186 - (maps) added /heaven/gem_shop by Boes.
187 - (arch+maps) added rate limited converter and adjusted
188 /elmex/mana_fountain.
189 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
190 - reduce size of casting_time, move_status, attack_movement,
191 last_heal and last_sp slots, squeezing some more space out of struct
192 object, also declare expmul as constant 1.0, as it isn't used
193 anywhere.
194
1952.78 Sun Apr 5 20:04:29 CEST 2009
196 - fixed bug in alchemy, where finding the right object for enhancements
197 didn't work.
198 - aggressively merge spell effects and do not allow more than 5 spell
199 effects (w.r.t. put_more) per mapspace, to give the server a chance
200 to survive a hundred deathsheads.
201 - correctly clear op->env when inserting onto map, this was a potentially
202 disastrous bug of unfortunately unknown proportions...
203 - fix cone-spell symmetry that was broken for direction 8.
204 - use gender-neutral place descriptions for invite.
205 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
206 Thanks go to Lisa Larsen!
207 - remove support for colour reducing 32x32 images (no cfclient support
208 anymore).
209 - actually mention the literacy level when it is too low to learn the spell.
210 - use better dependency tracking for include/keyword.h.
211 - add accept-invitation and suicide to the list of asynchronous commands,
212 so it is possible to invite somebody out of some stck-till-death traps,
213 or simply to commit suicide.
214 - replace the "ignoring delayed commands" message by something more useful
215 (cf. cunning gnome freezeing issue).
216 - various fixes for weapon improvements.
217 - fixed small bug with handling connect errors in the IRC gateway.
218 - support T and G sequences in cfpod.
219
2202.77 Sun Feb 1 16:30:48 CET 2009
221 - convert me command from per-map to chat, which makes more sense, also
222 document it.
223 - more than one spellbooks of same class can now be given
224 in class selection.
225 - adjusted the starting_spell.trs treasure list to the recent
226 spell rebalancements.
227 - the IRC gateway filters IRC colors now.
228
2292.76 Sat Jan 17 08:36:51 CET 2009
230 - (arch) fix quiver of Holding Bolts.
231 - applying unpaid items will now examine them.
24 - add What column to body command, showing items in that slot. 232 - add "What" column to body command, showing items in that slot.
233 - redesigned and rebalanced lamps and torches.
234 - add "..." to item names that have been shortened.
235 - fixed "assign" function that squeezes strings into fixed length.
236 - add cursed effect to lamps and (some) torches.
237 - fixed bad assigned crafting skills and their tools.
25 238
262.75 Fri Jan 9 16:13:30 CET 2009 2392.75 Fri Jan 9 16:13:30 CET 2009
27 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. 240 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 - fix a bug in the nimbus extension that allowed players to cheat. 241 - fix a bug in the nimbus extension that allowed players to cheat.
29 - make monster smell logic dependent on their wisdom stat. 242 - make monster smell logic dependent on their wisdom stat.

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