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Comparing deliantra/server/Changes (file contents):
Revision 1.479 by root, Tue Nov 3 19:27:52 2009 UTC vs.
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8TODO: cast invisible... 7TODO: cast invisible...
8
9TODO: get_nearest_player slow
10 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes.
12 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced.
15 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such.
17 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take.
27 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/.
32 - add marble shop floor.
33 - move gcc specifics to new file include/compiler.h.
34 - unrecognised cfpod directives could cause undefined behaviour.
35 - added boes' marble shop to steinwandstadt.
36 - pad mapspace to power-of two size for speed/codesize/cache gains.
37 - optimise mapspace updates.
38 - cache volume/items per mapspace.
39 - use fabs, min and max consistently (surprisingly for a code size
40 decrease).
41 - fixed a small uncleanlieness in item converters, which might
42 have led to weird item multiplications.
43 - store hash value in shstr, not used by anything, but doesn't use much memory.
44 - fixed crash bug in learn_spell command.
45 - remove all traces of FLAG_NO_FIX_PLAYER.
46 - avoid sv_derived_from calls (lots of hash lookups) when converting
47 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point.
52
532.90 Sat Nov 7 15:06:06 CET 2009
54 - some Andrew Madloch wanted, despite being specifically told
55 multiple times that the Deliantra parts additions are under AGPL,
56 lock up the source code of the server within his company.
57 some reorganisations have been done to the sourcecode to make
58 it clearer that this violates the Affero GPL. Help to keep
59 Deliantra free software even for the coming generations
60 and be wary of the promises of Andrew Madloch, he has nothing
61 good in mind for free software.
62 - clarify which files of the server are 100% AGPL.
63 - minor reorganisation, move some GPL code into other files.
64 - implement viewpoint (which is like observe, but only for the map,
65 not stats etc.).
66 - replace magic mapping overlay by a flying bird exposing area
67 on the worldmap (ext/magic_mapping.ext).
68 - @find in npc dialog was useless as the vairbale wasn't accessible.
69 - @find results in npc dialogue is now stored in $find.
9 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 70 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
10 - (maps, server) add lostwages and celvear apartments to rent system. 71 - (maps, server) add lostwages and celvear apartments to rent system.
11 - (maps) closed guild houses, this is not scalable, ask your friendly 72 - (maps) closed guild houses, this is not scalable, ask your friendly
12 dm instead. 73 dm instead.
13 - (maps) add town portal to celvear. 74 - (maps) add town portal to celvear.
20 casino tokens and stock certificates are also missing. 81 casino tokens and stock certificates are also missing.
21 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 82 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
22 and santo dominion. 83 and santo dominion.
23 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 84 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
24 to go with them. also adjusted archetypes to be more korrekt "gotisch". 85 to go with them. also adjusted archetypes to be more korrekt "gotisch".
86 - doors/containers can now use "match ..." expressions for the slaying field.
25 - properly close client-side dialogue when the player is teleported away. 87 - properly close client-side dialogue when the player is teleported away.
26 - map-tags did not properly close it's database tables or wait 88 - map-tags did not properly close it's database tables or wait
27 for a quiescent state, causing memory corruption on reload. 89 for a quiescent state, causing memory corruption on reload.
28 - support "stat.xyz" accessor in match expressions. 90 - support "stat.xyz" accessor in match expressions.
29 - skip /styles and /editor directories in cf::map::static_maps. 91 - skip /styles and /editor directories in cf::map::static_maps.
37 - sped up search-items implementation, but it's still horrible. 99 - sped up search-items implementation, but it's still horrible.
38 - (maps) bigchests are now properly non-unique, per_player and no_reset. 100 - (maps) bigchests are now properly non-unique, per_player and no_reset.
39 - editor_folder can now be used to override whatever cfutil sets, and was 101 - editor_folder can now be used to override whatever cfutil sets, and was
40 used to reogianise the illogical arch tree a bit. 102 used to reogianise the illogical arch tree a bit.
41 - (maps) import most map names from crossfire. 103 - (maps) import most map names from crossfire.
104 - nuke image_sums/image_info subcommands from the protocol.
105 - fly_high movement gives better los, ignoring blocksview.
106 - the addexp command should now honour skill names with spaces.
107 - (arch) add nuke from cfextended to avoid a crash.
108 - (arch) added many more buildable marble floors.
109 - major namespace cleanup: save 45kb by making functions static
110 that were unnecessarily global.
42 111
432.82 Sat Oct 24 03:50:17 CEST 2009 1122.82 Sat Oct 24 03:50:17 CEST 2009
44 - fixed a classical and exploitable stack buffer overflow in the gsay command. 113 - fixed a classical and exploitable stack buffer overflow in the gsay command.
45 - fix a memory buffer overflow in the book code. 114 - fix a memory buffer overflow in the book code.
46 - add @check, @find npc dialogue commands. 115 - add @check, @find npc dialogue commands.

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