ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.10 by root, Sat May 12 22:09:49 2007 UTC vs.
Revision 1.48 by root, Fri Dec 28 19:49:29 2007 UTC

1Crossfire TRT Server ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.1 3 - upgrade to EV version 2.0 API.
4 - when players don't apply a savebed correctly but stand above one,
5 do not move or kill them.
6 - implement client-side settings page in playerbook (0.9963+ required).
7 - implement generic framework for server-side resource files.
8 - implement resource file update event.
9 - hook experience table update into the framework.
10 - move jeweler.yaml to resources (arch/).
11 - switch from Crossfire to Deliantra perl module.
12 - implement json2json arch filter.
13 - implement widget protocol version 2, support for ui templates.
14 - ext/irc: also log irc messages.
15
162.32 Sun Dec 2 18:11:01 CET 2007
17 - limited the number of items that can be picked up and dropped
18 as temporary measurement against bad performance or dropping things
19 (this lead to long freezes and triggered the watchdog).
20 - improved the performance of the drop command a bit.
21 - switch from Event to EV for higher performance, easier usage,
22 less bugs...
23 - updated to release version of the gnu affero license.
24
252.31 Sun Nov 11 17:26:28 CET 2007
26 - more thoroughly rename the binaries, contact addresses.
27 - update the copyrights.
28 - avoid backtraces due to old spells on some maps, sometimes causing
29 crashes.
30 - fix a problem where facedata wasn't initialised to zero properly,
31 potentially causing crashes.
32 - assign weapons on user load time, not login-time, avoiding
33 crashes.
34
352.3 Sat Oct 27 11:22:38 CEST 2007
36 - fixed an important bug that caused passwords to be forgotten.
37 - implement *tag destinations for goto, slaying etc. and use it
38 in some of the maps.
39 - bigworldised many maps (islands as in pupland and aldwulf),
40 which is now trivial to do.
41 - removed all traces of the old (and never working) plug-in interface
42 (70kb code less on amd64).
43 - improve/tune scheduling priorities.
44 - fix some freezing bugs.
45 - fix a memory corruption problem in dynbuf.printf.
46 - use channels for chat and many informational commands.
47 - improved the tutorial.
48 - create missile is now fixed.
49 - race fields must now contain archetypes.
50 - jumping skill now works as advertised.
51
522.2 Tue Sep 11 15:41:24 CEST 2007
53 - relicense under the gnu affero license.
54 - new inscription skill, can only inscribe INSCRIBABLE items.
55 - implement server-side framework for generic resources.
56 - use resource framework for server-provided ambient
57 music.
58 - save object owners (players only atm).
59 - replace limited sound api with server-provided sound effects.
60 - new sc (sound control) protocol command.
61 - improve fxix protocol to include types.
62 - exactly fill tcp segments, if possible.
63 - output-rate is now an upper limit, the server will automatically
64 (and quite perfectly) adjust to the network conditions, ensuring
65 low latency even during bulk transfers (music, images, sounds etc.).
66 - implement server-side widgets (i.e. client widgets controlled
67 in the server side). this will allow future expansion without
68 having to upgrade clients.
69 - implement a (artwork) world map with realtime player position
70 tracking.
71 - new and more efficient extcmd (server still supports old extcmd
72 protocol).
73 - fixed lots of underflow/overflow bugs in diseases and general stats
74 calcluation that could be easily exploited by users.
75 - rebalanced diseases to spread more naturally/evenly.
76 - completely asynchronous map loading even for tiled maps.
77 - replace simple messaging protocol with channels carrying metadata
78 (similar to message types, but more directed at the user).
79 - reduce command processing latency by a whopping 120ms by
80 reordering some processing steps inside the server. this directly
81 reduces lag by 120ms.
82 - actually send spell faces to the client.
83 - implement player genders.
84 - unclean logout/login results in: nothing if map hasn't reset,
85 otherwise return to savebed and possible kill if the log-out
86 was for too long.
87 - fast socket-dead detection (kick player after 8 seconds without ack).
88 - greatly reduce the cpu time needed to draw maps _again_.
89 - archetypes are now subclasses of objects.
90 - rebalanced shop greed and approval functions to be more realistic
91 (and likely match the actual intention).
92 - implement "crossfire pod" format for messages, with working bold,
93 italic, gender-specific text, paragraphs etc.
94 - implemented hint framework, players can opt to receive hints.
95 - implemented (long) book framework, added some books from the cf wiki.
96 - implement generic message framework that uses xml, utf8 for the client
97 protocol and is capable of transmitting generic meta information.
98 - implement (in a suboptimal way) per-player instantiated maps.
99 - replace the nexus by a per-player tutorial map that teaches stuff
100 better than the newbie house.
101 - fix the magicmap colours.
102 - optimise map update even more by removing unneeded code and checks.
103 - decouple map and stats update from pl->ob and use pl->observe instead.
104 - implement observe command.
105 - major speed up in map refresh by replacing most get_map_from_coord
106 calls with a simple comparison.
107 - fix a latent crossfire bug that could crash the server because the
108 map refresh did not update the mapspace.
109 - support custom keys for regions and maps, regions are now
110 refcount-managed.
111 - allow worldmap overlays anywhere in the 000..999 range.
112 - new system to acquire time slices for background jobs, to reduce
113 jitter.
114 - semi-persistent object-referencing framework (currently only players
115 supported).
116 - dependency tracking for perl extensions.
117 - new slag-ex extension for cleaning cauldrons.
118 - fix invoke result processing.
119 - there are even less i/o syncpoints in the server now.
120 - added map-tags extension that scans all maps for object tags
121 and records them in the database (not used yet).
122 - metaserver 2 support.
123 - many more bugfixes and minor optimisations.
124
1252.1 Sun May 27 04:21:29 CEST 2007
126 - optimised event invocation (non-wanted events can now be
127 skipped with 4-5 inlined instructions).
128 - complete rewrite of town_portal: it now creates a portal
129 to the "nearest" town only, travel is only possible
130 to the town and back, anybody can use it (also removes
131 one of the remaining syncpoints in the server).
4 - complete rewrite of the range/attack skill slot system: 132 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged 133 there are now two slots, one for combat, one for ranged
6 attacks. 134 attacks.
7 - introduce the concept of a current weapon (either a ranged 135 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as 136 or a combat weapon/skill/tool) and switch between them as
25 - make the worldmap, facedata (smoothing, faces, magicmap) 153 - make the worldmap, facedata (smoothing, faces, magicmap)
26 reloadable at runtime. 154 reloadable at runtime.
27 - implement 64x64 faceset support. 155 - implement 64x64 faceset support.
28 - implement fxixsx protocol that saves 156 - implement fxixsx protocol that saves
29 a lot of bandwidth over the old image/face/smooth packets 157 a lot of bandwidth over the old image/face/smooth packets
30 and allows images > packetsize. 158 and allows images > packetsize, incremental and background
159 transfers.
31 - implement a bandwidth-saving smoothing protocol that works 160 - implement a bandwidth-saving smoothing protocol that works
32 on a face basis as opposed to a mapspace basis. 161 on a face basis as opposed to a mapspace basis.
33 - the server can now rate-limit image uploads to not exceed 162 - the server can now rate-limit image uploads to not exceed
34 a certain (client-configurable) speed while guarenteeing full 163 a certain (client-configurable) speed while guarenteeing full
35 freedom of movement. 164 freedom of movement.
36 - implement new ex command to request item descriptions. 165 - implement new ex command to request item descriptions.
37 - implement new msg command for in-game messages with meta 166 - implement new msg command for in-game messages with meta
38 information (using xml). 167 information (using xml).
39 - enforce utf-8 for all text messages. 168 - enforce utf-8 for all text messages.
169 - added micropather (not used yet).
40 - many, many bugfixes. 170 - many, many bugfixes.
41 171
422.0 Tue Mar 6 15:22:53 CET 2007 1722.0 Tue Mar 6 15:22:53 CET 2007
43 - make coroapi accessible to cf+. 173 - make coroapi accessible to cf+.
44 - moved map handling logic completely to perl 174 - moved map handling logic completely to perl
45 - per player maps are now marked in the map 175 - per player maps are now marked in the map
46 - maps are saved completely differently now, 176 - maps are saved completely differently now,
47 and much more often. 177 and much more often.
48 - rewrote map header parser and writer 178 - rewrote map header parser and writer, to be much faster.
49 - maps and players are now (in the average case) loaded 179 - maps and players are now (in the average case) loaded
50 and saved completely asynchronously, I/O contention will no 180 and saved completely asynchronously, I/O contention will no
51 longer freeze the server. 181 longer freeze the server.
52 - players and maps can be loaded anytime, without the player 182 - players and maps can be loaded anytime, without the player
53 being logged in. 183 being logged in.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines