--- deliantra/server/Changes 2007/12/28 19:49:29 1.48 +++ deliantra/server/Changes 2008/04/11 21:09:52 1.81 @@ -1,5 +1,63 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +TODO: picking up the torches in nimbus seemingly works, but after + a while (used up?) they seem to be gone from the inv but the client doesn't know about that. +TODO: dragons should not be able to change their title via the settings tab in playerbook + + - append [drop xxx coins] to altar/trigger_altar/identify_table names + (also update all maps to use money instead of coins). + - add uuid accessors to perl. + - add coin names and archetype accessors to perl. + - fix runtime uuid file format to use "." instead of ",". + - change perl extensions to not use hardcoded coins and values. + - write uuids asynchronously (no hiccups due to uuid writes) + and be more parsimonous of uuid usage by the exact value out on exit. + - be more portable w.r.t. uuids and format specifiers everywhere. + - fix a minor memleak in the random map generator. + - some parts of the random map generator are not coroutine-safe, + so only call it "single-threaded". + - major cleanup of memory management in random map generator. + - solve the "slice_alloc becomes negative" mystery - no allocation bug, + bookkeeping bug. + - garbage collect shstr's more evenly and adaptively only when + there have in fact been allocations. + +2.43 Sun Apr 6 20:35:29 CEST 2008 + - work around a glibc bug that causes calloc to return non-zero memory + when mlockall has been used. + - pass environment to perl_sys_init3, as required by newer perls. + - use separate thread for ticker timing (and more in the future). + this greatly increases timing accuracy and gets rid of an enourmous + number of gettimeofday calls. + - use a seperate thread to signal aio completion, for lower latency. + - require Coro 4.47, which fixes a data corruption bug with its C API. + +2.42 Sat Mar 15 12:05:21 CET 2008 + - rebalanced default experience table to be more exponential + and much easier up to level ~40, then moderately harder. + - change attuned/repelled level boni to +-8 from +-2. + - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. + - do not exit on reload/load errors but properly cleanup. + - fix a 32 bit uncleanlyness in the slice debugging wrapper. + +2.41 Fri Jan 25 13:15:37 CET 2008 + - get rid of YAML::Syck, it's too buggy and misparses many files + (this fixes the jeweler skill). + - back-to-back perl_reloads don't freeze the ticker anymore. + - convert cfutil from Event to EV (forgot to do this earlier...). + - move tombstone to real map if player died due to cave-in (even if + it has reset, which is better than putting it on the savebed, also as + proof that the palyer didn't use a savebed). + +2.4 Sun Jan 13 13:41:29 CET 2008 + - work around perl bug in configure perl module version check. + - fix bug in golem move code that would cause a crash at tiling borders. + - fix a freeze bug when looking for an arrow in the inventory. + - fix a bug in animate_weapon, causing a crash. + - no longer exit when a coroutine throws an exception. + - fix a potential double free bug (nicely exploited by g++ 4.2). + - fix the " is nuts" message. + - fix an exception at logout due to the json_coder being gone. - upgrade to EV version 2.0 API. - when players don't apply a savebed correctly but stand above one, do not move or kill them. @@ -11,7 +69,9 @@ - switch from Crossfire to Deliantra perl module. - implement json2json arch filter. - implement widget protocol version 2, support for ui templates. + - mapinfo is now handled fully asynchronously. - ext/irc: also log irc messages. + - ext/schmorplog: write user stat files asynchronously. 2.32 Sun Dec 2 18:11:01 CET 2007 - limited the number of items that can be picked up and dropped