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Comparing deliantra/server/Changes (file contents):
Revision 1.250 by root, Mon Sep 29 06:32:08 2008 UTC vs.
Revision 1.480 by root, Tue Nov 3 23:18:23 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
5TODO: xs-warn doesn't end up in server log. 5TODO: apartment-descritpions for gotisch1/2
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: inscription cannot be readied. 7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: cast invisible...
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - clarify which files of the server are 100% AGPL.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (maps, server) add lostwages and celvear apartments to rent system.
12 - (maps) closed guild houses, this is not scalable, ask your friendly
13 dm instead.
14 - (maps) add town portal to celvear.
15 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
16 mapsets from crossfire, together with associated archetypes.
17 - (maps) add extended region descriptions for some regions from crossfire.
18 - (maps) define a new whalingoutpost region.
19 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
20 and most archetypes that go with them (without stoning and swallow effects),
21 casino tokens and stock certificates are also missing.
22 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
23 and santo dominion.
24 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
25 to go with them. also adjusted archetypes to be more korrekt "gotisch".
26 - properly close client-side dialogue when the player is teleported away.
27 - map-tags did not properly close it's database tables or wait
28 for a quiescent state, causing memory corruption on reload.
29 - support "stat.xyz" accessor in match expressions.
30 - skip /styles and /editor directories in cf::map::static_maps.
31 - implement ->send_big_packet and use it in ext_msg (among other things, this
32 fixes long answers from npc dialogue).
33 - connected magic mouths no longer spill to Log-1, but use the examine tab.
34 - (arch) change marker archetypes to not remove "marker" forces anymore
35 and to not add a "put your code here" force needlessly.
36 - (arch) fix or improve many plurals.
37 - markers do no longer add a force if the slaying field is unset.
38 - sped up search-items implementation, but it's still horrible.
39 - (maps) bigchests are now properly non-unique, per_player and no_reset.
40 - editor_folder can now be used to override whatever cfutil sets, and was
41 used to reogianise the illogical arch tree a bit.
42 - (maps) import most map names from crossfire.
12 43
13TODO: cats light witrh JP_5 put light into caster. 442.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: strange rign oif acid artifact description/story looks weird. 45 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: SP_casting_level 46 - fix a memory buffer overflow in the book code.
16TODO: destry(true) should be the default, trace code in map::insert? 47 - add @check, @find npc dialogue commands.
48 - (maps) add a number of town interiors.
49 - (maps) add tindervale the fireborn capitol from cfextended.
50 - (maps) add celvear area from cfextended.
51 - (server,arch) add a number of inscribables, show their capacity in hint.
52 - (server,maps) fix bug causing some library books not to be chained down,
53 cause Scorn/Navar libraries not to have inscribable books.
54 - (maps) fix bug causing the Greyshield and Greysword to have
55 inappropriate item power.
56 - (maps) fix intwell balancing issue.
57 - improve the look of generated books.
58 - make slag no_drop so it can't be dropped from the cauldron.
59 - fix bug where players could bypass no_drop by putting items in containers.
60 - consecutive commands arriving at the same time in the server would be
61 corrupted if the length was >255.
62 - support sub-matches in () inside match expressions, not just conditions.
63 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
64 and perl.
65 - implemented new "match" type that combines both check_inv and pedestal
66 functionality (and more) inside the same object using the match expressions.
67 - create simpler match expression compiles in many common cases.
68 - reduce object size by removing obsolete "seen_by" member.
69 - removed the rather broken make_list_like utility function, taking advantage
70 of the new dynbuf::splice function (which gave an unexpected net win
71 in code size...).
72 - the server will no longer complain (and subtly fail) when an object
73 being removed from a map causes another object to get removed.
74 - banish strncpy from the server, speed up and simplify sending item
75 descriptions to the client considerably.
76 - add new "in head" set modifier for matches.
77 - new BLOCKED_MOVE event added.
78 - mapscript archetype now has activate_on_xxx true by default, as similar
79 connected elements.
80 - (maps) imported all styles from cfextended except
81 floorstyles/land_plots and monsterstyles.
82 - (arch) imported gem treasurelists and archetypes from cfextended.
83 - don't crash when treasure lists are empty / supply new empty
84 treasurelist for randomitems when none can be found.
85 - implement cf::map::static_maps and use it in map-tags.ext.
86 - fix a bug in map-tag scanning when moving tags.
87 - (deliantra.net) improve watchdog to now check both listening ports
88 for a reaction.
89 - implement new "loadall" map loading command, purely for debugging.
90
912.81 Mon Oct 12 20:00:18 CEST 2009
92 - display spell description for spellbooks, rods, wands, potion and scrolls,
93 but not horns (to make them more useful for content-creators).
94 - fix a number of bugs in check_move_on: 1) it didn't update the flags
95 2) it skipped spell effects and 3) it didn't handle the case where
96 and object was destroyed while iterating over it correctly. all this
97 allowed players to sometimes walk onto spaces they should not be able to
98 walk on.
99 - fix an exploit where inscription/marking runes could execute arbitrary code.
100 - examining an object now dumps the serialised object form when the user
101 is a wizard (wizlook).
102 - altars no longer accept unpaid items.
103 - party spells didn't work all that well.
104 - added complex object matching framework (cf::match), and make altars
105 and pedestals use it.
106 - identified skill-tools show what skill they grant.
107 - display the duration of change_ability spells when examining them
108 (missing: protection spells, but they are a hack...).
109 - improve effectiveness of special foods created by woodsman skill,
110 adding more variety to the different mushrooms.
111 - fix a minor cfpod formatting bug.
112 - do not talk about the hintmode so much - die-hards are expected to find
113 the hintmode setting on the settings page.
114 - IPO no longer lies about prices; prices tweaked.
115 - clarified that all deliantra-specific parts are under the Affero GPL.
116 - enable the object loader to also dump archetypes.
117 - (maps) fix guild teleporters to Pupland Terminal.
118 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
119 - force the initial face when loading an object that is time-animated
120 or a monster, so it does not have to be specified anymore.
121 - fix a bug where recasting an ability changing spell could shorten
122 its remaining duration.
123 - fix pedestal and floor building with builder.
124 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
125 - fix a broken bow-related speed optimisation by using splay - speed
126 up splay operations as well.
127 - use NDI_CLEAR for the body command, and make it use observe.
128 - implement introspection data for C++ classes (%REFLECT).
129 - (arch) add name_pl fields and documentation for building materials.
130 - (maps) random fountains no longer generate permanent stat increases.
131 - fix transmutation alchemy.
132 - speed up many frequently-invoked C->perl callbacks.
133 - added complex object matching framework, to be used in altars and the like.
134 - switch to YAML::XS from YAML.
135
1362.80 Tue Sep 15 20:22:31 CEST 2009
137 - fix the "screen stays black on login" bug and remove debug instrumentation
138 that ultimately was not helpful to catch it :)
139 - split outer_env into outer_env and outer_env_self, and fix
140 all callers to use either one or the other, as appropriate. This
141 fixes the (rather fragile) light spell, maybe others.
142 - fixed an overflow and exploit in the bank/payment code.
143 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
144 to explain the skill a bit more.
145 - removed a buggy check for zero attacktype. So that we might find
146 the real bugs in the archs/maps/objects.
147 - Fixed enabling torches with lighters.
148 - (maps) Added Heaven Town region.
149 - (arch+maps) Fixed & normalized warriors on map
150 /quests/peterm/CTower/Barracks.
151 - fix the light spell (and possibly diseases and other lights).
152 - (arch) The clawing skill didn't have the physical attacktype.
153 - (maps) make the greenway accessible again - this bug was introduced
154 a long time ago, and similar cases are still to be found in the maps.
155 - make the socket_timeout configurable in the code (but not yet for users).
156 - earth wall health bar is now correct.
157
1582.79 Tue Jul 28 00:56:36 CEST 2009
159 - IO::AIO chaged to using eventfd internally - updated server to not
160 freeze with IO::AIO anymore due this change.
161 - avoid a crash when a player tries to apply a lighter.
162 - allow a spell argument for dimension door.
163 - move shop item listing and some otherstuff into the info tab.
164 - avoid crashes when non-players cast party spells.
165 - fix a crash in get_spell_by_name (for learn_spell).
166 - added pyromancer class with graphics (by Job Vranish).
167 - small improvement of the number of potions in shops
168 (by Job Vranish).
169 - added a few party spells (by Job Vranish).
170 - use a common message dynbuf.
171 - destroying tear down objects will now use the full hp range
172 for animation and will only destroy/lastframe when hp < 0.
173 - allow monsters to use earth to dust.
174 - use manhattan distance for get_rangevector_from_mapcoord, just as
175 in get_rangevector.
176 - los updates now correctly take tiled maps into account.
177 - do los updates even on maps without darkness.
178 - fixed quiver of holding bolts to be able to hold bolts.
179 - upgrade to IO::AIO 3.21.
180 - fixed show invisible, to show objects of type CONTAINER.
181 - properly catching exceptions from callback in irc.ext.
182 - fixed a potentially hazardous bug in cfpod regarding Z<>.
183 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
184 - (arch) added hint about usage to Slag Ex.
185 - (maps) /darcap/quest/water sea1 tile are now passable by players,
186 like the rest.
187 - (maps) added /heaven/gem_shop by Boes.
188 - (arch+maps) added rate limited converter and adjusted
189 /elmex/mana_fountain.
190 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
191 - reduce size of casting_time, move_status, attack_movement,
192 last_heal and last_sp slots, squeezing some more space out of struct
193 object, also declare expmul as constant 1.0, as it isn't used
194 anywhere.
195
1962.78 Sun Apr 5 20:04:29 CEST 2009
197 - fixed bug in alchemy, where finding the right object for enhancements
198 didn't work.
199 - aggressively merge spell effects and do not allow more than 5 spell
200 effects (w.r.t. put_more) per mapspace, to give the server a chance
201 to survive a hundred deathsheads.
202 - correctly clear op->env when inserting onto map, this was a potentially
203 disastrous bug of unfortunately unknown proportions...
204 - fix cone-spell symmetry that was broken for direction 8.
205 - use gender-neutral place descriptions for invite.
206 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
207 Thanks go to Lisa Larsen!
208 - remove support for colour reducing 32x32 images (no cfclient support
209 anymore).
210 - actually mention the literacy level when it is too low to learn the spell.
211 - use better dependency tracking for include/keyword.h.
212 - add accept-invitation and suicide to the list of asynchronous commands,
213 so it is possible to invite somebody out of some stck-till-death traps,
214 or simply to commit suicide.
215 - replace the "ignoring delayed commands" message by something more useful
216 (cf. cunning gnome freezeing issue).
217 - various fixes for weapon improvements.
218 - fixed small bug with handling connect errors in the IRC gateway.
219 - support T and G sequences in cfpod.
220
2212.77 Sun Feb 1 16:30:48 CET 2009
222 - convert me command from per-map to chat, which makes more sense, also
223 document it.
224 - more than one spellbooks of same class can now be given
225 in class selection.
226 - adjusted the starting_spell.trs treasure list to the recent
227 spell rebalancements.
228 - the IRC gateway filters IRC colors now.
229
2302.76 Sat Jan 17 08:36:51 CET 2009
231 - (arch) fix quiver of Holding Bolts.
232 - applying unpaid items will now examine them.
233 - add "What" column to body command, showing items in that slot.
234 - redesigned and rebalanced lamps and torches.
235 - add "..." to item names that have been shortened.
236 - fixed "assign" function that squeezes strings into fixed length.
237 - add cursed effect to lamps and (some) torches.
238 - fixed bad assigned crafting skills and their tools.
239
2402.75 Fri Jan 9 16:13:30 CET 2009
241 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
242 - fix a bug in the nimbus extension that allowed players to cheat.
243 - make monster smell logic dependent on their wisdom stat.
244 - put the death reason into a separate tab.
245 - converted "connected" slot to string, cleanly got rid of some ugly
246 hacks such as the path_attuned hack.
247 - introduce shstr_tmp for fast temporary shstr passing.
248 - replace one-at-a-time hash by faster than smaller FNV-1a hash
249 when hashing strings.
250 - sanitized alchemy-like skills and cauldrons to check earlier
251 whether the right cauldron is used.
252 - considerably optimise shared string implementation by
253 making its null value a compiletime constant.
254 - use shared string matching insteafd of strcmp in a lot of places,
255 as well as using shstr_cmp to pass shared stringsa round efficiently,
256 for lots of code size savings.
257 - monsters which breed new monsters shouldn't breed new monsters when
258 they are sleeping: generators now check for the sleeping flag.
259 - tell gcc not to excessively inline some perl interface functions.
260 - remove marking rune length limit.
261 - fix formatting of cfpod when a verbatim block was following
262 a single newline.
263 - move resistances, statistics and showpets command output into tabs.
264 - implement map scripts that can replace the boulder logic without
265 having to write extensions.
266
2672.74 Mon Dec 29 15:23:38 CET 2008
268 - fix a longstanding bug that teared multipart monsters
269 at map boundaries apart.
270 - temporarily make permanently invisible player visible when
271 he/she makes noise.
272 - fix being able to see through walls a bit.
273 - improve look at output.
274 - completely replaced the line of sight algorithm with a variant
275 of spiral fov capable of visibility grades and arbitrary
276 shadow angles, that uses less memory and less code.
277 - the new los code supports arbitrary map rectangles and loosens
278 other restrictions of the old code, supporting further optimisations.
279 - update los if blocksview-objects are inserted in a map, not just when
280 removed (e.g. for summon fog).
281 - permanent invisibility doesn't make immune against making noise:
282 implement a noise system that allows monsters to locate the player
283 when he/she makes noise.
284 - implement a primitive smell system that monsters can use to track
285 players.
286 - create bomb now also works when casted by door traps.
287 - (arch) new torch graphics.
288 - (maps) considerably soften the subway spider.
289 - (maps) made the portgate of navar safe ground, to protect
290 the guards from being killed by players.
291 - (maps) lots of tweaks in and around scorn.
292 - (maps) use special non-blocksview jungle, mountain and
293 darkforest freely on the worldmap, to get gradual sight obstacles
294 instead of total blackout in those areas.
295 - no maximum darkness for outdoor maps anymore.
296 - add more hints, fix some messages.
297 - fix a bug: firing rods should tell you something about them.
298 - make light additive even within players.
299 - darken xrays effect a bit.
300 - improve handling of los changes when inserting or removing
301 objects, not perfect yet.
302 - make map darkness signed (formerly unsigned) to allow
303 ambient lighting and centrally manage darkness as an offset.
304 - revamped, fixed and documented the server calendrics, also
305 tell users the current time and data, to improve awareness.
306 - implement proper wizlook flag and handling of wizlook, instead
307 of dumbly just clearing los once.
308 - speed up los code - it's now about 2-3 times as fast as the old one,
309 and has a smaller runtime variance.
310 - daylight/nightfall can now increase/decrease past the natural limit,
311 making them actually useful.
312 - see_in_dark now increases the viewing radius by 3.
313 - implement a fast tiled map iterator and use it in LOS for a 20%
314 speedup, as well as in many other places.
315 - remove support for extended map infos - these are not used
316 by the deliantra client and removing them gives us a 10% speedup
317 when sending map changes.
318 - remove most gcfclient and other client bug workarounds, as well
319 as now obsolete protocol versions, simplying the code.
320 - optimise and simplify generation of random numbers.
321 - correctly provide a non-zero default density for materials, to
322 avoid crashes, fix other bugs in the material handling code.
323 - fix volume calculations.
324 - fix cfpod parsing when multiple verbatim blocks were separated by
325 newlines.
326 - increase monster detection radius from wis/5 to wis/3.
327 - remove old pickup modes.
328 - remove obsolete disarm and search commands (search wasn't working
329 anyways).
330 - fix a crash when an npc applied a sign.
331
3322.73 Thu Dec 18 20:56:31 CET 2008
333 - this release is assumed to be very stable.
334 - (maps) radically redesigned and improved tutorial.
335 - directional casting no longer immediately removes the invisible effect.
336 - magic ears now trigger when used inside the NPC dialogue.
337 - fix overflow in lighting calculations.
338 - negative glow radii can no longer cause total darkness.
339 - allow lookat on spaces where we only barely see, as opposed to
340 only maximally-lit ones.
341 - class selection has been reworked completely and their documentation corrected.
342 - swashbucklers got the oratory skill now.
343 - jump skill was fixed to adhere to all the flags a mapspace has got.
344 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
345 - fix deadlock in Jeweler::improve_ring_by_plan.
346 - use Coro::SemaphoreSet instead of our own lock management
347 (which was probably broken, too).
348 - support negative glow radii during daytime, too.
349 - use circular, not rectangular, viewing area.
350 - use minimum viewing distance of 2 in outdoor maps.
351 - negative glow is stronger than viewing area or lamps.
352 - (arch) new darkness spell face.
353
3542.72 Thu Dec 4 22:20:19 CET 2008
355 - (maps) completely redesigned scorn.
356 - "cast light" now works on oneself.
357 - bump max light radius to 9, rewrote glow lighting calculations, fix
358 negative glow radii again (they were totally broken before).
359 - the "worldmaps sometimes are black" bug is finally fixed.
360 - the "player objects are referenced in _GENxx globals" bug has finally
361 been fixed, by not relying on buggy perl internals when serialising.
362 - fixed a long standing bug in the anvil converters in armour shops.
363 - items shops weren't interested in don't vanish anymore, and are given
364 back to the player.
365 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 366 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 367 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 368 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 369 (to avoid writing it in early crashes).
370 - pathsync the directory after saving a file for added slowdown^Wsafety.
371 - speed up emergency_save by not syncing every file separately.
372 - no longer reattach perl to every object on reload, it's slow, and no longer
373 necessary since we don't nuke stashes anymore.
374 - do not bootstrap perl from the commandline args, use separate eval for
375 better error reporting.
376 - fix a crash when pushing cone spells met ice attacks.
377 - pre-cache perl extension files on reload to speed up the reload.
378 - speed up map refresh in server a bit.
379 - refactored drop code and fixed some programming errors in it.
380 - fixed small regression in 'Slag Ex' potion extension.
381 - fixed a bug where some objects couldn't cross map tile boundaries.
382 - fixed a bug with weight update of the player, the client showed -0.0
383 as the current weight of the inventory.
384 - (arch) the dragonbreath spell is level 12 again, but the high level spell
385 dragonfire has been introduced for the non-dragon players.
386 - remove unused "tooltype", "start_holding" object slots.
387 - change "weapontype" object slot to uint8.
388 - convert "hide" object slot into flag.
389 - reorder object members for better locality of reference and codesize
390 decrease.
391 - correct rounding in lerp, add lerp_rd, lerp_ru.
392 - fix a crash when no skill could be found when killing amonster.
393 - fix a small memleak that would eat one pointer on the perl stack for
394 every completed aio operation.
395 - perl mapspace acessor methods now normalise (handle tiled maps)
396 and update mapspaces if necessary.
21 397
222.71 Tue Sep 23 07:02:23 CEST 2008 3982.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported 399 - removed all command line parsing, only env variables are supported
24 anymore. 400 anymore.
25 - region-specific monsters will now once more be on the worldmap. 401 - region-specific monsters will now once more be on the worldmap.
317 (this fixes the jeweler skill). 693 (this fixes the jeweler skill).
318 - back-to-back perl_reloads don't freeze the ticker anymore. 694 - back-to-back perl_reloads don't freeze the ticker anymore.
319 - convert cfutil from Event to EV (forgot to do this earlier...). 695 - convert cfutil from Event to EV (forgot to do this earlier...).
320 - move tombstone to real map if player died due to cave-in (even if 696 - move tombstone to real map if player died due to cave-in (even if
321 it has reset, which is better than putting it on the savebed, also as 697 it has reset, which is better than putting it on the savebed, also as
322 proof that the palyer didn't use a savebed). 698 proof that the player didn't use a savebed).
323 699
3242.4 Sun Jan 13 13:41:29 CET 2008 7002.4 Sun Jan 13 13:41:29 CET 2008
325 - work around perl bug in configure perl module version check. 701 - work around perl bug in configure perl module version check.
326 - fix bug in golem move code that would cause a crash at tiling borders. 702 - fix bug in golem move code that would cause a crash at tiling borders.
327 - fix a freeze bug when looking for an arrow in the inventory. 703 - fix a freeze bug when looking for an arrow in the inventory.

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