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Comparing deliantra/server/Changes (file contents):
Revision 1.482 by root, Wed Nov 4 13:46:36 2009 UTC vs.
Revision 1.528 by root, Mon Nov 30 09:19:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: warrior_1 looks broken 42.91 Mon Nov 30 10:18:09 CET 2009
5TODO: apartment-descritpions for gotisch1/2 5 - (maps) add gorokh_final mapset from crossfire.
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6 - (maps) block most vault-type mlab locations, open up
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7 imperial converters for anybody to use.
8TODO: cast invisible... 8 - (maps, arch) replace all permanent stat potions by random
9TODO: magic mapping 9 variants.
10TODO: random stuff should not be in compat.C 10 - (maps) spread gorokh demon styles more evenly over 1..100.
11 - TRIGGER events got passed a garbage pointer instead of a
12 real player object on player changes.
13 - diseases and maybe other things could sometimes reduce the speed
14 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
15 much grief.
16 - speed_left randomisation was, apparently, totally broken.
17 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
18 of the speed slot internally and in map save files. among other
19 things, this gets rid of all the abs (speed) calls.
20 - reduce map file save files by using abridged keywords aliases.
21 - shop specialisation calculation was totally broken.
22 - nrof/itemcount/volume limits when dropping to the floor are
23 now enforced.
24 - fix magic mapping, which only worked for inate spell casting.
25 - godgiven items will now be explicitly described as such.
26 - (arch) dded a quiver of bolts.
27 - materialnames would change "randomly" on every load, only
28 set the material when the materialname was not set before.
29 - balancing change, halve rod recharge speed (instead
30 of 4.8s, the standard rods now recharge in ~10s. not a solution,
31 but still.
32 - reduce cpu time used for map saving by >>50% by avoiding
33 the costly flag-checking loop in most cases and using a simple
34 repeat-cache for speed_left.
35 - always delay stats update for players on insert/remove till
36 next tick/command, which saves a lot of cpu cycles on drop/take.
37 - add hint about havign to run to attach unaggressive npcs.
38 - pet monster level was not displayed correctly in "showpets index".
39 - clean up floating point conversions and many similar nitpicks.
40 - fix hanuk altar.
41 - overhaul material system to be much faster, and having less bugs, but
42 still having a lot of cruft :/.
43 - add marble shop floor.
44 - move gcc specifics to new file include/compiler.h.
45 - unrecognised cfpod directives could cause undefined behaviour.
46 - added boes' marble shop to steinwandstadt.
47 - pad mapspace to power-of two size for speed/codesize/cache gains.
48 - optimise mapspace updates.
49 - cache volume/items per mapspace.
50 - use fabs, min and max consistently (surprisingly for a code size
51 decrease).
52 - fixed a small uncleanlieness in item converters, which might
53 have led to weird item multiplications.
54 - store hash value in shstr, not used by anything, but doesn't use much memory.
55 - fixed crash bug in learn_spell command.
56 - remove all traces of FLAG_NO_FIX_PLAYER.
57 - avoid sv_derived_from calls (lots of hash lookups) when converting
58 from perl to c++.
59 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
60 and use it in some "inner" loops.
61 - rename flags to attachable_flags to avoid confusion :=).
62 - fixed jeweler experience output to not be floating point.
63 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
64 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
65 - try to prefetch memory inside process_objects, which can give
66 enourmous speed gains.
67 - make some small optimisation to the process_objects loop.
68 - move facedata chksum calculation into cfutil, make server more flexible
69 handling different chksum lengths.
70 - check for hash collisions in cfutil.
71 - reduce face checksum size from 6 to 4 bytes.
72 - don't crash when a map uses empty sound/sound_destroy/face.
73 - removed weather-specific attributes.
74 - fixed genkeywords dependency.
75 - do not clear "randomitems" slot for world underlays.
76 - use "sl" as short-hand for speed_left in save-files, just to make them
77 smaller.
78 - in general, don't crash on value-less resource file lines
79 anymore, due to get_str never returning a 0-pointer.
80 - code cleanup in move_symptom.
81 - removed arch_to_object (replaced it by ->instance ()).
82
832.90 Sat Nov 7 15:06:06 CET 2009
11 - some Andrew Madloch wanted, despite being specifically told 84 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL, 85 multiple times that the Deliantra parts additions are under AGPL,
13 close up the source code of the server within his company. 86 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make 87 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep 88 it clearer that this violates the Affero GPL. Help to keep
16 Deliantra free software even for the coming generations 89 Deliantra free software even for the coming generations
17 and be wary of the promises of Andrew Madloch, he has nothing 90 and be wary of the promises of Andrew Madloch, he has nothing
18 good in mind for your free software. 91 good in mind for free software.
19 - clarify which files of the server are 100% AGPL. 92 - clarify which files of the server are 100% AGPL.
20 - minor reorganisation, move some GPL code into other files. 93 - minor reorganisation, move some GPL code into other files.
94 - implement viewpoint (which is like observe, but only for the map,
95 not stats etc.).
96 - replace magic mapping overlay by a flying bird exposing area
97 on the worldmap (ext/magic_mapping.ext).
98 - @find in npc dialog was useless as the vairbale wasn't accessible.
99 - @find results in npc dialogue is now stored in $find.
21 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 100 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
22 - (maps, server) add lostwages and celvear apartments to rent system. 101 - (maps, server) add lostwages and celvear apartments to rent system.
23 - (maps) closed guild houses, this is not scalable, ask your friendly 102 - (maps) closed guild houses, this is not scalable, ask your friendly
24 dm instead. 103 dm instead.
25 - (maps) add town portal to celvear. 104 - (maps) add town portal to celvear.
32 casino tokens and stock certificates are also missing. 111 casino tokens and stock certificates are also missing.
33 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 112 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
34 and santo dominion. 113 and santo dominion.
35 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 114 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
36 to go with them. also adjusted archetypes to be more korrekt "gotisch". 115 to go with them. also adjusted archetypes to be more korrekt "gotisch".
116 - doors/containers can now use "match ..." expressions for the slaying field.
37 - properly close client-side dialogue when the player is teleported away. 117 - properly close client-side dialogue when the player is teleported away.
38 - map-tags did not properly close it's database tables or wait 118 - map-tags did not properly close it's database tables or wait
39 for a quiescent state, causing memory corruption on reload. 119 for a quiescent state, causing memory corruption on reload.
40 - support "stat.xyz" accessor in match expressions. 120 - support "stat.xyz" accessor in match expressions.
41 - skip /styles and /editor directories in cf::map::static_maps. 121 - skip /styles and /editor directories in cf::map::static_maps.
50 - (maps) bigchests are now properly non-unique, per_player and no_reset. 130 - (maps) bigchests are now properly non-unique, per_player and no_reset.
51 - editor_folder can now be used to override whatever cfutil sets, and was 131 - editor_folder can now be used to override whatever cfutil sets, and was
52 used to reogianise the illogical arch tree a bit. 132 used to reogianise the illogical arch tree a bit.
53 - (maps) import most map names from crossfire. 133 - (maps) import most map names from crossfire.
54 - nuke image_sums/image_info subcommands from the protocol. 134 - nuke image_sums/image_info subcommands from the protocol.
135 - fly_high movement gives better los, ignoring blocksview.
136 - the addexp command should now honour skill names with spaces.
137 - (arch) add nuke from cfextended to avoid a crash.
138 - (arch) added many more buildable marble floors.
139 - major namespace cleanup: save 45kb by making functions static
140 that were unnecessarily global.
55 141
562.82 Sat Oct 24 03:50:17 CEST 2009 1422.82 Sat Oct 24 03:50:17 CEST 2009
57 - fixed a classical and exploitable stack buffer overflow in the gsay command. 143 - fixed a classical and exploitable stack buffer overflow in the gsay command.
58 - fix a memory buffer overflow in the book code. 144 - fix a memory buffer overflow in the book code.
59 - add @check, @find npc dialogue commands. 145 - add @check, @find npc dialogue commands.

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