--- deliantra/server/Changes 2009/11/05 15:18:26 1.487 +++ deliantra/server/Changes 2009/11/10 00:01:31 1.503 @@ -5,9 +5,37 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: random stuff should not be in compat.C -TODO: mark apgl sections -TODO: make containers accept match expressions + +TODO: investigate why take takes so extremely long + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - fix magic mapping, which only worked for inate spell casting. + - godgiven items will now be explicitly described as such. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >40% by avoiding + the costly flasg-checking loop in most cases. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - add marble shop floor. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. + +2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told multiple times that the Deliantra parts additions are under AGPL, lock up the source code of the server within his company. @@ -60,6 +88,11 @@ - (maps) import most map names from crossfire. - nuke image_sums/image_info subcommands from the protocol. - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. 2.82 Sat Oct 24 03:50:17 CEST 2009 - fixed a classical and exploitable stack buffer overflow in the gsay command.